Vortex Lord Posted December 7, 2022 Posted December 7, 2022 (edited) Load order: Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccBGSSSE001-Fish.esm ccQDRSSE001-SurvivalMode.esl ccBGSSSE037-Curios.esl ccBGSSSE025-AdvDSGS.esm Unofficial Skyrim Special Edition Patch.esp Vanilla Script MicroOptimizations.esl Heels Sound.esm Spirit Witch Outfit SE.esl Landscape and Water Fixes.esp Lightened Skyrim - merged.esp RealisticWaterTwo - Resources.esm Better Dynamic Snow SE - DisableRefs.esm SkyUI_SE.esp Better Dynamic Snow SE.esp RaceMenu.esp RaceMenuPlugin.esp XPMSE.esp FNIS.esp RaceMenuHH.esp LazyBodyEdit.esp LazyCBP.esp LazyHeels.esp LazyItemEdit.esp 3BBB.esp BD Armor and clothes replacer.esp CBBE.esp RaceMenuMorphsCBBE.esp PAN_NPCs.esp Improved Eyes Skyrim.esp HeelsFix.esp SimpleItemSpawner.esp Spirit Witch Outfit SE (Accessories).esp PeroPeroArmorPackSE.esp [Odd] MilkMaid.esp RichMerchantsSkyrim_x10.esp Unlimited Training.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp SoundsofSkyrimComplete.esp Eli_Breezehome.esp Legendary Skyrim Crossbows.esp DX Dark Knight Armor.esp Eli_Breezehome [ADDON - ELFX-FX].esp KSHairdosSMP.esp QOLR.esp Unique Uniques.esp BarenziahQuestMarkers.esp Better Candlelight.esp [Rektas] Dark Nun [SE].esp [COCO] Pinup Cheongsam [SE].esp Evil Lady [SE].esp [Rektas] Diversion [SE].esp Shadow Witch [SE].esp [NINI] Egyptian Pharaoh.esp [RektBird] 1001 Nights [SE].esp XN_Red Packet [SE].esp H2135HalloweenOutfit2019.esp [COCO] Demon Shade [SE].esp [COCO] Ahri Halloween [SE].esp [COCO] Evelynn Halloween [SE].esp [Ashtoreth] Sacrament.esp [Rektas] Nocturnal Disciple [SE].esp Cindersoul [SE].esp Lewd Tennis [SE].esp Serana.esp Goddess.esp [Odd] Hellraiser.esp [Ryan Reos] Dark Elf Blader.esp [COCO]Bikini Collection.esp [COCO]Goddess War.esp [COCO] RONIN.esp [COCO] Scarlet Rose.esp [COCO]Succubus.esp [COCO]BattleAngels.esp ELFX - Weathers.esp icepenguinworldmapclassic.esp Thieves Guild Entrances.esp Optional.DibellaStatuesFixes.esp MoreFalmerStatues.esp BlackSacramentArmor.esp IntuitiveDragonRideControl.esp TBD - NiseKardiaArmor.esp JiangShi.esp [TheMilkDrinker] YoRHa 2B Attire.esp TBD - Nier2BOutfit.esp ChampionofAzura.esp [COCO] 2B Wedding Outfit.esp [Odd] Bewitching Heart Succubus.esp [Odd] Demon Seducer.esp [RyanReos] High Priestess.esp BDE_Armor.esp NewStatueOfShalidorMagicLights.esp Egil's Demon Hunter.esp Real Clouds.esp Kardia of Rhodes.esp SyncWigColor.esp [immyneedscake] RyanReos Primrose Egypt.esp TBD - KinnariArmor.esp [TheMilkDrinker] Kinnari Armor.esp H2135PirateSeries2 [SE].esp Vanilla Chokers and Earrings [SE].esp Ish's Respec Mod.esp WispmotherFollowerSultry.esp UnreadBooksGlow.esp Mammoth Hides.esp DSerCombatGameplayOverhaul.esp 3PCO.esp SereneWispmothers.esp New Falmer Statue fixes.esp PsBoss's Statuettes Crafting.esp SkyHUD.esp iHUD.esp Poser Hotkeys.esp Necromantrix.esp Landscape and Water Fixes - Patch - ELFX.esp Ordinator - Perks of Skyrim.esp Apocalypse - Magic of Skyrim.esp Apocalypse - Ordinator Compatibility Patch.esp Alternate Start - Live Another Life.esp ELFXEnhancer.esp SoS_ELFX+Enhancer+Weathers_Patch.esp RealisticWaterTwo.esp RealisticWaterTwo - Alt Volcanic Watercolor.esp [Army] Gris Swimsuit.esp [Caenarvon] Cosplay Pack Ghosted.esp [Christine] GoW3 - Aphrodite Dress.esl [SunJeong] BloodMage.esl Princess of Flowers.esp The Amazing World of Bikini Armors REMASTERED.esp [Christine] DOA - Mai Goddess.esl [Christine] Street Nurse.esp [COCO]Student Uniform [SE].esp [Rektas] Cortana [SE].esp [NINI] Deified.esp [NINI] Camellia [SE].esp At first I thought I was crazy. But I'm not. So, I buffed my gear with my smithing gear on and I got to decent values like here: Spoiler But after a while they revert to a set value like here: Spoiler And I don't know what's going on. I thought what you made with your smithing gear sticks permanently. And this is not just weapons but armor too, everything. EDIT: No, it's just the weapons that have this. I also forgot to say that I'm using an advanced grindstone from Ordinator mod. Maybe that has something to do with this. Maybe it's bugged. Edited December 7, 2022 by Vortex Lord some clarification
alex77r4 Posted December 7, 2022 Posted December 7, 2022 24 minutes ago, Vortex Lord said: I also forgot to say that I'm using an advanced grindstone from Ordinator mod. Maybe that has something to do with this. Maybe it's bugged. I not think so. I have Advanced Grindstone from Ordinator and not see any weird things. What you must see is the lower rigth zone of yours screenshots. Seems that you have NOT notice that the first say 223(+112) while the second say 338(-253) I think that is caused because your proficency in Two Hand Weapons have been dinamicaly changed, probably by a mod or by a potion. Change your inventory to the magic section and look in the last tab what magic effects are affecting your player. If you not want that changes search in your mod list what mod can make that things and disable it.
traison Posted December 7, 2022 Posted December 7, 2022 Been too long but there was a bug in pre-LE where weapons would change their stats after you restart the game. I think EngineFixes deals with this. At the very least, this has been fixed by modders like 10 years ago.
Demonwolf218 Posted December 7, 2022 Posted December 7, 2022 This mod claims to fix something to that effect Enchanting Adjustments and Price-Charge Bug Fix
Vortex Lord Posted December 8, 2022 Author Posted December 8, 2022 (edited) I can't use engine fixes. SKSE complains about it. Edited December 8, 2022 by Vortex Lord typo
traison Posted December 8, 2022 Posted December 8, 2022 Seems like EngineFixes doesn't have that anyways. Also seems like I don't have a fix for this myself, though I used to have. Not sure what's going on there. Anyhow, if the mod suggested by @Demonwolf218 is not your thing then here's the original. Probably getting the original one myself, the other one seems to "overhaul enchanting".
alex77r4 Posted December 8, 2022 Posted December 8, 2022 (edited) All the refered patches and fixes by the peolple that asnwer to this post are related to: "Weapon enchantments to drain more charges, and increase drastically in price, after the game is reloaded." That is a real problem in the Base Game where, when you load the savegame, the number of charges in the enchanted weapons normally is cero = 0 But none of that refered patches are related to your exact problem: BASE DAMAGE of the weapon. Edited December 8, 2022 by alex77r4
traison Posted December 8, 2022 Posted December 8, 2022 (edited) 1 hour ago, alex77r4 said: All the refered patches and fixes by the peolple that asnwer to this post are related to: "Weapon enchantments to drain more charges, and increase drastically in price, after the game is reloaded." That is a real problem in the Base Game where, when you load the savegame, the number of charges in the enchanted weapons normally is cero = 0 But none of that refered patches are related to your exact problem: BASE DAMAGE of the weapon. As far as I know, the base damage is a static value in the esp and the only thing that effects it is perks and magic effects. Perks also being static in the sense that you can't change their magnitude by script. So that pretty much only leaves bugged enchantments, thus these recommendations. You may however be partially correct in that these plugins will not fix it as they may only be dealing with weapon enchantments. But it's the closest thing I can think of, besides it's an easy thing to test. If these plugins do not fix the issue then I'm out of ideas, other than that it's a plugin doing it. For instance, a disease mod could be doing it, where it is incrementally swapping out diseases for more potent ones to simulate a disease getting worse over time. Rockjoint reduces weapon damage, no? Edit: Forgot to mention, the plugins recommended here do not only affect the price value of enchanted items. As far as I know they have some effect on the number of uses as well. So there is some more widespread underlying issue here than just the gold value. Edited December 8, 2022 by traison
alex77r4 Posted December 8, 2022 Posted December 8, 2022 5 minutes ago, traison said: ... 23 hours ago, alex77r4 said: What you must see is the lower rigth zone of yours screenshots. Seems that you have NOT notice that the first say 223(+112) while the second say 338(-253) I think that is caused because your proficency in Two Hand Weapons have been dinamicaly changed, probably by a mod or by a potion. That is the only way to change the BASE DAMAGE of the weapons and is made executing a papyrus command like: Player.RestoreAv("TwoHanded", 112) Player.DamageAv("TwoHanded", 253) Also, can be made with magic effect like potions or spells that dinamically change the values and automatically restore it when the spell or the potion disapear.
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