Honoka012 Posted October 30, 2022 Posted October 30, 2022 So the goal here is to try reduce match loading time by telling the cpu not to load in all those meshes during the loading screen(assuming most of the load time consists of this) Also to clarify, the match loading time is this. By using this following code and repeath through all the ib in the scenes, it seems like I can stop the draw call at the GPU level. However, the loading time remains the same as if the mods were off. [TextureOverride 02458159] hash=02458159 handling=skip From here, there are a few possibilities. 1. The loading time is not caused by loading mesh/preparing draw calls 2. Instead of TextureOverride, i should use something else instead to stop the draw call 3. 3Dmigoto simply cannot altar the game at CPU level. Hope someone can solve this problem. 1
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