Guest Posted October 14, 2022 Posted October 14, 2022 So, I've used Rachel's vanilla hair B as base for the last mod I did, and one guy called my attention to the fact that this hair doesn't cast a shadow at the floor: Would anyone know fow to fix this?
funnybunny666 Posted October 15, 2022 Posted October 15, 2022 there's info about that in here http://doa5.g1.xrea.com/?雑多___影 before you ask, I'm not the author, neither know how to apply the info, I'm just sharing a clue
Guest Posted October 15, 2022 Posted October 15, 2022 4 minutes ago, funnybunny666 said: there's info about that in here http://doa5.g1.xrea.com/?雑多___影 before you ask, I'm not the author, neither know how to apply the info, I'm just sharing a clue xD no worries, thanks for the tip, it actually might help. Not that I can read Kanji, but it gives me an idea where to look using HxD Hex Editor. I can compare the code of a hair which cast shadow with another which desn't and try to extrapolate from it. If I can figure it out, I will make a tutorial and share. Cheers!
MyRabbit Posted October 15, 2022 Posted October 15, 2022 (edited) you can turn on them in object tool but pc version of shadows can't cast alpha channel of the texture doa5 pc port sucks Edited October 15, 2022 by MyRabbit
Guest Posted October 15, 2022 Posted October 15, 2022 5 hours ago, MyRabbit said: you can turn on them in object tool but pc version of shadows can't cast alpha channel of the texture doa5 pc port sucks Thanks! Where is Obj Tool is this option?
MyRabbit Posted October 15, 2022 Posted October 15, 2022 3 hours ago, AyaneKunoichi said: Thanks! Where is Obj Tool is this option? Here!
Guest Posted October 15, 2022 Posted October 15, 2022 I tried both methods, with HxD hex Editor and Obj Tool. Both had the issue of the shadow not casting alpha channel as MyRabbit mentioned. The picture below comes from the one done with hex editor: Here is how to get it done: With Obj Tool is easier, by just changing values in the columns Cast and Recv. Cast means the mesh cast shadow, Recv means the mesh can receive shadow. 1 = on, and 2 = off. With hex editor, one must first look for an entry called ObjInfo: After this entry there is a certain pattern of numbers, which repeats several times, and has to be change as per picture below: Obj Tool is quicker and more reliable. Thanks for input guys, much appreciated!
Mailstrom Posted October 16, 2022 Posted October 16, 2022 Good info, it worked for me, finally no more bald shadows xd.
Necromanzer2 Posted October 16, 2022 Posted October 16, 2022 Is anyone kind enough to provide a simple tutorial video on how it is done about the hair shadows? I don't have any experience in using neither HxD hex Editor or Object Tool stuff. I would like to learn the basics maybe for the Object tool
MyRabbit Posted October 16, 2022 Posted October 16, 2022 Hope someone fix the alpha channel issue it's really annoying
Guest Posted October 17, 2022 Posted October 17, 2022 On 10/16/2022 at 10:27 AM, Necromanzer2 said: Is anyone kind enough to provide a simple tutorial video on how it is done about the hair shadows? I don't have any experience in using neither HxD hex Editor or Object Tool stuff. I would like to learn the basics maybe for the Object tool If you have the hair mod in *.TMC format already, you just have to open it with OBJ Tool and select the value for the column "Cast" to be "1". Do this for everything but the zmodel meshes, as it's not need for these ones. If you want to have the vanilla hair with shadow, you got to extract all hair with Archive Tool to have the hair in *.TMC format and do this change. Then place the character "@" in the beginning of the name of the hair mod, so it can be accessed by any outfit, no matter in which costume slot folder you place it. OBJ Tool: https://www.nexusmods.com/deadoralive5/mods/142 A few hair mods, so you can try to do this change: https://www.nexusmods.com/deadoralive5/mods/86 Archive Tool, if you want to get the Vanilla mods (includes tutorial on how to use it): https://www.nexusmods.com/deadoralive5/mods/138
Necromanzer2 Posted October 18, 2022 Posted October 18, 2022 19 hours ago, AyaneKunoichi said: If you have the hair mod in *.TMC format already, you just have to open it with OBJ Tool and select the value for the column "Cast" to be "1". Do this for everything but the zmodel meshes, as it's not need for these ones. If you want to have the vanilla hair with shadow, you got to extract all hair with Archive Tool to have the hair in *.TMC format and do this change. Then place the character "@" in the beginning of the name of the hair mod, so it can be accessed by any outfit, no matter in which costume slot folder you place it. OBJ Tool: https://www.nexusmods.com/deadoralive5/mods/142 A few hair mods, so you can try to do this change: https://www.nexusmods.com/deadoralive5/mods/86 Archive Tool, if you want to get the Vanilla mods (includes tutorial on how to use it): https://www.nexusmods.com/deadoralive5/mods/138 Thank you, I did exactly like what you said and it worked out however, the shadow looks weird on the tip of the hair. Is this what u meant about the zmodel meshes?
Guest Posted October 19, 2022 Posted October 19, 2022 (edited) On 10/18/2022 at 11:13 AM, Necromanzer2 said: Thank you, I did exactly like what you said and it worked out however, the shadow looks weird on the tip of the hair. Is this what u meant about the zmodel meshes? No, what you see in the tip of the hair shadow is the issue of the game engine not casting alpha chanel in shadows. Textures with alpha channel have transparency effect, so when you look at the hair you see only the strands, as there are transparent areas in the texture. In the shadow you see the exact form of the hair mesh, like a solid thing, as there is no trasnparency effect working in the shadow. Edited October 19, 2022 by Guest
MyRabbit Posted October 20, 2022 Posted October 20, 2022 (edited) Strange it's only happen in PC version. I watched every version of DOA5 videos DOA5, DOA5U, DOA5UA(PC version actually based on arcade version), DOA5LR(ps, xbox) and they have good shadow quality even ps3, xbox360 emulators have better shadows than retail PC version lol Edited October 20, 2022 by MyRabbit 1
Necromanzer2 Posted October 22, 2022 Posted October 22, 2022 On 10/20/2022 at 7:22 AM, AyaneKunoichi said: No, what you see in the tip of the hair shadow is the issue of the game engine not casting alpha chanel in shadows. Textures with alpha channel have transparency effect, so when you look at the hair you see only the strands, as there are transparent areas in the texture. In the shadow you see the exact form of the hair mesh, like a solid thing, as there is no trasnparency effect working in the shadow. I see, I get it now.. thank you for your explanation. Much appreciated ?
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