Draco Paradox VI Posted August 19, 2022 Posted August 19, 2022 So I decided to start modding Stellaris but I had a hard time trying to get them work so far. The main issue is that I can't get the portraits to work. I have been trying by disabling and changing the load order but it did nothing for me. I don't know if I'm missing something, if the mods ain't compatible with my Stellaris version, or if just a load order thing. This is my mod load order so far: UI Overhaul Dynamic Base game portraits gender patch Lustful Void SE Human 2 SE Humanoid SE Humanoid Plus SE Humanoid DLC 1 SE Helltaker seedbed Lustful Void Lewd Advisors LV additional things LV lewd rooms ZS animated species Gynoids LewdRobots AJ_Lewd Arachnids
Armchair Posted August 19, 2022 Posted August 19, 2022 I had similar issues a few weeks ago. It was caused by some of the portrait mods conflicting in their attempts to edit the same files. It's a bit tedious, but this is what I did to fix it. I downloaded Irony Mod manager and started using that to manage my mod list. Then I started enabling the mods one by one. Each time that I added a new mod, I used Irony's conflict analyzer to analyze the mods for conflicts. Then I basically had to patch the portrait mods as I went to resolve the conflicts. Mostly they were competing to add definitions to the robots/machine pop definitions. In my case I was using the "Vanilla Framework" mod, and that mod's author had already provided a selection of example "patch files" that he had written to enable compatibility with some other portrait mods. I basically took one of his patches as an example and built onto it as I went while I added new portrait mods to the mod list. It's important that you fixes are at the bottom of your mod list, or at the very least lower than the conflicting mods that it fixes. Irony has a feature that is supposed to help you automate that process where I think it makes its own mod that loads at the bottom of your load list that contains resolutions to assorted mod conflicts, but I haven't learned how to properly utilize that feature. 1
Cynabal Posted August 19, 2022 Posted August 19, 2022 you need SE Asset Repackage https://steamcommunity.com/sharedfiles/filedetails/?id=2652293396
Draco Paradox VI Posted August 19, 2022 Author Posted August 19, 2022 3 hours ago, Cynabal said: you need SE Asset Repackage https://steamcommunity.com/sharedfiles/filedetails/?id=2652293396 4 hours ago, Armchair said: I had similar issues a few weeks ago. It was caused by some of the portrait mods conflicting in their attempts to edit the same files. It's a bit tedious, but this is what I did to fix it. I downloaded Irony Mod manager and started using that to manage my mod list. Then I started enabling the mods one by one. Each time that I added a new mod, I used Irony's conflict analyzer to analyze the mods for conflicts. Then I basically had to patch the portrait mods as I went to resolve the conflicts. Mostly they were competing to add definitions to the robots/machine pop definitions. In my case I was using the "Vanilla Framework" mod, and that mod's author had already provided a selection of example "patch files" that he had written to enable compatibility with some other portrait mods. I basically took one of his patches as an example and built onto it as I went while I added new portrait mods to the mod list. It's important that you fixes are at the bottom of your mod list, or at the very least lower than the conflicting mods that it fixes. Irony has a feature that is supposed to help you automate that process where I think it makes its own mod that loads at the bottom of your load list that contains resolutions to assorted mod conflicts, but I haven't learned how to properly utilize that feature. Neither of this solutions worked for me
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