MarshmallowTrain Posted February 22, 2023 Author Posted February 22, 2023 (edited) Heya, sorry for the radio silence. I get massively into things and then completely drop them when I lose interest because working on them is genuinely painful. That being said, I'm getting back into Skyrim and I'll probably update this port before TOO long, implementing any new animations and doing my best to get it to work with OStim ng's new features. I'm particularly interested in getting furniture support for the table anal scene working as well as against-the-wall sex, if I can. Don't expect it before April, though, I actually want to play some Skyrim first and see new animations, play with new mods, text out my new PC etc. Edited February 22, 2023 by scrambled1432 4
cavaleirojustica Posted March 27, 2023 Posted March 27, 2023 You working on "OSTIM NG" version of this or still normal ostim?
DasKebab Posted April 1, 2023 Posted April 1, 2023 On 3/28/2023 at 12:14 AM, cavaleirojustica said: You working on "OSTIM NG" version of this or still normal ostim? Seems to work with ostim ng for my end
cavaleirojustica Posted April 3, 2023 Posted April 3, 2023 How you got it to work? Seemly ostim ng intentionally dropped aggressive animations (they removed coliseum, refuse to support yamete and odefeat, etc...)
MarshmallowTrain Posted April 6, 2023 Author Posted April 6, 2023 Yup, not surprising. Each of the scenes is missing tags. I just wanted to get the mod to the point where it was actually accessible in OStim NG. If I get a chance, I'll probably rebuild this mod from the ground up. I want to use the actual functions of OStim NG. Only problem is that I've been very busy for the past several months and it's not looking like that will change any time soon. It might be a while.
EdtheNord Posted April 21, 2023 Posted April 21, 2023 Very impressive! you take the advantage of osa navigating system to link different animations based on their relative positions. It definitely gives an interesting experience than the linear style animation with original sl format. I am curious how this is done? I know a bit about tags and xml formats for osa animations. But not sure exactly how to put individual scenes in each step of the menu. Would you shed some light on that?
Guest Posted May 5, 2023 Posted May 5, 2023 can you explain how to install it. I use ostim ng i tried to install with mo2 and don't work, then i tried to put the directory in data folder of skyrim but it don't work. Don't appare the mcm menu of the modin game. It necesary have the old version installed to?
shadowstep92 Posted May 27, 2023 Posted May 27, 2023 Hey, awesome work! Thank you and thank nopedysay for the port. I have never seen Ostim NG port stuff on here (I don't come often because I was bored of SexLab many years ago with my old account.) The installation seem to overwrite the Compatibility Patch, which is a huge bummer. I made a quick & dirty XML fix to add Baka hub to the compatibility hub menu. Just add the following lines into `<yourModManager'sModDirectory>\OpenSex Compatibility Patch-82525-6-0-1673441378\meshes\0SA\mod\0Sex\scene\OpS_addon\StaSta\Ap`. Load this Baka mod after the Addon Hub but BEFORE compatibililty patch. Need to deploy again if you are on Vortex. <option halo="hgentle" icon="osc_handledbj_f" go="BOP|Sta!Sta|Ho|BakaAggressiveHub" text="Baka Anims" t0="1"> <enhance a="1"/><hhue n="hu" cmd="rg" a="0"/><ihue cmd="body" a="1"/><ihue n="gx" cmd="rg" a="1"/> </option> Just a dirty fix. Need to look into the code and see how to split Baka hub into its own menu. @nopedysay 's mod has probably done it. I'll need to check when I have time.
shadowstep92 Posted May 29, 2023 Posted May 29, 2023 Tested nopedysay's work. It works great and does not need the hack I posted above. Great job! Thanks.
IllusiveV Posted June 9, 2023 Posted June 9, 2023 On 5/27/2023 at 2:56 PM, shadowstep92 said: Hey, awesome work! Thank you and thank nopedysay for the port. I have never seen Ostim NG port stuff on here (I don't come often because I was bored of SexLab many years ago with my old account.) The installation seem to overwrite the Compatibility Patch, which is a huge bummer. I made a quick & dirty XML fix to add Baka hub to the compatibility hub menu. Just add the following lines into `<yourModManager'sModDirectory>\OpenSex Compatibility Patch-82525-6-0-1673441378\meshes\0SA\mod\0Sex\scene\OpS_addon\StaSta\Ap`. Load this Baka mod after the Addon Hub but BEFORE compatibililty patch. Need to deploy again if you are on Vortex. <option halo="hgentle" icon="osc_handledbj_f" go="BOP|Sta!Sta|Ho|BakaAggressiveHub" text="Baka Anims" t0="1"> <enhance a="1"/><hhue n="hu" cmd="rg" a="0"/><ihue cmd="body" a="1"/><ihue n="gx" cmd="rg" a="1"/> </option> Just a dirty fix. Need to look into the code and see how to split Baka hub into its own menu. @nopedysay 's mod has probably done it. I'll need to check when I have time. I downloaded the BF Ostim Port NG and had an issue with not being able to access the animations. I looked in MO2 that the compatibility patch is overwritten by BakaFactory, the xml file. I looked in both of them and did the same - added two <option> tags from BF to CP, which made my game freeze when accessing the addon hub tab. Thank you for this, you saved me a lot of time there. Off topic, why did OStim suddenly decide to stop providing compatibility for the "kinky" stuff (yamete kudasai, ODefeat, baka_anims, etc)? The first OSex&OSA had much more animations, when I finished updating to ostim ng and checked what was in it I was disappointed, but on the other hand the quality and stability (and alignment issues) were gone. Who knows what the devs could achieve if they continued on this together.
migal130 Posted June 19, 2023 Posted June 19, 2023 (edited) On 6/8/2023 at 11:35 PM, IllusiveV said: Off topic, why did OStim suddenly decide to stop providing compatibility for the "kinky" stuff (yamete kudasai, ODefeat, baka_anims, etc)? The first OSex&OSA had much more animations, when I finished updating to ostim ng and checked what was in it I was disappointed, but on the other hand the quality and stability (and alignment issues) were gone. Who knows what the devs could achieve if they continued on this together. OStim never stopped providing compatibility for "kinky" stuff. The Yamete author dropped support for OStim. ODefeat's author retired over a year ago and nobody ever updated it to work with Ostim NG. Baka's animations are right here and Ostim NG is incapable of dropping support for them. If they aren't working, it's because the person who did the port didn't get the required XML right. Someone previously mentioned the Colliseum animations being removed. That was never OStim. That was Ace's animation pack, which are used as default animations for OStim. Ace chose to remove them because after making them as a favor to the Yamete author, he decided he didn't want to include them in the default pack. I've also seen people say baka's animations required OAlign. That was the retired ODefeat author so it was never updated for OStim NG. However, OStim NG now comes with a better alignment system built into the mod. Just like SL, animations are not OStim. OStim is an animation playback system. Whether or not animations work is up to the person who made or ported the animations, although Drei (current OStim author) is available in multiple discords (including mine) to help people figure out how to do it. Edited June 19, 2023 by migal130 5
MiyuShinonomiya Posted July 28, 2023 Posted July 28, 2023 (edited) I didn't know this pack existed! Relating to what others have said, does anyone know of any other animation packs that are on the rougher side? Base OStim is just way too vanilla. Edit: Just got in and played with this, you've done an amazing job. Nopedysay's patch works great. Edited July 28, 2023 by MiyuShinonomiya
WarAcez Posted August 7, 2023 Posted August 7, 2023 Can anyone give a suggestion about the Load Order? I load the BF port like this OpenAnimation (former Opensex) OpenSex Addon Hub Bakafactory Ostim NG port Bakafactory Threesome Integration (patch from @nopedysay) OpenSex Compatibility Patch
M12Warthog Posted August 28, 2023 Posted August 28, 2023 Made a tiny edit to OpenSex comp. Patch because this mod is overwrtiting it, causing animation pack like Billy and Nibbles to be inaccesible. Overwrite everything OpenSex Baka Compatibility Patch.7z
anon202269 Posted September 7, 2023 Posted September 7, 2023 On 28/8/2023 at 6:24, M12Warthog said: Hizo una pequeña edición en la compilación de OpenSex. Parche porque este mod lo está sobrescribiendo, lo que hace que paquetes de animación como Billy y Nibbles sean inaccesibles. sobrescribir todo Parche de compatibilidad OpenSex Baka.7z 1010B · 16 descargas Is there a specific order in which the animation mod paks are installed? thanks for the patch.
M12Warthog Posted September 8, 2023 Posted September 8, 2023 On 9/7/2023 at 11:34 AM, anon202269 said: Is there a specific order in which the animation mod paks are installed? thanks for the patch. Most animation packs have hub.xml that allows you to actually access them. Follow this mod's description and have my file load after it and Baka pack
anon202269 Posted September 8, 2023 Posted September 8, 2023 54 minutes ago, M12Warthog said: Most animation packs have hub.xml that allows you to actually access them. Follow this mod's description and have my file load after it and Baka pack thanks, i overlooked what the recommended page.
KKLKOP Posted October 15, 2023 Posted October 15, 2023 lock her in a pillory. move closer and fuck her. The actor was misaligned in these two movements.
kfunkftw Posted October 23, 2023 Posted October 23, 2023 I know ostim NG is a more earlier mod than the ostim standalone mod but will this work for the ostim standalone version? 1
strelok77 Posted December 6, 2023 Posted December 6, 2023 (edited) On 10/23/2023 at 11:07 PM, kfunkftw said: I know ostim NG is a more earlier mod than the ostim standalone mod but will this work for the ostim standalone version? Animations work only through search, there are no icons or sounds. Edited December 6, 2023 by strelok77
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