bullet64 Posted July 17, 2022 Posted July 17, 2022 I'm looking to start doing some fetish style animations and I want to get some rigs that make sense to animate with. The ones that come with the WW tutorial don't have IK setups or anything. Are there any good links to rigs that someone would be willing to share? Should make animating WAY easier.
NOX-47 Posted July 19, 2022 Posted July 19, 2022 (edited) On 7/17/2022 at 7:55 AM, bullet64 said: I'm looking to start doing some fetish style animations and I want to get some rigs that make sense to animate with. The ones that come with the WW tutorial don't have IK setups or anything. Are there any good links to rigs that someone would be willing to share? Should make animating WAY easier. Take a look at these here Edited July 19, 2022 by NOX-47
bullet64 Posted July 20, 2022 Author Posted July 20, 2022 21 hours ago, NOX-47 said: Take a look at these here Thank you! I did make an animation with the Dagger updated one and S4S is throwing an error when trying to import the file. "Please make sure .blend file you are importing has a rig." Is there a specific setting I need to change or something in S4S to bypass this error? Thanks!
NOX-47 Posted July 20, 2022 Posted July 20, 2022 2 hours ago, bullet64 said: Thank you! I did make an animation with the Dagger updated one and S4S is throwing an error when trying to import the file. "Please make sure .blend file you are importing has a rig." Is there a specific setting I need to change or something in S4S to bypass this error? Thanks! did you also bake the animation and only delete the control rig? but this is very strange, I never had such a thing. if you send me the blend file I can help maybe so I do not know how to continue.
bullet64 Posted July 21, 2022 Author Posted July 21, 2022 I did bake the animation but I'm not sure what other rig exists in the blend file other than the control rig. I attached the blend file, it's just a fast testing animation for a watersports anim that I'm making and I just want to make sure I have my pipeline set up correctly before committing to full anims. Thanks! doggypee_f_1.blend
NOX-47 Posted July 21, 2022 Posted July 21, 2022 1 hour ago, bullet64 said: I did bake the animation but I'm not sure what other rig exists in the blend file other than the control rig. I attached the blend file, it's just a fast testing animation for a watersports anim that I'm making and I just want to make sure I have my pipeline set up correctly before committing to full anims. Thanks! doggypee_f_1.blend 4.03 MB · 1 download with which blender version did you create the animation? because with 2.79 i can't open the file at all only with 2.83 and newer, and 2.79b is the newest version of blender that still works with s4s, all newer versions don't work there
bullet64 Posted July 21, 2022 Author Posted July 21, 2022 Oh I see. I thought I was using 2.76b to create the animation but I have 3 or 4 versions, as I have different projects in Blender outside of modding. I'll give the animation a try with 2.79b and see if I can't get it working. I'll let you know how it goes. Thanks for all of your help so far!
NOX-47 Posted July 21, 2022 Posted July 21, 2022 4 hours ago, bullet64 said: Oh I see. I thought I was using 2.76b to create the animation but I have 3 or 4 versions, as I have different projects in Blender outside of modding. yes I know that only too well, i also use 4 different versions and had therefore often problems ah and have only now seen that you have baked the animation on the control rig, but you must bake the animation on the EA Rig. Otherwise you are only in the T-pose ingame Spoiler Once the animation is ready bake on this rig After that you should delete the control rig, if this is really necessary I'm not sure but I always do it like this 4 hours ago, bullet64 said: Thanks for all of your help so far! Very gladly?
bullet64 Posted July 22, 2022 Author Posted July 22, 2022 23 hours ago, NOX-47 said: yes I know that only too well, i also use 4 different versions and had therefore often problems ah and have only now seen that you have baked the animation on the control rig, but you must bake the animation on the EA Rig. Otherwise you are only in the T-pose ingame Reveal hidden contents Once the animation is ready bake on this rig After that you should delete the control rig, if this is really necessary I'm not sure but I always do it like this Very gladly? So I did get the animation working in-game following Turbo's tutorial on converting to WW anims! However, I don't know how to operate the eye target in Blender. As well as adjusting finger rotations and more fine details of my animations. Is it a process of disabling the rig somehow and adjusting at the skeleton level, or is there a way to do this I'm missing? Thanks!
NOX-47 Posted July 22, 2022 Posted July 22, 2022 14 minutes ago, bullet64 said: So I did get the animation working in-game following Turbo's tutorial on converting to WW anims! Great? 14 minutes ago, bullet64 said: However, I don't know how to operate the eye target in Blender. As well as adjusting finger rotations and more fine details of my animations. Is it a process of disabling the rig somehow and adjusting at the skeleton level, or is there a way to do this I'm missing? you can find them here, and if you want to edit both layers at the same time you can select both layers with left shift Spoiler
bullet64 Posted July 23, 2022 Author Posted July 23, 2022 21 hours ago, NOX-47 said: Great? you can find them here, and if you want to edit both layers at the same time you can select both layers with left shift Hide contents You are incredible! Thank you so much for the help!
NOX-47 Posted July 23, 2022 Posted July 23, 2022 2 hours ago, bullet64 said: You are incredible! Thank you so much for the help! ?
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