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Hi all, I recently downloaded TwistedMexi's Better Exceptions mod and every so often it'll randomly catch an exception that I can't figure out. No possible broken mods show up as associated with the last exception.

 

Here is the formatted last exception:

 

Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'interaction_factory')
Traceback (most recent call last):
  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
  File "T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py", line 225, in push_si_genAttributeError: 'NoneType' object has no attribute 'interaction_factory'rtim=0
Client Session Time: 26.20   Num Save Errors: 0   Num Load Errors: 0   Current Game State: 0x96d01090   LoadingScreenActiveFlag: 1   Origin Version: 10,5,112,50486   Modded: True   SystemInfo: Windows 10 10.0.19044 GPU: Radeon RX 580 Series aticfx64.dll 30.0.13023.4001, GUID: D7B71EE2-249F-11CF-937A-5FD748C2D335   

 

And the 'exception attributes'. (I did notice that one of them mentions "CommandCenterInjections"?):

 


These are a list of attributes from the exception. They may provide helpful hints about what interaction or sim was the cause of the exception.
They are sorted by relevancy, with the most relevant being at the top.
This section may be empty if BE was able to automatically track the exception to a package.

    args: (<function Logger.exception at 0x00007FF4EE68A9E0>, <sims4.log.Logger object at 0x00007FF4B8FF7110>, 'Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs: {'exc': AttributeError("'NoneType' object has no attribute 'interaction_factory'"), 'owner': None, 'log_current_callstack': False}, ذحعضعط: False, عؽضصذؽ: None, صؿظخذذ: <function Logger.exception at 0x00007FF4EE68A9E0>,
      
    args: (<sims4.log.Logger object at 0x00007FF4B8FF7110>, 'Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs: {'exc': AttributeError("'NoneType' object has no attribute 'interaction_factory'"), 'owner': None, 'log_current_callstack': False}, new_function: <function CommandCenterInjections.inject_logger_exception at 0x00007FF4B098E4D0>, target_function: <function Logger.exception at 0x00007FF4EE68A9E0>,
      
    original: <function Logger.exception at 0x00007FF4B098E560>, self: <sims4.log.Logger object at 0x00007FF4B8FF7110>, message: Exception in {}: {}, exc: 'NoneType' object has no attribute 'interaction_factory', owner: None, args: ('Sim Timeline', 'Exception running Element'), kwargs: {'log_current_callstack': False}, log_name: TimeService,
      
    args: (<sims4.log.Logger object at 0x00007FF4B8FF7110>, 'Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs: {'exc': AttributeError("'NoneType' object has no attribute 'interaction_factory'"), 'log_current_callstack': False}, new_function: <function _common_logger_exception at 0x00007FF4BBF830E0>, original_function: <function Logger.exception at 0x00007FF4B098E560>,
      
    target: <function Logger.exception at 0x00007FF4BBF83170>, self: <sims4.log.Logger object at 0x00007FF4B8FF7110>, message: Exception in {}: {}, args: ('Sim Timeline', 'Exception running Element'), kwargs: {'exc': AttributeError("'NoneType' object has no attribute 'interaction_factory'"), 'log_current_callstack': False}, item: Exception running Element,
      
    args: (<sims4.log.Logger object at 0x00007FF4B8FF7110>, 'Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs: {'exc': AttributeError("'NoneType' object has no attribute 'interaction_factory'"), 'log_current_callstack': False}, new_function: <function tm_be_class_exceptions at 0x00007FF4B644A830>, target_function: <function Logger.exception at 0x00007FF4BBF83170>,
      
    self: time_service, timeline: <scheduling.Timeline object at 0x00007FF47AAD0910>, element: <Gen; enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen@198; dead>, exception: 'NoneType' object has no attribute 'interaction_factory', message: Exception running Element, name: Sim Timeline,
      
    self: <scheduling.Timeline object at 0x00007FF47AAD0910>, element: <Gen; enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen@198; dead>, exception: 'NoneType' object has no attribute 'interaction_factory', message: Exception running Element,
      
    self: <scheduling.Timeline object at 0x00007FF47AAD0910>, until: 20:02:41.240 day:0 week:100, max_elements: 10000, max_time_ms: 33, count: 55, start_time: 178139.234, end_time: 178139.267, early_exit: False, handle: [None, None, <scheduling.Timeline object at 0x00007FF47AAD0910>, False, <Gen; enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen@198; dead>], when: 20:02:39.880 day:0 week:100, _: 44926, _t: <scheduling.Timeline object at 0x00007FF47AAD0910>, _s: True, e: <Gen; enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen@198; dead>, calling: True, result: [None, None, <scheduling.Timeline object at 0x00007FF47AAD0910>, False, <Gen; enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen@198; dead>], exc: 'NoneType' object has no attribute 'interaction_factory', will_reschedule: False,
      
    self: time_service, time_slice: True, max_time_ms: 33,
      
    self: <Zone ID: 0x9a801a1d9800429>, absolute_ticks: 306383931074, game_clock: game_clock, time_service: time_service, season_service: season_service, weather_service: weather_service, narrative_service: narrative_service, roommate_service: roommate_service,
      
    original: <function Zone.update at 0x00007FF4B97DB290>, self: <Zone ID: 0x9a801a1d9800429>, _: (306383931074,), __: {},
    args: (<Zone ID: 0x9a801a1d9800429>, 306383931074), kwargs: {}, new_function: <function _common_zone_update at 0x00007FF4BC044E60>, original_function: <function Zone.update at 0x00007FF4B97DB290>,
      
    absolute_ticks: 306383931074, clock_service: server_clock, previous_ticks: 306383931040, zone: <Zone ID: 0x9a801a1d9800429>, persistence_service: persistence_service,
      
    args: (306383931074,), kwargs: {}, default_return: None, fn: <function c_api_server_tick at 0x00007FF4C2277170>, log_invoke: False,

 

Any ideas or hints to throw at me would be greatly appreciated. :)

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Bonjour ?, je te conseil de vérifier la version de Mcc ( si tu as ce mod) car il y a une nouvelle version McCmdCenter_AllModules_2022_3_0 et également les Maj de toutes tes animations sex et dans un cadre plus générale vérifies si tu as la dernière version de Origin, les Maj de ta carte graphique,de Windows, de tes CC et autres mods.(Si pour certains tu ne trouves pas ou qu'ils sont assez anciens mieux vaut les supprimer).

 

Ne pas oublier dans ton dossier Sims 4, de supprimer:  cache,cachestr,localthumcache et si tu as les fichiers: Avatarcache,UserData.lock aussi.

 

Tu peux également vider les cache de Origin.

Après avoir fait tout cela, fais un essais sans tes mods si OK remets les , avant de jouer  dans Origin, cliques sur"hors ligne"puis vas dans bibliothèque de jeu cliques sur jaquette Sims 4 enfin cliques sur le gros bouton "jouer"(parfois lorsque l'on joue en étant connecté à Origin il pose des soucis...).

 

J'espère avoir pu t'aider.

 

Aria169

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