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Des LE de Wicked Whims 169b


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Bonjour ? au sujet de toute les animations celles de fin de séquence j'ai toujours le même problème toutes les solution on été vu rien à faire ! Mais maintenant j'ai des LE  et souvent qui concerne uniquement WW169b ! d'autres sont du au jeu en lui même ou serveur.

 

Voilà plus ça va moins ça va. y a t- il d'autres personnes ont ce,ces problèmes là?

 

Vérifications des Maj des mods faites( suppression des fichiers cache dans le dossier Sims 4 et dans Origin fait)

Réparation du jeu faite

Vérification des Maj de mes pilotes d'ordi fait

 

J'espère qu'une nouvelle version de WW viendra prochainement et que tout ces problème soient enfin corrigé ! Il n'y avait aucuns soucis avec la version WW167g !

Dernière chose quand arrivera une traduction FR de WW et Basemental !?  Environs pas de Maj depuis 1 an !

 

Merci de faire par de nouvelles si vous en avez ou de solution aux quelles je n'aurais pensé.

 

Aria169

 

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Bonjour ? je ne suis pas au top concernant l'anglais,au sujet de Better exception je lui préfère Mcc que je trouve plus précis voici le dernier rapport rapport:

 

  • \InGame\Gameplay\Scripts\Core\sims4\commands.py', line 398, in invoke_command [ _session_id : 3, args : [1102272489212674315, 854574573302131718, 854574573302131720], kw : {'_connection': 3}, full_arg_spec : FullArgSpec(args=['obj_id', 'path_id', 'event_id', '_connection'], varargs=None, varkw=None, defaults=(None, None, None, None), kwonlyargs=[], kwonlydefaults=None, annotations={'obj_id': <class 'int'>, 'path_id': <class 'int'>, 'event_id': <class 'int'>}), func : <function route_event_executed at 0x000007FFABCAAA70>, name : animation.route_event_executed, relevant_type : CommandType.Live]
  • File 'T:\InGame\Gameplay\Scripts\Server\server_commands\animation_commands.py', line 276, in route_event_executed [ obj_id : 1102272489212674315, path_id : 854574573302131718, event_id : 854574573302131720, _connection : 3, obj : ]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py', line 1149, in route_event_executed [ self : RoutingComponent(), event_id : 854574573302131720]
  • File 'T:\InGame\Gameplay\Scripts\Server\routing\route_events\route_event_context.py', line 428, in handle_route_event_executed [ self : <routing.route_events.route_event_context.RouteEventContext object at 0x000007FFA8999410>, event_id : 854574573302131720, actor : , path : <routing.Path object at 0x000007FFD56CB690>, route_event : <sims4.tuning.instances.routeEvent_OceanLadder object at 0x000007FFDB4B7550>, time : 10.15430507659912]
  • File 'T:\InGame\Gameplay\Scripts\Server\routing\route_events\route_event.py', line 303, in on_executed [ self : <sims4.tuning.instances.routeEvent_OceanLadder object at 0x000007FFDB4B7550>, sim : , path : <routing.Path object at 0x000007FFD56CB690>, provider : _PortalTypeDataOceanLadders(climb_down_locations=ImmutableSlots({'location_end': Tunable_PortalLocationWrapper._PortalLocation, 'location_start': Tunable_PortalLocationWrapper._PortalLocation}), climb_down_route_event=<class 'sims4.tuning.instances.routeEvent_OceanLadder_Climbdown'>, climb_up_locations=ImmutableSlots({'location_end': Tunable_PortalLocationWrapper._PortalLocation, 'location_start': Tunable_PortalLocationWrapper._PortalLocation}), climb_up_route_event=<class 'sims4.tuning.instances.routeEvent_OceanLadder'>, ladder_down_climb_cycle=ladder_down_cycle_r, ladder_down_start_cycle=ladder_down_start, ladder_down_stop_cycle=ladder_down_stop, ladder_rung_distance=0.25, ladder_up_climb_cycle=ladder_up_cycle_r, ladder_up_start_cycle=ladder_up_start, ladder_up_stop_cycle=ladder_up_stop, portal_events=(), posture_end=<class 'sims4.tuning.instances.posture_Stand'>, posture_start=<class 'sims4.tuning.instances.posture_Swim'>, route_event_time_offset=0.35, walkstyle_duration=duration)]
  • File 'T:\InGame\Gameplay\Scripts\Server\routing\route_events\route_event_type_set_posture.py', line 97, in execute [ self : RouteEventTypeSetPosture(posture_type=<class 'sims4.tuning.instances.posture_Stand'>), path : <routing.Path object at 0x000007FFD56CB690>, origin_posture_spec : stand@None, var_map : {HAND: <Hand.LEFT = 1>}, carry_posture_overrides : {<PostureTrack.LEFT = 2>: posture_CarryNothing(1549, None), <PostureTrack.RIGHT = 4>: posture_CarryNothing(1550, None)}, idle_arb : <animation.arb.Arb object at 0x000007FF45AACEA8>, running_interaction : running sink_create:20340 on sinkPed_EP07LUXlavaWood:0x0a440ef9542c049c (guaranteed), kickstart_posture : <function RouteEventTypeSetPosture.execute.<locals>.kickstart_posture at 0x000007FF3EA85200>, end_body_aspect : <function RouteEventTypeSetPosture.execute.<locals>.end_body_aspect at 0x000007FF3EA85560>, timeline : <scheduling.Timeline object at 0x000007FF58794C10>, element : <Gen; RouteEventTypeSetPosture.execute.<locals>.kickstart_posture@69; dead>, final_routing_surface : {6D00EF7CAD43962,0,World}, previous_posture_state : PostureState(stand:1569, posture_CarryNothing:1549, posture_CarryNothing:1550), actor : ]
  • File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 234, in simulate [ self : <scheduling.Timeline object at 0x000007FF58794C10>, until : 06:50:28.200 day:0 week:9, max_elements : 10000, count : 1, handle : [None, 4, <scheduling.Timeline object at 0x000007FF58794C10>, False, <Gen; RouteEventTypeSetPosture.execute.<locals>.kickstart_posture@69; dead>], when : 06:50:28.200 day:0 week:9, _ : 4, _t : <scheduling.Timeline object at 0x000007FF58794C10>, _s : True, e : <Gen; RouteEventTypeSetPosture.execute.<locals>.kickstart_posture@69; dead>, calling : True, exc : Posture Entry(stand:1569) called multiple times without a paired exit.]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\injector.py', line 26, in _wrapped_function [ args : (<scheduling.Timeline object at 0x000007FF58794C10>, <Gen; RouteEventTypeSetPosture.execute.<locals>.kickstart_posture@69; dead>, RuntimeError('Posture Entry(stand:1569) called multiple times without a paired exit.'), 'Exception running Element'), new_function : <function _suppress_replaced_exception_of_asm_request_on_timeline at 0x000007FFA9197680>, original_function : <function Timeline._report_exception at 0x000007FFB8A405F0>]
  • File '.\WickedWhims_v169b\wickedwhims\main\hacks\asm_states_traversal.py', line 43, in _suppress_replaced_exception_of_asm_request_on_timeline [ original : <function Timeline._report_exception at 0x000007FFB8A405F0>, self : <scheduling.Timeline object at 0x000007FF58794C10>, args : (<Gen; RouteEventTypeSetPosture.execute.<locals>.kickstart_posture@69; dead>, RuntimeError('Posture Entry(stand:1569) called multiple times without a paired exit.'), 'Exception running Element'), exception : Posture Entry(stand:1569) called multiple times without a paired exit.]
  • File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 721, in _report_exception [ self : <scheduling.Timeline object at 0x000007FF58794C10>, element : <Gen; RouteEventTypeSetPosture.execute.<locals>.kickstart_posture@69; dead>, exception : Posture Entry(stand:1569) called multiple times without a paired exit., message : Exception running Element]
  • File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 183, in _on_exception [ self : time_service, timeline : <scheduling.Timeline object at 0x000007FF58794C10>, element : <Gen; RouteEventTypeSetPosture.execute.<locals>.kickstart_posture@69; dead>, exception : Posture Entry(stand:1569) called multiple times without a paired exit., message : Exception running Element, name : Unknown timeline]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x000007FFAE725390>, 'Exception in {}: {}', 'Unknown timeline', 'Exception running Element'), kwargs : {'exc': RuntimeError('Posture Entry(stand:1569) called multiple times without a paired exit.'), 'log_current_callstack': False}, new_function : <function _on_exception_occurrence_record_clean_file at 0x000007FFB368F9E0>, original_function : <function Logger.exception at 0x000007FFAA4F5680>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\clean_exception.py', line 29, in _on_exception_occurrence_record_clean_file [ original : <function Logger.exception at 0x000007FFAA4F5680>, self : <sims4.log.Logger object at 0x000007FFAE725390>, args : ('Exception in {}: {}', 'Unknown timeline', 'Exception running Element'), kwargs : {'exc': RuntimeError('Posture Entry(stand:1569) called multiple times without a paired exit.'), 'log_current_callstack': False}]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x000007FFAE725390>, 'Exception in {}: {}', 'Unknown timeline', 'Exception running Element'), kwargs : {'exc': RuntimeError('Posture Entry(stand:1569) called multiple times without a paired exit.'), 'log_current_callstack': False}, new_function : <function _on_exception_occurrence at 0x000007FFAA4F58C0>, original_function : <function Logger.exception at 0x000007FFAB2C0050>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : <function Logger.exception at 0x000007FFAB2C0050>, self : <sims4.log.Logger object at 0x000007FFAE725390>, args : ('Exception in {}: {}', 'Unknown timeline', 'Exception running Element'), kwargs : {'exc': RuntimeError('Posture Entry(stand:1569) called multiple times without a paired exit.'), 'log_current_callstack': False}]
  • File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 381, in _run [ self : <Gen; RouteEventTypeSetPosture.execute.<locals>.kickstart_posture@69; dead>, timeline : <scheduling.Timeline object at 0x000007FF58794C10>, pending_generator : <function RouteEventTypeSetPosture.execute.<locals>.kickstart_posture at 0x000007FF3EA85200>]
  • File 'T:\InGame\Gameplay\Scripts\Server\routing\route_events\route_event_type_set_posture.py', line 70, in kickstart_posture [ _timeline : <scheduling.Timeline object at 0x000007FF58794C10>, actor : , final_routing_surface : {6D00EF7CAD43962,0,World}]
  • File 'T:\InGame\Gameplay\Scripts\Server\postures\posture.py', line 1640, in kickstart_gen [ self : stand:1569, timeline : <scheduling.Timeline object at 0x000007FF58794C10>, posture_state : PostureState(stand:1569, posture_CarryNothing:1549, posture_CarryNothing:1550), routing_surface : {6D00EF7CAD43962,0,World}, is_body : True, idle_arb : <animation.arb.Arb object at 0x000007FFD5B010E0>]
  • File 'T:\InGame\Gameplay\Scripts\Server\postures\posture.py', line 2175, in get_begin [ self : stand:1569, animate_in : <animation.arb.Arb object at 0x000007FFD5B010E0>, dest_state : PostureState(stand:1569, posture_CarryNothing:1549, posture_CarryNothing:1550), routing_surface : {6D00EF7CAD43962,0,World}]

Tout les mods,CC sont à jour donc je ne comprend vraimant pas! La dernière traduction de WW date d'environs 1 an! il n'y a pas eu de nouvelle  jusqu'à ce jour ?

Merci d'avoir pris le temps de ragarder mon problème.

 

Aria169

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Bonjour ? il y a eu une nouvelle Maj du jeu le 24/05/2022 ajoutant de nouvelles fonctionnalités corrigeant de tout petit bug qui ne concernaient pas grand nombres de personnes mais les gros bugs signalés maintes fois eux ne l'ont pas été !...

 

Toujours est-il que  depuis cette dernière Maj bcp de personnes se plaignent de freeze,de sims bloqués et j'en passe... Les bugs se rajoutent de plus en plus rendant le jeu pratiquement injouable ou sinon il faut avoir bcp de patience ! A cela s'ajoute les L.E de WW  qui continu encore et encore voici de nouveau un aperçu de ce que je reçois comme L.E:

 

  • File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 209, in c_api_server_tick [ absolute_ticks : 305211476195, clock_service : server_clock, previous_ticks : 305211476140, zone : <Zone ID: 0x8500dc763fec60f>, persistence_service : persistence_service]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\injector.py', line 26, in _wrapped_function [ args : (<Zone ID: 0x8500dc763fec60f>, 305211476195), new_function : <function _turbolib_zone_game_update at 0x000007FFB8591290>, original_function : <function Zone.update at 0x000007FFB19C4170>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\zone_tick.py', line 74, in _turbolib_zone_game_update [ original : <function Zone.update at 0x000007FFB19C4170>, self : <Zone ID: 0x8500dc763fec60f>, args : (305211476195,)]
  • File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 493, in update [ self : <Zone ID: 0x8500dc763fec60f>, absolute_ticks : 305211476195, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\situation_manager.py', line 417, in update [ self : situation_manager]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py', line 942, in _update [ self : <situations.bouncer.bouncer.Bouncer object at 0x000007FFB897E390>]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py', line 1048, in _assign_instanced_sims_to_unfulfilled_requests [ all_candidate_sim_ids : {507797424759254816, 507797424775049315, 490907657260970599, 507797423102624524, 723968818953070061, 257846280171625005, 507797424420164982, 211685607483380023, 507797424420623736, 650785539005358781, 507797424759058206}, sim : , active_household_sim_ids : {507797423102624524, 257846280171625005}, active_lot_household_sim_ids : {507797423102624524, 257846280171625005}, sim_filter_service : sim_filter_service, unfulfilled_index : 3, candidate_requests : [<situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FF6604B390>, <situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FF65127D90>, <situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FF774FA050>, <situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FF6CFDB9D0>, <situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FFBE2BA6D0>, <situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FF653E5C10>, <situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FFCF63B110>, <situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FFCF60B890>, <situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FFED8039D0>], sim_request_score_heap : [SimRequestScore(sim_id=507797424759058206, request=<situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FFCF63B110>, score=1), SimRequestScore(sim_id=490907657260970599, request=<situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FF65127D90>, score=1), SimRequestScore(sim_id=507797424775049315, request=<situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FFED8039D0>, score=1), SimRequestScore(sim_id=211685607483380023, request=<situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FF6CFDB9D0>, score=1), SimRequestScore(sim_id=507797424420164982, request=<situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FFBE2BA6D0>, score=1), SimRequestScore(sim_id=507797424420623736, request=<situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FF653E5C10>, score=1), SimRequestScore(sim_id=507797424759254816, request=<situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FFCF60B890>, score=1)], candidate_sim_ids : {507797424775049315}, filter_results : [<FilterResult: sim_info score1>], filter_result : <FilterResult: sim_info score1>, sim_request_score : SimRequestScore(sim_id=723968818953070061, request=<situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FF774FA050>, score=1), request : Request(situation: Situation_SingleSimLeave(285995146340336613), sim id: 723968818953070061, filter: <class 'sims4.tuning.instances.sim_filter_blank_do_not_touch'>), self : <situations.bouncer.bouncer.Bouncer object at 0x000007FFB897E390>]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py', line 1154, in _assign_sim_to_request [ self : <situations.bouncer.bouncer.Bouncer object at 0x000007FFB897E390>, sim : , request : Request(situation: Situation_SingleSimLeave(285995146340336613), sim id: 723968818953070061, filter: <class 'sims4.tuning.instances.sim_filter_blank_do_not_touch'>), data : <situations.bouncer.bouncer.BouncerSimData object at 0x000007FF69C8F710>, excluded : [<situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FF648A9210>, <situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FF639AD650>, <situations.bouncer.bouncer_request.BouncerRequest object at 0x000007FF6D36FC10>], ex_request : Request(situation: situation_HikingTrail_World3CenterStart_NatureCoveEnd_Solo(285995146332865313), sim id: 723968818953070061, filter: <class 'sims4.tuning.instances.filter_HikingTrail_ages_ctyae_leader'>)]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer_request.py', line 309, in _assign_sim [ self : Request(situation: Situation_SingleSimLeave(285995146340336613), sim id: 723968818953070061, filter: <class 'sims4.tuning.instances.sim_filter_blank_do_not_touch'>), sim : ]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py', line 1147, in on_sim_assigned_to_request [ self : Situation_SingleSimLeave(285995146340336613), sim : , request : Request(situation: Situation_SingleSimLeave(285995146340336613), sim id: 723968818953070061, filter: <class 'sims4.tuning.instances.sim_filter_blank_do_not_touch'>), job_type : <class 'sims4.tuning.instances.situationjob_single_sim_leave'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py', line 923, in _on_add_sim_to_situation [ self : Situation_SingleSimLeave(285995146340336613), sim : , job_type : <class 'sims4.tuning.instances.situationjob_single_sim_leave'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py', line 1750, in _set_job_for_sim [ self : Situation_SingleSimLeave(285995146340336613), sim : , job : <class 'sims4.tuning.instances.situationjob_single_sim_leave'>, job_data : <situations.situation_job_data.SituationJobData object at 0x000007FF65372D10>, role_state_type : <class 'sims4.tuning.instances.rolestate_leave_now_must_run'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py', line 1488, in _set_sim_role_state [ self : Situation_SingleSimLeave(285995146340336613), sim : , role_state_type : <class 'sims4.tuning.instances.rolestate_leave_now_must_run'>, situation_sim : <situations.situation_sim.SituationSim object at 0x000007FF63D94AD0>, job_type : <class 'sims4.tuning.instances.situationjob_single_sim_leave'>, override_role_state_type : <class 'sims4.tuning.instances.rolestate_leave_now_must_run'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\situation_sim.py', line 55, in set_role_state_type [ self : <situations.situation_sim.SituationSim object at 0x000007FF63D94AD0>, role_state_type : <class 'sims4.tuning.instances.rolestate_leave_now_must_run'>, situation : Situation_SingleSimLeave(285995146340336613)]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 467, in exported_func [ owner : , args : (<class 'sims4.tuning.instances.rolestate_leave_now_must_run'>, None), kwargs : {'situation': <sims4.tuning.instances.Situation_SingleSimLeave object at 0x000007FFABB59210>}, comp : AutonomyComponent(), component_name : component_definition(class_attr='Autonomy', instance_attr='autonomy_component'), func : <function AutonomyComponent.add_role at 0x000007FFB71043B0>]
  • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_component.py', line 1128, in add_role [ self : AutonomyComponent(), role_state_type : <class 'sims4.tuning.instances.rolestate_leave_now_must_run'>, situation : Situation_SingleSimLeave(285995146340336613), role_state : <sims4.tuning.instances.rolestate_leave_now_must_run object at 0x000007FF6F2AF350>]
  • File 'T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py', line 143, in add_role [ self : <role.role_tracker.RoleStateTracker object at 0x000007FF66085AD0>, new_role_state : <sims4.tuning.instances.rolestate_leave_now_must_run object at 0x000007FF6F2AF350>, situation : Situation_SingleSimLeave(285995146340336613), old_active_priority : -1, new_active_priority : 2]
  • File 'T:\InGame\Gameplay\Scripts\Server\role\role_state_base.py', line 193, in on_role_activate [ self : <sims4.tuning.instances.rolestate_leave_now_must_run object at 0x000007FF6F2AF350>, situation : Situation_SingleSimLeave(285995146340336613), object_manager : object_manager, buff_ref : <buffs.tunable.BuffReference object at 0x000007FF60B59A50>, zone : <Zone ID: 0x8500dc763fec60f>, run_on_activate_on_load : True]
  • File 'T:\InGame\Gameplay\Scripts\Server\role\role_state.py', line 167, in __call__ [ self : PushAffordanceFromRole(_skip_on_load=False, add_situation_liability=False, affordance=<class 'sims4.tuning.instances.Push_Leave_Lot_Must_Run_Immediate'>, cancel_interaction_on_leave_role=False, defer_on_activate_to_hitting_marks=False, leave_situation_on_failure=False, priority=Priority.Critical, run_priority=None, source=InteractionSource.SCRIPT, super_affordance_for_mixer=None, target=SituationAffordanceTarget.NO_TARGET), role_state : <sims4.tuning.instances.rolestate_leave_now_must_run object at 0x000007FF6F2AF350>, situation : Situation_SingleSimLeave(285995146340336613), sim : , source : InteractionSource.SCRIPT, priority : Priority.Critical, run_priority : Priority.Critical, interaction_context : interactions.context.InteractionContext(<sim '' 0xa0c0dce1a2825ed>, InteractionSource.SCRIPT, <Priority.Critical = 3>), affordance : <class 'sims4.tuning.instances.Push_Leave_Lot_Must_Run_Immediate'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\sim.py', line 3905, in push_super_affordance [ self : , super_affordance : <class 'sims4.tuning.instances.Push_Leave_Lot_Must_Run_Immediate'>, context : interactions.context.InteractionContext(<sim '' 0xa0c0dce1a2825ed>, InteractionSource.SCRIPT, <Priority.Critical = 3>), aop : Push_Leave_Lot_Must_Run_Immediate on None]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\aop.py', line 236, in test_and_execute [ self : Push_Leave_Lot_Must_Run_Immediate on None, context : interactions.context.InteractionContext(<sim '' 0xa0c0dce1a2825ed>, InteractionSource.SCRIPT, <Priority.Critical = 3>), test_result : True]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\aop.py', line 224, in execute [ self : Push_Leave_Lot_Must_Run_Immediate on None, context : interactions.context.InteractionContext(<sim '' 0xa0c0dce1a2825ed>, InteractionSource.SCRIPT, <Priority.Critical = 3>), result : <ExecuteResult: True: (None) - running Push_Leave_Lot_Must_Run_Immediate:822 on None (guaranteed)>]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\aop.py', line 192, in execute_interaction [ interaction : running Push_Leave_Lot_Must_Run_Immediate:822 on None (guaranteed), immediate_timeline : <scheduling.Timeline object at 0x000007FF6F322410>, result_element : <Result; result: None; child: <Gen; _run_gen@6000; active; child: <Seq; [<WithFinally; element:<Seq; [<Fn; None>, <Seq; [<Fn; None>, <Seq; [<Fn; None>, <PushNpcLeaveLotNowInteraction#0x7ff50c79998>]; index 1>]; index 1>]; index 1>; finally:Interaction.build_basic_elements.<locals>.<lambda>@6352>, <Fn; Interaction.build_basic_elements.<locals>.sync_element@6362>]; index 0>>>]
  • File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 212, in simulate [ self : <scheduling.Timeline object at 0x000007FF6F322410>, until : 02:19:48.560 day:0 week:14, max_elements : 10000, count : 28, handle : [None, None, <scheduling.Timeline object at 0x000007FF6F322410>, False, <Fn; XevtTriggeredElement._behavior_element@169>], when : 02:19:48.560 day:0 week:14, _ : 1, _t : <scheduling.Timeline object at 0x000007FF6F322410>, _s : True, e : <Fn; XevtTriggeredElement._behavior_element@169>, calling : True, result : [None, None, <scheduling.Timeline object at 0x000007FF6F322410>, False, <Fn; XevtTriggeredElement._behavior_element@169>]]
  • File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 335, in _run [ self : <Fn; XevtTriggeredElement._behavior_element@169>, timeline : <scheduling.Timeline object at 0x000007FF6F322410>]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py', line 173, in _behavior_element [ self : <PushNpcLeaveLotNowInteraction#0x7ff50c79998>, timeline : <scheduling.Timeline object at 0x000007FF6F322410>]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\push_npc_leave_lot_now.py', line 93, in _do_behavior [ self : <PushNpcLeaveLotNowInteraction#0x7ff50c79998>, participant : , interaction : <class 'sims4.tuning.instances.NPCLeaveLotNow_NPC_MustRun_WaveGoodBye'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\sim.py', line 3905, in push_super_affordance [ self : , super_affordance : <class 'sims4.tuning.instances.NPCLeaveLotNow_NPC_MustRun_WaveGoodBye'>, context : interactions.context.InteractionContext(<sim '' 0xa0c0dce1a2825ed>, InteractionSource.SCRIPT, <Priority.Critical = 3>), aop : NPCLeaveLotNow_NPC_MustRun_WaveGoodBye on None]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\aop.py', line 236, in test_and_execute [ self : NPCLeaveLotNow_NPC_MustRun_WaveGoodBye on None, context : interactions.context.InteractionContext(<sim '' 0xa0c0dce1a2825ed>, InteractionSource.SCRIPT, <Priority.Critical = 3>), test_result : True]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\aop.py', line 224, in execute [ self : NPCLeaveLotNow_NPC_MustRun_WaveGoodBye on None, context : interactions.context.InteractionContext(<sim '' 0xa0c0dce1a2825ed>, InteractionSource.SCRIPT, <Priority.Critical = 3>), result : <ExecuteResult: True: (None) - running NPCLeaveLotNow_NPC_MustRun_WaveGoodBye:821 on None (guaranteed)>]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\aop.py', line 212, in execute_interaction [ interaction : running NPCLeaveLotNow_NPC_MustRun_WaveGoodBye:821 on None (guaranteed), context : interactions.context.InteractionContext(<sim '' 0xa0c0dce1a2825ed>, InteractionSource.SCRIPT, <Priority.Critical = 3>)]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\injector.py', line 26, in _wrapped_function [ args : (InteractionQueue for , <SI NPCLeaveLotNow_NPC_MustRun_WaveGoodBye id:821 sim:>), new_function : <function _turbolib_interaction_queue at 0x000007FFADE54E60>, original_function : <function InteractionQueue.append at 0x000007FFB1C26E60>]
  • File '.\WickedWhims_v169b\turbolib2\events\interactions.py', line 146, in _turbolib_interaction_queue [ original : <function InteractionQueue.append at 0x000007FFB1C26E60>, self : InteractionQueue for , args : (<SI NPCLeaveLotNow_NPC_MustRun_WaveGoodBye id:821 sim:>,), interaction : running NPCLeaveLotNow_NPC_MustRun_WaveGoodBye:821 on None (guaranteed), result : True]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py', line 1359, in append [ self : InteractionQueue for , interaction : running NPCLeaveLotNow_NPC_MustRun_WaveGoodBye:821 on None (guaranteed), target_queue : <interactions.interaction_queue.InteractionBucket object at 0x000007FF6607A650>, success : True]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py', line 1059, in _resolve_priority_pressure [ self : InteractionQueue for , highest_priority_interaction : running NPCLeaveLotNow_NPC_MustRun_WaveGoodBye:821 on None (guaranteed), interaction : running waypoint_SoloHike_SoloWaypoint:772 on None, super_priority : Priority.High, interaction_priority : Priority.High, max_priority : Priority.High]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 5100, in displace [ self : running waypoint_SoloHike_SoloWaypoint:772 on None, displaced_by : running NPCLeaveLotNow_NPC_MustRun_WaveGoodBye:821 on None (guaranteed), cancel_reason_msg : Interaction Queue displaced from resolving priority pressure., notify_ui : True]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 4900, in _cancel_eventually [ self : running waypoint_SoloHike_SoloWaypoint:772 on None, args : (<FinishingType.DISPLACED = 2>,), kwargs : {'cancel_reason_msg': 'Interaction Queue displaced from resolving priority pressure.', 'notify_UI': True, 'log_id': 'Displace_SI', 'carry_cancel_override': None}]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 5054, in _cancel [ self : running waypoint_SoloHike_SoloWaypoint:772 on None, finishing_type : FinishingType.DISPLACED, cancel_reason_msg : Interaction Queue displaced from resolving priority pressure., notify_UI : True, log_id : Displace_SI, posture : stand:16]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x000007FFBAA57A90>, 'Exception during SI.cancel {}, cancel_reason_msg is {}:', <SI waypoint_SoloHike_SoloWaypoint id:772 sim:>, 'Interaction Queue displaced from resolving priority pressure.'), new_function : <function _on_exception_occurrence_record_clean_file at 0x000007FFB8591E60>, original_function : <function Logger.exception at 0x000007FFB86AEB00>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\clean_exception.py', line 29, in _on_exception_occurrence_record_clean_file [ original : <function Logger.exception at 0x000007FFB86AEB00>, self : <sims4.log.Logger object at 0x000007FFBAA57A90>, args : ('Exception during SI.cancel {}, cancel_reason_msg is {}:', <SI waypoint_SoloHike_SoloWaypoint id:772 sim:>, 'Interaction Queue displaced from resolving priority pressure.')]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x000007FFBAA57A90>, 'Exception during SI.cancel {}, cancel_reason_msg is {}:', <SI waypoint_SoloHike_SoloWaypoint id:772 sim:>, 'Interaction Queue displaced from resolving priority pressure.'), new_function : <function _on_exception_occurrence at 0x000007FFB86AED40>, original_function : <function Logger.exception at 0x000007FFAEB994D0>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : <function Logger.exception at 0x000007FFAEB994D0>, self : <sims4.log.Logger object at 0x000007FFBAA57A90>, args : ('Exception during SI.cancel {}, cancel_reason_msg is {}:', <SI waypoint_SoloHike_SoloWaypoint id:772 sim:>, 'Interaction Queue displaced from resolving priority pressure.')]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_finisher.py', line 95, in on_finishing_move [ self : FinishingType.DISPLACED, move : FinishingType.DISPLACED, interaction : running waypoint_SoloHike_SoloWaypoint:772 on None, pending_move : FinishingType.DISPLACED]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py', line 158, in __call__ [ self : [<bound method WaypointInteraction._clean_up_waypoint_generator of <SI waypoint_SoloHike_SoloWaypoint id:772 sim:>>], args : (<SI waypoint_SoloHike_SoloWaypoint id:772 sim:>,), fn : <bound method GroupWaypointSituation._on_solo_waypoint_interaction_finishing of <sims4.tuning.instances.situation_HikingTrail_World3CenterStart_NatureCoveEnd_Solo object at 0x000007FF672124D0>>]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py', line 951, in _on_solo_waypoint_interaction_finishing [ self : situation_HikingTrail_World3CenterStart_NatureCoveEnd_Solo(285995146332865313), interaction : running waypoint_SoloHike_SoloWaypoint:772 on None]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py', line 129, in on_route_end [ self : _GroupWaypointRouteState]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py', line 1143, in start_interacting [ self : situation_HikingTrail_World3CenterStart_NatureCoveEnd_Solo(285995146332865313)]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py', line 1140, in _change_state [ self : situation_HikingTrail_World3CenterStart_NatureCoveEnd_Solo(285995146332865313), new_state : _GroupWaypointInteractState, old_state : _GroupWaypointRouteState]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py', line 171, in on_activate [ self : _GroupWaypointInteractState, leader_interaction : <class 'sims4.tuning.instances.hikingTrail_StopPoint_Chooser_Solo'>, __class__ : <class 'situations.complex.group_waypoint_situation._GroupWaypointInteractState'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py', line 241, in _perform_interactions [ self : _GroupWaypointInteractState, leader_interaction : <class 'sims4.tuning.instances.hikingTrail_StopPoint_Chooser_Solo'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py', line 262, in _perform_interaction_on_sim [ self : _GroupWaypointInteractState, interaction_type : <class 'sims4.tuning.instances.hikingTrail_StopPoint_Chooser_Solo'>, interaction_context : interactions.context.InteractionContext(None, InteractionSource.SCRIPT, <Priority.High = 2>)]
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Bonjour ? voilà il y a eu une Maj du jeu le 28 mai 2022, j'étais trop contente! mais au finale, après avoir un peu joué, déçu! Toujours et encore des L.E du jeu en lui même et il y en a de WW 169b... Je ne mets pas le rapport il es sensiblement pareil à celui mis précédemment , je vais dire qu'il y  a moins de freeze ,il ne fallait pas s'attendre à  une grosse Maj en si peu de temps! Mais si peu de correction...

 

y aurait-il quelqu'un qui pourrait m'éclairer sur le rapport de bug précédent ? (Jusqu'ici pas de retour..)

 

Grand merci.

Aria169

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Bonsoir ? j'ai fait une réparation du jeu et un peu de "ménage" dans mon ordi et jouer sans être connectée aucunes L.E pendant 2 jours puis ceci:

 

A quand la Maj de WW ? Si quelqu'un pouvait répondre je l'e remercie par avance !

 

          

  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x000007FFB5F1A3D0>, 'Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'priority'"), 'log_current_callstack': False}, new_function : <function _on_exception_occurrence_record_clean_file at 0x000007FFB7F030E0>, original_function : <function Logger.exception at 0x000007FFB8156050>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\clean_exception.py', line 29, in _on_exception_occurrence_record_clean_file [ original : <function Logger.exception at 0x000007FFB8156050>, self : <sims4.log.Logger object at 0x000007FFB5F1A3D0>, args : ('Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'priority'"), 'log_current_callstack': False}]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x000007FFB5F1A3D0>, 'Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'priority'"), 'log_current_callstack': False}, new_function : <function _on_exception_occurrence at 0x000007FFB8150D40>, original_function : <function Logger.exception at 0x000007FFB1210C20>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\injector.py', line 26, in _wrapped_function [ args : (<Zone ID: 0x140f17345b04c3>, 305819617739), new_function : <function _turbolib_zone_game_update at 0x000007FFB7EFE4D0>, original_function : <function Zone.update at 0x000007FFB66670E0>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v169b\zone_tick.py', line 74, in _turbolib_zone_game_update [ original : <function Zone.update at 0x000007FFB66670E0>, self : <Zone ID: 0x140f17345b04c3>, args : (305819617739,)]

Très bonne soirée.

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