Morgenrot_68 Posted May 1, 2022 Posted May 1, 2022 I have a strange script behavior. Very simplified description. In a mod, a temporary actor is created in a script attached to an item and started on equip. Actorbase property Actor2 Auto Actor tempActor = Actor1.PlaceAtMe(Actor2,1,false,true,true) as Actor And deleted: tempActor.delete() But once this temporary acteur is created, starting a Quest in another mod fails: DialogQuest.start() does not start anymore, although the tempActeur is already deleted. I then have to do a hard reset to get the Quest mod to start again. Any ideas?
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