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strange script behavior


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I have a strange script behavior.

Very simplified description.
In a mod, a temporary actor is created in a script attached to an item and started on equip.

 

Actorbase property Actor2 Auto

Actor tempActor = Actor1.PlaceAtMe(Actor2,1,false,true,true) as Actor

And deleted:
tempActor.delete()

 

 

But once this temporary acteur is created, starting a Quest in another mod fails:

 

DialogQuest.start()

 

does not start anymore, although the tempActeur is already deleted.

I then have to do a hard reset to get the Quest mod to start again.

Any ideas?


 

Edited by Morgenrot_68
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