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How to play idle animations.


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Posted

Is there a way to play idle animations like how pose packs work or by simply pushing a button? I might be answering my own question as these idles may just need to be renamed or shoved into a pose pack, but how is it done?

Guest user29
Posted

You could tie them to a button, but you'd need to script your own plugin.

Posted

The game needs to know the Idle animation exists. This is done in the GECK by adding an entry under the tab Gameplay/Idle Animations. If you add an entry into an .esp say "myAnimations.esp" there and in the field Characters/_Male/IdleAnims add a "child"  with the ID say "MyFIrstAnimation"  then you can point to MyFirstAnimation.kf in the ArtFile box.

 

Put MyAnimations.esp into play and in-game console select your NPC and type Playidle.MyFirstAnimation. Welcome to a world of pain......there are all sorts of snags (e.g. suddenly everyone is doing the "myfirstanimation" dance, or "nothing happens"). Feel free to ask again if you can't see the solution.

 

Yes, once you've got it working with the console it's even more fun to make it part of an AI package, or call it via a dialogue or a script,

 

PS this gets addictive...very addictive.

  • 1 month later...
Guest MexMayhem
Posted

Backsteppos poses have been ported to NV by (forgot the guys name) You still have to type in the console. Same for Fallout 3. Read the Read me's. If you're talking about "idle idles" like scratching your ass, smokin' a cig, or swating flies. There's mods to add those at random for your PC and NPC's.

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