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Changing BSDismemberBodyPartType also changes textures?


RightWingRatKing

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Posted

Im attempting to add a piece to an armor set, at first I couldnt get it to display in game then I realized it was because it was using the wrong Body slot, so I changed it to slot 32 which is what the rest of the armor uses, now it displays properly in the preview and in outfit studio, but in game its using body textures instead of the one displayed in nifskope. pls help ;~;

Posted

Does that armor have alternative in-game textures? Maybe the game is forcing those.

 

Try changing the meshes order in OutfitStudio. For example Armor on top, armor piece bellow it.

Posted

In what way do you mean?

 

For additional context I am attempting to add lets just say a "body part" to an armor, this model was spefically designed to be added to armors and has its own textures, I have made sure to load in the mesh, the textures for the mesh, and then the armor I am adding the mesh too in that order. As I said in nifskope the mesh has its texture path pointed out correctly yet in game it uses a body texture instead. The armor is a reshaped ancient falmer armor so it uses default textures from the game.

Posted

Maybe something is wrong with load oder? It may be overwritten.

 

And by "body texture" you mean human skin texture? How is it supposed to look like? Can we get screenshots of in game and in nif/OS?

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