Jump to content

Changing BSDismemberBodyPartType also changes textures?


Recommended Posts

Im attempting to add a piece to an armor set, at first I couldnt get it to display in game then I realized it was because it was using the wrong Body slot, so I changed it to slot 32 which is what the rest of the armor uses, now it displays properly in the preview and in outfit studio, but in game its using body textures instead of the one displayed in nifskope. pls help ;~;

Link to comment

In what way do you mean?

 

For additional context I am attempting to add lets just say a "body part" to an armor, this model was spefically designed to be added to armors and has its own textures, I have made sure to load in the mesh, the textures for the mesh, and then the armor I am adding the mesh too in that order. As I said in nifskope the mesh has its texture path pointed out correctly yet in game it uses a body texture instead. The armor is a reshaped ancient falmer armor so it uses default textures from the game.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use