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Wrong timing attack for NPCs using SkySa


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Hello, I been using skysa since it's release, but since few weeks I decided to enable it for NPCs as well.

For example for sword moves, I notice that's hkx file with skysa_sword1 won't work for NPCs.

You have simply just to rename it to attack_left and attack_right.

Anyway I have download Intense Combat that coming with Skysa and added SkySa animations for NPCs as well through fomod.

The problem is the attack is coming before NPC actually attacks, I mean when he is about to attack I am getting damaged and staggered. I am getting damage Almost the start of the animation before he even swings his arm. I noticed the gap for Two Handed is big while it's less in One Handed weapon.

Any Solution?

Hello, I been using skysa since it's release, but since few weeks I decided to enable it for NPCs as well.

For example for sword moves, I notice that's hkx file with skysa\_sword1 won't work for NPCs.

You have simply just to rename it to attack\_left and attack\_right.

Anyway I have download Intense Combat that comes with Skysa and added SkySa animations for NPCs as well through fomod.

The problem is the attack is coming before NPC actually attacks, I mean when he is about to attack I am getting damaged and staggered. I am getting damage at the start of the animation before he even swings his arm. I noticed the gap for Two Handed is big while it's less in One Handed weapon.

Any Solution?

Edited by ITGM
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