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Question about RaceMenu overlays


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So we can set the number of overlays available on the head, hands, body, and feet of the PC in the skse64.ini file in RaceMenu with the "iNumOverlays=" and "iSpellOverlays" values. Once I get my regular suite of mods set up, a lot of overlays can pile onto the player from dirt, blood, injuries, cum, etc. I like to enable scar and/or freckle overlays on my character's body using the Community Overlays from nexus, but every so often they disappear and I have to reapply them through RaceMenu. Other overlays like I mentioned before can also disappear or not appear at all when there are too many overlays applied to the character, so I was just wondering if there was a best practice is for setting the number of overlays so nothing disappears. What should the values be in the ini to get the most possible? Is there a maximum number? How are spell overlays and regular overlays used? Any insight would be appreciated!

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