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Devious Devices Furniture mod Question


crazyduck

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Hi all

 

Possible someone can give me a little help with my Mod.

 

I have placed a Wooden Horse from the Devious Devices Furniture mod and use a scene so the Player and NPC move to the Furniture, after that the scene ends and switches Queststage , i use the scenename.stop() command in the PapyrusFragment Part for this new Queststage. After that it will enable Player controls and switch to another Queststage. In this Stage i use kmyQuest.WhorseLock() as command to lock the Player at the Furniture.

 

But that does not work, if i use setstage command a few seconds later to call the same queststage again it locks the player in the furniture.

 

So do i miss something how locking into furniture works?

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