crazyduck Posted October 1, 2021 Posted October 1, 2021 Hi all Possible someone can give me a little help with my Mod. I have placed a Wooden Horse from the Devious Devices Furniture mod and use a scene so the Player and NPC move to the Furniture, after that the scene ends and switches Queststage , i use the scenename.stop() command in the PapyrusFragment Part for this new Queststage. After that it will enable Player controls and switch to another Queststage. In this Stage i use kmyQuest.WhorseLock() as command to lock the Player at the Furniture. But that does not work, if i use setstage command a few seconds later to call the same queststage again it locks the player in the furniture. So do i miss something how locking into furniture works?
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