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AAF + AAF Violate and Nanako Animerace Patching question


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Yo o7

 

I'm trying to patch the nanako anime race to work with AAF Violate (or the other way around) but I'm kinda at a dead stop on how to make it work. Anyone got a lead on how to do it? I know that there was a patch for the two on the nexus, but the nexus link has been set to hidden about a year or so back.

 

Best case scenario would be that someone got a pre-patched file to share, but a "how to" would be enough I think, if it's even possible.

Edited by Arkar1234
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  • Arkar1234 changed the title to AAF + AAF Violate and Nanako Animerace Patching question
  • 1 year later...

2 years later , i have a clues , i try to do myself , but i can't , but maybe you will more lucky than me 

so you need:

- go to your fallout main folder game  > DATA > SCRIPT > SOURCE , and search : FPV_MCM_Script..psc 
-open the .PSC with notepad or wordpad ,add this line :

     If Game.IsPluginInstalled("AnimeRace_Nanako.esp")
        AddRace(Game.GetFormFromFile(0x00000F99, "AnimeRace_Nanako.esp") as Race)
    EndIf

under Function LoadCustomRaces()
    CustomRaces = New Race[0]

after that  , you need to compile the script again for turn it to a .PEX

you need to have the AAF decompiled script too , in the same folder into a .PSC file , cause the compiler will link the both file together during the compilation 


my problem is : Creation Kit  don't want compile it , i have always a error message even if my path file are on the rigth place and definited 
even the compilller with the notepad can't compile it 

i can  share you my .psc file , (already custom with the line)

you just have to found a way for turn it to a .PEX

 

Edited by sgtlev
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