Guest Posted July 7, 2021 Posted July 7, 2021 View File Bound Equipment Enhanced Overview This Mod changes all Bound Weapons and Implements Bound Armour Spells as Oblivion had them. Bound Weapons were the only thing in Skyrim you could summon, and then, you could not summon every Weapon type. This was something that I did not like, since I actually liked the Idea of Summoned Armours and Weapons. Oblivion only had the Problem that the Summoned Armours did not really last for long. And after a long search for something similar, I did not find anything that was close to my idea. One problem I had with the current Bound Weapons and Armour mods were, that all of them, added this stupid "Ghost Effect" to the Armours and Weapons. I know, this effect was given by Bethesda, but I liked it the way it was in Morrowind and Oblivion. So I changed it. Features So what is the exact list of changes I do? Weapons No "Ghost Effect" Added all missing weapon types as a Bound variant Stats are the same as Daedric Weapons Weapons are weightless Weapons are invisible in your Inventory Lasts for 120 Seconds Magic Costs (Default) Battleaxe: 82 - Apprentice (25) Bow: 95 - Adept (50) Dagger: 14 - Novice (0) Greatsword: 235 - Expert (75) Mace: 91 - Adept (50) Sword: 60 - Novice (0) War Axe: 39 - Apprentice (25) Warhammer: 78 - Apprentice (25) Armours All Armour Parts are added No "Ghost Effect" Stats are the same as Daedric Armours Armours are weightless Armours react to the Perk "Mystic Binding" Matching set will increase Armour Rating On Effect end, you will automatically re-equip the Armour you wore before The Armour can only be cast if it is not active, but you will lose the Required Magicka Cost When equipping another Armour, the Effect will end Armour Parts are invisible in Inventory Lasts for 120 Seconds Magicka Costs (Default) Boots: 24 - Novice (0) - Light Armour Cuirass: 100 - Adept (50) - Heavy Armour Gauntlets: 16 - Novice (0) - Light Armour Helmet: 24 - Novice (0) - Light Armour Shield: 216 - Expert (75) - Heavy Armour I am adding a Bound Armour Spell as well, it will give you a full set of the Armour (without the Shield). It can only be bought from Phinis or Talvas. Both Spells will decrease Magicka, when having the correct Perk. You can buy the Spells from merchants that sells Conjuration Spells Like: Talvas Fathryon, Falion, or Phinis Gestor. Optional Files All Optional files can safely be merged into the main File. Loot-Table Integration: This plugin will allow you to find the Spells in the World NPC Integration: This Plugin will give Necromancers and Dremora Bound Armour spells If I forgot something, I will add/correct it. Installation I would recommend installing this mod with a Mod Manager that can Handle FOMOD files. (e.g. MO2) Just put it in your Load order, you can use LOOT to sort your load order. Simply put it below everything that edits the Bound Weapons. If not, it is possible that some features will not work correctly, since they could be overwritten by another mod. It will work on existing saves! Uninstalling any mod from an Active save is never recommended, and I am not taking any responsibility if you do this! Compatibility This mod is not compatible with any other mods that is editing the Bound Weapons. Else, this mod is compatible with everything else. For the Levelled Lists, do it manually or use a program that can do such things, I only edit 4 - 8 Entries. This mod comes for German and English Language. All ESP's are flagged as ESL. Issues If you find some of them, please do not keep them for yourself, let me know of their existence too. Submitter Fallen01135 Submitted 07/07/2021 Category Regular Mods Requires SKSE Regular Edition Compatible No
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