kaasje66 Posted May 9, 2021 Posted May 9, 2021 Hii, My problem is that my sim keep stopping with certain tasks, like eating food. My sim will cook it, but once I give the task to eat it, they either never pick it up or drop it. I've gotten the error sims4community.Lib.Exceptions, this is the full report: [Sims4CommunityLib] 2021-05-09 15:11:34.358515 Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 398, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\interaction_commands.py", line 917, in select_choice File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 252, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 260, in _common_on_interaction_queued File "sims4communitylib\exceptions\common_exceptions_handler.py", line 39, in log_exception File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 246, in _common_on_interaction_queued File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v163h\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1361, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2894, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2850, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1484, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1531, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3434, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3225, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3287, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2743, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2929, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6269, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6077, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 555, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4566, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 689, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4521, in heuristic_fn_right File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4133, in _get_destination_locations_for_estimate File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 510, in _cache_and_return_position_and_routing_surface_for_posture File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 484, in _get_position_and_routing_surface_for_posture_internal File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 452, in _get_location_for_posture_internal AttributeError: 'NoneType' object has no attribute 'world_transform' Error occurred while running _on_interaction_queued for interaction <SI generic_consume_food id:57 sim:Raven Myrick> with short name 'generic_consume_food' and display name hash: 1090890303 . Args: (), Kwargs: {} -> AttributeError: 'NoneType' object has no attribute 'world_transform' [Sims4CommunityLib] 2021-05-09 15:12:01.894930 Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\zone_update\common_zone_update_event_dispatcher.py", line 79, in _common_zone_update File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\injector.py", line 26, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\zone_tick.py", line 81, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 481, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\objects\base_interactions.py", line 477, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 260, in _common_on_interaction_queued File "sims4communitylib\exceptions\common_exceptions_handler.py", line 39, in log_exception File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 246, in _common_on_interaction_queued File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v163h\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1361, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in get_next_unblocked_interaction_cancel_incompatible File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2894, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2850, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1484, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1531, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3434, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3225, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3287, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2743, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2929, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6269, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6077, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 555, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4566, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 689, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4521, in heuristic_fn_right File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4133, in _get_destination_locations_for_estimate File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 510, in _cache_and_return_position_and_routing_surface_for_posture File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 484, in _get_position_and_routing_surface_for_posture_internal File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 452, in _get_location_for_posture_internal AttributeError: 'NoneType' object has no attribute 'world_transform' Error occurred while running _on_interaction_queued for interaction <SI simPicker_Pet_Nap_NearOwner_Dog id:64 sim:Oreo > with short name 'simPicker_Pet_Nap_NearOwner_Dog' and display name hash: 0 . Args: (), Kwargs: {} -> AttributeError: 'NoneType' object has no attribute 'world_transform' [Sims4CommunityLib] 2021-05-09 15:12:09.779659 Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\zone_update\common_zone_update_event_dispatcher.py", line 79, in _common_zone_update File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\injector.py", line 26, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\zone_tick.py", line 81, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 481, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\objects\base_interactions.py", line 477, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 260, in _common_on_interaction_queued File "sims4communitylib\exceptions\common_exceptions_handler.py", line 39, in log_exception File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 246, in _common_on_interaction_queued File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v163h\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1361, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in get_next_unblocked_interaction_cancel_incompatible File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2894, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2850, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1484, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1531, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3434, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3225, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3287, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2743, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2929, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6269, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6077, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 555, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4566, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 689, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4521, in heuristic_fn_right TypeError: 'NoneType' object is not iterable Error occurred while running _on_interaction_queued for interaction <SI simPicker_Pet_Nap_NearOwner_Dog id:96 sim:Oreo > with short name 'simPicker_Pet_Nap_NearOwner_Dog' and display name hash: 0 . Args: (), Kwargs: {} -> TypeError: 'NoneType' object is not iterable [Sims4CommunityLib] 2021-05-09 15:12:17.946681 Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\zone_update\common_zone_update_event_dispatcher.py", line 79, in _common_zone_update File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\injector.py", line 26, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\zone_tick.py", line 81, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 481, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\objects\base_interactions.py", line 477, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 260, in _common_on_interaction_queued File "sims4communitylib\exceptions\common_exceptions_handler.py", line 39, in log_exception File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 246, in _common_on_interaction_queued File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v163h\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1361, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in get_next_unblocked_interaction_cancel_incompatible File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2894, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2850, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1484, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1531, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3434, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3225, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3287, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2743, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2929, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6269, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6077, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 555, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4566, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 689, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4521, in heuristic_fn_right TypeError: 'NoneType' object is not iterable Error occurred while running _on_interaction_queued for interaction <SI simPicker_Pet_Nap_NearOwner_Dog id:141 sim:Oreo > with short name 'simPicker_Pet_Nap_NearOwner_Dog' and display name hash: 0 . Args: (), Kwargs: {} -> TypeError: 'NoneType' object is not iterable [Sims4CommunityLib] 2021-05-09 15:12:25.993400 Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\zone_update\common_zone_update_event_dispatcher.py", line 79, in _common_zone_update File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\injector.py", line 26, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\zone_tick.py", line 81, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 481, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\objects\base_interactions.py", line 477, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 260, in _common_on_interaction_queued File "sims4communitylib\exceptions\common_exceptions_handler.py", line 39, in log_exception File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 246, in _common_on_interaction_queued File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v163h\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1361, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in get_next_unblocked_interaction_cancel_incompatible File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2894, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2850, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1484, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1531, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3434, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3225, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3287, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2743, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2929, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6269, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6077, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 555, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4566, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 689, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4521, in heuristic_fn_right TypeError: 'NoneType' object is not iterable Error occurred while running _on_interaction_queued for interaction <SI simPicker_Pet_Nap_NearOwner_Dog id:161 sim:Oreo > with short name 'simPicker_Pet_Nap_NearOwner_Dog' and display name hash: 0 . Args: (), Kwargs: {} -> TypeError: 'NoneType' object is not iterable I've tried to figure out which cc or mod is causing it, by taking all of em out and place them back in little groups. But I haven't succeded to find the cause of this error just yet, I hope that someone could tell me what the problem is or how I might be able to fix it. Thank you, if I'm not in the right place with this post, please tell me and I'll remove it.
xJezebelx Posted August 14, 2021 Posted August 14, 2021 Sucks there are no answers... I have this issue as well. Seeing you had this issue back in May, Have you gotten it solved?
GreyMouse Posted August 14, 2021 Posted August 14, 2021 You need to update the Community Library file. You'll have to go elsewhere to look for an updated version of it since it is no longer hosted here. If you have devious desires, same goes for that or remove it. And when you have LEs in the future, post the files, not pasting them. Use the paperclip below to attach them. ?
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