daknin Posted March 14, 2021 Posted March 14, 2021 Hi, I'm an amateur modder and I've been creating custom animations for a while now. I've been using tktk's animation rig for Blender, and I've noticed that, once imported, NPC's do not handle animations the same. For the playable character, the animations work perfectly and appear to be 1:1. However, when the same animation is played on NPCs, there are issues with certain bones not bending at the correct angles. Even when played on NPCs with the same gender as mine, with the same skeleton rig, this appears to be a problem. It appears that blender animators are in short supply, but has anyone out there had issues like this?
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