Jump to content

[IDEA/QUESTION] 4 Mods I'd like to build, Only enough time for 1, which would be the most interesting?


Recommended Posts

Let me preface that I am new to creating mods, each of these will take some time to get right (there is a lot in each one). I am an engineer by trade and will be spending a lot of time on the foundation of each of these mods so don't expect anything right away. Because of my skill level, learning curve, and time commitments I expect the first to take up between 3-6 months before getting a semi-functional alpha release that I could post on here, with up to 9-12 months total for a true beta release, the others will be quicker as my skill grows. With that caveat, which of the following mods would be of most interest to the community? Not sure at this time if I will build them in SE, LE or attempt to make them for both.

 

 

Combat Defeat/Quest Failure Mod - Consequences for Failure

Similar to other defeat mods with many features that will be replicated. However, I am focused on immersive consequences for failure in combat that fits a sexualized Skyrim that still values the main quests and other non-sexualized playthrough features. Many features would require tie in with other mods to fully implement. the goal is for as many of the options as possible to be configurable/enabled/disabled in MCM as possible.

 

Types of defeat or failure: There are multiple types of defeats/failures in this mod and various conditions for each type. Each option should be fully configurable with ability to enable or disable.

  • Combat defeat with humanoid creatures: You are a humanoid creature and lose.
  • Combat defeat with actual beasts: You are fighting a beast be it monster or animal and lose.
  • Combat defeat with NPCs: You are fighting a playable race NPC and lose.
  • Combat defeat in duels: You challenge an NPC to a duel and lose.
  • Failure to finish quests based on time: You are in an actual timed quest and fail to complete in on time resulting in actual failure of a quest. Optionally adding a system to allow for a configurable timer on quests that is chosen (yes/no) at beginning of quest with double reward for success, and defeat consequences for failure. The optional method would not result in actual failure of the quest, just add a consequence for failure to complete on time.
  • Failure of a quest: Actual failure of a quest that can be failed.
  • Abandonment of a quest: Abandonment of a quest, possible inclusion of a means to abandon radiant quests or minor quests. 
  • Surrender during combat: A variant on the combat defeats listed above, just with the player surrendering to his/her fate instead of being beaten into submission.
  • Surrender at start of or before combat: Like surrender, just as combat begins or before first blows are landed (not sure about this option, might be more complicated than it is worth).

 

Consequences of defeat: Upon defeat there are several options that can occur either, singularly or in some combination, to the PC. Fates for followers are should be configurable from 'just like the PC' to 'nothing happens'. Each option should be fully configurable with ability to enable or disable. 

Normal options

  • Death: That simple. The PC is dead and play resumes at the last save.
  • Left for dead: The PC is unconscious and left for dead. Treat as rest for 12 hours with no recovery of any attributes, this leaves the chance for options during rest that other mods may impose.
  • Robbery: Some or all of the PC’s gear, quest items, gold, and other items are stolen. Options for recovery of items and gold as well as how much and what is stolen are configurable in MCM to fit the players level of difficulty.
  • Normal Jail: PC is sent to vanilla jail if the defeat is applicable (another one where conditions have to be evaluated carefully if it is to include more than just defeat from a guard).
  • Rescue: Player is rescued by friendly NPC’s and sent to nearest inn fully healed with all equipment and gold intact.
  • Recruitment: Player is given chance to join the enemy’s faction. Acceptance gives the PC friendly status with the faction they lost to with the attendant consequences of that relationship. Refusal results in one of the other options available (sexualized options available if enabled).
  • Conditional (non-sexualized): The player must do something for the victor in agreement for release. This is a simple retrieval/messenger/rescue  type quest (timed, so another failure can occur), monetary request, or bounty quest (timed). Refusal or quest failure, results in one of the other non-favorable options (sexualized options available if enabled).
  • Fines: If defeat/failure is to a guard or other official a fine can be levied, inability to pay or refusal to pay results in bad end if enabled, jail (vanilla or BDSM) for duration = to fine amount, or certain other sexualized non-favorable options if enabled (slavery, BDSM jail, servitude etc.).
  • Divine Intervention: Player is rescued by a favorable deity that they have a favorability of at least 20% or higher with (chance of this outcome is boosted by this favor, and that favor is reduced to 20% afterwards). All non-essential enemies and hostile creatures within a certain radius are slain, all locked doors and chests that can be unlocked (via picking) are unlocked. The PC is fully healed and blessed as if at a shrine for that divine figure. The player is given a boost to stamina, health, and magicka of 150 for 24 hours. 1 new spell, perk point, or 20 point permanent boost to any skill. (should be very rare, but configurable from very rare to uncommon at best in MCM). The chance of this outcome is very dependent (still pretty rare) on how devout the PC is to a deity, this gives a reason to pray and do other deity pleasing actions.

Sexualized options

  • Bad end: PC is raped, punished, tortured with possibly one or more limbs amputated, humiliated and then executed if mods for that are installed. Player respawns as per normal at last known save.
  • Rape: PC is raped, with chances of gang rape and left for dead afterwards.
  • BDSM gear: PC is placed in BDSM gear and left for dead afterwards.
  • Punishment: PC is punished, then left for dead. If a guard then fined or sent to vanilla jail.
  • Slavery: PC is sent to slavery.
  • BDSM Jail: if a guard, PC is sent to BDSM jail.
  • Servitude: PC is forced into slavery to victor/quest giver for 1 week with (duration configurable in MCM).
  • Rescue: PC is rescued by a friendly NPC who demands a sexual favor as a reward. This happens in the nearest inn in a room rented for 24 hours for the PC.
  • Conditional: The PC must do something for the victor in agreement for release. This is a simple retrieval/messenger type quest (timed), monetary request, or bounty quest (timed). Refusal or quest failure, results in one of the other non-favorable sexual options. PC will be required to accomplish tasks in BDSM gear.
  • Maiming: PC has a limb amputated, then left for dead.
  • Drugging: PC is drugged, then left for dead.
  • Milking: PC is milked for lactaid, then left for dead.
  • Bestiality: PC is raped, with chances of gang rape and left for dead afterwards.
  • Breeding: PC is raped with intent to make her pregnant (increase pregnancy change by 200%) can be gang rape or singular, afterwards left for dead or enslaved to victor until birth.
  • Divine Intervention: Same as above in normal options, but includes sexual encounter with the deity with 75% chance of pregnancy if enabled, result of which is 3-6 top level soul gems (if pregnancy mod has that option). Tattoo of the deity’s favor. 1-4 vials of cum/juice of the deity which acts as a super potion of some type.

 

Some outcomes depend on outside factors, others are random, and some are choices the PC can make. Sometimes there is only one outcome, other times there is a chance for multiple outcomes. Divine intervention is always a single option.

 

 

Sexualized Radiant Quests

Radiant quests must include location, enemy, and reward, and are randomly generated to some extent. This system should specify a list of sexualized NPC’s/enemies that require certain sexual actions to complete the task. Rewards always include sexualized content but may include vanilla rewards as well. Basically a system to use the radiant quest system built into Skyrim to auto generate a variety of sexualized content (via notice board and other such mechanisms etc.). Some of these types of quests are similar to parts of quests in other mods.

Examples of some types of quests

  • Deliver slave: Pick up and deliver a slave to an NPC.
  • Deliver BDSM package: Deliver some BDSM gear to an NPC, by wearing it on the journey.
  • Wear BDSM gear: Wear it for a limited time to test it with cash reward at end and 2 keys.
  • Remove a sexualized curse: Get a sexualized curse and perform quest to find item to cure or NPC to remove it.
  • Obtain a BDSM key for an unlockable device: Fitted with an a device that cannot be removed except by NPC or special key guarded by a boss level mob.
  • Prostitution: Have sex with a certain NPC or X number of NPC’s.
  • Sexual tasks: Get X amount of cum/lactaid. Have X amount of sex acts with X amount of NPC/creatures.
  • Have sex with a specific NPC/creature/beast: Find and have sex with specific beast/creature/NPC.
  • Seduce and Rob NPC: Seduce NPC and rob them (pickpocketing or in their house after sex).
  • Seduce and Murder NPC: Seduce then kill NPC.
  • Seduce and Breed an NPC: Seduce NPC and have sex until pregnant, leave birthed child with NPC.
  • Kidnap an NPC: Find an NPC, enslave them and bring back to quest giver.
  • Rescue NPC: Rescue an NPC and have sex with them.
  • Rape an NPC: Find and rape an NPC.
  • Get bred: Get pregnant (trigger for quest), birth children or soul gems and bring back to temple/NPC etc.

 

 

Sexual Adventure Quest (name to come later)

This quest Consists of a series of Dwemer Ruins that must be explored and conquered in order to find a device that boosts the use of shouts by harnessing sexual energy. Still figuring out the flow of the quest, branching dialogue trees etc., so some of the details are a little thin. But here is the general concept. This quest Consists of a series of Dwemer Ruins that must be explored and conquered in order to find a device that boosts the use of shouts by harnessing sexual energy.

 

Quest start

After reaching 10th level a courier approaches the Dragonborn with a message which starts the quest. The note asks the Dragonborn to meet with a Scholar of Dwemer Technology who is seeking a book on ancient Dwemer devices that harness fundamental emotions.

 

The Scholar is in Solitude and will have a lot of information for the player about Dwemer technology that harnesses emotions, but nothing extremely specific. He will ask the player to get him a legendary book about such tech that is rumored to be hidden in an ancient Dwemer Ruin.  If the player rejects the quest, the scholar will let them know they can come back when they are interested. If the player accepts the quest the Scholar shares the location of the first dungeon with the player and gives them the key to open it.

 

The first Ruin

The first ruin is a typical Dwemer ruin. It is small, not very convoluted, and requires defeating of several Dwemer creature types, avoiding some traps, and solving some puzzles. The end of the Ruin reveals a room with a locked door. There are some typical Dwemer Ruin treasures and a book on emotional transformations. When the book is picked up a large Dwemer Automaton crashed through a wall next to the entrance to this room causing the entrance to collapse under rubble and a fight begins.  When the player defeats the automaton, they will soon see they are trapped in a room with only a locked door for an exit. The door cannot be picked or be smashed open. There is a strange contraption in the room that now allows for player interaction (previously it will not) the automaton will have a part that looks to fit the contraption. The player inserts the device from the dead automaton, and the contraption indicates it is operation and voice commands are given out. If no action is taken the commands repeat every 2 minutes.

 

Getting on the device the player will have to play a masturbatory mini game where they are to balance their level of arousal so they can stay edged for 60 seconds in real time demonstrating they can control their arousal levels. If they get too aroused, they come and must start over, if they lose arousal to quickly, they also must start over. When they succeed the door will unlock and a message will indicate it has done so. The contraption will no longer be able to be interacted with. The final room contains a single chest. The chest contains some random treasures and a book.

 

Return the book to scholar

Returning the book(s) to the scholar they will pay you for the first one and enquire about the other one. He is surprised by the second book and asks to study it. If the player agrees to loan the Scholar the book, the scholar agrees to study it and see what it is about. He tells the player to return in 1 week.

 

A week later

When the player returns to the scholar, he is told that the book, unlike the other one which was all theoretical, describes a functioning device that was actually built by the ancient Dwemer but was too powerful and could drive anyone who wore it mad. To ensure that whoever wore the device was worthy they devised a trial to test and see if the wearer was worthy of the device. A keystone was created that showed the location of the trial and is the key to the entrance of the trial. To ensure that only those with true potential would attempt the trial. The keystone was broken into 4 separate pieces, each sequestered in a different Dwemer facility. A map in the book reveals the locations of each facility that contains a keystone fragment. Originally the Dwemer expected applicants to the trial to go for testing at each facility and if proven worthy on to the final trial. However, with the Dwemer long gone and their facilities fallen into ruin eons ago, it is unknown what would await an applicant now.

 

First fragment

The first fragment is located in a Dwemer ruin that is themed around oral sex.

 

Second fragment

The second fragment is located in a Dwemer ruin that is themed around breast play.

 

Third fragment

The third fragment is located in a Dwemer ruin that is themed around vaginal sex.

 

Fourth fragment

The fourth fragment is located in a Dwemer ruin that is themed around anal sex.

 

The Trial

After assembling all the fragments the location of the final trial is revealed on the player map and the keystone will unlock the entrance to the Dwemer ruin that houses the trial. Inside the player will encounter the usual combat problems, repeats of similar things from the fragment ruins, and finally enter a room where the trial actually begins. The trial requires the dragon born use 3rd level unrelenting force shout to energize the portal to the trial.

 

Once opened the player enters the portal, they are in the trial and cannot get out until they complete it or die in the attempt. If the dragonborn is killed, fails, or otherwise is incapacitated they will reappear in front of the portal and need to re-energize it to begin again.

 

The trial will encompass 5 sections, sections 1 thru 4 will focus on combating a variety of creatures with a boss fight at the end of that section that is a trial by sex where a fragment of the device is won. Section 5 is more combat then the actual winning of the harness to assemble the device. Finally the dragonborn must don the device and use it’s powers to defeat a final boss. Then a portal appears that will teleport them back to the entrance to the trial ruin and the quest is complete.

 

The Device

The device is a worn harness with attachments that harnesses the PC's sexual energy and is based on arousal levels. As the PC's arousal level increases so do the power/range/duration of their shouts. As the PC's arousal is depleted they get fatigued and if reduced to below a certain point (configurable in MCM) they begin to suffer negative consequences while wearing the harness. Visuals can include animations similar to the animated training gag, breast bands that allow for inflation deflation of the breasts (similar to breast yoke in Shout like a Virgin etc.), animated contraption for dildo's moving in and out of anal/oral/vaginal holes etc. 

 

 

Sexual Playground Player Home

This is a player home that requires an initial quest to get. Upon gaining ownership of the home the PC is introduced to the housekeeper and the butler. Both of which are followers who are limited to the home and grounds only and will not travel on adventures with the PC. There are additional number of NPC’s who reside at the home who function as both servants and sexual partners. When gaining ownership of the home the PC will be assigned several sexual attributes based on sexual fame and sexual history prior to ownership. These traits are as follows: Sexual orientation, if bestiality is an option, exhibitionist level, humiliation level, if they are dominant or submissive, level of masochism, level of sadism, if they are a bondage lover, etc. Once those attributes are decided, the personality and roles for the Butler and Housekeeper are decided, as well as the roles the other NPCs will assume. These choices can be changed upon the PC gaining at least 5 levels and significant change in the PC’s sexual fame and history, upon which return to the house will prompt changes that reflect the PC’s actual in game behavior. I actually think this one could be the hardest one to make, because of the AI elements.

 

The Butler and Housekeeper.

Depending on sexual orientation (Bi-sexual, heterosexual, or homosexual) the Butler and/or Housekeep will have active roles in the sexual activity of the PC. If the PC is dominate, they will ask to be punished, present when the PC enters a room they are in, sleep at the bed of a PC, assign them to bondage furniture, and other traditional submissive sex slave behavior as listed under the PC submissive behaviors if directed to do so. If the PC is submissive, the player will be required to crawl when traveling the grounds, be naked unless directed to wear certain clothing or bondage gear, be subject to punishment and tasks, present when entering a room with the Housekeeper or Butler, sexually service them according to orientation, participate in bestiality if appropriate, humiliation and exhibitionist task if appropriate. As a submissive the PC may request punishment, beg for sex, request assignments, request to be tied up, or similar actions.

The NPC’s. Depending on sexual attributes the NPCs will occasionally be available to submit to, or dominate the PC only with less detail and only for relatively simple tasks. The NPCs will also participate with each other in behaviors the PC is subject to allowing for voyeuristic excitement.

 

The grounds

The entire estate is surrounded by a wall that is not scalable or able to be damaged. There is only one entrance and depending on dominant or submissive trait entry to and exit require permission, acts, or both.

 

Fields: There are several fields where the PC may require or be required to pull a plow, plant seeds with unique BDSM gear, harvest crops with BDSM gear, and be strung up as a living scarecrow on various crosses and outside punishment devices.

Stables/Kennels/Animal Pens: The stables will house the players horse, buggy/cart for pony play, mounting bench, and marker area for bestial play with horses. The kennels will be set up for mating with dogs. The animal pens set up for mating with various animals that are kept for that purpose. In all cases the player depending on orientation can require NPC’s to participate in all activities or be directed/volunteer for play themselves.

Racetracks: There are two tracks the first is an obstacle course that can be run solo or in a race with another NPC, or between two NPCs. This track with have several waypoints where various devices and activities are required to be completed before proceeding. Victor/loser rewards are available. The second track is the pony racetrack. Here, players will compete in timed/untimed solo or competitive pony play with and without the buggy/cart. Again victor/loser reward/punishments apply depending on scenario.

 

Main House

Should include, working washroom & bathroom facilities, dungeon with every type of functioning/usable bondage furniture available, BDSM/Bestiality/Hardcore/Nude art, Marked locations for furniture and bed sex animations, marked locations in each room for floor sex animations, rooms dedicated to sexual themes, bedroom for master/slave with cage, kitchen, servant quarters, regular follower quarters, Butler and Housekeeper rooms, study, workshop and storage areas for all crafting options, spell testing area, range and combat training dummies, display rooms for BDSM items as well as armors and weapons, display room for unique items or anything else to display, and a library with storage for alchemy ingredient and crafting.

 

The Cell for the home should be accessible via a portal that is placed outside Whiterun or some other main travel hub, that requires a specific shout gained from a short quest to enter.

 

 

 

I understand this is ambitious, just looking for feedback and suggestions on which to begin first. Thanks.

Link to comment
On 2/17/2021 at 6:13 AM, Kage777 said:

All i care if its available for male/other PC as well; too many mods just have focus on only female PC

 

As I am new to actually creating a mod, it might be awhile before the one I think that would fit your bill is created. The above mentioned Sexual Playground Player Home (just a working name) might be easiest to incorporate a male PC. Submissive gameplay as a male PC would be harder to implement, but I think could be done with patience in the backend design of the mod.

 

However, as I mentioned, I am new to do this and the one that seems the least challenging to begin with is the Sexual Adventure Quest (another working title) I describe above. That one does not require as much when it comes to designing a gameplay overhaul of existing systems. It will require some custom animations (not many), a few new models and objects, some modifications to boost the power of shouts when wearing the harness and a few other things that are not as complicated as creating a new combat defeat mod, or interactive player home with complicated AI behavior for NPCs and followers. 

 

However, I will keep in mind the versatility to play as a male or a female, but no promises. 

Link to comment
  • 3 years later...
Posted (edited)
On 4/17/2024 at 12:56 PM, Fabossa said:

Just found this post and everything sound interesting especially the Player Home so i was wondering if you are still working on any of these mods or not.

Sadly at this time no. Like many before me, I had what I felt was a good idea. Then as I became more familiar with modding in general, the scope of the work involved, not to mention the time commitment for learning various tools and platforms, combined with the time to test and retest as I build it, were all more than I was willing to commit to at the time. 

 

I discovered Skyrim via youtube on modded Skyrim. Shortly after that I discovered the wonderful playground that is Lovers Lab. I spent a few years making various builds and immersing myself in that process by creating ever more complicated mod lists. As you know, that in itself is a huge time sink. Fast forward 6 years and I still have not actually played Skyrim and finished the main quest. 

 

Of the above options I did make an initial attempt at the adventure mod https://www.loverslab.com/topic/164622-szalec%E2%80%99s-limited-automatic-venereal-emitter-a-new-quest-mod-wip/ but I had to rebuild my computer and when reloading Skyrim it was just as Anniversary Edition launched, so mods and tools were all screwed up. I did not know enough about modding in general let alone what I had to to to salvage the mod at that time. So consequently it was put on hold until I learned more. Like how I can run the SE version with the AE version etc., at the time that seemed too far out of reach for me, now not so much.  

 

My current near term goal is to finish the game with my ad hoc porn version of Nolvus (it has issues but is playable). Once I finish a full playthrough, I plan to build a more stable modlist with what I feel are essentials for my style of pornrim. Currently level 37 and almost finished with the very cool mod Project AHO and now officially the dragonborn doing shouty stuff, my devious follower is robbing me blind, and for some reason no one respects my awesomeness in game :)

 

After that I believe I may try my hand at actually finishing my mod and maybe tackling one of the other ideas. 

 

The mod I described above is one that would be pretty complex to fit what I envisioned and to be honest, I would need to devote a significant amount of time to fully understand the inner workings of the game before attempting it. I am an electronics engineer by trade, so being able to honestly evaluate one's own skills and limitations is important. 

 

If you are still around in a year or two, I may actually revist the mod I began 3 years ago, but for now it is just one of the countless abandoned ideas seen throughout this site. Cool idea, not enough follow through. 

Edited by Azailahab
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use