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[mod][1.3-1.5] Dyspareunia - wear & tear for RJW (updated 2024-04-28)


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  • 3 weeks later...

having different problem - character private parts shrink over time without any limit

for example - on my main character with huge dick and average anus, dick eventually shrink to average so far (why dick even affected by this?), while anus shrink to a point where it simply stopped existing (tight->micro->destroyed)

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6 hours ago, Danv said:

having different problem - character private parts shrink over time without any limit

for example - on my main character with huge dick and average anus, dick eventually shrink to average so far (why dick even affected by this?), while anus shrink to a point where it simply stopped existing (tight->micro->destroyed)

This may be a mod conflict. Can you share your load order (or, even better, the save file and a full log)?

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  • 3 weeks later...
  • 3 months later...
  • 2 weeks later...

Даже при галочке в настройках и уроне на 0% детали все равно уничтожаются.
 

Цитировать

 

RimWorld 1.3.3326 rev562
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

[HugsLib] версия 9.0.1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
HugsLib.Utils.ModLogger:Message (string,object[])
HugsLib.HugsLibController:InitializeController ()
HugsLib.HugsLibController:EarlyInitialize ()
HugsLib.Core.HugsLibMod:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (объект,объект[])
System.Reflection.MonoCMethod:DoInvoke (объект,System.Reflection.BindingFlags,System.Reflection.Binder,объект [],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance(System.Type,System. Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:< UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (объект)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System. Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[Interaction Bubbles v1.8] Initialized
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Bubbles.Mod:Log (string)
Bubbles.Mod:.cctor ()
Bubbles.Instance:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (объект,объект[])
System.Reflection.MonoCMethod:DoInvoke (объект,System.Reflection.BindingFlags,System.Reflection.Binder,объект[],System.Globalization.CultureInfo)
System.Reflection. MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,объект[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl(System.Reflection.BindingFlags,System.Reflection.Binder,объект[],System. Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System .Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (объект)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,логический)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading. ThreadHelper:ThreadStart ()

[RimNude - Animal Addon] Операция исправления Verse.PatchOperationSequence(count=8, lastFailedOperation=Verse.PatchOperationInsert(/Defs/PawnKindDef[defName="Dryad_Basic"]/lifeStages/li/bodyGraphicData[texPath="Basic/Basic"])) файл с ошибкой
: Q:\Steam\steamapps\common\RimWorld\Mods\RimNude - Animal Addon\Dryad_Retexture\Patches\DryadRetexture_Patch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string )
Verse.PatchOperationSequence:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (объект)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System. Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading. ContextCallback,объект)
System.Threading.ThreadHelper:ThreadStart ()

Не удалось разрешить перекрестную ссылку: Verse.HediffDef с именем ElfAnus не найден для передачи AlienRace.AlienPartGenerator+BodyAddonHediffGraphic AlienRace.AlienPartGenerator+BodyAddonHediffGraphic
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/TantedRefForObject: Rece.failmode)
rece.directxmlcrossrefloader/<> c__displayclass15_1: <resolveallwantedcrossreferences> b__0 (sterse.directxmlcrossreder/verseReflired -relired -relired -relired -relired -relired -relired
-relired -relefrefrirefrirefrirefer.
.QueueUserWorkItemCallback:WaitCallback_Context (объект)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
Система. Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Не удалось разрешить перекрестную ссылку: Verse.HediffDef с именем TreeAnus не найден для передачи AlienRace.AlienPartGenerator+BodyAddonHediffGraphic AlienRace.AlienPartGenerator+BodyAddonHediffGraphic
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject (TryAddonHediffGraphic Rece.failmode)
rece.directxmlcrossrefloader/<> c__displayclass15_1: <resolveallwantedcrossreferences> b__0 (sterse.directxmlcrossreder/verseReflired -relired -relired -relired -relired -relired -relired
-relired -relefrefrirefrirefrirefer.
.QueueUserWorkItemCallback:WaitCallback_Context (объект)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
Система. Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Данные перевода для языка Русский / Русский содержат 494 ошибки. Создайте отчет о переводе для получения дополнительной информации.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventurHandler:UpdateAsynchronousAsynchronousHandler:ExecuteToExecuteWhenFinished
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

Инопланетная раса успешно прошла 180 патчей с гармонией.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AlienRace.HarmonyPatches:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<> c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Стих.Root_Entry:Обновление ()

[Sexperience] [StaticConstructorOnStartup] Добавлено 1 правило в PartPreferenceDetectorService._partKindUsageRules
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RJWSexperience.Logs.LogManager/Logger:LogMessage (string)
RJWSexperience.Logs.LogManager/Logger:Message ( string)
RJWSexperience.First:InjectIntoRjwInteractionServices ()
RJWSexperience.First:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

RimNudeWorldHARAddon Patch
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimNudeWorldHARAddon.RimNudeWorldHARAddonMain:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:
Verse.allData <>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse. Корень)
Verse.Root_Entry:Update()

Не удалось найти Verse.HediffDef с именем Cumflation. Загружено 330 дефов этого типа.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<Verse.HediffDef>:GetNamed (string, bool)
Verse.HediffDef:Named (string)
RimNudeWorldHARAddon.RimNudeWorldHARAddonMain:.cctor ()
System. Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentVerseandLong (
) :LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update()

[SizedApparel] start
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SizedApparel.SizedApparelPatch:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse. PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 ( Verse.Root)
Verse.Root_Entry:Update()

[SizedApparel] RimJobWorld Found
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SizedApparel.SizedApparelPatch/<>c__DisplayClass7_0:<.cctor>b__12 ()
SizedApparel.SizedApparelPatch:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers :RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventHandler:LongEventHandler:
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update()

[SizedApparel] RimJobWorld Patched
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SizedApparel.SizedApparelPatch/<>c__DisplayClass7_0:<.cctor>b__12 ()
SizedApparel.SizedApparelPatch:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers :RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventHandler:LongEventHandler:
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update()

[SizedApparel] RimNudeWorld Found
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SizedApparel.SizedApparelPatch/<>c__DisplayClass7_0:<.cctor>b__13 ()
SizedApparel.SizedApparelPatch:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers :RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventHandler:LongEventHandler:
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update()

[SizedApparel] RimNudeWorld Patching...:
RevealingApparel UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SizedApparel.SizedApparelPatch/<>c__DisplayClass7_0:<.cctor>b__13 ()
SizedApparel.SizedApparelPatch:.cctor ()
System. Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentVerseandLong (
) :LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

[SizedApparel] RimNudeWorld исправлено:
RevealingApparel UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SizedApparel.SizedApparelPatch/<>c__DisplayClass7_0:<.cctor>b__13 ()
SizedApparel.SizedApparelPatch:.cctor ()
System.Runtime.CompilerServices .RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEvent bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update()

[ SizedApparel] Патч для
настройки дубликатов одежды отменен . CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousLong () Verse.LongEventHandler :UpdateCurrentAsynchronousLong () Verse.LongEventHandler:UpdateCurrentAsynchronousLong () (bool&) (динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update ()









 

[SizedApparel] делает PawnRenderer Patch
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SizedApparel.SizedApparelPatch/<>c__DisplayClass7_0:<.cctor>b__15 ()
SizedApparel.SizedApparelPatch:.cctor ()
System.Runtime.CompilerServices. RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler () Verse.LongEventHandler ()
Verse.LongEventHandler )
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update()

[SizedApparel] PawnRenderer Патч завершен
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SizedApparel.SizedApparelPatch/<>c__DisplayClass7_0:<.cctor>b__15 ()
SizedApparel.SizedApparelPatch:.cctor ()
System.Runtime.CompilerServices. RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler () Verse.LongEventHandler ()
Verse.LongEventHandler )
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update()

[RJWEx] [RJWEx] Patching...
[RJWEx] Исправление графики Gag применено @ Verse.PawnGraphicSet.ResolveApparelGraphics as Transpiler
[RJWEx] ...done
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
rjwex.Logger :ListPrint (string)
rjwex.RJWExMain:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse. LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update()

[Dyspareunia] 29.05.2022 18:57:36: Инициализация завершена. Применено 6 патчей.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Dyspareunia.Dyspareunia:Log (string,bool)
Dyspareunia.Dyspareunia:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility :CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root: Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update()

CharacterEditor v1.3.842 инициализация...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor:.ctor ()
CharacterEditor.CEditor:OnMainMenuInit ()
(динамический метод-оболочка) RimWorld.MainMenuDrawer:RimWorld. MainMenuDrawer.Init_Patch1 ()
Verse.UIRoot_Entry:Init ()
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse. Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

обновление меток для русского/русского...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.Label:UpdateLabels ()
CharacterEditor.CEditor/ModOptions:ReInit ()
CharacterEditor.CEditor/ModOptions:.ctor ()
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<CharacterEditor.CEditor/ModOptions> (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:.ctor ()
CharacterEditor.CEditor:.ctor ()
CharacterEditor .CEditor:OnMainMenuInit()
(динамический метод-оболочка) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1()
Verse.UIRoot_Entry:Init()
Verse.Root:<Start>b__6_0()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

загрузка/обновление слотов...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModOptions:UpdateNumSlots ()
CharacterEditor.CEditor/ModOptions:ReInit ()
CharacterEditor.CEditor/ModOptions:.ctor ()
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<CharacterEditor.CEditor/ModOptions> (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:.ctor ()
CharacterEditor.CEditor:.ctor ()
CharacterEditor .CEditor:OnMainMenuInit()
(динамический метод-оболочка) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1()
Verse.UIRoot_Entry:Init()
Verse.Root:<Start>b__6_0()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

загрузка/обновление пользовательских настроек...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModOptions:UpdatingCustoms ()
CharacterEditor.CEditor/ModOptions:ReInit ()
CharacterEditor.CEditor/ModOptions:.ctor ()
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<CharacterEditor.CEditor/ModOptions> (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:.ctor ()
CharacterEditor.CEditor:.ctor ()
CharacterEditor .CEditor:OnMainMenuInit()
(динамический метод-оболочка) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1()
Verse.UIRoot_Entry:Init()
Verse.Root:<Start>b__6_0()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

экземпляр создан
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor:.ctor ()
CharacterEditor.CEditor:OnMainMenuInit ()
(динамический метод-оболочка) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1 ()
Verse .UIRoot_Entry:Init ()
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse. Корень)
Verse.Root_Entry:Update()

позволяет раскрашивать одежду...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.ApparelTool:AllowApparelToBeColorable ()
CharacterEditor.CEditor:OnMainMenuInit ()
(динамический метод оболочки) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer .Init_Patch1 ()
Verse.UIRoot_Entry:Init ()
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root .Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update()

проверка настроек редактора...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModData:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMainMenuInit ()
(динамический метод-оболочка) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1 ()
Verse.UIRoot_Entry:Init ()
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update()

CharacterEditor v1.3.842 ...done
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor:OnMainMenuInit ()
(динамический метод-оболочка) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1 ()
Verse.UIRoot_Entry :Init ()
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(динамический метод-оболочка) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Стих.Root_Entry:Обновление ()

[HugsLib] инициализация Autopsy, com.github.alandariva.moreplanning, RomanceTweaksMoreOptions, RJW, Stardust3D.RJW.patch.Autopsy, MilkableColonists, SpeakUp, Stardust3D.RJW.PlasticSurgeries
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
HugsLib.Utils.ModLogger:Message (string,object[])
HugsLib.HugsLibController:EnumerateChildMods (bool)
HugsLib.HugsLibController:LoadReloadInitialize ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent> b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (объект)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading. ThreadHelper:ThreadStart ()

Загрузка игры из файла Корпорация Дерал с модами:
  - brrainz.harmony
  - Ludeon.RimWorld
  - Ludeon.RimWorld.Royalty
  - Ludeon.RimWorld.Ideology
  - UnlimitedHugs.HugsLib
  - erdelf.HumanoidAlienRaces
  - Nals.FacialAnimation
  - Nals.FacialAnimationExperimentals
  - syrchalis.setupcamp
  - am.rus.setupcamp
  - Smuffle.HarvestOrgansPostMortem
  - com.github.alandariva.moreplanning
  - Meltup.PolyamoryBeds.Vanilla
  - nugerumon.RomanceTweaksMoreOptions
  - void.charactereditor
  - rim.job.world
  - Abraxas.RJW.Rot
  - rjw.FB
  - rjw. секс-опыт
  - Stardust3D.RJW.patch.Autopsy
  - c0ffee.rimworld.animations
  - Tory187.RJWAnimAddons.VoicePatch
  - Tory187.RJWAnimAddons.XtraAnims
  - Tory187.RJWAnimAddons.AnimalPatch
  - Roboslob.RoboAnims
  - shauaputa.rimnudeworld
  - shauaputa.rimnudeworldzoo
  - OTYOTY.NudePatchForRimNudeWorld.UnofficialUpdate
  - Akiya82.PregnancyStageGraphics
  - OTYOTY.SizedApparel
  - Sinner.Retexture.Dryad
  - c0ffee.rjw.IdeologyAddons
  - XeoNovaDan.VisiblePants
  - bs.hpr
  - LazyCat.NoPseudoTranslate
  - rjw.milk.humanoid
  - lewdmora.lewdideologyorigin
  - Jaxe.Bubbles
  - JPT.speakup
  - rjw.dirtytalk
  - Rain.RJWAddons
  - Малистатика.силфий
  - OTYOTY.RJWSymbols
  - rjw.bucket
  - nugerumon.IWantIncest
  - rimworld.ekss.rjwex
  - latta.fsharp.core
  - latta.devl10n
  - dmitry6.RusDevl10n
  - shauaputa.rjwdescriptions   -
  brrainz.cameraplus
  - kamikadza13.humanoidalienraces
.SexToysMasturbation
  - Herigony.MapEditTools
  - DakkPasserida.AnimaReplant
  - NuttySquabble.Dyspareunia
  - Stardust3D.RJW.PlasticSurgeries
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (
c>Root_/Rostring . :<Начало>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (объект)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System. Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading. ContextCallback,объект)
System.Threading.ThreadHelper:ThreadStart ()

Сайт без SitePart на 71286
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
RimWorld.Planet.Site:get_MainSitePart ()
RimWorld.Planet.Site:get_MainSitePartDef ()
RimWorld .Planet.Site:get_Label ()
RimWorld.Planet.WorldObject:get_LabelCap ()
RimWorld.Planet.WorldObject:ToString ()
Verse.LoadedObjectDirectory:RegisterLoaded (Verse.ILoadReferenceable)
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
Verse.Game:LoadGame ()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (объект)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System. Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading. ContextCallback,объект)
System.Threading.ThreadHelper:ThreadStart ()

Не удалось найти мыслительный узел с ключом 1564767433
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.AI.Job:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
Verse.Game: LoadGame ()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System .Threading.ThreadHelper:ThreadStart_Context (объект)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading. ThreadHelper:ThreadStart ()

Исключение в SetupToils для пешки Husky33534 driver=JobDriver_Breeding (toilIndex=2) driver.job=(Breed (Job_644519) A=Thing_Human617856)
System.NullReferenceException: ссылка на объект не указывает на экземпляр объекта
  в rjw.PawnExtensions.GetRJWPawnData (Verse. Pawn pawn) [0x00000] in <449d13f7d1c3447fa81b51fe13d5f980>:0 
  at rjw.PawnDesignations_Comfort.IsDesignatedComfort (Verse.Pawn pawn) [0x00000] in <449d13f7d1c3447fa81b51fe13d5f980>:0 
  at rjw.SexUtility.RapeTargetAlert (Verse.Pawn rapist, Verse.Pawn target) [0x00000] в <449D13F7D1C3447FA81B51FE13D5F980>: 0 
  at rjw.jobdriver_breeding+<MakenewToils> d__1.movenext () [0x00100] в <449D13F7D1C3447FA81B5100 
  ]  .99518a644a3e4a7ea3fde566568df84a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:SetupToils ()
Verse. AI.JobDriver:ExposeData ()
rjw.JobDriver_Sex:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
Verse.Game:LoadGame ()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c :<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (объект)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
Система. Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

проверка настроек редактора...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModData:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(динамический метод-оболочка) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
Verse.Map:FinalizeLoading ()
Verse.Game:LoadGame ()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c: <Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (объект)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
Система. Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

System.NullReferenceException: ссылка на объект не указывает на экземпляр объекта
  в RimWorld.Planet.Site.get_MainSitePartDef () [0x00006] в <99518a644a3e4a7ea3fde566568df84a>:0 
  в RimWorld.QuestGen.QuestNode_Root_WorkSite.AppearanceFrequency (Verse.Map map) [0x00a] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.QuestGen.QuestNode_Root_WorkSite.BestAppearanceFrequency () [0x00023] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.StorytellerComp_WorkSite+<MakeIntervalIncidents>d__2.MoveNext () [0x00034] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.Storyteller+ <MakeIncidentsForInterval>d__23.MoveNext() [0x00171] в <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.Storyteller+<MakeIncidentsForInterval>d__22.MoveNext () [0x000a1] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.Storyteller.StorytellerTick () [0x00042] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at (wrapper dynamic-method) Verse.TickManager.Verse .TickManager.DoSingleTick_Patch1(Verse.TickManager)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (строка)
(динамический метод-оболочка) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ( )
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Анимация не найдена
_
_ Postfix (rjw.JobDriver_SexBaseInitiator&) (wrapper dynamic-method) rjw.JobDriver_SexBaseInitiator:rjw.JobDriver_SexBaseInitiator.Start_Patch6 (rjw.JobDriver_SexBaseInitiator) rjw.JobDriver_Breeding/<>c__DisplayClass1_0:<MakeNewToils>b__5 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse .AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil ()








Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell ()
Verse.AI.Pawn_PathFollower:PatherTick ()
(динамический метод-оболочка) Verse.Pawn:Verse.Pawn. Tick_Patch1 (Verse.Pawn)
Verse.TickList:Tick ()
(динамический метод-оболочка) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play :Обновлять ()

System.NullReferenceException: ссылка на объект не указывает на экземпляр объекта
  в RimWorld.Planet.Site.get_MainSitePartDef () [0x00006] в <99518a644a3e4a7ea3fde566568df84a>:0 
  в RimWorld.QuestGen.QuestNode_Root_WorkSite.AppearanceFrequency (Verse.Map map) [0x00a] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.QuestGen.QuestNode_Root_WorkSite.BestAppearanceFrequency () [0x00023] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.StorytellerComp_WorkSite+<MakeIntervalIncidents>d__2.MoveNext () [0x00034] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.Storyteller+ <MakeIncidentsForInterval>d__23.MoveNext() [0x00171] в <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.Storyteller+<MakeIncidentsForInterval>d__22.MoveNext () [0x000a1] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.Storyteller.StorytellerTick () [0x00042] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at (wrapper dynamic-method) Verse.TickManager.Verse .TickManager.DoSingleTick_Patch1(Verse.TickManager)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (строка)
(динамический метод-оболочка) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ( )
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Счетчик стека GatheredCum893868 равен 0.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (строка)
(динамический метод-оболочка) Verse.Thing:Verse.Thing.Ingested_Patch2 (Verse.Thing,Verse.Pawn,single)
RJWSexperience.Cum .CumUtility:FeedCum (Verse.Pawn, single)
RJWSexperience.RJW_Patch_TransferNutrition:TryFeedCum (rjw.SexProps)
RJWSexperience.RJW_Patch_TransferNutrition:Postfix (rjw.SexProps)
(динамический метод оболочки) )
(динамический метод оболочки) rjw.JobDriver_Sex:rjw.JobDriver_Sex.Orgasm_Patch1 (rjw.JobDriver_Sex)
(динамический метод оболочки) rjw.JobDriver_Sex:rjw.JobDriver_Sex.SexTick_Patch1 (rjw.JobDriver_Sex,Verse.Pawn,Verse.Thing , буль)
rjw.JobDriver_Breeding/<>c__DisplayClass1_0:<MakeNewToils>b__6 ()
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(динамический метод-оболочка) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse. Pawn)
Verse.TickList:Tick ()
(динамический метод-оболочка) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Пытался отделить 1 из GatheredCum893868, но их всего 0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Thing:SplitOff (int)
Verse.ThingWithComps:SplitOff (int)
(wrapper dynamic-method) Verse .Thing:Verse.Thing.Ingested_Patch2 (Verse.Thing,Verse.Pawn, одиночный)
RJWSexperience.Cum.CumUtility:FeedCum (Verse.Pawn, одиночный)
RJWSexperience.RJW_Patch_TransferNutrition:TryFeedCum (rjw.SexProps)
RJWSexperience.RJWPostNutch_Transfer .SexProps)
(динамический метод оболочки) rjw.SexUtility:rjw.SexUtility.TransferNutrition_Patch1 (rjw.SexProps)
(динамический метод оболочки) rjw.JobDriver_Sex:rjw.JobDriver_Sex.Orgasm_Patch1 (rjw.JobDriver_Sex)
(динамический метод-оболочка) rjw.JobDriver_Sex:rjw.JobDriver_Sex.SexTick_Patch1 (rjw.JobDriver_Sex,Verse.Pawn,Verse.Thing,bool,bool)
rjw.JobDriver_Breeding/<>c__DisplayClass1_0:<MakeNewToils>b__6 ()
Verse.AI. JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(динамический метод оболочки) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.TickList:Tick ()
(динамический метод оболочки) Verse.TickManager :Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Счетчик стека GatheredCum893872 равен 0.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(динамический метод-оболочка) Verse.Thing:Verse.Thing.Ingested_Patch2 (Verse.Thing,Verse.Pawn,single)
RJWSexperience.Cum .CumUtility:FeedCum (Verse.Pawn, single)
RJWSexperience.RJW_Patch_TransferNutrition:TryFeedCum (rjw.SexProps)
RJWSexperience.RJW_Patch_TransferNutrition:Postfix (rjw.SexProps)
(динамический метод оболочки) )
(динамический метод-оболочка) rjw.JobDriver_Sex:rjw.JobDriver_Sex.Orgasm_Patch1 (rjw.JobDriver_Sex)
Rimworld_Animations.HarmonyPatch_SexTick:Prefix (rjw.JobDriver_Sex,Verse.Pawn,Verse.Thing)
(динамический метод-оболочка) rjw.JobDriver_Sex:rjw.JobDriver_Sex.SexTick_Patch1 (rjw.JobDriver_Sex,Verse.Pawn,Verse.Thing,bool,bool)
rjw.JobDriver_Breeding/<>c__DisplayClass1_0:<MakeNewToils>b__6 ()
Verse.AI. JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(динамический метод оболочки) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.TickList:Tick ()
(динамический метод оболочки) Verse.TickManager :Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Пытался отделить 1 из GatheredCum893872, но их всего 0
UnityEngine.StackTraceUtility:ExtractStackTrace()
Verse.Log:Error (string)
Verse.Thing:SplitOff (int)
Verse.ThingWithComps:SplitOff (int)
(wrapper dynamic-method) Verse .Thing:Verse.Thing.Ingested_Patch2 (Verse.Thing,Verse.Pawn, одиночный)
RJWSexperience.Cum.CumUtility:FeedCum (Verse.Pawn, одиночный)
RJWSexperience.RJW_Patch_TransferNutrition:TryFeedCum (rjw.SexProps)
RJWSexperience.RJWPfixN:Transfer_Transfer .SexProps)
(динамический метод оболочки) rjw.SexUtility:rjw.SexUtility.TransferNutrition_Patch1 (rjw.SexProps)
(динамический метод оболочки) rjw.JobDriver_Sex:rjw.JobDriver_Sex.Orgasm_Patch1 (rjw.JobDriver_Sex)
Rimworld_Animations.HarmonyPatch_SexTick:Prefix (rjw.JobDriver_Sex,Verse.Pawn,Verse.Thing)
(динамический метод оболочки)
rjw.JobDriver_Breeding/<>c__DisplayClass1_0:<MakeNewToils>b__6 ()
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(динамический метод-оболочка) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse. Pawn)
Verse.TickList:Tick ()
(динамический метод-оболочка) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

System.NullReferenceException: ссылка на объект не указывает на экземпляр объекта
  в RimWorld.Planet.Site.get_MainSitePartDef () [0x00006] в <99518a644a3e4a7ea3fde566568df84a>:0 
  в RimWorld.QuestGen.QuestNode_Root_WorkSite.AppearanceFrequency (Verse.Map map) [0x00a] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.QuestGen.QuestNode_Root_WorkSite.BestAppearanceFrequency () [0x00023] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.StorytellerComp_WorkSite+<MakeIntervalIncidents>d__2.MoveNext () [0x00034] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.Storyteller+ <MakeIncidentsForInterval>d__23.MoveNext() [0x00171] в <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.Storyteller+<MakeIncidentsForInterval>d__22.MoveNext () [0x000a1] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at RimWorld.Storyteller.StorytellerTick () [0x00042] in <99518a644a3e4a7ea3fde566568df84a>:0 
  at (wrapper dynamic-method) Verse.TickManager.Verse .TickManager.DoSingleTick_Patch1(Verse.TickManager)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (строка)
(динамический метод-оболочка) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ( )
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 

Edited by Akaluto
Link to comment
On 30.05.2022 at 19:41, NuttySquabble said:

Я не вижу в этом журнале ошибок Dyspareunia, но есть много ошибок, связанных с RJW. Очень сложно сказать, что там происходит. Можете ли вы включить ведение журнала отладки и поделиться журналом с этой опцией?

I turned the mod back on, but now it works fine. If repeated again, I will know what to include.

Link to comment
  • 2 weeks later...
On 5/30/2022 at 7:41 PM, NuttySquabble said:

I don't see any Dyspareunia errors in this log, but there are many RJW-related errors. It's really hard to tell what's going on there. Can you enable debug logging and share a log with that option on?

Spoiler

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Reached max messages limit. Stopping logging to avoid spam.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Log:Notify_MessageReceivedThreadedInternal (string,string,UnityEngine.LogType)
UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


problem back

Link to comment
On 6/14/2022 at 4:35 AM, Akaluto said:
  Reveal hidden contents

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Reached max messages limit. Stopping logging to avoid spam.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Log:Notify_MessageReceivedThreadedInternal (string,string,UnityEngine.LogType)
UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Exception filling window for CharacterEditor.CEditor+EditorUI: System.FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.ThoughtDef t, System.Int32 stage, Verse.Pawn p) [0x000fa] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.ThoughtTool.GetThoughtLabel (RimWorld.Thought t) [0x00023] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.LabelHelper (RimWorld.Thought t, System.String& label, System.String& desc, System.String& otherPawnName, System.String& tooltip, System.Int32 count) [0x00001] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.DrawMemories (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x00152] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI+BlockNeeds.Draw (CharacterEditor.CEditor+EditorUI+coord c) [0x0008a] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DrawSelectedTab (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h) [0x000df] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x0017c] in <d4b25da8dafd4c6995e095fc1136348e>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


problem back

Still no Dyspareunia errors in the log. I suspect your RimWorld+RJW installation may be borked. Try to first install all the components and make sure they work ok. If then you'll have issues with Dyspareunia, please enable the debug log and share it (the entire log, not just the error message).

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On 6/15/2022 at 1:17 AM, Grimmdal said:

i have the issue that in new games i cant turn off the "gets damaged to destroyed" function. it works in my older savegame as intended but on every new game it seems broken.

Do you mean "Indestructible Parts" setting? Can you explain what happens or share a screenshot?

Edited by NuttySquabble
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6 hours ago, NuttySquabble said:

Do you mean "Indestructible Parts" setting? Can you explain what happens or share a screenshot?

 

basically the menu settings are not working in new games. i have indestructable parts checked, so it doesnt get "destroyed" , the damage % down to 0 but after already after 1 time the part gets destroyed.

 

Only in new games tho, my old savegame works fine, i dont get it.

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3 hours ago, Grimmdal said:

 

basically the menu settings are not working in new games. i have indestructable parts checked, so it doesnt get "destroyed" , the damage % down to 0 but after already after 1 time the part gets destroyed.

 

Only in new games tho, my old savegame works fine, i dont get it.

I'm not sure I understand it correctly. Again, if you can enable debug logging (in the mod settings) and share the log when it happens, I think I'll be able to see what's going on.

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  • NuttySquabble changed the title to [mod][1.3] Dyspareunia - wear & tear for RJW (updated 2022-06-16)
5 hours ago, BrandstifterFussel said:


To which issue exactly are you referring?

Anyway, I'm glad to see the mod gets an update, thanks man!

There were reports of genitals being destroyed if there were more than one on a pawn. So I improved detection of genitals and hopefully this issue won't reoccur.

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  • 3 weeks later...
  • 4 weeks later...

Hi Nutty, there is a mod I use that causes fatal errors when used with Dyspareunia and I was wondering, if you don't mind, if you could test both together and maybe create a compatibility patch for both to work with each other?

 

My debug log gets flooded with these kind of errors and the mod in question is Rim of Madness - Vampires:

 

image.png.7ec63ed1f0defa1a9bfb9cf5084a23f6.png

 

What happens is my pawns won't move at all when RoM Vampires is enabled with Dyspareunia and its probably breaking a lot more things from the way the errors are looking.

Edited by ohaibeccers
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On 8/5/2022 at 11:54 PM, ohaibeccers said:

Hi Nutty, there is a mod I use that causes fatal errors when used with Dyspareunia and I was wondering, if you don't mind, if you could test both together and maybe create a compatibility patch for both to work with each other?

 

My debug log gets flooded with these kind of errors and the mod in question is Rim of Madness - Vampires:

 

image.png.7ec63ed1f0defa1a9bfb9cf5084a23f6.png

 

What happens is my pawns won't move at all when RoM Vampires is enabled with Dyspareunia and its probably breaking a lot more things from the way the errors are looking.

ROM Vampires doesn't like Dyspeareunia at all it seems. Hard to see why here. Besides it's complaining about Butwiafzai, who I'm guessing is a vampire pawn. Though I recall it always being a little problematic like CE when it comes to placement. So many things being touched, or modified. Worse kind of mods, even if I like both in question.

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