akuja Posted January 27, 2020 Share Posted January 27, 2020 Feeling a bit bored I had the thought of doing something productive once in a while and am planning to make a more action oriented Dungeon Keeper with anime visuals and some hentai elements. Think of it as if Overlord by Kugane Maruyama was an actual game.Although I can handle most other aspects, writing coherent texts is my biggest shortcoming so I'm primarily in need of a writer for the overall theme, dialogues and characters. But anyone else who wants to help out is welcome too. Edit: Got a writer Link to comment
Loony Mods Posted January 31, 2020 Share Posted January 31, 2020 Been working a bit to figure out foundational controls and the like, and have a 0.0.0.0.0.2 prealpha proof of concept here for anyone to tinker with. Initial Proof Of Concept 1.1.7z Link to comment
Loony Mods Posted February 10, 2020 Share Posted February 10, 2020 Haven't really been working that much on this but I have been a little. So now there's a proof of concept for a lust (sort of?) system, which constantly increases over time but can be reset via a "release". In addition, a super basic main menu and UI to keep track of that lust statistic. And also the Mighty Cone of Interaction (still working on the foundations so don't expect much of anything). Always good to remember right now what's being worked on it the controls, interactions, mechanics, the non-pretty stuff, and it'll take some time! Initial Proof Of Concept 1.3.1.7z Link to comment
OnceAPotato Posted February 13, 2020 Share Posted February 13, 2020 I see you already got yourself a writer, but if you ever need anyone to help proofread, edit, or look over it let me know. I've been wanting some more writing practice, and would love to help any way I can. I can also help with storyboarding, though I'm not as good at that as I would like to be. Link to comment
akuja Posted February 13, 2020 Author Share Posted February 13, 2020 Thanks for reaching out anyway. I'll pm you. Link to comment
Loony Mods Posted February 13, 2020 Share Posted February 13, 2020 Been working on the third person interactions - namely, dialogue systems. A basis for one is now in place, with options and branching dialogue. And of course, some Blueprint work to clean up and simplify. Next focus will be the tower defense part of it. HAIL TO THE MIGHTY CONE OF INTERACTION! Initial Proof Of Concept 1.4.7z Link to comment
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