Gayton Kerslut Posted January 13, 2013 Posted January 13, 2013 Hooray, I can finally import models rigged to a skeleton into 3ds max from skyrim. Problem is that huskies and foxes have posed a problem. When I try and import the arctic fox and the regular fox, and the huskies into .3ds they don't tend to import with their skeletons, and if I can get them in with their skeletons they aren't rigged to it. So the .nif importer is a bit tetchy. Can I ask that anyone who has managed, please send me a .3ds file containing the following: Arctic Fox normal fox Armored Husky unarmored husky all four of these in .3ds and rigged to their skeletons. I'd be grateful for the help. I'm asking as a last resort.
Vioxsis Posted January 13, 2013 Posted January 13, 2013 http://www.mediafire.com/?42xqcsqlhw2b8a9 In both .max and .3ds you may have to reconnect the textures.
Gayton Kerslut Posted January 14, 2013 Author Posted January 14, 2013 http://www.mediafire.com/?42xqcsqlhw2b8a9 In both .max and .3ds you may have to reconnect the textures. thankyou so much, and I don't mind retexturing. As long as the tragically awkward and temperamental part is solved EDIT: The files are all corrupt or something. I can only open the .3ds files but the skeleton has been turned into little cubes. If it helps, I'm running 3dsmax 9
Vioxsis Posted January 14, 2013 Posted January 14, 2013 The cubes are how my max has been rendering skeletons ever since i had to reinstall max to fix a problem i had been having. It is a little annoying at first but they are really useful when doing fiddly bits. But its a fully working skeleton, all bones are parented and the mesh is skinned. And i'm using 2012 so the .max will be incompatible with 9.
Gayton Kerslut Posted January 15, 2013 Author Posted January 15, 2013 The cubes are how my max has been rendering skeletons ever since i had to reinstall max to fix a problem i had been having. It is a little annoying at first but they are really useful when doing fiddly bits. But its a fully working skeleton' date=' all bones are parented and the mesh is skinned. And i'm using 2012 so the .max will be incompatible with 9. [/quote'] Okay, thanks. I'll go about acquiring 3dsmax 2012.
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