Arigato Posted December 25, 2012 Posted December 25, 2012 I'm having a few issues while trying to create a new follower. I've never ran into these problems, so I'm not sure what's up. First Issue: Character Head Color Bug (darker than rest of body) I'm aware of the default char gen needing to be checked off, and the CTRL + f4 thing, however it's not exporting the meshes (It will SAY it is, but it doesn't, and I check in the Data/Textures/Actor/Facegendata/etc etc (since i have two other successful exports I know what to look for :/) No matter what I do the head always appears dark. Second Issue: I make a basic character/looks, set the potential follower faction, and the current follower faction (and the -1), and the relationship to player as ally - and it works perfectly. I set them to Unique/essential. Still works, and they're still recruit-able in game. I set their combat style to forsworn 1h, and combat AI package to assassin (I want them to dual wield 1 handers.) and I set their perks (light armor, 1h, and light foot) and give them their spells/perks Suddenly they're no longer recruit-able, no matter what I do. I use UFO and I make sure UFO is ALWAYS last in the load order since thats what seems to make it work in other situations.
FastestDogInTheDistrict Posted December 26, 2012 Posted December 26, 2012 One thing I always do when using the CK is temporarily remove the "tintmasks" folder from ...\skyrim\Data\Textures\actors\character\character assets (delete then restore later - and I keep a backup just in case!). This is a work-around for many of the face texture problems associated with the CK, as it often seems to struggle with modded tintmask files. These may seem like silly questions - but when you CTRL+F4, are you waiting for the CK to confirm it has exported, and are you saving after exporting, and are you double-checking that your .esp is actually ticked/checked in your plugins list?
Arigato Posted December 26, 2012 Author Posted December 26, 2012 One thing I always do when using the CK is temporarily remove the "tintmasks" folder from ...\skyrim\Data\Textures\actors\character\character assets (delete then restore later - and I keep a backup just in case!). This is a work-around for many of the face texture problems associated with the CK' date=' as it often seems to struggle with modded tintmask files. These may seem like silly questions - but when you CTRL+F4, are you waiting for the CK to confirm it has exported, and are you saving after exporting, and are you double-checking that your .esp is actually ticked/checked in your plugins list? [/quote'] I do wait, it usually doesn't take long (it resets whatever cell i'm viewing in the CK too) I am saving after exporting. and the ESP is always checked.
Arigato Posted December 26, 2012 Author Posted December 26, 2012 Well I've managed to root out the issue of the 'follower' part - it was the voice, and it makes me sad, the shrill voice sounds exactly like i'd expect the character to, so I'll have to find another voice. Either way I tried deleting the tint masks, it didn't fix it :/
FastestDogInTheDistrict Posted December 26, 2012 Posted December 26, 2012 Yeh, not all voices seem to support all dialogue options, unfortunately. Some are very limited. The only other thing I can think of is that it's maybe a load order issue, but if it really *is* exporting-yet-not-saving I have no idea. Oh - also, always be sure to put your tintmasks folder back where you found it when you're done with the CK!
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