Lux77 Posted December 24, 2012 Posted December 24, 2012 EDIT: SOLVED!! Why is this nif crashing?i remade it many and many times...and it's not scalable...but anyway i made a _0 and a _1 (that are the same) can someone check? It's an armor.
Vioxsis Posted December 24, 2012 Posted December 24, 2012 I had a look and for the most part it was ok, but in game it just froze. So i tried to import it into max, and no matter what skeleton i use it fucks it self up. You should reskin it with a fresh skeleton in your scene, and check your export settings.
Lux77 Posted December 25, 2012 Author Posted December 25, 2012 I had a look and for the most part it was ok' date=' but in game it just froze. So i tried to import it into max, and no matter what skeleton i use it fucks it self up. [img']http://i763.photobucket.com/albums/xx274/chaosliger/What_zpsfd719cb4.png[/img] You should reskin it with a fresh skeleton in your scene, and check your export settings. Thank you!
anubis Posted December 25, 2012 Posted December 25, 2012 some part are missing skeleton root number thats why it mess up. which is for the glove, pants, and the knee part, you can see it with nifskope, highlight the BSDismemberSkinInstance, then in block details you can see skeleton root was set to none which is supposed to set with "0" the bbe2femalebody_0..probably just parenting problem.. all i can say is remove parenting from all the meshs, reskinning and reparent to fresh skeleton just likve vioxsis mention.
Lux77 Posted December 25, 2012 Author Posted December 25, 2012 Thank you all it's now almost working...i had to rebuilld it all cause the main mesh was broken...cause i joined all the pieces...but blender exported them as separate shapes...
Endiness Posted December 25, 2012 Posted December 25, 2012 If they are separate elements with different UVs and textures, then it should split it back to its separate shapes on export. It would be broken since you couldn't set the right shader settings and textures since you'd only have one mesh.
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