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Help with a nif file


Lux77

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Posted

EDIT: SOLVED!!

Why is this nif crashing?i remade it many and many times...and it's not scalable...but anyway i made a _0 and a _1 (that are the same)

 

can someone check?

It's an armor.

Posted

I had a look and for the most part it was ok, but in game it just froze.

So i tried to import it into max, and no matter what skeleton i use it fucks it self up.

 

 

 

What_zpsfd719cb4.png

 

 

 

You should reskin it with a fresh skeleton in your scene, and check your export settings.

Posted

some part are missing skeleton root number thats why it mess up. which is for the glove, pants, and the knee part, you can see it with nifskope, highlight the BSDismemberSkinInstance, then in block details you can see skeleton root was set to none which is supposed to set with "0" the bbe2femalebody_0..probably just parenting problem..

 

all i can say is remove parenting from all the meshs, reskinning and reparent to fresh skeleton just likve vioxsis mention.

Posted

Thank you all it's now almost working...i had to rebuilld it all cause the main mesh was broken...cause i joined all the pieces...but blender exported them as separate shapes...

Posted

If they are separate elements with different UVs and textures, then it should split it back to its separate shapes on export. It would be broken since you couldn't set the right shader settings and textures since you'd only have one mesh.

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