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Rename VV resource assets to meaningful names


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Run this batch

cataname.rar

in a folder under DX11_data, eg. DX11_data\meaningful names\, then it will build hardlinks between obfuscated assets names and their catalog'd names ( based on ver22400 ).

 

(Linked) files start with ! are from named tables, such as char (character's head), kos, hair, mot .etc.

 

Files start with @ are from unnamed tables, in unnamed tables:

 

@1 ~ @3 = XWSFILE, unknown.

@4 = Accessories TMC/TMCL

@5 = TLSK, maybe some 2D icon/ui textures.

@6 = STRPACK, strings, in unicode.

@7 = CONTE, SCENE, and some headerless files, maybe scenes.

@9 = Terrain TMC/TMCL.

@10 = TLSK, LCSK, maybe 2D ui related.

@11 = audio banks.

@12 = _N1G, unknown

@13 = TLSK, maybe some 2D icon/ui textures.

@14 = TLSK, maybe some 2D icon/ui textures.

@15 = TLSK, maybe some 2D icon/ui textures, relates to gacha.

@16 = TLSK, maybe some 2D icon/ui textures, relates to trends.

@17 = Furnitures TMC/TMCL.

@18 = TMC/TMCL and clip, char_dat (motion?), unknown models.

@19 = TLSK, maybe some 2D icon/ui textures, relates to trends.

@20 = TLSK, maybe some 2D icon/ui textures.

@21 = TLSK, maybe some 2D icon/ui textures, relates to title scene.

@22 = wmv videos.

@28 ~ @38 = TLSK, maybe some 2D icon/ui textures.

@45 = UNDD0.3 1PDS, unknown.

 

Here's also a modified TMC Polygon Tool / Movie Data Tool to parse VV's tmc:

src.rar

 

!kos326[2]_01.tmc = basic swimsuit

polyg.jpg.fa50af46e5e742b5586439af0a27ae36.jpg

 

 

Some mpm:

mvtoo.jpg.6b08a884e74a524a633345c0f02c21be.jpg

(Parse only, export .etc not working since its code is messy.)

 

Yes you can't see anything in the asset binaries when they are still compressed.

And yes patch only 2 bytes in the executable then you can use decompressed files in game. I've offered you an example in that thread which got nuked a while ago.

 

For the decryption, see the zenhax thread.

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