jackaspades Posted December 11, 2012 Posted December 11, 2012 Ok idk if this has been tought of befor but for anyone working on a capture mod which im doing myself i may have come up with a way to get the rudementary capture part down in theory if you can have a script that on certain condition changes a npc's faction and their packages then you could get them to act accordingly now im not sure if this can be done yet but will be looking into it if anyones got some more information id love to hear it!
MercForHire Posted December 11, 2012 Posted December 11, 2012 Ok idk if this has been tought of befor but for anyone working on a capture mod which im doing myself i may have come up with a way to get the rudementary capture part down in theory if you can have a script that on certain condition changes a npc's faction and their packages then you could get them to act accordingly now im not sure if this can be done yet but will be looking into it if anyones got some more information id love to hear it! It's been done buddy. Look In downloads, it'll be on the front page.
jackaspades Posted December 11, 2012 Author Posted December 11, 2012 Really i did must of missed somthing but i was looking through the skyrim slavers guild and it said that they could not get this working this was mainly aimed at that ok well sorry!
El Sparrow Posted December 11, 2012 Posted December 11, 2012 Sanguine's Debauchery ( http://www.loverslab.com/showthread.php?tid=11609 ) seems to have the capture part down pretty well.
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