zod976 Posted November 14, 2012 Posted November 14, 2012 My goal in creation kit is to learn how to affect kill moves and decapitations. So far I have learned just by deleting a condition it will affect my player's kill moves and decapitations but I am unsure how to get it to affect NPC's as well, especially decapitations which do not seem to happen unless an NPC is a certain level or something. I am wondering if anyone knows if you can change kill move chances and decapitation chances in the animation tabs or do you need scripting to affect NPC's? Messing with animations in the animation tab will definitely affect it for my player character but seems like it doesn't affect NPC's at all. I really hope someone responds to this cause I cannot find any info on this anywhere.
ThatGuyJonus Posted November 15, 2012 Posted November 15, 2012 Decaps are usually controlled by a perk, if the NPC doesnt have the required perk, I'd imagine the ability to actually decapitate wont be available for them.
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