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How do I get CBBE textures to load properly on CBBE.obj file in photoshop?


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I really need help basic texturing editing.

 

Alright, so I have been trying to load my cbbe body as a obj into photo shop and it does, then I add a dds texture, but the body simply goes darker.

 

What I think is going wrong is, when I load the CBBE body into another program like mudbox, it tells me http://prntscr.com/lh6pwz that the UV set is incomplete. I do not know how to work with UV's and I think that since it doesn't has any, that's why textures don't load on the body. If I put a texture on it in mudbox the body just goes brown. Can someone help me please! I know, I can get the dds texture in Photoshop, but thought it be easier to load the body then apply the cbbe texture and edit it that way, so I wouldn't make so many mistakes.

 

This is http://prntscr.com/lh6qgi what happens when I load the body then apply the texture after.

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EDIT: Just grabbed the student version of Mudbox, and the .obj seemed to import just fine despite its warning. It completely maintained its UV coordinates just as PS did. Your problem seems to be the way you're converting your mesh to .obj. Try exporting the CBBE reference body to .obj through Outfit Studio (do it again if that's what you did the first time).

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