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[QUESTION]How to apply a summon effect to an object?


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Anyone know how to apply the summon effect (The distorting bubble that appears around the summon) to any object through a script? I tried making my own spell and casting it using the cast call, and it made a sound in game but no effect (I copied everything over from the summon fire atronach). ATM, its attempting to fire from a triggerbox, but I also told it to fire from a statue I placed and that also didn't work. I also told it to fire the spell at me in case it needed a target. I need the effect to play after the player selects an option in the message box.

 

script I used:

Message Property SummonBox Auto

Spell Property MySpell Auto



Function CastSummon(aiButton = 0)

      aiButton == SummonBox.show()

      if(aiButton == 0)

                MySpell.Cast(self)

      endif

EndFunction

Edit: Left out a piece of code.

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