DepravityExtended Posted September 13, 2018 Posted September 13, 2018 Anyone know how to apply the summon effect (The distorting bubble that appears around the summon) to any object through a script? I tried making my own spell and casting it using the cast call, and it made a sound in game but no effect (I copied everything over from the summon fire atronach). ATM, its attempting to fire from a triggerbox, but I also told it to fire from a statue I placed and that also didn't work. I also told it to fire the spell at me in case it needed a target. I need the effect to play after the player selects an option in the message box. script I used: Message Property SummonBox Auto Spell Property MySpell Auto Function CastSummon(aiButton = 0) aiButton == SummonBox.show() if(aiButton == 0) MySpell.Cast(self) endif EndFunction Edit: Left out a piece of code.
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