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Nifskope - glossiness


kudlacz

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I'm speaking from memory (program isn't in front of me so the node names may be slightly off), but you go to the BSShaderLighting node for the NiTriShape you want to edit the glossiness of and in the properties window at the bottom (by default) there should be a field where you edit the gloss strength. I think it's called 'Gloss', but I may be wrong, I'll have to check later. Either way, the higher that value is, the sharper the falloff of the specular highlighting (meaning a stronger "gloss"). If you want to make it brighter, you'll need to increase the Specular Strength value (also in the properties of the BSShaderLighting node).

 

For any of these to work, the object needs to have a specular map. Let me know if you need more info on that.

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