kudlacz Posted October 12, 2012 Posted October 12, 2012 How to set the glossiness (in armor) in the nifskope?
JosefGrey Posted October 12, 2012 Posted October 12, 2012 I'm speaking from memory (program isn't in front of me so the node names may be slightly off), but you go to the BSShaderLighting node for the NiTriShape you want to edit the glossiness of and in the properties window at the bottom (by default) there should be a field where you edit the gloss strength. I think it's called 'Gloss', but I may be wrong, I'll have to check later. Either way, the higher that value is, the sharper the falloff of the specular highlighting (meaning a stronger "gloss"). If you want to make it brighter, you'll need to increase the Specular Strength value (also in the properties of the BSShaderLighting node). Â For any of these to work, the object needs to have a specular map. Let me know if you need more info on that.
Jimjim117 Posted October 13, 2012 Posted October 13, 2012 Best setting is around 250 for skin. Default is 30. what you want to change is glossiness
kudlacz Posted October 13, 2012 Author Posted October 13, 2012 I can't find this.. can someone do screen where is this?
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