Jump to content

Memorey address of bone motion


ryuhayabusa

Recommended Posts

Hi guys,

 

Recently  I tried to check the Cheat Engine table of nakayoshi (you can download from here,http://nakayoc5c5.blog.shinobi.jp/cheat engine .ct/?pageNo=2 , be sure to use DOA version 1.10C and the table nc_doa5lr_180107.ct. Cheat Engine 6.7 is recommended.

 

I tried and found some addresses of the bones: whole body, neck, left shoulder, elbow and leg. Which may be interesting for some one to want to control directly the motion of the girl's bones by script or something.

http://www.mediafire.com/file/aee4d274dykdk7h/address_of_DOA5_joints.txt/file

 

Unfortunately I have not understand the value of these address (quarternion shit or something, not Euler angle, may be). Just find that they change when I rotate character bone. Somebody may understand and please help.

 

Thanks to Otakadelic for the help and nakayoshi for the table.

 

 

BE CAREFUL. WRITING TO THESE ADDRESS HAS NOT BEEN TESTED YET. MAY FRY YOUR COMPUTER OR FORMAT YOUR HARD DRIVE. 

Link to comment
52 minutes ago, ryuhayabusa said:

BE CAREFUL. WRITING TO THESE ADDRESS HAS NOT BEEN TESTED YET. MAY FRY YOUR COMPUTER OR FORMAT YOUR HARD DRIVE. 

I encountered Blue Screen. Better to make backup all important files before try.

Once Ryu and the team succeed to decrypt these, then we can take over the control of poses from game.exe!

  

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use