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Arousing Implements 2 - Tools for Sadomasochism 2.0.1


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About This File

Arousing Implements 2

This mod is a fully rebuilt version of the older Arousing Implements. It adds various canes, switches, and the like that facilitate sadomasochistic interaction between the player and a NPC as sadist and masochist respectively. Hitting a relevant NPC will affect both the attacker and the target's arousal states via influencing their exposure.

Requirements

SexLab Aroused Redux or a derivative for arousal and exposure.
PO3's Papyrus Extender for hit recognition.
PapyrusUtil for debugging.

Features

- Arousal Minigame: The mechanism takes into account both the sadist and masochist's arousal to determine how hits affect them. Power attacks are also considered. For exact details, refer to the related section below.

- Interesting Effects: These tools have a chance to stagger NPCs on-hit. Power attacks have a chance to cause a staggered NPC to collapse.

- Visual Effects: Hits will leave welt decals on the NPC's skin.

- Realism: NPCs who aren't allies or lovers do not appreciate getting hit and will not be aroused by such. After a free initial hit, an assault alarm will be triggered if you hit them again 3 times in quick succession.

- Immersive integration: The recipes are gated behind a book found in a lore-friendly location. The text is written with an in-universe style for the most part.

Getting Started

In order to craft these tools, you need the aforementioned book in your inventory. It can be found in a chest within the Temple of Dibella's Inner Sanctum. The recipes are located at either a forge or tanning rack and generally consist of firewood, leather, leather strips, and/or iron ingots.

Alternatively, you can use console commands to obtain the tools using terms such as "cane", "crop", "paddle", and/or "switch".

Arousal and Exposure Mechanics

Hit behavior where maso refers to the target and sado refers to the player:
     masoarousal < threshold && sadoarousal < threshold, exposure-- and exposure rate-- :scenario 1
     masoarousal < threshold && sadoarousal > threshold, exposure-- and exposure rate++ :scenario 2
     masoarousal > threshold && sadoarousal < threshold, exposure++ and exposure rate-- :scenario 3
     masoarousal > threshold && sadoarousal > threshold, exposure++ and exposure rate++ :scenario 4

Power attack behavior:
     If both arousal < threshold, power attack severely decreases exposure and exposure rate modifier
     If both arousal > higher threshold, power attack increases exposure and exposure rate modifier else turns it negative

Summary:
     If both are not sufficiently aroused, exposure short and long term will go down on hit.
     If the sadist is aroused but the masochist isn't, exposure short term drops while long term heightens on hit.
     If the masochist is aroused but the sadist isn't, exposure short term heightens while long term drops on hit.
     If both are sufficiently aroused, exposure short and long term heightens on hit.

     If both are underaroused, power attacks will cause large drop in exposure short and long term.
     If both are very aroused, power attacks will heighten exposure short and long term.
     If neither of those states, power attacks will cause small drop in exposure short and long term.

Customization

This mod is fully customizable. You can set internal variables via the console in order to personalize your experience. To do so, use the following structure:

Set X to Y

where X is a variable and Y is the desired value.

The variables and their details (refer to the mechanics section for additional details):
  • aiLowerThreshold: refers to the arousal threshold for general hits
  • aiHigherThreshold: refers to the higher arousal threshold used for power attacks' positive bonus
  • aiPAModifierDefault: refers to power attacks' base modifier, affects both positive and negative
  • aiPAModifierNegativeMajor: refers to power attacks' major negative effect
  • aiPAModifierNegativeMinor: refers to power attacks' minor negative effect
  • aiPAModifierPositive: refers to power attacks' positive effect
  • aiExposureLoss: self-explanatory
  • aiExposureGain: self-explanatory
  • aiExposureRateLoss: self-explanatory
  • aiExposureRateGain: self-explanatory
  • aiSoundAlarm: refers to how many hits before a NPC raises an assault crime
  • aiDebuggingMode: boolean, when enabled (1) adds a visual highlight to the target and prints messages to the console
  • aiRelationshipMode: boolean, when disabled (0), all NPCs can be aroused by hits and no alarm will ever be raised
The modifier and loss/gain values are all handled multiplicatively and are magnitude-based (absolute values).
Behind the scenes math example: aiExposureLoss * aiPAModifierDefault * aiPAModifierNegativeMinor
     

Issues

The welt decals do not apply to the head. This is as Bethesda implemented it.

The welt decals can look distorted if NiOverride is modifying the body.

Edited by BeranabusBarnes
Added image of chest to help users find


What's New in Version 2.0.1

Released

- Fix of minor behind the scenes issue, no change in outward functionality.

 

2.0.0

- Init of rebuild



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