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Corpus Vile

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  1. Hi, I wanted to make a couple of animations but I´ve forgotten how to do this very basic thing, and I swear I knew how to do it, but: How do you extract a custom object from a mod (f.ex. a bed, a bondage cross etc.) to use in blender? It´s such an obvious thing but I can´t find how to do it anywhere... Thanks in advance. Edit: nevermind, figured that out.
  2. I'm not an expert by any means, but wouldn't that be caused by having moved that orange dot thing you've got selected in the first screenshot in object mode? By default that thing is positioned where the green and the red lines on the "floor" in blender converge (at XYZ 0,0,0). To move an actor (or whatever they're called) you should use the root bone I think, which is located somewhere around where the spine ends. I'd always make sure you only move actors around in pose mode, messing with the other ones results in some strange shit as far as I've seen...
  3. ah right lol, TNT are a bit of an exception, they actually do have some interesting lyrics
  4. I'm always a bit surprised when I come across a hardstyle track that doesn't have exceedingly cheesy lyrics
  5. Thanks for the suggestion, but it didn't seem to solve the main problem, the only difference is that since I hadn't set up all the IK stuff on the new rig the animation looked slightly different, but still "displaced" like the previous one. I must have done something fundamentally wrong at some point (and related to IK, maybe? I'm at a loss), blender's interface feels really clunky to me I'm not entirely sure about what you mean by "empty"... if you mean the "points" in mid-air (yeah, these are probably not the proper technical terms lol) those are "targets" for wrists and ankles, I found that linking hand and foot bones to such targets (and then moving said targets instead of the whole limb) helps to make the whole thing look a bit smoother Probably not the ideal way to go about this, but it *seemed* to work for me
  6. Hi, I was messing about in blender mostly just to get a rough idea of how it works, and I came across an issue that I can't seem to solve on my own... Basically, one of the actors is tilted forward when I test the animation in game, but it isn't so in blender Any ideas as to what would cause this? Well, have a nice day
  7. Oh, he's dead? Pity, I've been listening to their stuff for the first time today and it's actually catchier than I'd thought... always imagined that they were some sort of generic nu metal band, but they actually have a nice "light industrial metal" sound Just like these guys That was a joke
  8. Not the official video, but such a magnificent song Like when that girl is dancing in front of that window and dreadlock girl Yes, only one more step to full blown Idiocracy but still
  9. ^ Basically Darkthrone with slightly less annoying vocals
  10. It's dark DnB Random info, everything in this track was obtained from one single 909 kick sample (hence the title)
  11. Yeah, he's a bit of a machine... It's an earthquake! It's a nuclear raid! Wait no, it's Frost hanging pictures in his living room, two streets from here. And now for something completely different...
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