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sabbashi

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About sabbashi

  • Birthday 04/02/1986

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  1. Just delete or overwrite the relevant files i.e. skeleton meshes and body textures. If you use a body mod, you can just reinstall it for the textures. Judging from you post, the easiest way for you may be to reinstall the whole game though.
  2. I see, someone on the what-mod-is-this thread answered your question already. You need to change Weapon node for (i think right hand, but maybe it was in left ) - it will decrease the size of bow when equipped => arrows will look normal. Well, that is what i don't want to do. I want the weapons do be at scale 1. While that looks really good for other weapons, bows have some clipping issues and the strange bowstring. I can life with that, but i am looking for a way to change arrow placement, not scale.
  3. Haha, for me it looks like the drawn weapon is a bit too big. According to your formula the scale should be 1.8497, but that looks gigantic ingame. Too bad there isn't a way to perform exact measurements. EDIT: Looks like I was wrong. I judged the size of my character to big i guess. direct comparison looks good. Now is there a way to fix that annoying arrow placement? I can life with that bowstring, but dem arrows are kind of bothering me. Is it possible to fix them editing a mesh, or do i have to edit havok files for this?
  4. Finally I managed to learn some basic skill at nif-editing with nifscope. I scaled the different bones of my skeleton.nif to my liking, but now i face an old problem again: How can change the size of the hand bones without affecting drawn weapon size? While i would like my character to have small and delicate hands, it is quite odd, to see the weapons shrink on drawing. I know, i could edit the sheathed weapon scale, but that would mean the weapons would effectively shrink once i pick them up. It just adds a lot of atmosphere to have a loli-type character swing around a dagger, that looks like a shortsword on her. EDIT: Ah, i found out myself. The size of the drawn weapon is governed by the WEAPON and SHIELD bones wich have the hand bone as parent. Also i would like to add a small request (well I actually don't really know if its small). Could someone edit this http://skyrim.nexusmods.com/downloads/file.php?id=9986 for use with the skinny UNP body? I would really like my loli characters to have permanent underwear and this one looks really good. The bottom part would be enough for me. So its less editing. If nobody feels up to it, I guess I have to try it myself. Maybe someone got some advice on this? I think Osare Panties might be even better suited, but they would have to be adapted for UNP slim first.
  5. Wow, thank you very much. That was exactly what I needed. Now its time to mod! xD
  6. Any way of downsizing the equipped weaponry? It can be done via editing the skeleton.nif. Try using the x117-skeleton. Afaik that feature is implemented in that one.
  7. Could one of the more experienced modders give us a quick tutorial on what parts of skeleton nifs have to be changed for lolification? I guess i could figure it out by myself, but that would take quite some time, so i would really appreciate a hint what variables to look for.
  8. Would you be so kind to provide a link to the second armor? That helmet is a must-have! xD Found the hammer on noirim, but not the armor. Is it from Alice-MR too?
  9. Well, its what kraken973 says. The lashes have to be part of an alpha-layer. I don't know about nvidia format options though. I use GIMP for such tasks, and there I just edit and save. The file I provided is "cute eyes" by tktk, edited by me. I took the lashes from some other texture though. Forgot which one it was. Thank you very much. Must have had a blackout not trying that first. This solved the Problem for me. Its towards the bottom btw.
  10. Oh well, while customizing and customizing and customizing, I somehow messed up my custom Ashen race. Now I am unable to select a different Hair from that that i currently use. Also the slider is on the left end and not where the actual hair I use is. If i make a new character, it is the default hair, that cant be changed. Does someone point me in the right direction where to look for the problem? Its not a hair mod I guess, because uninstalling them makes no difference. I vaguely recall having uninstalled tera-hair pack just before the error appeared, but reinstalling changes nothing.
  11. Changing the Armor Race to NordRace fixed the amulet issue but at the same time the body mesh of my character disappeared. What am I doing wrong? Open the CK and set the OrientalRace.esp active. Expand the Character list and select the Race menu. Scroll down to OraezaeRaceX177' date=' right-click and select [b']Edit[/b]. Change the Armor Race setting from DefaultRace to NordRace. Save it and re-activate the .esp file through the Skyrim Launcher. I, for my part, just fix the Items themselves. Just make a new armor addition by copying a vanilla one. then have it to use the desired .nif and add it to the original item instead of the old one.
  12. Its RANs round Head mesh and the pretty face pack from tktk over on the nexus.
  13. Hey Guys I am just beginning to learn how to use NifScope, Ck and stuff, and right now I am looking for a way to scale down these ugly and huge hands. I already use CBBE-hands with UNP-slim, because they seem a bit smaller, but its still unbearable. Maybe there is a way to use the vanilla children's hands? This is what i got so far:
  14. Do you guys know an easy way, how i could make the CH Hair less shiny? Could that be done by editing the textures, and witch one would have to be edited?. Sorry, I am absolutely new to editing meshes or textures myself, so any help would be appreciated.
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