Jump to content

Caliente

Contributor
  • Posts

    150
  • Joined

  • Last visited

  • Days Won

    5

About Caliente

  • Birthday 05/05/1978

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. There are some things using it here or there but I don't know of any real packs out there. Hasn't really taken off, unfortunately
  2. I'll need a little better info on what you're trying -- they work for me, of course. Any vertex found in the .bsd for the zap slider is removed from the resulting mesh after all of the other sliders have been applied.
  3. Mine are better, of course! (jk) You should be able to use create bodies and have the meshes deposited in the correct location. If you're getting a failure to create bodies error, first make sure you're running bodyslide as an administrator. If that doesn't work, bodyslide may be failing to find your skyrim installation folder (it looks in the registry for it). You can try uncommenting and setting the correct value in the bodyslide/config.xml file (change SkyrimDataPath). If all else fails, you can hold control and click the create bodies, and it should save them in the Bodyslide folder, where you can then move them to the correct place in your skyrim data heirarchy.
  4. I've been here, just really bad about finishing and submitting comments (Keep getting distracted) I'll keep mine CalBelly and CalThighs -- Your nexus mod still gets some traffic so I don't want to add to confusion by overriding those files. Honestly, it would be awesome if you decorated your slider file names with something (like SB_) so they're easier to avoid overwriting and its easier to see which are yours Up to you though. Disabling the effect of a slider didn't make as much sense with the original implementation of the require tag, but I can see how it would make sense for zap and clamp sliders. That's a great idea, so I'll look into modifying that feature. Well I'm still in the midst of working on my vanilla armor conversion (download still only on the nexus... I HAVE to remember to upload it here soon). The next set is the "soldier" set, which includes iron, steel, studded, druegr (Aela's outfit), imperial, and stormcloak armors. I'm also converting neovinci's oriental dress mod as part of an upcoming bodyslide/slidermaker tutorial.
  5. Hey all, thanks stuffed_bunny for answering some of the questions here I don't have an answer for the ashen oriental race -- its likely that it pulls it's body files from another location. It would be a matter of finding out what that location is and copying the CBBE files there Finally updated bodyslide here -- was chasing the ghost of a bug that didn't exist... So, please find on the OP version 1.3.0 of Bodyslide. the major change in functionality is the addition of scrollbars (mainly useful when using Stuffed_Bunny's expanded slider set! also of note is a new sliderset of my own CalienteBodyPlus . This version adds 3 sliders. Two, when combined, create a body very similar to MAK07's popular modification of CBBE (there's a preset for that included). Specifically, these are a thigh slider (For much-needed thigh thickness with CBBE) and an alternate butt shape similar to how MAK created his. Additionally, a subtle belly slider is included that provides a little 'pooch' effect to help reduce the over-flat look to the default CBBE belly. These sliders may or may not make an appearance in future armor mods from me. The Thigh slider has a relatively high chance (Since now that I've made it I realize that I should have a long time ago).... but we'll see... no promises Of course there were some important bugfixes as well in this version of bodyslide Hope everyone enjoys the new version, sorry for the delay in posting it for those unable or unwilling to find it on the Nexus!
  6. Yikorzel: My list is fairly long at the moment, but additional detail textures (like pubic hair) are a possibility for the future. Keep an eye open for other artists making them, as it's quite possible they'll have some out before I can get to it As far as a slider for the pubic hair goes -- that's unfortunately not the sort of thing Bodyslide works for. Ideally, a texture layer for bodies would be possible in skyrim itself, for things like pubic hair and tattoo choices. NOt sure if that's possible though Spidey: yep, they're both 3.0. 7zip is the format of the compressed file, you can open it with a free program of the same name wfrost: Sorry about that. That's because my body was originally based off of the semi-nude burned Astrid body, which also shares the zero positioning. That's corrected in the body .nif file by the skinning nodes. Basically, the 'bones' (specifically the pelvis bone) have a negative offset to compensate for the mesh position. I didn't realize that was the case until fairly recently, actually. I've been using a skeleton for blender export that I manually adjusted early on with that offset. Now that people have been making armor and such, I'm not sure what impact (if any) fixing it would be, so for now I'm going to leave it like that. It doesn't make any difference in the final result, but I agree that it's confusing. meanwhile, you can either move the body mesh into a better location, or move the export skeleton bones into position to match the body.
  7. Yep, sorry about that -- I'll try to get that into the next version. Meanwhile, if you open the Bodyslide/SliderSets/moonballz_SliderSets.xml file, you can look through and find sliders that you won't want to change, and add hidden="true" into the slider xml element (look at other sliders for examples on how it should look). That will keep the slider from appearing on the page and you'll be able to work with the sliders you do have. Also, On the sliders that you set to hidden, if you change the small and big values, that's what they'll be set to even though they're hidden. So, you could use the preview window to decide how you want to set some sliders, then use the hidden trick above while setting the values to the ones you liked previously. You don't have to close and reopen bodyslide, by the way, you can simply change the 'outfit' to a different value then back to the moonballz set and it will get the new slider configuration. Though, doing so will loose any sliders you've adjusted. Saving a preset might get you around that as well. Anyway, I'll work on getting scroll bars for those values, which is sadly not as easy as I wish it were
  8. Looks like regular clipping to me. Nevernude was the first multi-mesh outfit for bodyslide, and I don't think I got it quite right. I could probably take another stab at it sometime. Those triangles are similar enough that they might not actually cause any problems with vertex order. Typically, vertex order problems cause a lot bigger issues, as I"m sure you're aware
  9. Awesome, that looks quite good If nothing else it will get things close so that its just a matter of some tweaking to make it perfect
  10. I'm trying to be careful not to rage about you being banned. I can be diplomatic when I need to be. Rest assured I'm not happy about it. But, I don't mind helping people who have questions there.
  11. Also: I updated bodyslide in the OP to version 1.2 -- some batch build improvements, slider 'overloading' with enterable values over 100% (and below 0), and some slider maker changes.
  12. Well that's plain ridiculous, and I apologize for not being brave enough to remove my mods in protest. (Not that that would do any good anyway). I took over answering questions on your nexus mod page while you're away, though I think referring them here is taboo. Part of the problem is once you stare at the body meshes and slider settings for long enough you stop realizing that it's a 'Naked body'... not to mention the fact that it's the people who have a problem with nudity that I'd rather see banned I'll post bodyslide 1.2 up here soon. Though I tested this mod yesterday and it worked fine for me. I think you've done a very nice job with the shapes!
  13. The easier route might be to create CBBE based sliders that match the shape of cherry's body. This process requires you to re-size CBBE to cherry's shape in blender, but you wouldn't need to do any import/export operations for nif files (just work in .obj format). Whatever work you do, however, will need to be done for all armors -- whether you're creating sliders for CHSBHC or for CBBE. Think of the body mesh as a separate 'armor' -- there's no real relationship between the shape of the body and the shape of all the armors. I suspect that you could create two sliders for CBBE (CherryBottom and CherryChest) that would give you the sizing options you're looking for. Going the other way, you'd probably have to create more than two sliders to get CHSBHC to work directly in bodyslide. Unfortunately, Cherry changed the vertex order when making her changes to CBBE, so they're no longer compatible.. if she hadn't you'd be able to make a slider from her shape with almost no work. The general workflow would be to export both body shapes from their nif files -- for CBBE, use the CBBEShapeKeys.nif file found in the root bodyslide folder. Bodyslide has a facility to export a shape as .obj in slidermaker, or you could export them in nifskope. Load both .obj files in a 3d program and line them up. Use the neckseam as a point of reference for lining them up. then for each slider you want to make (split up things like breasts and butt sizes for bestresults), resize one of the files to match the other. (eg. resize the CBBE .obj to match CHSBHC). When your sizing is done, export the results back out as an .obj. Load the original .nif file in slider maker, create sliders for each shape, and load the .obj files you created as the slider sources. Use the 'create' button to make a slider set, or the 'D' button to make a .bsd file for the shape difference. If you want to adjust armors too, you have to do the same thing for the armor shapes in addition to the body shapes. sounds like a lot of work, but it is a lot less than supporting all the various sizes without bodyslide unfortunately, there's no way around manually editing shapes to the right size. It will be a while before I have the chance to get started on custom armors of my own, though I'd like to do some. Apart from suggestions other people have already made, I'd like to make a steampunk -themed mod. Concept art and original ideas aren't my strong suit, though ... so I'm always looking for neat inspirational illustrations along those lines. (Lady Mechanica (comic) is an example of the sort of environment I want to make )
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use