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[Help] CTD on quick/new save after Daymoyl uninstalled


anubis

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I got daymoyl disable for quite some time in mcm, though i got the endless bleedout bug (cant die), but not often so i just keep using that save. Just uninstalled it last night, then this CTD on quick/new save occured. After to do some checking it just because of one script called "daymoyl_QuestTemplate.pex". As long as i have that one script in scripts folder quick/new save will works just fine.

 

 

 

Scriptname daymoyl_QuestTemplate extends Quest Hidden
int Property  iQuestID   Auto Hidden
int Property  iEnabledID   Auto Hidden
int Property   iPriorityID   Auto Hidden
int Property  iProbabilityID  Auto Hidden

string Property  sName = "Unknown Quest"  Auto
{The name of the quest as it will appear in the configuration menu}

bool Property  bEnabled = true  Auto
{Is the quest enabled}

int Property  iQuestType = 0   Auto
{0: Unknown, 1: OnDefeat, 2: Radiant, 3: OnBleedout, 9: OnDeath}

int _iPriority = 0
int Property  iPriority
{For OnBleedout, OnDefeat and OnDeath Triggers Only [0 - 99]} 
int Function Get()
  return _iPriority
endFunction

Function Set(int value)
  if(value < 0)
   _iPriority = 0
  elseif(value >= 100)
   _iPriority = 99
  else
   _iPriority = value
  endif
endFunction
endProperty

bool Property   bDetrimental = false Auto
{For Secondary Quests Only}

float _fProbability = 0.0
float Property  fProbability
{For Radiant (OnWakeup) triggers Only. Relative frequency [0.0 - 100.0]}
float Function Get()
  return _fProbability
endFunction

Function Set(float value)
  if(value < 0.0)
   _fProbability = 0.0
  elseif(value > 100.0)
   _fProbability = 100.0
  else
   _fProbability = value
  endif
endFunction
endProperty

float _fCumulative = 0.0
float Property  fCumulative
{Book keeping variable}
float Function Get()
  return _fCumulative
endFunction
endProperty

float Function CompileProbability(float CumulativeSum)
_fCumulative = CumulativeSum + _fProbability
return _fCumulative
endFunction

bool Function QuestCondition(Location akLocation, Actor akAggressor, Actor akFollower)
{Condition that must be satisfied for the quest to fire.}
return IsStopped()
endFunction

bool Function QuestStart(Location CurrentLocation, Actor akAggressor, Actor akFollower)
{Starts the quest and returns true on success.}
return Start()
endFunction

Function QuestReset()
{If some items are removed from the player, define this function in the inheriting script to return them to the player when the cheat option is selected in the menu.}
Debug.Trace("daymoyl - Nothing to reset for "+self)
endFunction 

 

 

So any idea how to fix this ? 

 

Thanks

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You tried Save Game Cleaner yet?

 

Never have this kind of problem before so i never use any save cleaner.  Guess i have to find one first, any recommendation which save cleaner i should get ?

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  • 11 months later...
On 13/03/2017 at 1:10 PM, anubis said:

 

Never have this kind of problem before so i never use any save cleaner.  Guess i have to find one first, any recommendation which save cleaner i should get ?

I have the same problem, any fixes anubis?

> I have tried cleaning the save but no positive result yet..

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It may be to late to fix but here is the steps:

 

1.) Before you uninstall a mod make sure to shut down properly if available in the MCM

2.) Some MCM menu's will have a debug option that allows you to prepare for uninstall so check.

3.) Uninstall mod completely from your load order don't just deactivate the ESP/ESM

4.) Load up your game and wait 2min, then save your game.

5.) Open up save cleaner I use this one https://www.nexusmods.com/skyrim/mods/76776/ (yes its for skyrim too)

6.) Select your save and open it

7.) Click Clean and then select remove unattached instances and remove undefined elements.

 

As he mentioned above you should probably have crash fixes if you don't here is a list of some useful must haves

 

0.) SKSE (This has to be said trust me)

1.) ENB (you can turn off visual effects)

2.) Crash Fixes (READ THE DESCRIPTION AND FOLLOW INSTRUCTIONS Under how to install memory allocation patch)

3.) Load Game CTD Fix (Its a plugin not a mod fixes crashes when starting up an old game)

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