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Incomplete/Abandoned - Soul Gem House Mod


Iyeru

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This is a mod I won't probably ever complete due to the amount of headaches I've been receiving over scripts/etc. I'll be offering it up to anyone and everyone here in this thread.

 

What this mod was supposed to do.

This modification would've forced you to be soul trapped, and you would've had to find a way out, via a quest inside the oddly large soulgem area. A female mage forcegreets you in a basement in winterhold's inn, and sends you into the soul gem. (Followers would be auto-dismissed, equipment would be removed.) If you don't get to the next quest trigger (Which would've been an NPC somewhere in the large soulgem area(s) (I was planning on multiple areas in the soulgem.)) within a certain amount of in-game hours, the quest will fail, the NPC that would continue the quest removed, and you would be stuck in the soulgem (After quite a long time, a script would run, and would start draining magicka, then stamina, then your health to zero, effectively killing you.)

 

If you succeeded, you got a new quest stage where you help this NPC escape the soulgem with you, and they would give you some equipment to help fend off enemies within the next area of the soulgem. Dying here would of course kill you and reload the previous save/etc.

 

If you succeed in escaping, the female mage would forcegreet you again asking how or why you escaped, and if you answer truthfully (or correctly, I guess?) You would be given a soulgem home to reside in (A different one than the one you just came from, an actual home.) This time, she assuresy ou that you will not be used for enchantments, but she might forget if you stay too long inside the house.... (IE: If you wait several days without coming out, you would hear a voice, the female mage talking to herself stating she really needs to use the soulgem, as she has no others. After dialog finishes, your health/etc. are drained quickly, and you die.)

 

The female mage that soul traps you cannot be recruited as a follower, and attempting to flirt with her / try to marry her, will just get you soul trapped again, only this time, she has no plans letting you out, ever. (And you'll either have to wait for a radiant rescue, or you... just wait for her to use the soulgem, like above.)

 

Download

http://www.mediafire.com/file/2q5o9q9f8d7m5pe/SoulGemHouse1.esp

 

Requirements

Skyrim.esm

 

Scripts / Resources

http://www.loverslab.com/topic/69379-compile-error-no-viable-alternative-at-input/

http://www.loverslab.com/topic/69234-compile-error-missing-eof-at-if/

https://www.youtube.com/watch?v=Os1NntK7EDs

https://www.youtube.com/watch?v=vIxCPMdMPI8

https://www.youtube.com/watch?v=h6EEJbUNT9Q

Head meshes were lost when I deleted them. You are free to create your own. (I suggest a female mage (IE: Breton) for the soul trapper.)

SEQ File was not created, SSEdit and CK created either empty SEQ Files (0 Byte) or none at all. Even though I added quests.

 

You are free to continue this mod at your leisure. If you finish it, it will be yours to claim, all ownership would go to you.

 

You can also just make this mod completely from scratch too. The skybox for azura's star is called AzuraStarSphere or AzurasStarSphere or just search for Sphere. (When you put it in the render window, make sure to scale it to max size.) Copy the colors/effects from azura's star interior into a new interior for yourself.

 

Please private message / tell me if you finish this mod. Or post a reply in this thread.

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Snip

OP, could you provide all the data files of your mod (not only the esp) like the uncompiled scripts and other meshes and textures ?

 

 

All the scripts I used are in my support threads I made, none of them require any other scripts, and are the full script snippets I used:

 

http://www.loverslab.com/topic/69379-compile-error-no-viable-alternative-at-input/

 

http://www.loverslab.com/topic/69234-compile-error-missing-eof-at-if/

 

These are the only scripts I put into the plugin, no other scripts exist. The textures/etc. are from Skyrim itself. I don't have them anymore, and only one custom thing was made (and that was a female head, and it was made from the skyrim assets, no actual extra assets (like apachii skyhair) were used.)

 

There was no SEQ File made, since the quests were included in the ESP exclusively, and SSEdit did not compile a SEQ File as such when I asked it to (and CK when asked to make a SEQ file made an empty 0 byte file.) Other resources I used were tutorials found here, so you may want to watch them:

 

 

 

 

You can also just make this mod completely from scratch too. The skybox for azura's star is called AzuraStarSphere or AzurasStarSphere or just search for Sphere. (When you put it in the render window, make sure to scale it to max size.) Copy the colors/effects from azura's star interior into a new interior for yourself.

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