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CK2 ideas bin


Lily Sweets

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war crimes - gleefully commit horrible attrocities such as putting a city or temple to the torch butchering all its residents. earning nick names like bloody bill, sweet william, or butcher bob. and of course since there must be consequences such as a trial with equally horrible punishments for those found guilty like drawn and quartered, disembowlment and the likes

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war crimes - gleefully commit horrible attrocities such as putting a city or temple to the torch butchering all its residents. earning nick names like bloody bill, sweet william, or butcher bob. and of course since there must be consequences such as a trial with equally horrible punishments for those found guilty like drawn and quartered, disembowlment and the likes

 

This is doable but the question is why, lol. If you're the person doing the crimes, no one can really imprison you.

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Didn't get much done today but managed to throw in ass type.

 

Took AGOT screen also.

 

Not sure if this actually works so I'm gonna run a long observer game to check.

character_event = {
 
id = 4565476
is_triggered_only = yes # triggered via on_action
hide_window = yes # hidden from the player
 
only_women = yes
min_age = 15
 
trigger = {
is_female = yes
NOT = { has_character_flag = deezbreats }
}
 
immediate = { 
random_list = {
20 = {  
modifier = { factor = 2 trait = fair } 
modifier = { factor = 2 trait = strong }  
modifier = { factor = 2 mother = { trait = fair } }
modifier = { factor = 2 mother = { trait = strong } }
modifier = { factor = 6 mother = { trait = ass_bubble } }
modifier = { factor = 6 mother = { trait = ass_heart } }
add_trait = ass_bubble 
}
20 = { 
modifier = { factor = 2 trait = fair } 
modifier = { factor = 2 trait = strong }
modifier = { factor = 2 mother = { trait = fair } }
modifier = { factor = 2 mother = { trait = strong }  }
modifier = { factor = 6 mother = { trait = ass_heart } }
modifier = { factor = 6 mother = { trait = ass_bubble } }
add_trait = ass_heart 
}
20 = { 
modifier = { factor = 2 trait = ugly } 
modifier = { factor = 6 mother = { OR = { trait = ass_inverted trait = ass_square trait = ass_flat} } }
add_trait = ass_inverted
}
20 = { 
modifier = { factor = 2 trait = ugly } 
modifier = { factor = 6 mother = { OR = { trait = ass_inverted trait = ass_square trait = ass_flat} } }
add_trait = ass_square 
}
 
20 = { 
modifier = { factor = 2 trait = ugly } 
modifier = { factor = 6 mother = { OR = { trait = ass_inverted trait = ass_square trait = ass_flat} } }
add_trait = ass_flat 
}
}
set_character_flag = deezbreats
}
}

02490c223ec01a372e6f7cd9d6d08802.jpg

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0da741450a4c12a95cc735a2c59d19ae.jpg

 

added aphrodite trait (no guarantee this will be added to the character, it's trait that adds fertility so it's a standalone trait on its own) so you can search for characters that have ideal proportions or looks

 

ripped dicks/virgins/bit tits from dark world, editing virgin part later to expand 

 

added some body look trait 

 

added ass size

 

moved all these appearance traits to leadership traits area so shit doesnt get clogged 

 

the invisible trait holes are traits, the fix is very simple, change all traits to modifiers and set it as hidden with duration of -1. unfortunately, cbf

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working on some dynamic character interaction, looks like i've been successful

 

according to my calculations, because this hoe has -100 opinons of me, there is 7% chance she'll ever let me in

 

with this mechanic, i can tie traits to ai reactions, so they can decide to reject your advances if you're ugly and fat

 

c0b0b929e076efeeb545fe01b9f17645.gif

character_event = {
id = 409001
picture = 1bastardly_birth
desc = 409001f
is_triggered_only = yes
 
option = {
name = noname
 
ai_chance = {
factor = 50
modifier = {
factor = 0.50
opinion = { who = event_target:uglysexobject10 value = -25 } 
}
modifier = {
factor = 0.25
opinion = { who = event_target:uglysexobject10 value = -50 } 
}
modifier = {
factor = 0.125
opinion = { who = event_target:uglysexobject10 value = -75 } 
}
modifier = {
factor = 0.08
opinion = { who = event_target:uglysexobject10 value = -100 } 
}
}
event_target:uglysexobject10 = { character_event = { id = 409002 } } #let in
}
 
option = {
name = noname
ai_chance = {
factor = 50
modifier = {
factor = 0.50
opinion = { who = event_target:uglysexobject10 value = 25 } 
}
modifier = {
factor = 0.25
opinion = { who = event_target:uglysexobject10 value = 50 } 
}
modifier = {
factor = 0.125
opinion = { who = event_target:uglysexobject10 value = 75 } 
}
modifier = {
factor = 0.08
opinion = { who = event_target:uglysexobject10 value = 100 } 
}
 
}
event_target:uglysexobject10 = { character_event = { id = 409003 } } #don't let in
}
 
}
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war crimes - gleefully commit horrible attrocities such as putting a city or temple to the torch butchering all its residents. earning nick names like bloody bill, sweet william, or butcher bob. and of course since there must be consequences such as a trial with equally horrible punishments for those found guilty like drawn and quartered, disembowlment and the likes

 

This is doable but the question is why, lol. If you're the person doing the crimes, no one can really imprison you.

 

your liege can, also even other nations if you happen to be captured in battle, or sold out by your commrade's in arms.

 

now onto a pornographic idea, a brothel that the player can build. sort of like a barony so that you can send women there that who are either fallen, abducted or enslaved. needs to have a random customer list  so that anyone you are not currently hostile to can visit and fill your coffers

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war crimes - gleefully commit horrible attrocities such as putting a city or temple to the torch butchering all its residents. earning nick names like bloody bill, sweet william, or butcher bob. and of course since there must be consequences such as a trial with equally horrible punishments for those found guilty like drawn and quartered, disembowlment and the likes

 

This is doable but the question is why, lol. If you're the person doing the crimes, no one can really imprison you.

 

your liege can, also even other nations if you happen to be captured in battle, or sold out by your commrade's in arms.

 

now onto a pornographic idea, a brothel that the player can build. sort of like a barony so that you can send women there that who are either fallen, abducted or enslaved. needs to have a random customer list  so that anyone you are not currently hostile to can visit and fill your coffers

 

 

worked on a decision for ai to sell female captives 

 

http://pastebin.com/Y7izPVQS

 

it sends them to one of six baronies under a county in middle of the ocean (that does not spawn courtiers) and adds a trait so you can use the character finder to find them. 

 

i plan on adding a "visit" brothel island and allowing you select which slave you can buy, and even a "try out slave" option. 

 

about the player part, i'm not very keen on this, doesn't really fit ck2, and im pretty sure dark worlds got this down 

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Do you plan to release this as a mod or submod for those od us that suck at modding?

 

I don't have a very organized mod right now, I can release it but there's no clear signs of anything to do. I plan on releasing it once I get a break to polish it out.  if you want the lines to the code, i don't mind giving it out, all these features are relatively simple, actually spent more time getting the portraits and editing them all to 152x152 than i did with the mod so far

 

thinking about doing something along the lines of http://editthis.info/create_your_own_story/College_Girls to replace seduction focus

 

i'm a very bad writer and don't have much creativity so i need ideas

 

due to ai being retarded or my coding bad, i have removed dynamic ai decision making

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Well if you need ideas how about adding more creatures that can be summoned? Perhaps those from "Everyday Life with Monster Girls" or having the summoning go very wrong and spawning an invasion?

 

More slave option, breeders, milkers etc? Breeding farm for slaves ?

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Well if you need ideas how about adding more creatures that can be summoned? Perhaps those from "Everyday Life with Monster Girls" or having the summoning go very wrong and spawning an invasion?

 

More slave option, breeders, milkers etc? Breeding farm for slaves ?

 

yes, i can do the first part, im not a fan of anime style so i don't know anything about those but i can do the summoning part

 

i will need images that look usuable 152x152 portraits, the style i use from most of my portraits from from chinese artists that draw for the legend of cryptids game, rather not have out of place anime characters with freakishly large eyes and generic skin 

 

 

for breeders, do i just add a trait called breeder with a lot of fertility? not too interested in the breeding farm, i have a island where slaves are sold to already, and if i do this, the only male breeder can only be the liege because of court malus

 

what slave options do you want?  i don't really got much after rape

 

 

here are anime styles preferable, you can see, much work done on airbrush to make them look less like generic anime character

 

http://drawcrowd.com/norari/bookmarks

http://drawcrowd.com/projects/mze2njq2ltktmtitmtm

http://cushart.deviantart.com/art/League-Of-Legends-Ahri-385091589

 

 

started working on replacement for seduction events

 

af30877280f0160cc832e78f1896e180.png

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I was thinking of having practical use of slaves, having the seduce an opponent, used as a gift/spy?

As for rape, i never really got why you would have to rape slaves? Isnt the whole idea behind training sex slaves to make them obedient and submissive?

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took some 3 minutes to do that ^^ lol, was tempted not to since now I can't use search to find the portaits

 

worked on tying seduction to opinion, traits, and looks

 

db559ea219d5ba0e758409eea4e28b6d.jpg

 

unfortunately, due to disorganization, i spend more time trying to find out what localisation goes with what and what event leads to what

character_event = {
 
id = 2420005
desc = 1talktoemily
picture = fuckingduck
 
is_triggered_only = yes
 
immediate = {
ROOT = {
set_character_flag = sexuallock1
save_event_target_as = sexuallock1
 
}
}
 
option = {
name = slurpslurp
event_target:male10 = { character_event = { id = 2420006 } }
 
}
}
character_event = {
id = 2420006
desc = 1talktoemily
picture = fuckingduck
is_triggered_only = yes
option = {
name = 2talktoemilya
 
random_list = {
50 = {
custom_tooltip = {
text = emilyaccepts
} 
modifier = { factor = 2 event_target:sexuallock1 = { trait = lustful } }
modifier = { factor = 1.5 event_target:sexuallock1 = { has_character_modifier = think_positively } }
modifier = { factor = 3 event_target:sexuallock1 = { has_character_modifier = think_positively1 } }
modifier = { factor = 5 event_target:sexuallock1 = { has_character_modifier = think_positively2 } }
modifier = { factor = 10 event_target:sexuallock1 = { has_character_modifier = think_positively3 } }
modifier = { factor = 1.5 event_target:male10 = { trait = chamber_boost1 } }
modifier = { factor = 2 event_target:male10 = { trait = chamber_boost2 } }
modifier = { factor = 3 event_target:male10 = { trait = chamber_boost3 } }
modifier = { factor = 4 event_target:male10 = { trait = chamber_boost4 } }
modifier = { factor = 5 event_target:male10 = { trait = chamber_boost5 } }
modifier = { factor = 6 event_target:male10 = { trait = chamber_boost6 } }
modifier = { factor = 7 event_target:male10 = { trait = chamber_boost7 } }
modifier = { factor = 8 event_target:male10 = { trait = chamber_boost8 } }
modifier = { factor = 9 event_target:male10 = { trait = chamber_boost9 } }
modifier = { factor = 10 event_target:male10 = { trait = chamber_boost10 } }
hidden_tooltip = { event_target:male10 = { character_event = { id = 2520007 } } } #interest
 
}
50 = {
custom_tooltip = {
text = emilyscared
} 
modifier = { factor = 1.5 event_target:sexuallock1 = { has_character_modifier = think_negatively } }
modifier = { factor = 3 event_target:sexuallock1 = { has_character_modifier = think_negatively1 } }
modifier = { factor = 5 event_target:sexuallock1 = { has_character_modifier = think_negatively2 } }
modifier = { factor = 10 event_target:sexuallock1 = { has_character_modifier = think_negatively3 } } 
modifier = { factor = 2 event_target:sexuallock1 = { trait = virgin } }
modifier = { factor = 3 event_target:sexuallock1 = { trait = aphrodite } }
modifier = { factor = 2 event_target:sexuallock1 = { trait = thinbod } }
modifier = { factor = 2 event_target:sexuallock1 = { trait = hour_glass } }
modifier = { factor = 2 event_target:sexuallock1 = { trait = ass_heart } }
modifier = { factor = 2 event_target:sexuallock1 = { trait = ass_bubble } }
modifier = { factor = 3 event_target:sexuallock1 = { trait = bombshell } }
modifier = { factor = 2 event_target:sexuallock1 = { trait = chaste } }
hidden_tooltip = { event_target:male10 = { character_event = { id = 2420008 } } } #scared
 
}
}
}
option = {
name = 2talktoemilyb
}
option = {
name = 2talktoemilyc
}
option = {
name = 2talktoemilyd
}
}
 
character_event = {
id = 2420008
desc = emilyshocked
picture = fuckingduck
 
option = {
name = doitanyways
random_list = {
1 = {
modifier = { factor = 2 event_target:sexuallock1 = { trait = lustful } }
modifier = { factor = 1.5 event_target:male10 = { trait = chamber_boost1 } }
modifier = { factor = 2 event_target:male10 = { trait = chamber_boost2 } }
modifier = { factor = 3 event_target:male10 = { trait = chamber_boost3 } }
modifier = { factor = 4 event_target:male10 = { trait = chamber_boost4 } }
modifier = { factor = 5 event_target:male10 = { trait = chamber_boost5 } }
modifier = { factor = 6 event_target:male10 = { trait = chamber_boost6 } }
modifier = { factor = 7 event_target:male10 = { trait = chamber_boost7 } }
modifier = { factor = 8 event_target:male10 = { trait = chamber_boost8 } }
modifier = { factor = 9 event_target:male10 = { trait = chamber_boost9 } }
modifier = { factor = 10 event_target:male10 = { trait = chamber_boost10 } }
modifier = { factor = 0.50 event_target:sexuallock1 = { trait = lustful } }
modifier = { factor = 1.5 event_target:sexuallock1 = { has_character_modifier = think_positively } }
modifier = { factor = 3 event_target:sexuallock1 = { has_character_modifier = think_positively1 } }
modifier = { factor = 5 event_target:sexuallock1 = { has_character_modifier = think_positively2 } }
modifier = { factor = 10 event_target:sexuallock1 = { has_character_modifier = think_positively3 } }
event_target:male10 = { character_event = { id = 2520007 } } #interest
}
1 = {
modifier = { factor = 1 event_target:sexuallock1 = { trait = chaste } }
modifier = { factor = 1.5 event_target:sexuallock1 = { has_character_modifier = think_negatively } }
modifier = { factor = 3 event_target:sexuallock1 = { has_character_modifier = think_negatively1 } }
modifier = { factor = 5 event_target:sexuallock1 = { has_character_modifier = think_negatively2 } }
modifier = { factor = 10 event_target:sexuallock1 = { has_character_modifier = think_negatively3 } } 
event_target:male10 = { character_event = { id = 2410007 } } #endscene
}
}
}
 
}
 
 
character_event = {
id = 2410007 #endscene
desc = emilyscreamsaway
picture = fuckingduck
is_triggered_only = yes
option = {
name = sheet 
any_realm_character = {
opinion = {
who = ROOT
modifier = opinion_funny_man
months = 24
}
}
 
hidden_tooltip = {
event_target:sexuallock1 = { clr_character_flag = sexuallock1 }
event_target:male10 = { clr_character_flag = male1 }
clear_event_target = male10
clear_event_target = sexuallock1
}
}
}
 
character_event = {
id = 2520007 #interest
desc = emilyinterested1
picture = fuckingduck
is_triggered_only = yes
option = {
name = askemilytosuck
random_list = {
50 = {
modifier = { factor = 2 event_target:sexuallock1 = { trait = lustful } }
modifier = { factor = 1.5 event_target:male10 = { trait = chamber_boost1 } }
modifier = { factor = 2 event_target:male10 = { trait = chamber_boost2 } }
modifier = { factor = 3 event_target:male10 = { trait = chamber_boost3 } }
modifier = { factor = 4 event_target:male10 = { trait = chamber_boost4 } }
modifier = { factor = 5 event_target:male10 = { trait = chamber_boost5 } }
modifier = { factor = 6 event_target:male10 = { trait = chamber_boost6 } }
modifier = { factor = 7 event_target:male10 = { trait = chamber_boost7 } }
modifier = { factor = 8 event_target:male10 = { trait = chamber_boost8 } }
modifier = { factor = 9 event_target:male10 = { trait = chamber_boost9 } }
modifier = { factor = 10 event_target:male10 = { trait = chamber_boost10 } }
event_target:male10 = { character_event = { id = 2410008 } } #suck
}
50 = {
modifier = { factor = 10 event_target:sexuallock1 = { trait = chaste } }
modifier = { factor = 10 event_target:sexuallock1 = { trait = celibate } }
event_target:male10 = { character_event = { id = 2410007 } } #run away
}
}
}
}
 
character_event = {
id = 2410008 #suck
desc = emilystartsukin
picture = fuckingduck
is_triggered_only = yes
 
option = {
name = swallow
event_target:sexuallock1 = {
opinion = {
who = ROOT
modifier = sexual_conquest
months = 24
}
}
 
 
FROM = { character_event = { id = 2410009 } }
}
 
option = {
name = facial
}
 
option = {
name = continueemily
}
 
}
 
character_event = {
id = 2410009 #suck
desc = swalllooed
picture = fuckingduck
is_triggered_only = yes
 
option = {
name = ok12
 
hidden_tooltip = {
event_target:sexuallock1 = { clr_character_flag = sexuallock1 }
event_target:male10 = { clr_character_flag = male1 }
clear_event_target = male10
clear_event_target = sexuallock1
}
}
 
}
 

mod.rar

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