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File Name: Mounted Steering Optimized

File Submitter: rynak777

File Submitted: 13 Feb 2014

File Category: Other

Requires: OBSE

 



Requires OBSE

This is a slightly modified version of the "mounted steering" plugin from "mounted combat" by Flyfightflea.

The original plugin package and readme can be found on nexus: http://www.nexusmods...ion/mods/8962/?

If by the time you read this, nexus links are dead once again, search the web or nexus for "Mounted Combat OBSE".

Flyfightflea's package contained three plugins:

- mounted_steering
- mounted_trampling
- mounted_spellcasting

The trampling plugin was actually just an updated version of the steering plugin, which additionally allows trampling others. I took this plugin, removed the trampling code and spell (so that it would become an updated mounted_steering plugin), and then made a few simple tweaks.

For those not familiar with mount and blade: In MnB, you press up to accellerate, down to deaccelerate - your horse will not stop unless you tell it to slow down, or if it runs into an obstacle. All that mounted_steering plugin does is, to add this control scheme to oblivion.

Changes compared to the original plugin:

- deacceleration is now quicker (originally, it took as much time as acceleration)

- Originally, the script ran all its code every frame, regardless of if the player was mounted or not. Now it only does so when the player is actually mounted. While not mounted, the script is called five times per sec, checks if the player is mounted, and if not, instantly returns instead of running the rest of the code.

- Reordered codesections, so the script should be more efficient for oblivion's dumb as brick script interpreter.

- Removed a few redundant checks.

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Installation:

Just drop the esp in the /data dir into oblivtion/data and activate it.

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Uninstallation:

WARNING: Do not disable or remove the plugin while you're mounted. Dismount first, else your horses speed might get messed up.

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The plugin checks if you hit an obstacle, but the code (still original, not mine) can sometimes be unreliable. If you want to disable the collision check, then type into the console: set ToggleCrashDetection to 0

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