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AI packages


Ichabod

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Having issues with a quest line where AI packages are refusing to kick off if beyond a certain distance from the player. I would not mind if the distance was beyond the same cell as the player.

 

Anyone know of a way to force an AI Package to fire?

Or extend the AI distance to the entire cell?

 

I tried removing the No Low Level Processing/EvaluatePackage but no effect.

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Guest ThatOne

No low level processing should work in a worldspace... In a cell, I'm not sure. You can try pulling two cells together, if you've made the place. The package should then run regardless of how far the pieces are from each other.

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