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iamnoone

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  1. That really shouldn't be the case or necessary. I was fairly sure at the time of making this that stats weren't permanently affected. The stats in the mod are not directly changed. Instead a spell is added to your inventory that has variable magic effects. In fact the stats should appear in the active effects in the magic menu. If the stats you're seeing unchanged aren't listed there, then I'm more inclined to say it isn't this mod. However, it is certainly possible (due to a bug), that the effects listed there aren't being removed after the appropriate sex act. In either case, I highly recommend not using the command console to correct stats from this mod. Try uninstalling and doing a clean save without it. That would remove the spell with magic effects. You are sure you weren't within the cooldown period during the sex act? Stats won't improve until this window of time passes. If you've customized the ini, could you post it. (I apologize for the late reply. My Oblivion activity has really dropped)
  2. Don't worry about it. I should apologize to you. I wasn't sure if a clean save was necessary. I did consider advising to do it, just in case. I guess we both discovered the hard the way the answer to that.
  3. Thanks for taking your time to test this out. I'll see if I can at least post a version with more verbose debug printing, if you're will to be the guinea pig, that is. The race should be as it appears in character creation or formid finder. The real name. Load order shouldn't matter (maybe "shouldn't" is more appropriate). NPCs and player should both be affected equally. My last ditch suggestion is to clean save if you had any pre-2.2 versions on this save. Otherwise, I think we've exhausted all the things you can try. Oh, I just remembered! Even though my logging got commented out, Blockhead has its own log. If you're willing to sift through that. Each block in the blockhead log is an equip for a single item on a single NPC (or PC). Example: If RaceMess is successfully registered with blockhead, there should at least one Handler in the block. If not, initialization is failing. Now to keep it simple, just use one race to start and only RaceMESS. That way, there should only one Handler listed. Important: ignore NPC,RACE, ITEM parts of the output. As far as I can tell, that filtering part of blockhead isn't working correctly and I don't make use of it in my mod. When RaceMess finds a matching race and a mesh replacement, there should be an entry like Handler 3 in the example: "Added override..." and block should end with "Applied override...". If there's an NPC listed with a "Source Item" that you know should be swapped, but the end of the block says "No overrides found", that is RaceMess messing up.
  4. Your ini setup looks right, if indeed your files are present named the same way. Looking at my scripts, I see I removed all print commands (for some reason), making the debug option useless. Unfortunately, I'm unable to do much modding/testing for a while. I can only ask you to double-check your end. Make sure you're using MESS 2.2 (MeshExtendedSwapSystem 2_2). Verify the NPCs are known to be Imperial (Nords and others look similar) using FormID Finder or UESP and wearing the items to be swapped (using FormID Finder). If you have other MESS mods activated, disable those to test. Sorry, that probably doesn't help much, but I'll try to get back into it when I can.
  5. Sorry, I don't think I could pull that one off without messing up the whole system. movomo would be the one to make the request to, but he's been silent for a while. Though I do still see him logon occasionally (yes, I've been watching you), I would assume he's not too eager to get back into modding.
  6. MESS Version 2.2 * SetBodyMess.esp - Added Unlimited pathsets for a bodytype combination and ranking - Added Scanning for all possible pathsets for a bodytype and return highest ranking one No longer limited to primary (prefix1/suffix1) and secondary (prefix2/suffix2) paths. Those variables were replaced with prefix/suffix, bu now multiple entry blocks for the same bodytypes can be specified. Also, added a "rank" variable to the entry block for determining the path/mesh with highest priority. Multiple body parts can lead to multiple paths if they each have a path specified. The previous versions would quit on the first hit. Now all the hits are gathered and sorted by rank. Searching goes down the line until a file is found. Still reverts to vanilla/default if no alternate mesh file is found.
  7. RaceMess Version 2.1.1 Bugfix for RaceMess. Multiple race entries weren't getting registered properly (or at all). Available as a standalone file. No changes in other MESS files.
  8. Very little functionality was changed from the original version to this MESS one. So if it worked then, it really should work now. The ini is the same except for some variable additions. However, looking at the ini: ; Mesh-swap is supported for up to 4 pregnant meshes (_prg1 to _prg4 that is), and only triggered for ; pregnant stage 110 to 140. Mesh swap isn't even supported in the original for postpartum, which is stage 150 (151 for stillbirth). Only body type switching is supported for postpartum.
  9. LoversNeed 1.0 - Effect Customization Attribute/Skill/Weakness effects can now be customized to your desire. You can set a start point when the effect kicks in. This allows some effects to start later when need met is very low. Each effect can have its own cap on maximum stat loss. Also, each effect you make has an option to have a positive bonus effect when need is fully met.
  10. I really appreciate the offer. Seriously. However, please don't trouble yourself over this mod. I don't know if I want to go that direction yet. I want to keep it limited to stat changes for now. Thank you, again.
  11. Is there an existing mod to help with that? Or do I need to find idle animations from pose mods?
  12. Yeah, definitely. I am looking into alternatives for future release(s). I wasn't sure how ModActorValueC worked in the case of mod is removed. Does it go back to normal? I'll do some tests. LOC is done in "Basic Primary Needs" so I may not repeat that effect. Not quite sure what you mean by "indecent signs from companions". Thanks for the feedback.
  13. LoversNeed 0.1 Mod inspired by "Basic Primary Needs" (Maskar) and based off LoversSatisfaction (Shmendrick/Comrade Fienyx), whose predecessors include "Aphrodisia" and "Lovers with PK extender". This is yet another mod that introduces a timer to incentivize sexual acts in the game. However, no minigames nor skills are introduced. It's pretty much keep your *need* met or else start feeling the effects of not doing so. Currently, the effects are pretty much limited to loss of personality and intelligence. However, for those up to a challenge and believe their pointed-ear "elf" characters may have Vulcan blood there is "Pon farr" mode. After the timer runs out when "Pon farr" is active, your character DIES!
  14. View File The Other Need Features - Simulates need for sexual activity. - Effects manifest depending on percentage of need met. Effect types and magnitudes are customizable. Option for positve bonus effects when need is fully met. - Choice of act(s) that satisies sexual need: sex, rape, being raped, masturbation. Satisfied only by sex with virgins is also an option. - (Optional) peace after an act, which temporarily pauses need and effects neither improve nor worsen. - (Optional) cooldown after act that must elapse before more need can be satisfied. - (Optional) Mate or Die! In "Pon Farr" mode, player dies when need met is zero (timer runs out). Requirements LAPF (Recommended) HUD Status Bars (Enhanced) HSB/HSBE Sample: Credits/Thanks Maskar Comrade Fienyx Schmendrick rylasasin Donkey Contributors of LoversSatisfaction, Aphrodisia Realism Edition, Lovers with pk extender that I may have missed Version History [1.0] - feature: effect customization [0.1] - initial release Submitter iamnoone Submitted 04/01/2017 Category Other Requires LAPF
  15. iamnoone

    LoversNeed

    Version 1.0

    2,354 downloads

    The Other Need Features - Simulates need for sexual activity. - Effects manifest depending on percentage of need met. Effect types and magnitudes are customizable. Option for positve bonus effects when need is fully met. - Choice of act(s) that satisies sexual need: sex, rape, being raped, masturbation. Satisfied only by sex with virgins is also an option. - (Optional) peace after an act, which temporarily pauses need and effects neither improve nor worsen. - (Optional) cooldown after act that must elapse before more need can be satisfied. - (Optional) Mate or Die! In "Pon Farr" mode, player dies when need met is zero (timer runs out). Requirements LAPF (Recommended) HUD Status Bars (Enhanced) HSB/HSBE Sample: Credits/Thanks Maskar Comrade Fienyx Schmendrick rylasasin Donkey Contributors of LoversSatisfaction, Aphrodisia Realism Edition, Lovers with pk extender that I may have missed Version History [1.0] - feature: effect customization [0.1] - initial release
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