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(Open) Conceptual - World: hostiles and resources


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Since the hold is meant for LL content, I was planning on not including any hostiles, in any place that the player (and other NPCs) will go in regular travel or questing (I mean, if the player walks into a dungeon, then that's a different thing).

 

I would like to still include crafting ingredients (like ores and plants), I can't think of how that would get in the way?

Edited by Tetras66
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  • Tetras66 changed the title to (Open) Conceptual - World: hostiles and resources
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