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[XCom 2 Mod Request] XCom 2 simple viper vore mod


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Rules of the vore move: 

As the title suggests; This is to make vipers far more kinky and deadly. 

 Happens after a grapple of a non alien human soldier, but not on the same turn.

Only activates when on their phase again. 

 

Features:

Creates a small bulge on the vipers body, complete with SFX. 

Does 9,001 acid damage (purely lethal) when it is the 3rd turn of the vipers turn again, giving you a 1 turn opportunity to get the soldier back. 

Viper will actively run away from combat after soldier is devoured. 

 

DLC required: None. 

(!) Possible conflicts to patch: https://steamcommunity.com/sharedfiles/filedetails/?id=644076161 - Playable Aliens - (Not LW Compatible)

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  • 2 years later...

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