Jump to content

Intelligent Voiced Dirty Talk SE 1.4.0


About This File

Important Heads Up For Those Updating: See new "Upgrading an existing installation" section below.

Note: Please read highlighted parts before you try it out.

 

Short Description:
Intelligent Voiced Dirty Talk (IVDT) is a whole new voice system made to address the shortcomings of the built-in SexLab voice system, namely the lack of depth and reactivity in the dialogue.

 

 

 

Long Description:
(Continuing from short description...) It features fully voiced dirty talk for both males and females that is reactive to what is going on during sex. Where the previous voice system prioritized quantity over quality (it supported hundreds of voices but each voice only had three dialogue topics: hot, medium, mild), the new voice system does the opposite (dozens of dialogue topics but only a handful of voice slots). The new voice system is made to complement the built-in SexLab voices and not replace them completely. The idea is that you can use the new voice system for sex with your favorite partners and keep the SexLab voices for the rest of the characters in Skyrim. It would not be practical disk-space or effort-wise to apply the new voice system to everything, so I thought this was a good compromise.

 

The new voices can be paired to any character (PC or NPC) or voice type. Some vanilla voices are provided separately but you can also make your own voices as long as you can edit wav files and have the time (no programming or extra mods required). Each voice's audio is stored as a folder of wav files on your computer at a specific directory. They are treated as voice slots and can be paired to any character by either using the in-game MCM or editing an ini file.

 

The new dialogue has 70 topics for females and 14 for males. They range from new orgasm sounds, to pre-orgasm hype, to post-orgasm reactions (all for both male and female), to foreplay teases, to penetrative sex sounds and remarks, to series of dramatic thrusts from the female during sex with teasing (can be configured), to reactions to inserting your penis, to requests to switch to/from foreplay (can be configured), to comments and/or sounds about certain body parts involved (blowjob, cunnilingus, anal), to remarks about wanting more or being satisfied, to greets when starting sex with a familiar partner. Dialogue and sounds can be intense or soft depending on the female actor's enjoyment. Romantic comments and jokes are made in appropriate places. The dialogue was designed for consensual and passionate sex between a single male and female where penetrative sex is the focus and foreplay is used to accent it. You can try other scenarios, but dialogue may be limited, non-existent, or unfitting. Gay scenes can voice up to two males, but the downside there is that there can only be one voiced gay scene at a time.

 

Pacing and intensity can be adjusted in the MCM. For further immersion, you can set the "chemistry level" to be dynamic in the MCM. This makes it where the level of dirty talk between partners is dependent on their relationship, how many times they've had sex, and their combined speech skills. By default, the chemistry level is set to the highest level for everyone for demo purposes.

 

 

 

This mod features an MCM menu:
Settings surrounding voice assignment, default voices, dialogue options, and general management of when the voice system should play are available in the mod's MCM menu. You can also edit all the mod settings directly at [your Skyrim data folder]/MCM/Settings/IntelligentVoicedDirtyTalk.ini. Settings will show up in that file after they have been changed from their default value in the MCM. These settings will persist across all your save games without you having to do anything (thanks to the MCM Helper mod).

 

 

 

Requirements (I've put the version numbers below, but I'm not sure if they matter. Higher versions may work):

  1. Skyrim SE (I'm using V1.5.97)
  2. SexLab (I'm using V1.63)
  3. SKSE. (I'm using V2.0.20) Needed for Form.GetName() and ActorBase.GetWeight() amongst probably others. It's already required by SexLab, so I don't think this would be a problem.
  4. SkyUI (I'm using 5.1SE)
  5. MCM Helper SE (I'm using V1.4.0 which is a backport made to go with Skyrim SE V1.5.97). Hard requirement (but a higher version may be OK). The MCM menu is built around this mod and does not work without it. This is what makes the MCM settings persist across save games.
  6. SexLab Seperate Orgasms (SLSO). A significant fraction of the dialogue revolves around orgasms and all of that dialogue assumes that the actor's enjoyment will dictate when he/she orgasms. The new orgasm sounds are triggered by the SLSO orgasm event.
  7. SexLab Tools for SE. Just a suggestion really, not a hard requirement. The dialogue is built with the assumption that you can switch between sex positions when you want to. If you don't want the dialogue behaving that way, there are some options in the MCM.

 

 

 

Installation:
No special installation instructions.

 

 

 

Upgrading an existing installation:

This procedure is required for any update that adds new voice slots to an existing save game. Failure to do so will break the voice slot system and have undefined behavior (most likely it will crash or assign the wrong voice):

  1. Disable and/or remove the mod
  2. Create a save with the mod disabled and/or removed
  3. Load that save with the new version of the mod (this will ensure the new version of the mod starts off fresh, reinitializing all its quests, including the voice slot system)

 

 

 

Uninstallation:
I haven't tried it, but I would guess no immediate flames would leap out. In the least, make sure no in-game sex is going on when uninstalling. If you pressed the "Mute SexLab Voices While Playing" button, then press the "Click To Unmute SexLab Voices NOW" button in the MCM before uninstalling--even if you're done with that save and are starting a new one or reverting to an old one (the mute status isn't stored in the save game data and is global across saves). The unmute button was added in V1.1.2. If you don't have that button, then just make sure the voices are unmuted. Also, you'll have to manually delete the voice folders from your file system.

 

 

 

Configuration:
You need to (1) download your voices, (2) pair them, and (3) configure how IVDT plays with the original voice system before using in-game.

 

     (1) A voice is just a folder of wav files. You can get them anywhere or make your own (more on that below). A list is compiled here. The mod does not come with any real voices to save space.

 

     (2) The voice folder needs to be placed in [your Skyrim data folder]/Sound/fx/IVDT/. The name of the folder is important and needs to be "M#" or "F#" where "M" is for male voices and "F" for female voices and "#" should be replaced with the slot number. So, for example, the first female voice should be [your Skyrim data folder]/Sound/fx/IVDT/F1. The second female voice should be [your Skyrim data folder]/Sound/fx/IVDT/F2, etc. The topics should be a level below that so for example female 1's Orgasm sounds should be in [your Skyrim data folder]/Sound/fx/IVDT/F1/Orgasm/[01, 02, etc]. Just choose the lowest slot number you haven't used and then access the MCM menu in-game to pair the voice slot to the name of a character and/or the name of a voice type. See here for a list of voice types and what characters they belong to. To change these settings in the future, you can also edit [your Skyrim data folder]/MCM/Settings/IntelligentVoicedDirtyTalk.ini where all the mod's MCM settings are stored (if they've been changed).

 

     (3) There are two approaches I can think of to deal with the original SexLab voices.

 

  • One is to tick the "Mute SexLab Voices When Playing" box in IVDT's MCM. However, this approach has the downside that ALL SexLab voices will be muted when any IVDT audio is playing (technical engine limitation). Meaning that if you have multiple scenes going on at once and one scene is using SexLab voices and the other is using the new voices, that first scene will be mute. You should also make sure there are no IVDT voices playing when uninstalling the mod or the SexLab voices may be stuck muted (and then you'd have to reinstall the mod to unmute them). To be safe, you can click the "Unmute SexLab Voices Now" button in the MCM before when uninstalling. I did not check this box by default because I wanted the user to be aware of the concerns.

 

  • The other approach is to have both IVDT and SexLab play their voices together and simply manually silence the SexLab voices for the characters voiced by the new system. You can do this by setting each such character's SexLab voice to a voice you don't care about. Then go into "[your Skyrim data folder]\Sound\fx\SexLab\", find the folder for that voice, and rename, delete, or move (just one of those is sufficient) that folder. This approach is more work, but circumvents the issues with the first approach and allows for males to keep their constant grunting noises if you leave their SexLab voices untouched (and actually want that--I didn't include those grunts in the new dialogue).

 

 

 

Voice slots:

 

V1.4.0+:

  • 2 female voice slots
  • 8 male voice slots

Prior to V1.4.0:

  • 2 female voice slots
  • 5 male voice slots

 

 

 

Why are there so few voice slots?:

Spoiler

I may make more slots in the future if there's enough interest, but the total number will remain very limited. Anyone asking for an all-in-one or automatic voice assignment doesn't understand the limitations I'm working with. I would have made unlimited voices slots if I could.


My pain:
Skyrim's engine requires modders to specify the exact file path of every audio clip. The path cannot be dynamic and I have to navigate a file browser to specify the path of each clip--the kit doesn't let me do multiple at once. Keep in mind there are dozens of audio clips for each male voice and hundreds for each female voice. In the esp, this is all bundled into something called a sound descriptor object. To use the sound descriptor object, you need to create a sound marker object and pair it to the sound descriptor. Bethesda's scripting language, Papyrus, does not allow creating instances of classes (objects) in code, so to make a voice slot you have to get around it by creating a quest alias for each voice "instance", i.e. voice slot, add the female or male voice script to each alias and assign a new set of sound markers as properties for each script "instance"/quest alias. If this doesn't sound like an unworkable pain in the ass yet I'm not sure what will.

 

The original SexLab voice system supported hundreds of voices by literally copy and pasting these quest aliases hundreds of times in the kit (I couldn't believe it, haha) and putting the burden on extra mods to actually supply the sound descriptor and sound marker files. I didn't follow this approach for my mod, because that would require I make a thread-safe system to load in the voices and it would require anyone making a voice to also make their own esp. This would be my idea of technical hell (even just copying SexLab's voice management code would give me a headache) and it would also limit the people who can make voices to those who have experience making esps and have the extra time to create a massive number of sound descriptor and sound marker objects in that esp. I rationalized that since my voices are much bigger than SexLab's, no one would be willing to do that and creating hundreds of empty aliases with dozens of empty properties waiting to be assigned could also be a memory or performance concern.

 

The compromise was for me to front the work of dealing with all the esp and filepath nonsense so that everyone else could just worry about making the audio clips for the voice and nothing else. This would result in a small, fixed number of voice slots, but it would be less likely to cause performance issues, give me less of a technical headache and make voice creation easier. Disk space and memory is already a limiting factor, and I thought it would be fitting for this mod to focus on a few hand-selected, handcrafted voices anyways.

 

 

 

Male dialogue topics:

Spoiler
  1. About To Cum - Said when he is about to cum in the next few seconds.
  2. After Female Orgasm - Said in the moment after the female orgasms.
  3. Aggressive - Used when he is the aggressor in aggressive scenes. Also used before/after he spanks his partner (this can be in non-aggressive scenes that are currently intense).
  4. Aroused - Said in a variety of scenarios to show that the male is aroused by what is going on.
  5. Joke After Orgasm - Joke the male can make a few seconds after he is done orgasming.
  6. Joke Aroused - Joke the male can make in a variety of scenarios. The joke can play off of the fact he is aroused by what is going on.
  7. Lovey Dovey - Lines said only when having sex with a lover.
  8. Orgasm - The male orgasm sound.
  9. Post Nut Remark - Lines he can say in the moment after he orgasms.
  10. Struggling Early - If the male needs to cum early on (or soon after his last orgasm), he'll play this line. Chance for some humor or drama. This line will be followed by the other struggling dialogue topics (it won't be the only indicator he needs to cum).
  11. Struggling Overt - Played for the male to clearly announce he will need to cum soon, but not urgently.
  12. Struggling Subtle - Played often in a variety of scenarios to indicate the male is "struggling". I.e. He is either really enjoying a blowjob, pelvic thrust, etc. or is getting closer to orgasm.
  13. Tease Aggressive Partner - Used when he is the victim in aggressive scenes. Or occasionally when he is trying to hype up intense sex in non-aggressive scenes.
  14. Tease Female Orgasm - He'll say these when the female is on the verge of orgasm.

 

 

 

Female dialogue topics:

Spoiler
  1. After Gape - Said following a gape during anal sex after she's already been gaped before. She may also say this following the Came In Ass topic if she's been gaped and penetrated enough.
  2. After Orgasm Arouse - When she orgasms and the male reacts positively to her orgasm, she may then say this line. Chance to show she is enjoying her partners engagement. Things like "ooh you liked that" or "I'm starting to think you like this as much as I do".
  3. After Orgasm Exclamations - Said immediately after she orgasms. Should be dramatic and resembling an immediate reaction.
  4. After Orgasm Remarks - Said a moment or two after her orgasm once she's had enough time to collect herself. Can be a more thoughtful, less dramatic comment.
  5. Amused - Played in response to jokes or other stupid things her partner may do.
  6. Appreciate Partner - Only played when the chemistry level is (nearly) maxed out for the scene. Meant to show that the partners have really good chemistry and are really enjoying each other.
  7. Ask For Anal - Said when she wants to start anal sex.
  8. Ask For Anal Cum - Said when the guy has already announced he will need to cum soon and she wants him to cum in/on her ass.
  9. Ask For Oral Cum - Same but for oral cum.
  10. Ask For Vaginal Cum - Same but for vaginal cum.
  11. Ask For Pacing Break - When the current stretch of penetrative sex has gone on long enough (configurable in the MCM), she will start to play these lines to ask her partner to switch back to foreplay.
  12. Ass Flattering - When she is an "ass-girl" (configurable in the MCM), she will occasionally say these lines when something is going on during the sex that is "ass-flattering". Can be doggy-style sex, anal sex, etc.
  13. Ass To Mouth - Said during blowjobs when anal sex happened at some point prior in the sex.
  14. Before Gape - Said during anal sex when she has not been gaped yet.
  15. Blowjob Action Intense - Sounds looped during a blowjob to give the impression she is blowing hard. If you're making a new voice, you could probably just copy/paste this topic from an existing voice.
  16. Blowjob Action Soft - Same but for when the action is not as intense.
  17. Blowjob Remarks - Occasionally when giving a blowjob, she will stop to say this line.
  18. Breathy Intense - Used in a lot of scenarios as either filler or to give the impression she has an increased heart rate. Or she is trying to catch her breath after a blowjob.
  19. Breathy Soft - Same as above but less dramatic versions.
  20. Came In Ass - In the moments after the guy orgasms in/on her ass and things have settled a bit, she may say this.
  21. Came In Mouth - Same but for oral cum.
  22. Came In Pussy - Same but for vaginal cum.
  23. Cum Together Tease - She may occasionally say this when both her and her male partner are about to cum. Good chance for drama.
  24. Foreplay Intense - Played when things are getting saucy (female enjoyment is high) during foreplay. Can be any kind of foreplay (kissing, pussy-eating, blowjob, handjob, boobjob, footjob, etc).
  25. Foreplay Soft - Same but not as intense. Can be more gentle.
  26. Greet Familiar - Said at the start of sex to greet someone she has already had sex with before.
  27. Greet Loaded Familiar - Same but for when she is particularly impressed with the guy's curved sword.
  28. Greet Lover - Same but only for a lover.
  29. In Awe - Used in a variety of scenarios as a reaction to something particularly pleasant or dramatic. For example, she will always say one of these lines right after the guy finishes his orgasm.
  30. Insertion Anal Excited - Her reaction to the guy inserting his curved sword into her ass when she is already highly enjoying things or has already orgasmed a bunch.
  31. Insertion Anal Slow - Same, but for when her enjoyment is not as high yet. She may ask him to go slow.
  32. Insertion Generic - Her reaction to starting/resuming penetrative sex. Can be vaginal or anal. Will only be anal if she's already reacted to the novelty.
  33. Intense Anal - Said when her enjoyment is high during anal sex.
  34. Lovey Dovey - Lines said only for a lover. Played at a time during sex when a romantic comment would feel right.
  35. Made Me Cum So Much - Occasionally played in place of After Orgasm Remarks when she has already orgasmed at least a couple times before.
  36. Male Close Already - When the male indicates he needs to orgasm early on, she will react with this. Good chance for a roast.
  37. Male Close Notice - When the guy indicates he will need to cum soon, she will respond with this line. Something like "ah, you must be close".
  38. Male Close Tease Intense - After its established that the guy needs to cum soon, she may start churning out a number of these.
  39. Male Close Tease Soft - Same but the mood is softer, more intimate.
  40. Male Halfway Intense - When the guy has passed the halfway point to his next orgasm, in other words when he has started to take some attrition (but may not be super close yet), she may tease him occasionally with these.
  41. Male Orgasm Non Oral - Played at the same time as the male orgasm sound to show her reaction in real-time. His curved sword is not in or around her mouth so she is free to talk.
  42. Male Orgasm Oral - Same but he is orgasming in or around her mouth. She may sound like she has something in her mouth.
  43. Male Orgasm Reaction Intense - Taunting or playful reaction to the male's orgasm after the dust has settled. Prior action was intense.
  44. Male Orgasm Reaction Lover - Same but only for a lover and it can be intense or soft.
  45. Male Orgasm Reaction Soft - Same but for any scenario.
  46. Miss Male Lover - When she is with a lover and she hasn't had sex in a while, she may occasionally say these when a romantic comment would feel right.
  47. My Turn To Cum - If the guy orgasmed recently, and now she is nearing orgasm, she may say this line to announce her need to orgasm. Something like "ugh, now I need to cum".
  48. Near Orgasm Exclamations - Spoken dialogue indicating her need to cum.
  49. Near Orgasm Noises - Same but non-verbal. Things like moans.
  50. Notice Male Wants More - Usually played when enough time has passed since the last male orgasm that the female interprets it as meaning the guy wants to keep going. Something like "oh got more to say? can't wait". May also be played in other scenarios where the guy's libido and interest seems strong.
  51. Oh - Used in a number of scenarios as a kind of knee-jerk reaction. Often times, she will follow up this line with another dialogue topic. Should be playful and interested-sounding. For example, this may be her immediate reaction to the guy saying he needs to cum soon.
  52. On The Attack - Sounds to give the impression that she is dramatically thrusting her pelvis on her partner to arouse him further. Like she is doing the leg work of penetrative sex.
  53. Orgasm - Female orgasm sound.
  54. Penetrative Comments Intense - Spoken dialogue during penetrative sex when the action is intense.
  55. Penetrative Comments Soft - Same but when the action is more gentle and intimate.
  56. Penetrative Grunts - Grunts and moans played during penetrative sex. Used as filler.
  57. Pull Out - When the male is getting very close to orgasm, he is currently in her pussy, and she doesn't want him to cum inside, she will tell him to pull out.
  58. Ready To Get Going - When the current stretch of foreplay has gone on long enough (configurable in the MCM), she will start to play these lines to ask her partner to start penetrative sex. They may or may not have had penetrative sex already.
  59. Ready To Resume - Same, but for when she wants to resume penetrative sex. They've already had penetrative sex at some point prior.
  60. Refractory Period - After the dust has settled from the last male orgasm and all the reactions have played, she may remark on the sex so far while waiting to see if the male wants to continue. Things like "that was fantastic. if that's all you got".
  61. Romance Male Thane - If she is the housecarl of her partner and they have good chemistry and prior sex, she may make humorous or playful comments about the relationship.
  62. Satisfied - After the sex has gone on long enough, she will be satisfied and may play some of these. Things like "thank you" or "I'm ever so grateful".
  63. Sensitive Pleasure - Lines of intense elation and pleasure. The kinds of noises she would make as she's being "eaten out". But, it could also be when she's getting spanked or ass-fucked.
  64. Surprised By Male Orgasm - Reaction relatively quickly after the male orgasm when she wasn't expecting cum in that bodily location or at this moment. Something like "what was that!"
  65. Tease Aggressive Partner - Played in aggressive scenes both for female victims and aggressors. The idea is that a female aggressor is not as direct as a male one and tries to arouse their partner and feign submissiveness. May also play in non-aggressive scenes when she's trying to play up the action.
  66. Tease Anal - When she wants to seduce the man into doing anal for the scene, she'll starting out hinting it with these lines.
  67. Unamused - A couple of these are played after the male cums in her pussy when he's not allowed to. This is also played when anal sex starts that she is not expecting and her reaction is configured to be "Reprimanding" in the MCM. Things like "what are you doing" or "ugh why you".
  68. Unamused End - These lines are meant to act as transition lines where the female goes back to enjoying the sex after reprimanding the male with Unamused lines. Things like "I guess I can look the other way this time" or "I guess you can have that". One of these is played after a couple Unamused lines when the male cums in the female's pussy and she isn't happy. One of these also plays when the male pulls out from her ass after he is reprimanded for going in there.
  69. Want More - Lines said after the male or female orgasm when she still wants more.
  70. Want To Be Lover - When she's smashed this dude enough and has great chemistry with him, but is not designated by the game as his lover, she may play this line from time to time.

 

 

 

How it works behind the scenes:

Spoiler

There's a start game enabled quest (not visible to the user), IVDTMainQuest, with a player alias. There's a script on this player alias, IVDTControllerScript, that receives an event anytime a SexLab scene is started. The script determines if it needs to play dirty talk for the scene based on the actors' names and voice types. If it doesn't, it does nothing and lets the scene go as usual. If it does, it attaches a magic effect to the female NPC being voiced that lasts for the duration of the scene. This magic effect has a script on it, IVDTSceneTrackerScript, which handles the dialogue for that scene. It creates a litany of variables to keep track of what's going on in the scene and registers for multiple events that happen through the scene so that it can create dialogue for those events. Most of the action is not tied to a particular SexLab or SLSO event, and is instead handled in the update event. This means its running an update event every second or two on average. While this is somewhat intensive, it has to be understood this is expected given what the mod is asked to do and should have no impact on performance outside of a SexLab scene. For my part, I haven't had any performance issues or anything break as a result of the mod. And for what its worth, I was careful in how I designed it. If you want to take a look for yourself in the Creation Kit, you can find all my stuff by searching "IVDT".

 

 

 

Performance:

Spoiler

I have not noticed any performance issues. But, I admit I have a limited understanding of when audio is loaded into memory and when it is released from memory despite having wasted 4 years on a CS degree. If anyone has technical feedback on these grounds feel free to share. There is not a lot of information online about this stuff.

 

 

 

Known issues:

Spoiler
  • There can only be one voiced male-only (i.e. gay) scene at a time.
  • There *might* be occasional issues with voices not playing when they should. These *might* have to do with creatures, but I'm not sure. I *might* have fixed it, but I'm not sure.
  • Sometimes the dirty talk continues for a few seconds after the end of a scene. It is not broken, it just hasn't reached the part in the code yet where it realizes it should terminate.
  • Rarely the SexLab animation may lag behind and the dialogue may as a result be out of place with the animation. I remember SexLab being derpy before making this mod, so I have no confidence my mod did it more than any other mod (shifting blame).
  • For simplicity reasons, dialogue is only played for at most one male and one female per scene (the exception is that gay scenes can have two male voices). Other actors will not be voiced. You can be OK with this, or there are some options in the MCM to not play dialogue at all in group sex scenarios if you'd prefer (in which case you can use the SexLab voices instead).

 

 

 

Past development:

Spoiler

This mod was originally just for the FemaleEvenToned and MaleEvenToned voice types and was called "FemaleEvenToned Dirty Talk". This previous state was obviously limited in that it only served a specific voice type and was really more of a proof-of-concept than anything else. I took my time and over a few months adapted it into a more generalized system that became this mod. In the meantime much of the dialogue was improved. I should probably specify that FemaleEvenToned Dirty Talk was also mine so that it doesn't look like I'm stealing it. But it doesn't matter because I gave full permission on that mod anyway. :)

 

 

 

Future development:

Spoiler

Most likely, I'm *mostly* done. I *may* come back from time to time and make more voices, voice slots, fix some stupid issue, or add a small feature, but that's probably it. In my mind, while this mod could always be improved further, its already better than I could have hoped for and I am ready to move on. It feels complete. I've included the source code and give full permission (no need to ask) to do any port, patch, revision, expansion, alternate version, new mod, etc. from this mod for this game or any other edition or game as long as you don't impact anyone else's ability to do the same with this mod.

 

 

 

How to make your own voice:

Spoiler

Things to know before starting:

  • Please do a quick test early on to make sure the audio you're making can be picked up by the game. Things can be a bit finnicky and it would suck to make all the audio just to realize at the end its in the wrong format.
  • The process of making voices with quality that you're satisfied with, particularly if you're a perfectionist or are manually splice the audio, can be more time-consuming than you think. It can take on the high end days for male voices or weeks for female voices to get just right (not talking about first pass). Don't abuse yourself trying to make all the voices or expect something perfect, its too much. Keep it healthy.
  • Know that you do not need to populate all the wav files for a voice. If you don't have enough lines, you can either copy and paste the same line multiple times to fill the gap or just don't supply an audio file at all (in which case the line will be silent and complete instantly).

 

The audio needs to be:

  • .wav files
  • 44100 Hz - some have reported that lower rates also work
  • 16 bit (depth) - someone got burned on this
  • Can be stereo or mono, depending on your preference. I like stereo because at least in my testing, it seems to have a bigger sound which is more fitting for dirty talk. Though, apparently the whole Skyrim community usually uses mono so I probably just made things complicated (sorry), but it was hard to hear the voices in scenes with a lot of ambient noise with mono (in other words mono seems to be too quiet). If you ever find yourself in a situation where you'd like to convert an existing voice from stereo to mono, you could batch convert with Audacity, but you'd have to do it per dialogue topic.

 

Different ways of making the audio:

As for how to actually make the audio... You can try AI generated voices with programs like ElevenLabs (money, nicer?) or XVASynth (free?) or you could manually splice your own from the game's audio files. I haven't tried the former, but the latter I will describe below:

 

How to manually splice the audio:

There is information online on how to get the game dialogue as wav files. You will need to use a BSA unpacking tool to extract the audio as fuz files and then another tool to convert the fuz files to wav files. Once you have the dialogue in wav format, it is just a matter of splicing the audio as you like. A free and simple audio-editing program like Audacity (that what's I used) works just fine for that and is easy to learn. The biggest difficulty in all this really is just the time it takes to go through the dialogue lines and find the bits that would work. I developed a strategy of listening to all the dialogue in a pass and copy/pasting the wav files I thought I might use into a separate folder. I would then rename the copies to whatever the dialogue said so that they were easy to sort through. This helped a lot.

 

 

 

Credits:

Some sound effects from https://www.zapsplat.com/

Edited by L0rd0fT0rm3nt_
adding note that some people have had luck with lower sample rates


What's New in Version 1.4.0

Released

V1.4.0:

  • Added 3 more male voice slots for a new total of 8. Please see "Upgrading an existing installation" section before upgrading an existing save.
  • Previously, I was assuming vaginal cum would occur whenever there was vaginal sex and a male orgasm. But, I realized there are some animations that are tagged "Vaginal" but designate the cum to go somewhere else. This made for misplaced dialogue surrounding needing to pull out or reacting to vaginal cum. I figured out how to detect on a per-stage basis where the cum is designated to go and thus have fixed these issues now.

 

V1.3.0:

  • Added setting to control when female partners are OK with vaginal cum. When they're not OK with it, they will ask males to pull out and will be unamused if the male fails to.
  • Added PullOut and UnamusedEnd topics to the female voice to achieve that effect.
  • Added setting to control which animations are considered anal.
  • Animations for male only scenes are now considered anal regardless of whether they are tagged 'Anal' or 'Vaginal'.
  • There may have been a bug before where the unexpected anal reaction setting applied to gay scenes. Since anal's assumedly the norm in gay scenes, I made it now to where gay scenes ignore that setting and anal is always ok.
  • I had forgotten to hook up the anal intensity threshold setting. It is hooked up now.
  • Removed hard-coded voicetype of "MaleEvenToned" or "FemaleEvenToned" for player since I don't think it was fixing the voice-assignment bug and I realized some people have different voicetypes for their player character.
  • Improved some of the logic behind the scenes and in the process fixed a couple minor bugs.
  • Changed settings to avoid stealth scenes by default since it may be a more niche thing and may confuse people if they don't understand the intent.
  • Added an option to replace the male and female orgasm sounds with quieter sounds during stealth scenes.
  • Added AfterGape topic to the female voice.
  • Added one extra clip to the female voice's IntenseAnal topic.
  • Made dialogue slightly more spaced out by default.

 

V1.2.1:

  • Added option to control dialogue spacing (how long to wait between lines).
  • Added option to disable jokes.
  • Fixed a couple non-important bugs from previous update.

 

V1.2.0:

  • Added optional stealth mode where loud lines are omitted, dialogue is more sparse, and the action is more intimate and gentle. If enabled in the MCM, this mode will activate when the player character is having sex in uncleared locations and/or in towns and cities.
  • Added the following lines to the female voice: TeaseAnal, AskForAnal, Unamused.
  • Female partners marked in the MCM as ass girls can now tease and then ask for anal when they have good chemistry with their partner. This is based on a probability configurable in the MCM.
  • Female partners can now react in different ways to unexpected anal via an option in the MCM.
  • Speech skill is now slightly more impactful on sexual chemistry (every 15 levels of speech is an extra point in chemistry).
  • A number of small tweaks to when dialogue is played.

 

V1.1.2:

  • Fixed bug where the male's StrugglingSubtle sound wouldn't wait to finish playing before starting another clip when he got near orgasm.
  • *Possibly* fixed a bug where voices randomly didn't get picked up.
  • Added option for default female creature voice.
  • Removed "Require Male Voice" option and replaced it with a more generic "Require Voice For Both Actors" option. Since there can be multiple voiced males in one scene now, the prior option didn't make sense. You'll have to remake your selection if you changed this option.
  • Added option for whether audio should play for masturbation scenes.
  • Added slider for controlling master volume.
  • Added button in MCM to unmute SexLab voices immediately. I also made it to where SexLab voices are automatically unmuted every time the save game is reloaded. Apparently, mute status is not stored in the save game data but is persistent across saves. I updated the uninstallation section to give a heads up about this.

 

V1.1.1:

  • Fixed bug where scenes with voiced males and unvoiced females would try to play audio. (There should be no audio for those scenes. This *may* have been causing null references in logs, but apparently did not cause crashing (papyrus ignores null-reference exceptions?))

 

V1.1.0:

  • Added support for male-only scenes (solo masturbation and gay scenes). Not fully tested, but seems to work well enough.
  • Added Dawnguard.esm as a master file to achieve the next bullet point...
  • Added support for these hardcoded voicetypes: "MaleWerewolf", "FemaleWerewolf", "MaleVampireLord", "FemaleVampireLord".
  • Fixed voice type bug for player character. Player's voice type will always be MaleEvenToned or FemaleEvenToned based on their SexLab gender.
  • Males will react to blowjobs, particularly as they get closer to orgasm.
  • Removed "Tired" topic for female voice. I don't think there was much use for it.
  • Added "Tease Aggressive Partner" topic for female voice. Plays in aggressive scenes and after the female "attacks" the male.
  • Removed "End Of Attack Tease" topic because "Tease Aggressive Partner" is a good replacement that can be more widely used.
  • Added "Aggressive" and "Tease Aggressive Partner" topics for male voice. Plays in aggressive scenes and during spanking.
  • Made aggressive scenes always intense.
  • Aggressors now have a lower chemistry threshold, meaning they will say more.
  • There is now different dialogue and dynamics that play out for when males are aggressors and when females are aggressors.
  • Replaced the "Aggressive Chemistry" setting with "Aggressive Dialogue" since the setting now controls more things including new dialogue. People who modified this setting will have to remake their selection.
  • Added spanking sequences. They play during aggressive scenes and occasionally outside of aggressive scenes when the female has provoked a male with an attack.
  • Removed "Ask For Cum Inside" topic and replaced it with "Ask For Vaginal Cum", allowing for more specific dialogue.
  • ...I don't plan on removing anymore topics, but these were exceptions either because I was pretty sure no one would be interested in them--or I had a good replacement. This was my big update; I am done making major changes now.


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use