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Here's a fully custom, 70 painting decoration add-on to the workshop menu. In it you'll find a whole lot of good pics I've picked up over... I dunno, like a day or two, but don't think this means that they're bad or anything. Oh no, quite the opposite actually, they're some of the best I could find.

 

Now for those who want to make this mod their own.

 

and thanks to Sickotik's better explaining abilities here's a good tutorial that is way easier to follow than mine and it comes with pictures



Higs helped me create a mod so I'm going to help you all with this tutorial.
I got a little confused so here's the step by step process of creating your VERY OWN ESP like his.
I'm using my own mod as an example, because that's what I have. But to follow along, just replace anywhere I say "Sickotik's Art" with Higs Gallery or Higs. Easy enough? Let's go!

 


You're going to need three programs to create your own "New Paintings" ESP.
GIMP (With the DDS Plugin[Google it])
FO4edit (It's on the Nexus[Put the Hardcoded file and the FO4edit(Which will be called TESVedit[You need to rename it FO4edit or it won't work]) into your Fallout 4 Main Folder.
WinRAR (Google it)

 


Install Sickotik's Personal Paintings + 50 Extra (found in Sickotiks Various Paintings Pack) with NMM so the ESP file is in your load order. You will be changing this. *(Or Install Higs Gallery)

Step One - Replacing Sickotik's Art with your own favorite filth.

1. Open Gimp and drop one of the Sickotik's Art images (From Fallout4>Data>Textures>SetDressing>SickotiksArt) onto the main area first. This will bring up the image so you can work on it.
2. Then all you have to do is drop the image YOU WANT to replace Sickotik's image with, right on top of mine.
3. A Dialogue box will appear, UNCHECK LOAD MIPMAPS (You do not want it loading all those extra files, or nothing will work)
4. Then take the (see image) SCALE TOOL, and tick "Maintain Aspect" at the bottom. Now just scale your image so it fits nicely in the frame.
post-769561-0-43551500-1452565353.jpg
5. Now go over to your layers panel (see image) and right click on YOUR image (Which should be the top one). [if you don't see the layer panel go to WINDOWS>RECENTLY CLOSED DOCS> and make sure both are turned on.]
post-769561-0-45408800-1452565351_thumb.jpg
6. Once you have right clicked your image, select "MERGE DOWN". Your two images will now become one.
7. Right Click on the single image and select "LAYER TO IMAGE SIZE". This will ensure your image is the same as Higs original. If you don't do this, it won't work. The resolution must be the same.
8. Go over to FILE and select EXPORT AS. (It will automatically default to replace the original image you dropped in and this is what we want.)
9. Click EXPORT (A dialogue box will again appear)
10. For Compression Select BC2/DXT3. Format you can leave default. And for Mipmaps select GENERATE MIPMAPS.
post-769561-0-46954100-1452565349_thumb.jpg
11. Press OKAY and now you have your first DDS file replaced with your own image. Ready to work in game. Do this for ALL the files. At this point, you can run the game and you'll have your images in there. If you want to make your own ESP with your own name, keep reading.

Step Two (If you want to make your own ESP so the category in-game says your name) - Changing the ESP and Material Files

1. Install Sickotik's Personal Paintings + 50 Extra (found in Sickotiks Various Paintings Pack) with NMM so the ESP file is in your load order
2. Go to your Fallout folder and run FO4edit. (See Image)
post-769561-0-52895400-1452565348_thumb.jpg
3. Right click any mod and choose "SELECT NONE"
4. Now tick Fallout4.esm and Sickotiks_Art.esm
5. Click okay and wait for it all to load
6. On the right side of the menu press the little + sign next to Sickotiks_ Art. Do the same for all the other +'s that drop down.
7. Under "Constructable Object" click PAINTINGS and you should see this. (See Image1)
post-769561-0-44281600-1452565350_thumb.jpg
8. Where you see "Sickotik's Art"(There are two of these), right click it, select edit, and change it to the file name of your choice. (This will be what the menu is called in game, in the settlement building menu)
9. Under "FormID List" click WorkshopMenu1. Do the same as above here. Where you see "Sickotik's Art" right click, edit, change to your same name.
10.Under "FormID List" click GalleryList. Do the same as above. Anywhere you see "Sickotik's Art" change it.
11.Under "Keyword" click paintings. Do the same as above.
12.Now under "Material Swap" you're going to have to do the same as above A LOT of times. Go through EACH of the drop down items, IE; "010082b RgalSwap01", click it, change "SickotiksArt" what you plan on naming these by the folder you will setup shortly. It must match the folder name.
post-769561-0-43629800-1452565352_thumb.jpg
13.Close and Save and overwrite the ESP.

Step Three - Setting up your folders.

1. Go to your Fallout4>Data>Materials>setdressing>SickotiksArt folder and rename it to whatever you have been changing it to in Fo4edit this whole time.
2. Open the folder, right click the first file, open with Notepad.
3. Open each file, one at a time, with notepad, and change "SickotiksArt" to whatever YOUR folder is called. Do this for ALL the files.
4. Go to your Fallout4>Data>Textures>SetDressing>SickotiksArt and rename it the same thing you've been renaming everything. It needs to be the same name for both the texture and materials folders.

Step Four - Creating Your Mod

1. Make a new folder on your desktop called data
2. Make 2 folders inside the data folder. One called textures and one called materials.
3. From your Fallout4>Data>Materials>Setdressing folder, copy your newly named folder.
4. Paste it into the materials folder you just made on your desktop.
5. From your Fallout4>Data>Textures>SetDressing> folder, copy your newly named folder.
6. Paste it into the textures folder you just made on your desktop.
7. From your Fallout4>Data folder, copy the ESP called "Sickotiks_Art".
8. Paste it into the data folder you just created on your desktop and rename it whatever you want your ESP to be called.
9. Right click your new Data folder, select "Add to Archive" and name your mod. Press Okay.
10. You now have a mod you can install with a Mod Manager. Congratulations.

I hope this helped all of you. Enjoy! Special thanks to Higs for helping me along in this process!

 

 


Hope you enjoyed the tutorial and if you have any questions, post em here or pm me. I'll try to get back to ya as quickly as possible


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