Guest Posted October 15, 2016 Share Posted October 15, 2016 Could someone please take a look at these and see what I am doing wrong. And I do have HDT-SMP installed correctly. Also, I tried two different times using a different HDT skeleton. This is what happens in game cuirasslight_0.nif cuirasslight_0.xml test2.nif test2.xml Link to comment
ledo4ek Posted October 15, 2016 Share Posted October 15, 2016 Could someone please take a look at these and see what I am doing wrong. And I do have HDT-SMP installed correctly. Also, I tried two different times using a different HDT skeleton. first worng path your Data\meshes\armor\hide\f\cuirasslight_0.xml, beter meshes\armor\hide\f\cuirasslight_0.xml, second and you this problem cuirasslight_0.xml you open tag <system> but no closed this in end. And why not show? need look esp, wron path 100% in your esp Link to comment
Guest Posted October 15, 2016 Share Posted October 15, 2016 Could someone please take a look at these and see what I am doing wrong. And I do have HDT-SMP installed correctly. Also, I tried two different times using a different HDT skeleton. first worng path your Data\meshes\armor\hide\f\cuirasslight_0.xml, beter meshes\armor\hide\f\cuirasslight_0.xml, second and you this problem cuirasslight_0.xml you open tag <system> but no closed this in end. And why not show? need look esp, wron path 100% in your esp Ok, I fixed them, but still the same problem. Is there perhaps something wrong with this? Specifically the yellow? I know I need to add bones 08-12, but I've already tried doing that. <bone name="Bone01"/> <bone name="Bone02"/> <bone name="Bone03"/> <bone name="Bone04"/> <bone name="Bone05"/> <bone name="Bone06"/> <bone name="Bone07"/> <bone name="Bone08"/> <bone name="Bone09"/> <bone name="Bone10"/> <bone name="Bone11"/> <bone name="Bone12"/> <generic-constraint-default> <frameInA> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInA> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="0" y="0" z="0"/> <linearUpperLimit x="0" y="0" z="0"/> <angularLowerLimit x="-0,5" y="-0,2" z="-0,3"/> <angularUpperLimit x="0,5" y="0,2" z="0,3"/> <linearStiffness x="0" y="0" z="0"/> <angularStiffness x="0" y="0" z="0"/> <linearDamping x="0" y="0" z="0"/> <angularDamping x="0" y="0" z="0"/> <linearEquilibrium x="0" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> </generic-constraint-default> <constraint-group> <generic-constraint bodyA="Bone02" bodyB ="Bone01"></generic-constraint> <generic-constraint bodyA="Bone03" bodyB ="Bone02"></generic-constraint> <generic-constraint bodyA="Bone04" bodyB ="Bone03"></generic-constraint> <generic-constraint bodyA="Bone05" bodyB ="Bone04"></generic-constraint> </constraint-group> <generic-constraint-default> Link to comment
pugwash99 Posted October 15, 2016 Share Posted October 15, 2016 The problem appears to be with the nif file itself, if the smp plugin doesn't like the xml it just ignores it, for me even having , instead of . as the decimal point results in an xml that doesn't work (for others it's the other way around). Is this a new design or are you trying to add smp to an existing one? Link to comment
ledo4ek Posted October 15, 2016 Share Posted October 15, 2016 Could someone please take a look at these and see what I am doing wrong. And I do have HDT-SMP installed correctly. Also, I tried two different times using a different HDT skeleton. first worng path your Data\meshes\armor\hide\f\cuirasslight_0.xml, beter meshes\armor\hide\f\cuirasslight_0.xml, second and you this problem cuirasslight_0.xml you open tag <system> but no closed this in end. And why not show? need look esp, wron path 100% in your esp Ok, I fixed them, but still the same problem. Is there perhaps something wrong with this? Specifically the yellow? I know I need to add bones 08-12, but I've already tried doing that. <bone name="Bone01"/> <bone name="Bone02"/> <bone name="Bone03"/> <bone name="Bone04"/> <bone name="Bone05"/> <bone name="Bone06"/> <bone name="Bone07"/> <bone name="Bone08"/> <bone name="Bone09"/> <bone name="Bone10"/> <bone name="Bone11"/> <bone name="Bone12"/> <generic-constraint-default> <frameInA> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInA> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="0" y="0" z="0"/> <linearUpperLimit x="0" y="0" z="0"/> <angularLowerLimit x="-0,5" y="-0,2" z="-0,3"/> <angularUpperLimit x="0,5" y="0,2" z="0,3"/> <linearStiffness x="0" y="0" z="0"/> <angularStiffness x="0" y="0" z="0"/> <linearDamping x="0" y="0" z="0"/> <angularDamping x="0" y="0" z="0"/> <linearEquilibrium x="0" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> </generic-constraint-default> <constraint-group> <generic-constraint bodyA="Bone02" bodyB ="Bone01"></generic-constraint> <generic-constraint bodyA="Bone03" bodyB ="Bone02"></generic-constraint> <generic-constraint bodyA="Bone04" bodyB ="Bone03"></generic-constraint> <generic-constraint bodyA="Bone05" bodyB ="Bone04"></generic-constraint> </constraint-group> <generic-constraint-default> i don't know what problem, i download meshes and xml, add closed tag, and look in game work fine, i use my test esp for all armor. Link to comment
Guest Posted October 15, 2016 Share Posted October 15, 2016 The problem appears to be with the nif file itself, if the smp plugin doesn't like the xml it just ignores it, for me even having , instead of . as the decimal point results in an xml that doesn't work (for others it's the other way around). Is this a new design or are you trying to add smp to an existing one? I suppose it's a new design, but the mesh did work and show up with SMP. I did export it and skin it originally to the UNP body without HDT. Could someone please take a look at these and see what I am doing wrong. And I do have HDT-SMP installed correctly. Also, I tried two different times using a different HDT skeleton. first worng path your Data\meshes\armor\hide\f\cuirasslight_0.xml, beter meshes\armor\hide\f\cuirasslight_0.xml, second and you this problem cuirasslight_0.xml you open tag <system> but no closed this in end. And why not show? need look esp, wron path 100% in your esp Ok, I fixed them, but still the same problem. Is there perhaps something wrong with this? Specifically the yellow? I know I need to add bones 08-12, but I've already tried doing that. <bone name="Bone01"/> <bone name="Bone02"/> <bone name="Bone03"/> <bone name="Bone04"/> <bone name="Bone05"/> <bone name="Bone06"/> <bone name="Bone07"/> <bone name="Bone08"/> <bone name="Bone09"/> <bone name="Bone10"/> <bone name="Bone11"/> <bone name="Bone12"/> <generic-constraint-default> <frameInA> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInA> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="0" y="0" z="0"/> <linearUpperLimit x="0" y="0" z="0"/> <angularLowerLimit x="-0,5" y="-0,2" z="-0,3"/> <angularUpperLimit x="0,5" y="0,2" z="0,3"/> <linearStiffness x="0" y="0" z="0"/> <angularStiffness x="0" y="0" z="0"/> <linearDamping x="0" y="0" z="0"/> <angularDamping x="0" y="0" z="0"/> <linearEquilibrium x="0" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> </generic-constraint-default> <constraint-group> <generic-constraint bodyA="Bone02" bodyB ="Bone01"></generic-constraint> <generic-constraint bodyA="Bone03" bodyB ="Bone02"></generic-constraint> <generic-constraint bodyA="Bone04" bodyB ="Bone03"></generic-constraint> <generic-constraint bodyA="Bone05" bodyB ="Bone04"></generic-constraint> </constraint-group> <generic-constraint-default> i don't know what problem, i download meshes and xml, add closed tag, and look in game work fine, i use my test esp for all armor. Wait, so did it show up in your game? Link to comment
ledo4ek Posted October 15, 2016 Share Posted October 15, 2016 The problem appears to be with the nif file itself, if the smp plugin doesn't like the xml it just ignores it, for me even having , instead of . as the decimal point results in an xml that doesn't work (for others it's the other way around). Is this a new design or are you trying to add smp to an existing one? I suppose it's a new design, but the mesh did work and show up with SMP. I did export it and skin it originally to the UNP body without HDT. Could someone please take a look at these and see what I am doing wrong. And I do have HDT-SMP installed correctly. Also, I tried two different times using a different HDT skeleton. first worng path your Data\meshes\armor\hide\f\cuirasslight_0.xml, beter meshes\armor\hide\f\cuirasslight_0.xml, second and you this problem cuirasslight_0.xml you open tag <system> but no closed this in end. And why not show? need look esp, wron path 100% in your esp Ok, I fixed them, but still the same problem. Is there perhaps something wrong with this? Specifically the yellow? I know I need to add bones 08-12, but I've already tried doing that. <bone name="Bone01"/> <bone name="Bone02"/> <bone name="Bone03"/> <bone name="Bone04"/> <bone name="Bone05"/> <bone name="Bone06"/> <bone name="Bone07"/> <bone name="Bone08"/> <bone name="Bone09"/> <bone name="Bone10"/> <bone name="Bone11"/> <bone name="Bone12"/> <generic-constraint-default> <frameInA> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInA> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="0" y="0" z="0"/> <linearUpperLimit x="0" y="0" z="0"/> <angularLowerLimit x="-0,5" y="-0,2" z="-0,3"/> <angularUpperLimit x="0,5" y="0,2" z="0,3"/> <linearStiffness x="0" y="0" z="0"/> <angularStiffness x="0" y="0" z="0"/> <linearDamping x="0" y="0" z="0"/> <angularDamping x="0" y="0" z="0"/> <linearEquilibrium x="0" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> </generic-constraint-default> <constraint-group> <generic-constraint bodyA="Bone02" bodyB ="Bone01"></generic-constraint> <generic-constraint bodyA="Bone03" bodyB ="Bone02"></generic-constraint> <generic-constraint bodyA="Bone04" bodyB ="Bone03"></generic-constraint> <generic-constraint bodyA="Bone05" bodyB ="Bone04"></generic-constraint> </constraint-group> <generic-constraint-default> i don't know what problem, i download meshes and xml, add closed tag, and look in game work fine, i use my test esp for all armor. Wait, so did it show up in your game? Link to comment
Guest Posted October 15, 2016 Share Posted October 15, 2016 The problem appears to be with the nif file itself, if the smp plugin doesn't like the xml it just ignores it, for me even having , instead of . as the decimal point results in an xml that doesn't work (for others it's the other way around). Is this a new design or are you trying to add smp to an existing one? I suppose it's a new design, but the mesh did work and show up with SMP. I did export it and skin it originally to the UNP body without HDT. Wait, so did it show up in your game? <constraint-group> <generic-constraint bodyA="Bone02" bodyB ="Bone01"></generic-constraint> <generic-constraint bodyA="Bone03" bodyB ="Bone02"></generic-constraint> <generic-constraint bodyA="Bone04" bodyB ="Bone03"></generic-constraint> <generic-constraint bodyA="Bone05" bodyB ="Bone04"></generic-constraint> </constraint-group> <generic-constraint-default> Wait, does the HDT work on it? Link to comment
ledo4ek Posted October 16, 2016 Share Posted October 16, 2016 The problem appears to be with the nif file itself, if the smp plugin doesn't like the xml it just ignores it, for me even having , instead of . as the decimal point results in an xml that doesn't work (for others it's the other way around). Is this a new design or are you trying to add smp to an existing one? I suppose it's a new design, but the mesh did work and show up with SMP. I did export it and skin it originally to the UNP body without HDT. Wait, so did it show up in your game? <constraint-group> <generic-constraint bodyA="Bone02" bodyB ="Bone01"></generic-constraint> <generic-constraint bodyA="Bone03" bodyB ="Bone02"></generic-constraint> <generic-constraint bodyA="Bone04" bodyB ="Bone03"></generic-constraint> <generic-constraint bodyA="Bone05" bodyB ="Bone04"></generic-constraint> </constraint-group> <generic-constraint-default> Wait, does the HDT work on it? xml config work, mesh nope because your mesh not skined for new bone. Link to comment
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