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<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/1718-marginal-modifications/</link><description><![CDATA[<p>
	Marg rambles about mod's
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]]></description><language>en</language><item><title>Marge's mods list</title><link>https://www.loverslab.com/blogs/entry/15072-marges-mods-list/</link><description><![CDATA[<p>
	<span style="color:#9b59b6;"><span style="font-size:20px;">Mods by Marg597</span></span>
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<p>
	I wanted to have a spot to list the mods I've worked on, as 1 of them doesn't have its own page.  Updated as of May 6, 2022.
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	<span style="font-size:16px;"><span style="color:#2980b9;">Skyrim:</span></span>
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	<a href="https://www.loverslab.com/topic/21703-angrims-apprentice-feb-10-2016/?do=findComment&amp;comment=3333309" rel="">Angrim's Apprentice SLSO Patch</a> - This is a simple script update I compiled with the help of a couple folks from the thread.  Daytri provided the info in a post on how to fix the scripts to work with Sexlab Seperate Orgasm (SLSO) so I went ahead and tried it.  Seems to work, no complaints yet.  Maybe I should make an actual download page for this patch?  hmm.
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	<span style="font-size:16px;"><span style="color:#27ae60;">Fallout 4:</span></span>
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	<a href="https://www.loverslab.com/topic/178383-aaf-sexual-harassment-gender-neutral-npcs-dialogue-translation/#comment-3556532" rel="">[AAF] Sexual Harassment - Gender Neutral NPCs (Dialogue Translation)</a> - Features 2 main versions depending on your playstyle, gender choice at character creation or other mods affecting character gender.  NPC's are still gender neutral but now the dialogue towards the player character is tailored.
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	<a href="https://www.loverslab.com/files/file/20824-soaprx-get-soap-from-drs-or-chemists/" rel="">SoapRX - Get Soap from Dr.s or Chemists</a> - This is just a small level list tweak I wanted to make so that I could buy soap more reliably from doctors or chemists.
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	<a href="https://www.loverslab.com/files/file/20786-anti-aging-cream-skin-fix-for-greentop-female-settler-and-dr-chambers/" rel="">Anti-Aging Cream: Skin "Fix" for Greentop Female Settler and Dr. Chambers</a> - This fixes a problem that has nagged at me for a long time.  It fixes the issue with the old woman settler and Dr. Chambers having a fucked up skin texture, because no options seem to exist for FusionGirl for old ladies, and there's maybe 1 low resolution option for CBBE.  Now their skin can look un-immersively perfect but at least they won't look like hideous freaks.
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	<a href="https://www.loverslab.com/files/file/21040-dc-guards-are-now-women/" rel="">DC Guards Are Now Women</a> - I made this based on a request I saw, and I think it's pretty neat.  All the guards in Diamond City are now female.  There may be more to come on this one.  I have some ideas...
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	<a href="https://www.loverslab.com/files/file/21987-aaf-dangerous-nights-dialogue-revamped/" rel="">AAF Dangerous Nights: Dialogue Revamped!</a> - The mod that makes the Commonwealth's nights uncertain gets a dialogue face lift.  This mod includes both consensual and non-consensual scenes, which can be toggled in the MCM.  This is just a plugin and requires the original mod. 
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	<a href="https://www.loverslab.com/topic/191467-cant-find-positions-to-play-but-its-on-the-list/?do=findComment&amp;comment=3778242" rel="">UAP_Patch_Restore_BP70FF</a> - <s>This patch restores access to the BP70 FF and FFF animations that were no longer available if using UAP.  So if you use UAP and ever wondered what happened to Lesbian Cycling and the foot fetish animations, this will let them play again</s> This one isn't really needed anymore, as I believe UAP was updated to include them  But I'll leave the link up just in case.
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	<a href="https://www.loverslab.com/topic/154476-commonwealth-captives/?do=findComment&amp;comment=4096625" rel="">Commonwealth Captives Faction Patch</a> - Adds Far Harbor support for Trappers to spawn captives and retains support for Gunners as detailed in the thread post.
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	<a href="https://www.loverslab.com/topic/105378-aaf-violate/?do=findComment&amp;comment=4125244" rel="">SC Staged Ungendered Gangbang Patch</a> - This patch was originally created by EgoBallistic, all I did was stage it.  Helps avoid OnSceneInit 4 in AAF by providing aggressive group animations which allow Females + Females or Males + Males etc.  It works for any AAF mod that can potentially call such animations.
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	<span style="color:#2ecc71;">Other Things I Did for Fallout 4 but Haven't Released and Probably Won't, Who Knows (?):</span>
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	- Made a patch to increase all the radiated food in my game by 6 times the normal amount.
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	- Made a patch so that all the female raiders from Raider Gangs Extended could wear skimpy un-immersive clothes
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	- Made the damn street lights twice the radius in settlements
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	- Made it so the Fireplace and Radiator's from the mod "<a href="https://www.nexusmods.com/fallout4/mods/17561/" rel="external nofollow">Do Your Damn Job Codsworth</a>" actually provide Heat, this is a patch for <a href="https://www.loverslab.com/files/file/12380-crackle-comforting-fires-for-the-discerning-hobo/" rel="">Crackle</a>  (I wonder if anyone wants this?)
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	- Work in Progress: Changing a bunch of affinity things for companions
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	- I made a small patch that changes all the vendor prices for Devious Devices to 5 caps, because I use DD bench unlock or pay caps to harasser to unlock items, and it seemed a little cheaty to me to pay 50 caps to unlock an item and sell it back to the vendor for like 80 caps.
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]]></description><guid isPermaLink="false">15072</guid><pubDate>Sun, 09 Jul 2023 04:05:25 +0000</pubDate></item><item><title>Kitty Fox Pole Dances for a Wolf</title><link>https://www.loverslab.com/blogs/entry/16090-kitty-fox-pole-dances-for-a-wolf/</link><description><![CDATA[<p>
	I was pole dancing for Mason in Nuka World today for my audition, and my Porno Music playlist gave me "Birthday Cake" during the scene.  I thought it flowed really well so I edited out the game audio of the dog fight in the background and put the song directly in place.  Next time I'll try and stage the scene better, slow down the camera and turn off the UI <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /> </span>
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	<a href="https://mega.nz/file/oEZ1wbwL#GgcYzpykxOcAyTTQ6RxEyiecGqzBmw35yWLa876EpD4" rel="external nofollow">https://mega.nz/file/oEZ1wbwL#GgcYzpykxOcAyTTQ6RxEyiecGqzBmw35yWLa876EpD4</a>
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	And of course the scene wouldn't be possible without <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.loverslab.com/profile/3878194-jb/?do=hovercard" data-mentionid="3878194" href="https://www.loverslab.com/profile/3878194-jb/" rel="">@JB.</a>'s awesome <a href="https://www.loverslab.com/topic/171006-aaf-nuka-ride-a-porn-studio-mod/page/145/#comment-3699214" rel="">Nuka Ride</a> mod so if you haven't tried it, I highly recommend.
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]]></description><guid isPermaLink="false">16090</guid><pubDate>Wed, 16 Mar 2022 18:47:32 +0000</pubDate></item><item><title>Piper Becomes a Bad Influence (Piper affinity mod idea and testing)</title><link>https://www.loverslab.com/blogs/entry/15761-piper-becomes-a-bad-influence-piper-affinity-mod-idea-and-testing/</link><description><![CDATA[<p>
	The other day I was hanging out in Diamond City with Piper after she helped me save the day in Concord.  As a side note, I was slightly disappointed by the lack of unique dialogue for her in the Museum but that's not unsurprising as the devs didn't expect you to go to DC before you rescue Preston.  I did notice that they slightly changed Mama Murphy's dialogue if you don't have Dogmeat with you.  But I digress.
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	Piper likes it when you pick a lock.  Which is fine, she's a reporter.  Sometimes you gotta be sneaky to find stuff out.  However, when I took a magazine out of a trash can, THATS where she draws the line??  I mean, really Piper?  no problem with me picking every lock I see, but steal one thing out of the trash and you frown?
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	I think Piper should be OK with taking stuff if no one is looking.  She's pretty devious when she wants to be.  She already likes it if you are mean to people.  So why wouldn't she like it if you take something that doesn't belong to you?  Furthermore, a little Breaking and Entering shouldn't be beyond reproach for a reporter.  Sometimes you gotta chase that story into someone else's office.  I'm on the fence about adding likes for pickpocketing.   Certainly murder is still a no go.  I'll have to take a further look to see if there are any other changes that could be made to balance things out.  I wouldn't mind adding 1 more thing she doesn't like if I can come up with something that makes sense.  If I add pick-pocketing, I might take away giving stuff to people <span><span><span class="ipsEmoji">?</span> Although that would make the Sheffield interaction weird.</span></span>
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	So I just made a little patch for the B&amp;E and thievery and I'm going to test it in the next few days.  Hopefully it will work fine. <span class="ipsEmoji">?</span>
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	If it works it might be a good companion mod for <a href="https://www.loverslab.com/files/file/11699-boston-devious-helper-alpha/" rel="">Boston Devious Helper</a>.  I might have to reinstall that mod actually...
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]]></description><guid isPermaLink="false">15761</guid><pubDate>Tue, 01 Feb 2022 20:13:23 +0000</pubDate></item><item><title>So this is how to start a blog, then.</title><link>https://www.loverslab.com/blogs/entry/14881-so-this-is-how-to-start-a-blog-then/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">Preamble-But-Hopefully-Not-Ramble</span></span>
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	I decided to start this blog to pursue potentially creating a mod.  Over the course of the past few months I've been playing a tremendous amount of Fallout 4.  I'd never played it before, but in May decided it was time to figure out what mods I wanted to use and get to it.  I used the beginner's guide linked in my signature to get started, and have kept the core texture updates and many of the quality of life updates but there were a few I skipped or changed due to various issues.  At the time I was somewhat disappointed to find that Devious Devices for Fallout was in an abandoned state, but there were some community provided fixes like a script update which made it nearly tolerable.  Fortunately the awesome people in that mod's thread came together recently and got Kimy's blessing to create a community patch which will hopefully soon be available on the main download page.  Here's a link to the latest <a href="https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&amp;comment=3550606" rel="">Devious Devices community patch release candidate</a>, by the way.  That got me excited to use devices again, having previously tuned my mods to only allow 1 or 2 or just avoid them for the most part.
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	The other day when I was in Corvega having some fun with the Raiders there, or should I say, allowing all of the raiders there to have some fun with me (Thanks <a href="https://www.loverslab.com/files/file/8238-raider-pet/" rel="">Raider Pet</a>) I remembered something I had thought about previously regarding needs and gags and immersion.  I'm standing there wearing a tape gag over my mouth, and I have plenty of food and water in my inventory, and I can just eat and drink right through the gag without taking it off.  And while that's not very immersive, I can hand wave it away and pretend I just took the tape off a little to eat.  But what if I was both gagged and handcuffed, or had an arm binder?  How would I eat then?  I shrugged my shoulders and continued on, eventually deciding that I would just put an end to all of the raiders before it could get to that point.
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	Earlier today a <a href="https://www.loverslab.com/topic/105378-aaf-violate/?do=findComment&amp;comment=3550610" rel="">post</a> in the violate thread by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.loverslab.com/profile/6374342-wutpickel/?do=hovercard" data-mentionid="6374342" href="https://www.loverslab.com/profile/6374342-wutpickel/" rel="">@wutpickel</a> caught my eye and reminded me (I hope you don't mind that I linked it here).  Is there a better way to handle food while tied up?  And if not, can I possibly create a solution?  Apparently there are a small number of things that have been put out in the past to address this situation, but that may not be a deterrent for my quest.  I intend to review those solutions in order to understand how they were implemented.  <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.loverslab.com/profile/3355564-vaultbait/?do=hovercard" data-mentionid="3355564" href="https://www.loverslab.com/profile/3355564-vaultbait/" rel="">@vaultbait</a> posted a good <a href="https://www.loverslab.com/topic/105378-aaf-violate/?do=findComment&amp;comment=3550659" rel="">comment</a> outlining some of these solutions.  I had seen the StaticPhobia's final farewell thread before but hadn't looked into what the tweak scripts related to since the page linked from that thread no longer resolves, so the one Vaultbait <a href="https://www.loverslab.com/topic/155490-statics-script-tweaks/page/2/?tab=comments#comment-3247692" rel="">posted</a> will be a great resource.  As for CSA, I haven't tried that one yet, and I can't remember now exactly why I decided against it previously.
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	The first thing I did without looking at anything else was to make a little outline of what I thought I might be able to accomplish and what I thought would work as a mod.  This is highly subject to change.  I've never "written" a mod before, I mainly tinker with other people's mods attempting to get them to work in slightly different ways.  I have some experience with xEdit, a very very small amount of experience with the CK, and I've been able to make minor edits and compile scripts before with Skyrim.  I recently put out my very first "<a href="https://www.loverslab.com/files/file/19739-aaf-sexual-harassment-gender-neutral-npcs-dialogue-translation/" rel="">mod</a>" which is really just a simple dialogue translation for <a href="https://www.loverslab.com/files/file/5487-aaf-sexual-harassment-10182021/" rel="">Sexual Harassment</a> by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.loverslab.com/profile/527247-twistedtrebla/?do=hovercard" data-mentionid="527247" href="https://www.loverslab.com/profile/527247-twistedtrebla/" rel="">@twistedtrebla</a> who I just can't thank enough for letting me post.  Sincerely, it meant so much to me to be able to make those changes and share them with other people.
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	<span style="color:#e67e22;"><span style="font-size:16px;">A Mod Needs a Name:</span></span>
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	If I do end up making a mod for "immersive eating while being unable to use your hands or mouth", it's got to have a name that I like.  The first contender is "<strong>'Mmhmm' Means Eat</strong>".  I really really like that name.  So unless I come up with something much better, it might stick.  The only minor issue is that MME is the commonly referred to acronym for the lovely Skyrim mod, Milk Mod Economy.  I can live with that, I suppose.
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	<span style="color:#e67e22;"><span style="font-size:16px;">Outline:</span></span>
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	This Outline is likely more complex than the initial version of the mod will be, but it's a goal:
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	A mod to feed you if you are gagged/bound
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	I. detects gag? arm binder? handcuffs? wrist cuffs? (soft DD dependency, Real Handcuffs?)
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	II. Are there people around?
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	    1. If Yes, People feed you / water you (little / no radiation dmg +1 rad)
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	       a. if player has caps, npc takes 5 caps
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	       b. if the player has no caps, chance to ask for sex or free meal (or something else?)<br />
	    2. If No, forage for food/water (might take more radiation dmg, +10 rads?)
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	III. Make up a story about what happened?  Have the NPC say something?
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	<span style="color:#e67e22;">outline notes:</span><br />
	Start with the simplest idea: Press button, get food (isn't life just one giant Skinner box anyway).  Later, add story dialogue pop ups. 
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	I feel like the best solution is to make it completely agnostic, not relying on any other mod installed.  What if something comes out with a cool gag and it's not DD, or it's just an armor mod that has a weird mask or something?  Also I've heard about another restraint framework being worked on.  To accommodate as many mod setups as possible, it might be best to not have any dependency.  This will reduce the initial scope but leave room for expansion.
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	Maybe the first version is a super simple dialogue pop up and it feeds you soup, then branch out into having multiple stories with a random chance to have a different story pop up or a chance for the npc to not feed you because they don't have any food or maybe they are just really mean.
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	<br />
	Could even do it with no one around, just say they stealth in and vanished.  Or have the option to forage?  I feel like foraging for food might have a chance for some consequences, at the very least a chance to take more radiation damage because you can't be picky about what you are finding to eat.  Actually, what had happened was, There are a group of ninja chef's and they find people that are tied up and force them to try their latest concoctions.
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	What if some of the food had a chance to be drugged?  hmm...
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]]></description><guid isPermaLink="false">14881</guid><pubDate>Sun, 24 Oct 2021 23:23:00 +0000</pubDate></item></channel></rss>
