I was noticing the same thing with most animations initiated by this mod, whether involving the player or only NPCs. I haven't looked at the scripts, but judging from the publication time of the last updated version I'm going to guess these are calling AAF's StopScene function and were compiled against one of the versions which took different parameters. The initial change occurred in AAF beta 151 (2020-10-10) and was undone in beta 157 (2020-11-2), but the first public release of AAF with that
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