<?xml version="1.0"?>
<rss version="2.0"><channel><title>General Problems Latest Topics</title><link>https://www.loverslab.com/forum/474-general-problems/</link><description>General Problems Latest Topics</description><language>en</language><item><title>SexlabSexualFame , fame whore don't work? Solved</title><link>https://www.loverslab.com/topic/210516-sexlabsexualfame-fame-whore-dont-work-solved/</link><description><![CDATA[<p>
	First of all, a huge thank you to <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.loverslab.com/profile/3944270-gristle/?do=hovercard" data-mentionid="3944270" href="https://www.loverslab.com/profile/3944270-gristle/" rel="">@Gristle</a> for this solution
</p>

<p>
	 
</p>

<p>
	The first thing to do is, create a new PSC (I recommend Notepad++ as editor)
</p>

<p>
	Open Notepad++\New and insert this compilation 
</p>

<p>
	 
</p>

<div style="background-color:#1c1c1c;color:#bcbcbc;font-size:13px;">
	<span style="color:#f1c40f;">Scriptname MYMOD_Access_SLSF Hidden<br />
	    <br />
	    SLSF_CompatibilityScript Function GetSLSFAPI() Global<br />
	        Return Game.GetFormFromFile(0x0001E157, "SexLab - Sexual Fame [SLSF].esm") As SLSF_CompatibilityScript<br />
	    EndFunction<br />
	    <br />
	    Bool Function IsSLSFLoaded() Global<br />
	        Int Check = Game.GetModByName("SexLab - Sexual Fame [SLSF].esm")<br />
	        If Check != 255<br />
	            Return Check as Bool<br />
	        Else<br />
	            Return False<br />
	        EndIf<br />
	    EndFunction</span>
</div>

<div style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<p>
		<span style="color:#f1c40f;">    Function IncreaseWhoreFame(int nAmount) Global<br />
		        SLSF_CompatibilityScript SLSF = GetSLSFAPI()<br />
		        If SLSF != None<br />
		            SLSF.RequestModFameValueByCurrent(1, 19, nAmount)<br />
		        EndIf                <br />
		    EndFunction</span>
	</p>

	<p>
		 
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="">
		<div class="ipsSpoiler_header">
			<span>Spoiler</span>
		</div>

		<div class="ipsSpoiler_contents">
			<p>
				<img class="ipsImage ipsImage_thumbnailed" data-fileid="1693949" data-ratio="56.25" width="1200" alt="Immagine.jpg.bf4c7239aedcb2cc31cc32c63ef998e8.jpg" src="https://www.loverslab.com/uploads/monthly_2023_04/Immagine.jpg.bf4c7239aedcb2cc31cc32c63ef998e8.jpg" />
			</p>
		</div>
	</div>

	<p>
		 
	</p>

	<p>
		 
	</p>

	<p>
		Save with name\normal text file and name him <span style="color:#f1c40f;"><span style="background-color:rgb(28,28,28);font-size:14px;">MYMOD_Access_SLSF.psc</span></span><span style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;"><span> </span></span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;"><span>Explore your prostitution mod, in the script\source folder, search for the PSC containing the </span></span><span style="color:#f1c40f;"><span style="background-color:rgb(28,28,28);font-size:14px;">Function StartSex ,</span></span><span style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;"><span> </span></span>
	</p>

	<p>
		<span style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;"><span>and enter the string  </span></span>
	</p>

	<p>
		<span style="color:#f1c40f;"><span style="background-color:rgb(28,28,28);font-size:14px;"> If MYMOD_Access_SLSF.IsSLSFLoaded()</span><br style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;" />
		<span style="background-color:rgb(28,28,28);font-size:14px;">                MYMOD_Access_SLSF.IncreaseWhoreFame(2)</span><br style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;" />
		<span style="background-color:rgb(28,28,28);font-size:14px;">            EndIf</span></span>
	</p>

	<p>
		 
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="">
		<div class="ipsSpoiler_header">
			<span>Spoiler</span>
		</div>

		<div class="ipsSpoiler_contents">
			<p>
				<img class="ipsImage ipsImage_thumbnailed" data-fileid="1693950" data-ratio="56.25" width="1200" alt="Immagine1.jpg.e9dd2b3cc235fce51c9a39cef43907b9.jpg" src="https://www.loverslab.com/uploads/monthly_2023_04/Immagine1.jpg.e9dd2b3cc235fce51c9a39cef43907b9.jpg" />
			</p>
		</div>
	</div>

	<p>
		 
	</p>

	<p>
		 
	</p>

	<p>
		Save by overwriting the file 
	</p>

	<p>
		 
	</p>

	<p>
		Take the script you have previously created  ( <span style="color:#f1c40f;"><span style="background-color:rgb(28,28,28);font-size:14px;">MYMOD_Access_SLSF.psc </span></span><span style="background-color:rgb(28,28,28);font-size:14px;">) , and paste it into Skyrim data\script\source</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="background-color:rgb(28,28,28);font-size:14px;">At this point, your mod will activate on SexlabSexualFame</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#f1c40f;"><span style="font-size:18px;">Without Script</span></span>
	</p>

	<p>
		 
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="">
		<div class="ipsSpoiler_header">
			<span>Spoiler</span>
		</div>

		<div class="ipsSpoiler_contents">
			<p>
				<img class="ipsImage ipsImage_thumbnailed" data-fileid="1693952" data-ratio="56.25" width="1200" alt="ScreenShot254.jpg.3356af6819a5b4cf6100a9317e47f04a.jpg" src="https://www.loverslab.com/uploads/monthly_2023_04/ScreenShot254.jpg.3356af6819a5b4cf6100a9317e47f04a.jpg" />
			</p>
		</div>
	</div>

	<p>
		 
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#f1c40f;"><span style="font-size:20px;">With Script</span></span>
	</p>

	<p>
		 
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="">
		<div class="ipsSpoiler_header">
			<span>Spoiler</span>
		</div>

		<div class="ipsSpoiler_contents">
			<p>
				<img class="ipsImage ipsImage_thumbnailed" data-fileid="1693953" data-ratio="56.25" width="1200" alt="ScreenShot262.jpg.17b4842aeb5c3f25629cc35d33acfee3.jpg" src="https://www.loverslab.com/uploads/monthly_2023_04/ScreenShot262.jpg.17b4842aeb5c3f25629cc35d33acfee3.jpg" />
			</p>
		</div>
	</div>

	<p>
		 
	</p>

	<p>
		 
	</p>

	<p>
		For this, I am using the mod The Ancient profession ( Dibella's Garden Quest) 
	</p>

	<p>
		Other mods will have the script named differently, but the execution process will remain the same. 
	</p>

	<p>
		 
	</p>

	<p>
		This change will almost certainly require SexlabSexualFame to become a mandatory requirement because of the script .
	</p>

	<p>
		To remove the restriction, simply proceed in reverse, i.e., delete the string from your mod's prostitution script , and remove the script you created
	</p>

	<p>
		 
	</p>

	<p>
		PS.:
	</p>

	<p>
		If, you notice that the increase in fame is excessive/slow, edit from the string
	</p>

	<p>
		<span style="color:#f1c40f;"><span style="background-color:rgb(28,28,28);font-size:14px;">If MYMOD_Access_SLSF.IsSLSFLoaded()</span><br style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;" />
		<span style="background-color:rgb(28,28,28);font-size:14px;">                MYMOD_Access_SLSF.IncreaseWhoreFame(2)</span><br style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;" />
		<span style="background-color:rgb(28,28,28);font-size:14px;">            EndIf</span></span>
	</p>

	<p>
		<span style="background-color:rgb(28,28,28);font-size:14px;">the number 2 with 1 if too fast, or above 2 if too slow . Since, SLSF , allows the increase in fame to be established, this modification will probably be superfluous</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#e74c3c;"><span style="font-size:18px;"><span style="background-color:rgb(28,28,28);">Good work......Whores</span></span></span><span style="background-color:rgb(28,28,28);font-size:14px;"> <span class="ipsEmoji">?</span></span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="background-color:rgb(28,28,28);font-size:14px;">Thanks again to <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.loverslab.com/profile/3944270-gristle/?do=hovercard" data-mentionid="3944270" href="https://www.loverslab.com/profile/3944270-gristle/" rel="">@Gristle</a></span>
	</p>
</div>
]]></description><guid isPermaLink="false">210516</guid><pubDate>Thu, 27 Apr 2023 01:55:59 +0000</pubDate></item><item><title>General problems</title><link>https://www.loverslab.com/topic/261631-general-problems/</link><description><![CDATA[<p>
	As the title suggests, you can post any problems you encounter here. We'll try to resolve them, ensuring that potential solutions remain available to users. Please post them if possible:
</p>

<p>
	 
</p>

<p>
	1) FNIS Report ( under spoiler )
</p>

<p>
	2)Papyrus.Log ( under spoiler ) or txt
</p>

<p>
	3)Crash.LOG ( under spoiler ) or txt
</p>

<p>
	4) Any other information that may be helpful in solving the problem
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">261631</guid><pubDate>Fri, 09 Jan 2026 17:23:06 +0000</pubDate></item><item><title>Minimap don't work? Solved</title><link>https://www.loverslab.com/topic/255913-minimap-dont-work-solved/</link><description><![CDATA[<p>
	For some time now, the Minimap mod extracted from Skyrim LE's greentea has been running on nexus
</p>

<p>
	This mod, due to a plugin for SKSE (DLL), will never work, even if it is advertised as working.
</p>

<p>
	How to do it?
</p>

<p>
	 
</p>

<p>
	I explained the problem to ChatGPT and he pointed out some very valid options, among which I chose this one.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.nexusmods.com/skyrimspecialedition/mods/135489?tab=description" rel="external nofollow">Dragon's Eye Minimap</a>
</p>

<p>
	 
</p>

<p>
	install the requirements in this order
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;">Install Address Library for SKSE Plugins</span>
</p>

<p>
	<span style="color:#f1c40f;">Install Local Map Upgrade (LMU) – Mandatory</span>
</p>

<p>
	<span style="color:#f1c40f;">Install Dragon's Eye Minimap</span>
</p>

<p>
	<span style="color:#f1c40f;">Install HD Local Map</span>
</p>

<p>
	 
</p>

<p>
	Test into the game ( It also works with a game already started ) . Exit the game
</p>

<p>
	After installation, go to Skyrim data\SKSE\Plugins, and open the DragonsEyeMinimap.ini file with any editor.
</p>

<p>
	 
</p>

<p>
	Make adjustments according to your preferences
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:16px;">My setting</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			[Debug]
		</p>

		<p>
			; Sets the level of detail in the log: 0 = trace, 1 = debug, 2 = info, 3 = warning, 4 = error, 5 = critical error<br />
			uLogLevel=2
		</p>

		<p>
			[Display]
		</p>

		<p>
			; Horizontal offset of the minimap. Wide-screen users might want to set this negative or greater than 1 (in screen width proportion)<br />
			fPositionX=0.90
		</p>

		<p>
			; Vertical offset of the minimap (in screen height proportion)<br />
			fPositionY=0.05
		</p>

		<p>
			; Scale of the minimap, the greater the value the bigger the minimap<br />
			fScale=0.30
		</p>

		<p>
			; Changes the shape of the minimap: 0 = squared, 1 = round<br />
			uShape=1
		</p>

		<p>
			; Displays the minimap on game start: 0 = hidden, 1 = shown (also auto-saved)<br />
			bShowOnGameStart=1
		</p>

		<p>
			; Control tip strings<br />
			sControlHideTip="Hold to control/tap to hide"<br />
			sControlMoveTip="Move"<br />
			sControlZoomTip="Zoom"
		</p>

		<p>
			[Controls]<br />
			; Rotates the minimap towards where the player is facing: 0 = disabled, 1 = enabled<br />
			bFollowPlayerCameraRotation=1
		</p>

		<p>
			; Time holding the control key to start input controlling the minimap (in seconds)<br />
			fHoldDownToControlSecs=0.15
		</p>

		<p>
			; Delay to hide the minimap controls tip (in seconds)<br />
			fDelayToHideControlsSecs=1.0
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">Into the game</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="SkyrimSE2025-08-3013-19-57_327.jpg.a7b7df287b2298812397d7e285467f0e.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2418128" data-ratio="56.25" width="1920" src="https://www.loverslab.com/uploads/monthly_2025_08/SkyrimSE2025-08-3013-19-57_327.jpg.a7b7df287b2298812397d7e285467f0e.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">Settings position</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;">fPositionX = The more you raise the value, the more it will move to the right</span>
</p>

<p>
	<span style="color:#f1c40f;">fPositionY = The more you raise the value, the more it will move downwards</span>
</p>

<p>
	<span style="color:#f1c40f;">fScale = The higher you raise the value, the bigger the minimap will be.</span>
</p>

<p>
	<span style="color:#f1c40f;">uShape = 0 square , 1 circle</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="color:#e67e22;"><span style="font-size:20px;">My Skyrim is :</span></span>
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	 
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="color:#e67e22;"><span style="font-size:20px;">AE <span style="background-color:#1c1c1c;">version  1.6.1170.0.8 </span></span></span>
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="color:#e67e22;"><span style="font-size:20px;"><span style="background-color:#1c1c1c;">SKSE is 2.2.6</span></span></span>
</p>
]]></description><guid isPermaLink="false">255913</guid><pubDate>Sat, 30 Aug 2025 11:35:58 +0000</pubDate></item><item><title>Voice audio too low. How did I fix it?</title><link>https://www.loverslab.com/topic/255272-voice-audio-too-low-how-did-i-fix-it/</link><description><![CDATA[<p>
	After installing the mod  
</p>

<p>
	 
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="441196" data-embedcontent="" data-embedid="embed5494700268" src="https://www.loverslab.com/files/file/43493-sexist-commentary?do=embed" style="height:506px;max-width:502px;"></iframe>

<p>
	 
</p>

<p>
	The voice audio level is so low that it is almost imperceptible. 
</p>

<p>
	 
</p>

<p>
	For this  process, you will need  <a href="http://xn--https-rfaa//www.nexusmods.com/skyrimspecialedition/mods/17765" rel="external nofollow">Yakitori Audio Converter - Convert fuz-xwm-wav-various audio</a>
</p>

<p>
	Extrat the zip mod , open Yakitori Audio converter , import folder , setting output and directory
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine1.jpg.7cc674ba6479657c95fc351426590fc1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2408995" data-ratio="56.25" width="1920" src="https://www.loverslab.com/uploads/monthly_2025_08/Immagine1.jpg.7cc674ba6479657c95fc351426590fc1.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Immagine.jpg.b63e0c8d0be0eaef1a71eb59fb6d32e3.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2408994" data-ratio="70.34" width="981" src="https://www.loverslab.com/uploads/monthly_2025_08/Immagine.jpg.b63e0c8d0be0eaef1a71eb59fb6d32e3.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Immagine" data-ratio="70.54" width="981" src="https://i.ibb.co/DDqJBFb5/Immagine.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	At the end of the process, you will have all the audio in wav format
</p>

<p>
	Navigate to Skyrim Data/Sound/Voice and delete the sexistcommentary.esp folder.
</p>

<p>
	Take the <span style="color:#f1c40f;">converted folder sexistcommentary.esp</span>  and paste in place of the one you removed
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">Open Windows panel control &gt; In the Control Panel &gt; Hardware and Sound &gt; Sounds menu &gt; Select your speakers (in my case, Realtek High Definition Audio) and choose &gt; Properties &gt; then go to the Enhancements tab &gt; and check the Volume Equalization box, then restart Skyrim and check if there are any differences in the audio.</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.9bd3dcfb652f6aa4dc6e4219e38c7554.jpg" data-fileid="2408986" data-ratio="117.51" width="474" src="https://www.loverslab.com/uploads/monthly_2025_08/Immagine.jpg.9bd3dcfb652f6aa4dc6e4219e38c7554.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Immagine1.jpg.d6a0594971696d6656b96ff3d13fb62c.jpg" data-fileid="2408987" data-ratio="103.02" width="530" src="https://www.loverslab.com/uploads/monthly_2025_08/Immagine1.jpg.d6a0594971696d6656b96ff3d13fb62c.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	Confirm all active options until the process is complete. Vocal volume has increased significantly
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	 
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-size:16px;"><span style="color:#f1c40f;">Go to the game, adjust the volume in the game settings Music and other sounds may be too loud to drown out voices.</span></span>
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" height="600" src="https://mega.nz/embed/qR0FDRbR#pimvIQjx-XvCk4BAX4bLL_YdV40lckqgjS1gr6TwewU" width="100%"></iframe>
</div>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	 
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	 
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	 
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	 
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	 
</p>
]]></description><guid isPermaLink="false">255272</guid><pubDate>Sun, 17 Aug 2025 12:48:01 +0000</pubDate></item><item><title>High Poly Head For Custom Races fix DDS head</title><link>https://www.loverslab.com/topic/253935-high-poly-head-for-custom-races-fix-dds-head/</link><description><![CDATA[<p>
	By using HPH on a custom race, it might cause some problems with textures between body and head . This is because, generally custom races, have custom textures . In the example I will illustrate to solve the problem, I used <span style="font-size:16px;"><span style="color:#f1c40f;">Lunari Race</span></span>
</p>

<p>
	 
</p>

<p>
	Required , HPH original mod, HPH for custom race, and of course the supported race,  Nifskope , SSEdit (XEdit)
</p>

<p>
	 
</p>

<p>
	<a href="https://www.nexusmods.com/skyrimspecialedition/mods/43098" rel="external nofollow">High Poly Head For Custom Races</a>   <a href="https://www.nexusmods.com/skyrim/mods/21602" rel="external nofollow">Lunari Race</a> 
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:18px;">Proceedings</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;">Download and install Custom Race ( Lunari for example) , download and install HPH and HPH for custom race, </span>
</p>

<p>
	<span style="font-size:14px;">Go to Skyrim data\meshes\KL, </span>take nif <span style="color:#f1c40f;">Femalehead</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine" data-ratio="56.25" width="1920" src="https://i.ibb.co/7NBGd5hm/Immagine.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Navigate to the meshes folder of the custom race (in the example it is bhakti for Lunari Race) . create a folder and rename KL
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine" data-ratio="56.25" width="1920" src="https://i.ibb.co/1JYzPYtp/Immagine.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	within this folder, paste the femalehead.nif . 
</p>

<p>
	Open nif with Nifskope and re-texturing with DDS from custom race
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine1" data-ratio="56.25" width="1920" src="https://i.ibb.co/k2QS8Mb4/Immagine1.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Immagine1" data-ratio="56.25" width="1920" src="https://i.ibb.co/11DPsD4/Immagine1.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Immagine" data-ratio="56.25" width="1920" src="https://i.ibb.co/DfhvFjK4/Immagine.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Once finished , save the nif
</p>

<p>
	 
</p>

<p>
	Open SSEEdit, right click, select None and select Only HPH Custom Race.esp. In the example, it is Lunari HPH . All requirements, will be loaded automatically
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine" data-ratio="56.25" width="1920" src="https://i.ibb.co/zThc51fn/Immagine.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Immagine" data-ratio="56.25" width="1920" src="https://i.ibb.co/zHFXmfv9/Immagine.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Extend menu HPH Custom Race , select Head Part ,extend Model, right click and edit
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine" data-ratio="56.25" width="1920" src="https://i.ibb.co/cXtj6g9b/Immagine.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Immagine" data-ratio="56.25" width="1920" src="https://i.ibb.co/MQN4nr8/Immagine.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Insert the new meshes route .<span style="color:#f1c40f;"> It will have to be the exact same path created previously</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine" data-ratio="56.25" width="1920" src="https://i.ibb.co/sp3TqdBg/Immagine.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Immagine" data-ratio="56.25" width="1920" src="https://i.ibb.co/m5mXRBjJ/Immagine.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Close SSEdit, the esp thus modified, will be overwritten automatically
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine" data-ratio="56.25" width="1920" src="https://i.ibb.co/KjzNKrC5/Immagine.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Start the game, in racemenu perform the classic steps for character creation
</p>

<p>
	 
</p>

<p>
	Import HPH 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Screen-Shot370" data-ratio="56.25" width="1920" src="https://i.ibb.co/gb3VLwfD/Screen-Shot370.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			HPH 
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Screen-Shot372" data-ratio="56.25" width="1920" src="https://i.ibb.co/TBPMq8k8/Screen-Shot372.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			Glitch
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Screen-Shot371" data-ratio="56.25" width="1920" src="https://i.ibb.co/hxNPnTQd/Screen-Shot371.jpg" />
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	To fix this problem, simply reopen racemenu
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Screen-Shot374" data-ratio="56.25" width="1920" src="https://i.ibb.co/27PSYy8M/Screen-Shot374.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Skyrim-SE-2025-07-17-23-36-12-007" data-ratio="56.25" width="1920" src="https://i.ibb.co/TMBQPsyp/Skyrim-SE-2025-07-17-23-36-12-007.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	If the Custom Race, is without the custom textures, these steps are not necessary
</p>

<p>
	 
</p>

<p>
	Into screens :
</p>

<p>
	3BA body+CBPC + Nordic Bombshell Preset for Bodyslide
</p>

<p>
	Lunar Race+custom race textures
</p>

<p>
	Hairstyle : <a href="https://www.nexusmods.com/skyrimspecialedition/mods/31405" rel="external nofollow">Great Moders' HDT-SMP Physics Hair and Xing</a>
</p>

<p>
	Grafic <span><span>: <a href="https://www.nexusmods.com/skyrimspecialedition/mods/40530" rel="external nofollow">DaVinci ReShade - ENB colors without ENB</a></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">253935</guid><pubDate>Thu, 17 Jul 2025 22:39:23 +0000</pubDate></item><item><title>GT-Softbody v1.4 + [Predator] HP Head SMP Head warp fix</title><link>https://www.loverslab.com/topic/253402-gt-softbody-v14-predator-hp-head-smp-head-warp-fix/</link><description><![CDATA[<p>
	I have already read that GT Softbody, creates some problems with [Predator] HP Head SMP .
</p>

<p>
	 
</p>

<p>
	Before
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="2384701" data-ratio="56.25" width="1920" alt="SkyrimSE2025-07-0423-03-35_632.jpg.8f612e84b1299d9ee37db4bfc523366c.jpg" src="https://www.loverslab.com/uploads/monthly_2025_07/SkyrimSE2025-07-0423-03-35_632.jpg.8f612e84b1299d9ee37db4bfc523366c.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	This problem, can it be solved ??? Yes , with Nifskope
</p>

<p>
	 
</p>

<p>
	Open gt Softbody with Nifscope ( better if of bodyslide, you will do the operation only once )
</p>

<p>
	 
</p>

<p>
	Select head, right click , Block , select Remove Branch , save 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="2384702" data-ratio="56.25" width="1920" alt="Immagine.jpg.cabef8c1de3bea174fabc1bebac8f0eb.jpg" src="https://www.loverslab.com/uploads/monthly_2025_07/Immagine.jpg.cabef8c1de3bea174fabc1bebac8f0eb.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	The problem is fixed
</p>

<p>
	 
</p>

<p>
	After
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="2384705" data-ratio="56.25" width="1920" alt="SkyrimSE2025-07-0423-02-08_948.jpg.c4d4a4dc81f25ea6eb947699c5a72438.jpg" src="https://www.loverslab.com/uploads/monthly_2025_07/SkyrimSE2025-07-0423-02-08_948.jpg.c4d4a4dc81f25ea6eb947699c5a72438.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">253402</guid><pubDate>Fri, 04 Jul 2025 21:16:15 +0000</pubDate></item><item><title>Limitations of the LL Forum</title><link>https://www.loverslab.com/topic/235717-limitations-of-the-ll-forum/</link><description><![CDATA[<p>
	Due to limitations of LoversLab ( I understand it has run out of server space ), follow up and resolve ( where possible ) problems by exchanging files in MP , I will use this forum to make up for the problem, at least , until it is resolved
</p>
]]></description><guid isPermaLink="false">235717</guid><pubDate>Tue, 13 Aug 2024 21:27:14 +0000</pubDate></item><item><title>BDO Violetta don't have 3BBP?? How can i Solve</title><link>https://www.loverslab.com/topic/235688-bdo-violetta-dont-have-3bbp-how-can-i-solve/</link><description><![CDATA[<p>
	As the title says, BDO Violet, lacks the 3BBP Physics . How I solved the problem
</p>

<p>
	 
</p>

<p>
	First of all, you need original mod 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.daymarrworkshop.com/post/violetta-cocobody-le-se" rel="external nofollow">Violetta - COCOBody LE/SE</a>
</p>

<p>
	 
</p>

<p>
	With Notepad++ , open the file <span style="color:#f1c40f;">hdtBDORVioletta.xml</span>
</p>

<p>
	 
</p>

<p>
	at the line 37-38 , insert syntax
</p>

<p>
	 
</p>

<p>
	<span style="color:#2ecc71;">&lt;!--    &lt;bone name="NPC L Butt"/&gt;<br />
	    &lt;bone name="NPC R Butt"/&gt; --&gt;</span>
</p>

<p>
	 
</p>

<p>
	at the line 48-53 , insert syntax
</p>

<p>
	 
</p>

<p>
	<span style="color:#2ecc71;">&lt;!--    &lt;bone name="R Breast01"/&gt;<br />
	    &lt;bone name="L Breast01"/&gt;<br />
	    &lt;bone name="R Breast02"/&gt;<br />
	    &lt;bone name="L Breast02"/&gt;<br />
	    &lt;bone name="R Breast03"/&gt;<br />
	    &lt;bone name="L Breast03"/&gt;  --&gt;</span>
</p>

<p>
	 
</p>

<p>
	If filled out correctly, they will turn green 
</p>

<p>
	 
</p>

<p>
	At the end of the list of bones , insert the following , save and overwrite
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			     &lt;bone name="L Breast00"&gt;<br />
			        &lt;mass&gt;0.000000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;bone name="R Breast00"&gt;<br />
			        &lt;mass&gt;0.000000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;bone name="L Breast01"&gt;<br />
			        &lt;mass&gt;5&lt;/mass&gt;<br />
			        &lt;inertia x="2" y="2" z="2"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			            &lt;origin x="0" y="0" z="0" /&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.55&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.3&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0.5&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.1&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;bone name="R Breast01"&gt;<br />
			        &lt;mass&gt;5&lt;/mass&gt;<br />
			        &lt;inertia x="2" y="2" z="2"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			            &lt;origin x="0" y="0" z="0" /&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.55&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.3&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0.5&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.1&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;bone name="L Breast02"&gt;<br />
			        &lt;mass&gt;1&lt;/mass&gt;<br />
			        &lt;inertia x="2" y="2" z="2"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			            &lt;origin x="0" y="0" z="0" /&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.65&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.3&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0.3&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.2&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;bone name="R Breast02"&gt;<br />
			        &lt;mass&gt;1&lt;/mass&gt;<br />
			        &lt;inertia x="2" y="2" z="2"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			            &lt;origin x="0" y="0" z="0" /&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.65&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.3&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0.3&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.2&lt;/restitution&gt;<br />
			    &lt;/bone&gt;<br />
			    <br />
			    &lt;bone name="L Breast03"&gt;<br />
			        &lt;mass&gt;0.2&lt;/mass&gt;<br />
			        &lt;inertia x="2" y="2" z="2"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			            &lt;origin x="0" y="0" z="0" /&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.7&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.3&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0.2&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0.4&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.8&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;bone name="R Breast03"&gt;<br />
			        &lt;mass&gt;0.2&lt;/mass&gt;<br />
			        &lt;inertia x="2" y="2" z="2"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			            &lt;origin x="0" y="0" z="0" /&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.7&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.3&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0.2&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0.4&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.8&lt;/restitution&gt;<br />
			    &lt;/bone&gt;<br />
			    
		</p>

		<p>
			<br />
			    &lt;generic-constraint bodyA="L Breast01" bodyB="L Breast00"&gt;<br />
			    &lt;frameInB&gt;<br />
			      &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			      &lt;origin x="0" y="0" z="0" /&gt;<br />
			    &lt;/frameInB&gt;<br />
			    &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-2" y="-0.2" z="-6" /&gt;<br />
			        &lt;linearUpperLimit x="1" y="0.7" z="3" /&gt;<br />
			        &lt;angularLowerLimit x="-0.05" y="0" z="-0.05" /&gt;<br />
			        &lt;angularUpperLimit x="0.05" y="0" z="0.1" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="1200"/&gt;<br />
			        &lt;angularStiffness x="900" y="0" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="20" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-2.5" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			        &lt;linearBounce x="0" y="0" z="0"/&gt;<br />
			        &lt;angularBounce x="0" y="0" z="0"/&gt;<br />
			    &lt;/generic-constraint&gt;
		</p>

		<p>
			     &lt;generic-constraint bodyA="L Breast02" bodyB="L Breast01"&gt;<br />
			    &lt;frameInB&gt;<br />
			      &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			      &lt;origin x="0" y="0" z="0" /&gt;<br />
			    &lt;/frameInB&gt;<br />
			     &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-2" y="-0.2" z="-5" /&gt;<br />
			        &lt;linearUpperLimit x="1" y="1" z="3" /&gt;<br />
			        &lt;angularLowerLimit x="-0.5" y="-0.02" z="-0.3" /&gt;<br />
			        &lt;angularUpperLimit x="0.1" y="0.02" z="0.3" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;angularStiffness x="900" y="900" z="1000"/&gt;<br />
			        &lt;linearDamping x="0.3" y="2" z="5" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="100" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-2.3" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			  &lt;/generic-constraint&gt;<br />
			  <br />
			  &lt;generic-constraint bodyA="L Breast03" bodyB="L Breast02"&gt;<br />
			   &lt;frameInB&gt;<br />
			      &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			      &lt;origin x="0" y="0" z="0" /&gt;<br />
			    &lt;/frameInB&gt;<br />
			     &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-1" y="-0.5" z="-2" /&gt;<br />
			        &lt;linearUpperLimit x="1" y="1.2" z="2" /&gt;<br />
			        &lt;angularLowerLimit x="-0.1" y="-0.02" z="-0.05" /&gt;<br />
			        &lt;angularUpperLimit x="0.1" y="0.02" z="0.05" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;angularStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-0.5" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			  &lt;/generic-constraint&gt;<br />
			  <br />
			  <br />
			  &lt;generic-constraint bodyA="L Breast03" bodyB="L Breast01"&gt;<br />
			   &lt;frameInB&gt;<br />
			      &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			      &lt;origin x="0" y="0" z="0" /&gt;<br />
			    &lt;/frameInB&gt;<br />
			     &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-2" y="-0.2" z="-3" /&gt;<br />
			        &lt;linearUpperLimit x="2" y="2" z="3" /&gt;<br />
			        &lt;angularLowerLimit x="-0.1" y="-0.05" z="-0.1" /&gt;<br />
			        &lt;angularUpperLimit x="0.2" y="0.05" z="0.05" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;angularStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-0.8" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			  &lt;/generic-constraint&gt;<br />
			  
		</p>

		<p>
			  <br />
			  &lt;generic-constraint bodyA="R Breast01" bodyB="R Breast00"&gt;<br />
			    &lt;frameInB&gt;<br />
			      &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			      &lt;origin x="0" y="0" z="0" /&gt;<br />
			    &lt;/frameInB&gt;<br />
			    &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-1" y="-0.2" z="-6" /&gt;<br />
			        &lt;linearUpperLimit x="2" y="0.7" z="3" /&gt;<br />
			        &lt;angularLowerLimit x="-0.05" y="0" z="-0.1" /&gt;<br />
			        &lt;angularUpperLimit x="0.05" y="0" z="0.05" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="1200"/&gt;<br />
			        &lt;angularStiffness x="900" y="0" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="20" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-2.5" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			        &lt;linearBounce x="0" y="0" z="0"/&gt;<br />
			        &lt;angularBounce x="0" y="0" z="0"/&gt;<br />
			  &lt;/generic-constraint&gt;
		</p>

		<p>
			 
		</p>

		<p>
			  &lt;generic-constraint bodyA="R Breast02" bodyB="R Breast01"&gt;<br />
			    &lt;frameInB&gt;<br />
			      &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			      &lt;origin x="0" y="0" z="0" /&gt;<br />
			    &lt;/frameInB&gt;<br />
			     &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-1" y="-0.2" z="-5" /&gt;<br />
			        &lt;linearUpperLimit x="2" y="1" z="3" /&gt;<br />
			        &lt;angularLowerLimit x="-0.5" y="-0.02" z="-0.3" /&gt;<br />
			        &lt;angularUpperLimit x="0.1" y="0.02" z="0.3" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;angularStiffness x="900" y="900" z="1000"/&gt;<br />
			        &lt;linearDamping x="0.3" y="2" z="5" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="100" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-2.3" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			  &lt;/generic-constraint&gt;<br />
			    <br />
			    <br />
			  <br />
			  &lt;generic-constraint bodyA="R Breast03" bodyB="R Breast02"&gt;<br />
			    &lt;frameInB&gt;<br />
			      &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			      &lt;origin x="0" y="0" z="0" /&gt;<br />
			    &lt;/frameInB&gt;<br />
			     &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-1" y="-0.5" z="-2" /&gt;<br />
			        &lt;linearUpperLimit x="1" y="1.2" z="2" /&gt;<br />
			        &lt;angularLowerLimit x="-0.1" y="-0.02" z="-0.05" /&gt;<br />
			        &lt;angularUpperLimit x="0.1" y="0.02" z="0.05" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;angularStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-0.5" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			  &lt;/generic-constraint&gt;<br />
			  <br />
			  <br />
			  &lt;generic-constraint bodyA="R Breast03" bodyB="R Breast01"&gt;<br />
			    &lt;frameInB&gt;<br />
			      &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			      &lt;origin x="0" y="0" z="0" /&gt;<br />
			    &lt;/frameInB&gt;<br />
			     &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			       &lt;linearLowerLimit x="-2" y="-0.2" z="-3" /&gt;<br />
			        &lt;linearUpperLimit x="2" y="2" z="3" /&gt;<br />
			        &lt;angularLowerLimit x="-0.1" y="-0.05" z="-0.05" /&gt;<br />
			        &lt;angularUpperLimit x="0.2" y="0.05" z="0.1" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;angularStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-0.8" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			  &lt;/generic-constraint&gt;<br />
			 <br />
			  
		</p>

		<p>
			    <br />
			        &lt;bone name="NPC L PreButt"&gt;<br />
			        &lt;mass&gt;0.000000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;bone name="NPC R PreButt"&gt;<br />
			        &lt;mass&gt;0.000000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;<br />
			    <br />
			    &lt;bone name="NPC L Butt"&gt;<br />
			        &lt;mass&gt;1&lt;/mass&gt;<br />
			        &lt;inertia x="500" y="500" z="500"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="-1" y="0" z="3"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.7&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.5&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;gravity-factor&gt;1&lt;/gravity-factor&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;<br />
			    <br />
			    &lt;bone name="NPC R Butt"&gt;<br />
			        &lt;mass&gt;1&lt;/mass&gt;<br />
			        &lt;inertia x="500" y="500" z="500"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="1" y="0" z="3"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.7&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.5&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;gravity-factor&gt;1&lt;/gravity-factor&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;generic-constraint bodyA="NPC L Butt" bodyB="NPC L PreButt"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-4" y="-1" z="-9"/&gt;<br />
			        &lt;linearUpperLimit x="4" y="0.3" z="9"/&gt;<br />
			        &lt;angularLowerLimit x="-0.5" y="-0.1" z="-0.3"/&gt;<br />
			        &lt;angularUpperLimit x="0.5" y="0.1" z="0.5"/&gt;<br />
			        &lt;linearStiffness x="450" y="450" z="450"/&gt;<br />
			        &lt;angularStiffness x="1000" y="1000" z="1000"/&gt;<br />
			        &lt;linearDamping x="0.1" y="0.1" z="0.1"/&gt;<br />
			        &lt;angularDamping x="10" y="10" z="10"/&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-4"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;linearBounce x="0" y="0" z="0"/&gt;<br />
			        &lt;angularBounce x="0" y="0" z="0"/&gt;<br />
			    &lt;/generic-constraint&gt;
		</p>

		<p>
			    &lt;generic-constraint bodyA="NPC R Butt" bodyB="NPC R PreButt"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-4" y="-1" z="-9"/&gt;<br />
			        &lt;linearUpperLimit x="4" y="0.3" z="9"/&gt;<br />
			        &lt;angularLowerLimit x="-0.5" y="-0.1" z="-0.5"/&gt;<br />
			        &lt;angularUpperLimit x="0.5" y="0.1" z="0.3"/&gt;<br />
			        &lt;linearStiffness x="450" y="450" z="450"/&gt;<br />
			        &lt;angularStiffness x="1000" y="1000" z="1000"/&gt;<br />
			        &lt;linearDamping x="0.1" y="0.1" z="0.1"/&gt;<br />
			        &lt;angularDamping x="10" y="10" z="10"/&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-4"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;linearBounce x="0" y="0" z="0"/&gt;<br />
			        &lt;angularBounce x="0" y="0" z="0"/&gt;<br />
			    &lt;/generic-constraint&gt;  
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Breasts and butt jiggle , is active
</p>

<p>
	 
</p>

<p>
	<a href="https://streamable.com/vot5tt" rel="external nofollow">https://streamable.com/vot5tt</a>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink" data-fileid="2126884" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2126884&amp;key=1cd3e1fe3790dfcb93b935e16366383e" data-fileext="rar" rel="">hdtBDORVioletta.rar</a>  extrat , copy/drop into Skyrim data\Meshes\BDO Violetta
</p>
]]></description><guid isPermaLink="false">235688</guid><pubDate>Tue, 13 Aug 2024 10:41:09 +0000</pubDate></item><item><title>NCK30 Greek Goddess glitch column fix</title><link>https://www.loverslab.com/topic/220190-nck30-greek-goddess-glitch-column-fix/</link><description><![CDATA[<p>
	It must have happened to others too.<br />
	The magnificent animation of NCK30-Greek Goddess, may have a glitch between the hands and the column itself. The hands sink inside
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="enb2023_10_20_3_14_25.jpg.98ea60c311d3019ca46e9f4cf1f9f0e8.jpg" data-ratio="56.25" width="1920" data-fileid="1842112" src="https://www.loverslab.com/uploads/monthly_2023_10/enb2023_10_20_3_14_25.jpg.98ea60c311d3019ca46e9f4cf1f9f0e8.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	The various attempts both with Sexlab (key SHIFT+L), move both the character and the column, therefore, a useless attempt.
</p>

<p>
	With Jaxonz Positioner, the console does not identify the column, effectively making it impossible to move it.
</p>

<p>
	So, how to do it?
</p>

<p>
	 
</p>

<p>
	Open the column in Nifskope . Found in<span style="color:#f1c40f;"> The Elder Scrolls V Skyrim - Legendary Edition\Data\Meshes\AnimObjects\NCK30</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1842120" data-ratio="56.25" width="1920" alt="Immagine.jpg.1ae44c45fa8cbb4963d5307c722fcbce.jpg" src="https://www.loverslab.com/uploads/monthly_2023_10/Immagine.jpg.1ae44c45fa8cbb4963d5307c722fcbce.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Select the column and move it to the left
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.d65ecb7723eb5b92e847f01a01b45f42.jpg" data-ratio="56.25" width="1920" data-fileid="1842113" src="https://www.loverslab.com/uploads/monthly_2023_10/Immagine.jpg.d65ecb7723eb5b92e847f01a01b45f42.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Select the decoration and move it to the left by the same value entered in the column
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1842123" data-ratio="56.25" width="1920" alt="Immagine.jpg.c645c5ca7aa3626adb1ab752c5281939.jpg" src="https://www.loverslab.com/uploads/monthly_2023_10/Immagine.jpg.c645c5ca7aa3626adb1ab752c5281939.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Save nif. Fix it
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="enb2023_10_20_15_10_58.jpg.62cdd05b6c1faa566c0ba5a08597a89d.jpg" data-ratio="56.25" width="1920" data-fileid="1842114" src="https://www.loverslab.com/uploads/monthly_2023_10/enb2023_10_20_15_10_58.jpg.62cdd05b6c1faa566c0ba5a08597a89d.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">220190</guid><pubDate>Fri, 20 Oct 2023 15:38:36 +0000</pubDate></item><item><title>NIOPA SMP  Skeleton break</title><link>https://www.loverslab.com/topic/217313-niopa-smp-skeleton-break/</link><description><![CDATA[<p>
	Exactly what the title says. NIOPA, Breaks Skeleton for SMP. Look Breast
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.5235279338f66245fb84ade8e4d66bc4.jpg" data-ratio="56.25" width="1920" data-fileid="1798277" src="https://www.loverslab.com/uploads/monthly_2023_08/Immagine.jpg.5235279338f66245fb84ade8e4d66bc4.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
				<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_08/Niopaskeletonbreak.mp4.13ed949c693edc075c817e578642c36b.mp4"><a class="ipsAttachLink" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1798328&amp;key=e935c79e341509adad5bb1c3b09c2a75" data-fileid="1798328" data-fileext="mp4" rel="">Niopa skeleton break.mp4</a>
			</source></video>
			 
		

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Why this ? Simple, in the NIOPA skeleton, nodes and breast bones are missing
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.36b116503e0184199a42f60eaa53447b.jpg" data-ratio="56.25" width="1920" data-fileid="1798322" src="https://www.loverslab.com/uploads/monthly_2023_08/Immagine.jpg.36b116503e0184199a42f60eaa53447b.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	How to fix the problem ?
</p>

<p>
	 
</p>

<p>
	Download/extract the NIOPA SE version , navigate to the CORE folder, take the meshes folder and drop it into Skyrim data
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1798330" data-ratio="56.25" width="1920" alt="Immagine.jpg.e6faaaab969e801b963f181f14491883.jpg" src="https://www.loverslab.com/uploads/monthly_2023_08/Immagine.jpg.e6faaaab969e801b963f181f14491883.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	This folder contains skeletons, which have nodes and bones breast
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.9f654e34b87de17cd3a68b1f921ce80f.jpg" data-ratio="56.25" width="1920" data-fileid="1798323" src="https://www.loverslab.com/uploads/monthly_2023_08/Immagine.jpg.9f654e34b87de17cd3a68b1f921ce80f.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Launch FNIS to read the skeleton . Problem fix it 
</p>

<p>
	 
</p>

<p>
	NIOPA LE with Skeleton NIOPA SE Look Breast
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine1.jpg.a47bb7357c84bca475f8f8072354550a.jpg" data-ratio="56.25" width="1920" data-fileid="1798315" src="https://www.loverslab.com/uploads/monthly_2023_08/Immagine1.jpg.a47bb7357c84bca475f8f8072354550a.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
				<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_08/NIOPAskeletonok.mp4.ecb4521ee98a903491599818977dc815.mp4"><a class="ipsAttachLink" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1798331&amp;key=9fe77818b851d69d4a049e0c3c362436" data-fileid="1798331" data-fileext="mp4" rel="">NIOPA skeleton ok.mp4</a>
			</source></video>
			 
		

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">217313</guid><pubDate>Mon, 28 Aug 2023 09:51:53 +0000</pubDate></item><item><title>Skyrim + New OS + New SSD CTD Startup . How can i solved</title><link>https://www.loverslab.com/topic/182358-skyrim-new-os-new-ssd-ctd-startup-how-can-i-solved/</link><description><![CDATA[<p>
	As you can see here   <a href="https://www.loverslab.com/topic/182282-ctd-on-startup-something-is-missing/#comment-3624312" rel="">CTD on startup ?? something is missing ???</a>   The problem arose just as the title says: New OS + New SSD + Skyrim CTD Startup
</p>

<p>
	 
</p>

<p>
	Yes, I know it's crazy to conceive such a thing  <span class="ipsEmoji">?</span> 
</p>

<p>
	 
</p>

<p>
	When our HDD decides to abandon us, we begin to worry. And now ???, do I have to re-download everything ??  NO <span class="ipsEmoji">?</span>
</p>

<p>
	 
</p>

<p>
	You may be thinking "fuck you say, if I no longer have my HDD, I have to re-download and reinstall everything"   NO <span class="ipsEmoji">?</span>
</p>

<p>
	 
</p>

<p>
	Here's how to avoid downloading / reinstalling everything
</p>

<p>
	 
</p>

<p>
	1) Follow these data recovery instructions    <a href="https://www.loverslab.com/topic/182356-os-hdd-broken-down/" rel="">OS + HDD Broken down</a>
</p>

<p>
	2) Access the location of your Skyrim and start it via SKSE . The new game will start. When you are in control of the menu, set the general configuration and exit the game
</p>

<p>
	3) Eliminate any Skyrim-related icons (SKSE, FNIS, Bodyslide and / or other) from the desktop and taskbar
</p>

<p>
	4) Follow the path of your Skyrim and, take the entire folder
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.54cf25409790cf10f8edef54b2dbacb7.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1336782" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.54cf25409790cf10f8edef54b2dbacb7.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	5) Copy to the new directory
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine1.jpg.f0f75f69fd29318f1f131185f987c403.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1336784" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine1.jpg.f0f75f69fd29318f1f131185f987c403.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	6) Repeat the process with your ModManager
</p>

<p>
	 
</p>

<p>
	7) From here on, you will be working on the new directory
</p>

<p>
	8 ) Open Bodyslide (ignore the error message if it appears) setting/Browser and enter the Data folder of the new path .
</p>

<p>
	If, you have used the exact same path, this step will probably not help
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.717f71eaf1abcbb2238ffc8efbef7a80.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1336787" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.717f71eaf1abcbb2238ffc8efbef7a80.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	9) Open the ModManager and activate all plugins. Launch FNIS
</p>

<p>
	 
</p>

<p>
	10) Send SKSE Launcher exe to Desktop
</p>

<p>
	 
</p>

<p>
	11) Start the game. Obviously, having lost most of the data, it will be a new game but, that's already something . In any case, starting from the beginning will be mandatory, but at least, you won't have to download / install anything, just a simple Copy / Drop
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:14px;">This procedure is only valid if your old HDD still has a little life. If, you cannot access the Hard Drive, resign yourself to redo everything</span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:14px;">Video Demonstrative</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
				<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2021_12/84511080_SkyrimnewSSD.m4v.98c0a61e0144e319dc987a395842b199.m4v"><a class="ipsAttachLink" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1336978&amp;key=5d8dcd3d3c909f76aec2c90b8956e9e8" data-fileid="1336978" data-fileext="m4v" rel="">Skyrim new SSD.m4v</a>
			</source></video>
			 
		

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">182358</guid><pubDate>Thu, 30 Dec 2021 09:34:13 +0000</pubDate></item><item><title>Invisible or mini ???  How can i solve</title><link>https://www.loverslab.com/topic/202346-invisible-or-mini-how-can-i-solve/</link><description><![CDATA[<p>
	It has happened to many to find the character become invisible during the execution of Sexlab and to remain invisible after the animation, but will it really be invisible?
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="ScreenShot4.jpg.776183827b4c2bc3a3fe90963b3018cc.jpg" data-fileid="1590917" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_12/ScreenShot4.jpg.776183827b4c2bc3a3fe90963b3018cc.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Well, as can be seen, it is not invisible but, due to some strange bug, practically becomes microscopic  .  And it remains there even after Sexlab , regardless of whether an animation is finished or, it is stopped in MCM
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="ScreenShot3.jpg.cadb340f0a7febb92dd805ad5782c968.jpg" data-fileid="1590901" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_12/ScreenShot3.jpg.cadb340f0a7febb92dd805ad5782c968.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	All the various fixes, Load Order and FNIS, do not help.<br />
	Even if we find ourselves without any errors in some reports, the problem remains
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:18px;">LOOT Load Order</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			  0  0     Skyrim.esm<br />
			  1  1     Update.esm<br />
			  2  2     Dawnguard.esm<br />
			  3  3     HearthFires.esm<br />
			  4  4     Dragonborn.esm<br />
			  5  5     Unofficial Skyrim Legendary Edition Patch.esp<br />
			  6  6     SexLab.esm<br />
			  7  7     High Poly Head.esm<br />
			  8  8     SexLabAroused.esm<br />
			  9  9     CreatureFramework.esm<br />
			 10  a     Heels Sound.esm<br />
			 11  b     RaceCompatibility.esm<br />
			 12  c     Gray Fox Cowl.esm<br />
			 13  d     Schlongs of Skyrim - Core.esm<br />
			 14  e     HighResTexturePack01.esp<br />
			 15  f     HighResTexturePack02.esp<br />
			 16 10     HighResTexturePack03.esp<br />
			 17 11     FNIS.esp<br />
			 18 12     SkyUI.esp<br />
			 19 13     UIExtensions.esp<br />
			 20 14     SurvivalistIngenuity.esp<br />
			 21 15     RaceMenu.esp<br />
			 22 16     RaceMenuPlugin.esp<br />
			 23 17     SexLabTools.esp<br />
			 24 18     MoreNastyCritters.esp<br />
			 25 19     SLAnimLoader.esp<br />
			 26 1a     SexLabMatchMaker.esp<br />
			 27 1b     AddItemMenuLE.esp<br />
			 28 1c     SolaceDress.esp<br />
			 29 1d     Tullius Eyes.esp<br />
			 30 1e     LyruTat2.esp<br />
			 31 1f     UnholyBodyTattoo.esp<br />
			 32 20     KS Hairdo's.esp<br />
			 33 21     Immersive Sounds - Compendium.esp<br />
			 34 22     LyruTat.esp<br />
			 35 23     Koralina's Makeup Tweaks.esp<br />
			 36 24     ScrappiesMatchmaker.esp<br />
			 37 25     SexLab Pheromones.esp<br />
			 38 26     MF_SpectatorCrowds.esp<br />
			 39 27     The Dance of Death.esp<br />
			 40 28     VioLens.esp<br />
			 41 29     AnubAnimObj.esp<br />
			 42 2a     MilkyObj.esp<br />
			 43 2b     SLAL_AnimationsByLeito.esp<br />
			 44 2c     NCK30Obj.esp<br />
			 45 2d     SLALAnimObjBillyy.esp<br />
			 46 2e     SexLab Confabulation.esp<br />
			 47 2f     FurnitureMarkerSex.esp<br />
			 48 30     FlufyFoxAnimObjects.esp<br />
			 49 31     DogmaAnimSLAL.esp<br />
			 50 32     JailRape.esp<br />
			 51 33     DW.esp<br />
			 52 34     Myrtles.esp<br />
			 53 35     SexLab Cumshot.esp<br />
			 54 36     ImmersiveInteractions.esp<br />
			 55 37     SkyHUD.esp<br />
			 56 38     iHUD.esp<br />
			 57 39     SkyHUD - iHUD Patch.esp<br />
			 58 3a     LessIntrusiveHUD.esp<br />
			 59 3b     FISS.esp<br />
			 60 3c     AMatterOfTime.esp<br />
			 61 3d     STB_ResistsWidget.esp<br />
			 62 3e     SLA Monitor Widget.esp<br />
			 63 3f     WM_WidgetMod.esp<br />
			 64 40     DibellasBlessings.esp<br />
			 65 41     Dirt and Blood - Dynamic Visuals.esp<br />
			 66 42     ButtSlap.esp<br />
			 67 43     PC Head Tracking - MCM.esp<br />
			 68 44     PC Head Tracking - Patch.esp<br />
			 69 45     P1FlyingRing.esp<br />
			 70 46     InigoPerkPointGiver.esp<br />
			 71 47     zzzSXP.esp<br />
			 72 48     Schlongs of Skyrim.esp<br />
			 73 49     SOS - Shop.esp<br />
			 74 4a     SexLab Eager NPCs.esp<br />
			 75 4b     Elementalist.esp<br />
			 76 4c     stronger flames-sparks-frostbite NEXUS-version.esp<br />
			 77 4d     Wind Destruction.esp<br />
			 78 4e     Water Destruction.esp<br />
			 79 4f     Tempest.esp<br />
			 80 50     SeraphimBlade1h.esp<br />
			 81 51     BB's Whiterun Hold NPC Overhaul - Women.esp<br />
			 82 52     ED Horns.esp<br />
			 83 53     SexLab UtilityPlus.esp<br />
			 84 54     Seducer Misalo Follower.esp<br />
			 85 55     SOS - VectorPlexus Regular Addon.esp<br />
			 86 56     ERF - Futanari CBBE - Equippable.esp<br />
			 87 57     SOS - ERF - Futanari CBBE - Addon.esp<br />
			 88 58     [Dint999] KSH's HDT.esp<br />
			 89 59     True Armour Rating - Ajusted Spells.esp<br />
			 90 5a     25HealthPerLevel.esp<br />
			 91 5b     SexLabAddActor.esp<br />
			 92 5c     Koralina's Eyebrows.esp<br />
			 93 5d     XPMSE.esp<br />
			 94 5e     SOSRaceMenu.esp<br />
			 95 5f     Spaghetti Western.esp<br />
			 96 60     [BAKU]Tina Cowgirl.esp<br />
			 97 61     SLSO.esp<br />
			 98 62     Blush When Aroused.esp<br />
			 99 63     Alternate Start - Live Another Life.esp
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:18px;">FNIS Report </span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			FNIS Behavior V7.6 XXL   17/12/2022 18:40:25<br />
			Skyrim 32bit: 1.9.32.0 - C:\Games\steam\steamapps\common\The Elder Scrolls V Skyrim - Legendary Edition\ (Steam)
		</p>

		<p>
			Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)<br />
			Patch: "GENDER Specific Animations"  <br />
			Patch: "SKELETON Arm Fix"  
		</p>

		<p>
			Reading AnimationsByLeito V1.0 ...     ChAnims:298     CTD:1,8%     pOpt:0,5%<br />
			Reading AnimationsByLeito_Aggressive V1.0 ...     ChAnims:145     CTD:0,9%     pOpt:0,2%<br />
			Reading AnimationsByLeito_Creatures V1.0 ...     ChAnims:136     CTD:0,8%     pOpt:0,2%<br />
			Reading AnimationsByLeito_Furniture V1.0 ...     ChAnims:185     CTD:1,2%     pOpt:0,3%<br />
			Reading Anubs Creature V1.0 ...     ChAnims:679     CTD:3,9%     pOpt:0,9%<br />
			Reading Anubs Human V1.0 ...     ChAnims:1300     CTD:7,6%     pOpt:1,7%<br />
			Reading AyasatoAnims V1.0 ...     ChAnims:90     CTD:0,5%     pOpt:0,1%<br />
			Reading Billyy_CreatureBeasts V1.0 ...     ChAnims:364     CTD:2,2%     pOpt:0,5%<br />
			Reading Billyy_CreatureConstructs V1.0 ...     ChAnims:145     CTD:0,9%     pOpt:0,2%<br />
			Reading Billyy_CreatureFurniture V1.0 ...     ChAnims:30     CTD:0,2%     pOpt:0,0%<br />
			Reading Billyy_CreatureHumanoids V1.0 ...     ChAnims:578     CTD:3,5%     pOpt:0,9%<br />
			Reading Billyy_CreatureInsects V1.0 ...     ChAnims:249     CTD:1,5%     pOpt:0,4%<br />
			Reading Billyy_CreatureMisc V1.0 ...     ChAnims:110     CTD:0,7%     pOpt:0,2%<br />
			Reading Billyy_Human V1.0 ...     ChAnims:806     CTD:4,9%     pOpt:1,2%<br />
			Reading Billyy_HumanFurniture V1.0 ...     ChAnims:182     CTD:1,1%     pOpt:0,3%<br />
			Reading Billyy_HumanFurnitureInvis V1.0 ...     ChAnims:292     CTD:1,8%     pOpt:0,4%<br />
			Reading Billyy_HumanFuta V1.0 ...     ChAnims:183     CTD:1,1%     pOpt:0,3%<br />
			Reading Billyy_HumanLesbian V1.0 ...     ChAnims:300     CTD:1,9%     pOpt:0,5%<br />
			Reading Billyy_HumanOrgy V1.0 ...     ChAnims:129     CTD:0,8%     pOpt:0,2%<br />
			Reading ButtSlap V20210723 ...     ChAnims:5     CTD:0,1%     pOpt:0,0%<br />
			Reading DogmaMods V1.0 ...     ChAnims:608     CTD:3,3%     pOpt:0,6%<br />
			Reading FlufyFoxC V1.0 ...     ChAnims:49     CTD:0,3%     pOpt:0,1%<br />
			Reading FlufyFoxH V1.0 ...     ChAnims:250     CTD:1,7%     pOpt:0,5%<br />
			Reading FNISBase V7.6 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%<br />
			Reading FNISCreatureVersion V7.6 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%<br />
			Reading ImmersiveAnimatedLooting V?.? ...     ChAnims:13     CTD:0,1%     pOpt:0,0%<br />
			Reading milkypack V1.0 ...     ChAnims:468     CTD:2,9%     pOpt:0,7%<br />
			Reading MoreNastyCritters V1.0 ...     ChAnims:344     CTD:2,2%     pOpt:0,6%<br />
			Reading NCK30 V1.0 ...     ChAnims:276     CTD:1,7%     pOpt:0,4%<br />
			Reading P1FlyingRing V?.? ...     ChAnims:39     CTD:0,2%     pOpt:0,0%<br />
			        NOTE: P1FlyingRing uses outdated behavior file (may invalidate CTD Load calculation)<br />
			Reading SexLab V1.62 ...     ChAnims:1025     CTD:6,5%     pOpt:1,7%<br />
			Reading SexLabAroused V?.? ...     ChAnims:5     CTD:0,1%     pOpt:0,0%<br />
			Reading SexLabCreature V1.61 ...     ChAnims:178     CTD:1,2%     pOpt:0,3%<br />
			Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2,2%     pOpt:0,0%
		</p>

		<p>
			All Anim Lists scanned. Generating Behavior Files...<br />
			No GENDER directory male<br />
			 63 GENDER modifications for Animations\female<br />
			Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164
		</p>

		<p>
			Create Creature Behaviors ...<br />
			Reading Billyy_CreatureConstructs V1.0 ...<br />
			Reading MoreNastyCritters V1.0 ...<br />
			Reading Anubs Creature V1.0 ...<br />
			Reading Billyy_CreatureBeasts V1.0 ...<br />
			Reading SexLabCreature V1.62 ...<br />
			Reading AnimationsByLeito_Creatures V1.0 ...<br />
			Reading Billyy_CreatureHumanoids V1.0 ...<br />
			Reading Billyy_CreatureFurniture V1.0 ...<br />
			Reading Billyy_CreatureInsects V1.0 ...<br />
			Reading FlufyFoxC V1.0 ...<br />
			Reading Billyy_CreatureMisc V1.0 ...
		</p>

		<p>
			 9625 animations for 34 mods successfully included (character)<br />
			ChAnims: 9625  CTD:60,7%  pOpt:14,0%  max: 15857  LC: 15880 (max. 26162)
		</p>

		<p>
			 4450 animations for 11 mods and 45 creatures successfully included.
		</p>

		<p>
			 0 possible consistence issues
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="ScreenShot4.jpg.776183827b4c2bc3a3fe90963b3018cc.jpg" data-fileid="1590917" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_12/ScreenShot4.jpg.776183827b4c2bc3a3fe90963b3018cc.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	So, how to do it?<br />
	Starting a new game , reloading from a previous save , seems to help but , is only an illusion . The problem will reoccur <br />
	So what to do? Re-install everything? NO
</p>

<p>
	 
</p>

<p>
	Bearing in mind that many of the mods involving Sexlab have the particularity of overwriting several files, it is precisely on this factor that the solution lies
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1591448" data-ratio="56.25" width="1200" alt="Immagine.jpg.0e741cfa2e63bfcc2e5e888207fb3dc5.jpg" src="https://www.loverslab.com/uploads/monthly_2022_12/Immagine.jpg.0e741cfa2e63bfcc2e5e888207fb3dc5.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Simply install or, for those who already have it, re-install <span style="color:#f1c40f;">Sexlab Utility Plus  <a href="https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/" rel="">OsmelMC Mod Tweaks 2022-11-28</a></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="ScreenShot6.jpg.58000d8f28f042ecd465da1777471662.jpg" data-fileid="1590947" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_12/ScreenShot6.jpg.58000d8f28f042ecd465da1777471662.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">202346</guid><pubDate>Sun, 18 Dec 2022 09:02:25 +0000</pubDate></item><item><title>Bloodyspell Succubus Armor Effect don't Work ?? Solved</title><link>https://www.loverslab.com/topic/212489-bloodyspell-succubus-armor-effect-dont-work-solved/</link><description><![CDATA[<p>
	Of course, I put it here because not everyone knows that this dress contains effects that, as constructed, do not work 
</p>

<p>
	 
</p>

<p>
	Here for further details   <a href="https://www.loverslab.com/topic/212464-solved-found-bloodyspell-succubus/" rel="">[SOLVED-FOUND] Bloodyspell Succubus</a>
</p>

<p>
	 
</p>

<p>
	The mod contains scripts, which will serve a purpose, right? Here is their activated function
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
				<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2023_06/1408770631_BloodySpelleffect.mp4.a26fafc74ae5dc7626f2b779a30098f1.mp4"><a class="ipsAttachLink" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1722298&amp;key=cb14ea1cbdf59770d86cd8fab9763101" data-fileid="1722298" data-fileext="mp4" rel="">Bloody Spell effect.mp4</a>
			</source></video>
			 
		

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Some of you will say/think, how did you activate them? Simply by modifying ESP
</p>

<p>
	 
</p>

<p>
	You need XEdit for this
</p>

<p>
	 
</p>

<p>
	Start XEdit, right-click, select NONE and select BloodySpellSUB
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1722300" data-ratio="56.25" width="1200" alt="Immagine.jpg.1f9009225e01f7969fd0b2d533538ffd.jpg" src="https://www.loverslab.com/uploads/monthly_2023_06/Immagine.jpg.1f9009225e01f7969fd0b2d533538ffd.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1722301" data-ratio="56.25" width="1200" alt="Immagine.jpg.63d1877728cec30c8796bac6e01b2b60.jpg" src="https://www.loverslab.com/uploads/monthly_2023_06/Immagine.jpg.63d1877728cec30c8796bac6e01b2b60.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Extending MGEF-Magic Effect , Select Effect  ,Changing Archtype Light with Cloack
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1722302" data-ratio="56.25" width="1200" alt="Immagine.jpg.20e29f9640c3b13a5619e5b5369ecf17.jpg" src="https://www.loverslab.com/uploads/monthly_2023_06/Immagine.jpg.20e29f9640c3b13a5619e5b5369ecf17.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Assoc.Item . apply the Spell
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1722303" data-ratio="56.25" width="1200" alt="Immagine.jpg.69360d369a386f2dc3a57590902391c8.jpg" src="https://www.loverslab.com/uploads/monthly_2023_06/Immagine.jpg.69360d369a386f2dc3a57590902391c8.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Object Effect , Flag apply the No Auto-Calc  (double click to edit)
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1722309" data-ratio="56.25" width="1200" alt="Immagine.jpg.58ded45829d809fde5333ef0047a253d.jpg" src="https://www.loverslab.com/uploads/monthly_2023_06/Immagine.jpg.58ded45829d809fde5333ef0047a253d.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Done. problem solved, effects activated. In game, if you already have wings on , remove/replenish them. You will receive the message of the active effect, go to the player menu\spell\power\to find the power of the succubus
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1722316" data-ratio="56.25" width="1200" alt="18019156_enb2023_06_0111_49_45_38.jpg.a470fe2aa9cbd5c18e0ca8f543eb9b3c.jpg" src="https://www.loverslab.com/uploads/monthly_2023_06/18019156_enb2023_06_0111_49_45_38.jpg.a470fe2aa9cbd5c18e0ca8f543eb9b3c.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1722317" data-ratio="56.25" width="1200" alt="1869384043_enb2023_06_0109_49_14_25.jpg.2ed82d6ad1a985d63aaa7c75f0454650.jpg" src="https://www.loverslab.com/uploads/monthly_2023_06/1869384043_enb2023_06_0109_49_14_25.jpg.2ed82d6ad1a985d63aaa7c75f0454650.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1722319" data-ratio="56.25" width="1200" alt="1281984584_enb2023_06_0111_49_59_82.jpg.aa3f6d89ba3cdf6dbdf1dfd0d4782bab.jpg" src="https://www.loverslab.com/uploads/monthly_2023_06/1281984584_enb2023_06_0111_49_59_82.jpg.aa3f6d89ba3cdf6dbdf1dfd0d4782bab.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1722321" data-ratio="56.25" width="1200" alt="47246088_enb2023_06_0111_50_14_11.jpg.3470698238f0c42f23ae9674a5453c06.jpg" src="https://www.loverslab.com/uploads/monthly_2023_06/47246088_enb2023_06_0111_50_14_11.jpg.3470698238f0c42f23ae9674a5453c06.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1722322" data-ratio="56.25" width="1200" alt="1284491416_enb2023_06_0111_50_27_06.jpg.3ab7c27492b2cc3f99533217e608622c.jpg" src="https://www.loverslab.com/uploads/monthly_2023_06/1284491416_enb2023_06_0111_50_27_06.jpg.3ab7c27492b2cc3f99533217e608622c.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">212489</guid><pubDate>Thu, 01 Jun 2023 09:59:13 +0000</pubDate></item><item><title>Stop unnecessary comments</title><link>https://www.loverslab.com/topic/212375-stop-unnecessary-comments/</link><description><![CDATA[<p>
	How many times have we heard comments 
</p>

<p>
	" Do you need anything? Looking for a job? Huh? Did you say something? Yes? " And other crap like that?
</p>

<p>
	It is time to say<span style="font-size:18px;"> Enough </span><span style="font-size:12px;">. </span><span style="font-size:14px;">The NPC should only speak when spoken to and not bust my balls</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;"><a href="https://www.nexusmods.com/skyrim/mods/746?tab=description" rel="external nofollow">No NPC Greetings</a></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1720616" data-ratio="56.25" width="1200" alt="Immagine.jpg.6815eca71b63a7b771021ab64ca4afca.jpg" src="https://www.loverslab.com/uploads/monthly_2023_05/Immagine.jpg.6815eca71b63a7b771021ab64ca4afca.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">212375</guid><pubDate>Tue, 30 May 2023 11:12:13 +0000</pubDate></item><item><title>SMP Vagina stop work ??? How can i solve (solution 2 )</title><link>https://www.loverslab.com/topic/198780-smp-vagina-stop-work-how-can-i-solve-solution-2/</link><description><![CDATA[<p>
	Solution 2 because, I know I already have one around but, I can't find it 
</p>

<p>
	This is a problem I have had for some time . It was the only part that no longer worked, despite countless attempts . Finally, after a long time, I reactivated the vagina
</p>

<p>
	SMP Vagina stop work ? How can i solve . Solution 1 did not provide the desired effects  
</p>

<p>
	 
</p>

<p>
	I use only Nifskope and Notepad ++
</p>

<p>
	 
</p>

<p>
	Before proceeding, always make a backup of your files 
</p>

<p>
	 
</p>

<p>
	Process :
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;">Nifskope </span>
</p>

<p>
	 
</p>

<p>
	Open your femalebody ( preferably by Bodyslide) . This will avoid double work and, in addition, is ready for whenever you want to change the body
</p>

<p>
	Extend 0NiNode and search for nodes : <span style="color:#f1c40f;">NPC L Pussy01 , NPC R Pussy01 . </span>
</p>

<p>
	If , were already present, the following steps will not be necessary and you will go directly to Notepad ++ .<br />
	If , absent , they should be inserted .
</p>

<p>
	 
</p>

<p>
	Once you have extended 0NiNode and ascertained the absence of the indicated nodes, open Nifskope again and import any femalebody that has the above nodes : 
</p>

<p>
	<span style="color:#f1c40f;">Extend 0NiNode , right-click on NPC R Pussy01 and select Copy Branch </span>. This will allow the transfer of nodes with all coordinates already set .
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1545770" data-ratio="56.25" width="1200" alt="Immagine.jpg.7a05fc32785b1e50ade9da340f1c2480.jpg" src="https://www.loverslab.com/uploads/monthly_2022_10/Immagine.jpg.7a05fc32785b1e50ade9da340f1c2480.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;">Switch to your femalebody , extend 0NiNode , right-click on 0NiNode and select : Paste Branch . </span>The node is thus copied complete with all coordinates
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1545771" data-ratio="56.25" width="1200" alt="Immagine1.jpg.952e168a88821576881c17b5c331ba04.jpg" src="https://www.loverslab.com/uploads/monthly_2022_10/Immagine1.jpg.952e168a88821576881c17b5c331ba04.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;">Repeat step also for NPC L Pussy01 </span>
</p>

<p>
	 
</p>

<p>
	The final order is irrelevant. It will vary based on the total nodes already present . What matters is that there is . Save by overwriting the femalebody thus modified
</p>

<p>
	 
</p>

<p>
	<span class="ipsEmoji">⚠️</span><span style="color:#f1c40f;"> WARNING : If you receive any node-related error message, it means that it is already present. Simply close Nifskope without saving anything</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;">Notepad ++</span>
</p>

<p>
	 
</p>

<p>
	Open your SMP xml file. In the example case it is named 3BBB-Amazing  . Below is the compilation . 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			&lt;?xml version="1.0" encoding="UTF-8"?&gt;<br />
			&lt;system&gt;
		</p>

		<p>
			  <br />
			    <br />
			    &lt;bone name="NPC R Finger00 [RF00]"/&gt;<br />
			    &lt;bone name="NPC R Finger01 [RF01]"/&gt;<br />
			    &lt;bone name="NPC R Finger02 [RF02]"/&gt;<br />
			    &lt;bone name="NPC R Finger10 [RF10]"/&gt;<br />
			    &lt;bone name="NPC R Finger11 [RF11]"/&gt;<br />
			    &lt;bone name="NPC R Finger12 [RF12]"/&gt;<br />
			    &lt;bone name="NPC R Finger20 [RF20]"/&gt;<br />
			    &lt;bone name="NPC R Finger21 [RF21]"/&gt;<br />
			    &lt;bone name="NPC R Finger22 [RF22]"/&gt;<br />
			    &lt;bone name="NPC R Finger30 [RF30]"/&gt;<br />
			    &lt;bone name="NPC R Finger31 [RF31]"/&gt;<br />
			    &lt;bone name="NPC R Finger32 [RF32]"/&gt;<br />
			    &lt;bone name="NPC R Finger40 [RF40]"/&gt;<br />
			    &lt;bone name="NPC R Finger41 [RF41]"/&gt;<br />
			    &lt;bone name="NPC R Finger42 [RF42]"/&gt;<br />
			    &lt;bone name="NPC L Finger00 [LF00]"/&gt;<br />
			    &lt;bone name="NPC L Finger01 [LF01]"/&gt;<br />
			    &lt;bone name="NPC L Finger02 [LF02]"/&gt;<br />
			    &lt;bone name="NPC L Finger10 [LF10]"/&gt;<br />
			    &lt;bone name="NPC L Finger11 [LF11]"/&gt;<br />
			    &lt;bone name="NPC L Finger12 [LF12]"/&gt;<br />
			    &lt;bone name="NPC L Finger20 [LF20]"/&gt;<br />
			    &lt;bone name="NPC L Finger21 [LF21]"/&gt;<br />
			    &lt;bone name="NPC L Finger22 [LF22]"/&gt;<br />
			    &lt;bone name="NPC L Finger30 [LF30]"/&gt;<br />
			    &lt;bone name="NPC L Finger31 [LF31]"/&gt;<br />
			    &lt;bone name="NPC L Finger32 [LF32]"/&gt;<br />
			    &lt;bone name="NPC L Finger40 [LF40]"/&gt;<br />
			    &lt;bone name="NPC L Finger41 [LF41]"/&gt;<br />
			    &lt;bone name="NPC L Finger42 [LF42]"/&gt;<br />
			    &lt;bone name="NPC L Hand [LHnd]"/&gt;<br />
			    &lt;bone name="NPC R Hand [RHnd]"/&gt;<br />
			    &lt;bone name="NPC R RearThigh"/&gt; <br />
			    &lt;bone name="NPC L RearThigh"/&gt; <br />
			<span style="color:#2ecc71;">&lt;!--    &lt;bone name="NPC R FrontThigh"/&gt; <br />
			    &lt;bone name="NPC L FrontThigh"/&gt;  --&gt;</span><br />
			    &lt;bone name="NPC L Calf [LClf]"/&gt;<br />
			    &lt;bone name="NPC R Calf [RClf]"/&gt;<br />
			    &lt;bone name="NPC L Foot [Lft ]"/&gt;<br />
			    &lt;bone name="NPC R Foot [Rft ]"/&gt;<br />
			    &lt;bone name="NPC L Toe0 [LToe]"/&gt;<br />
			    &lt;bone name="NPC R Toe0 [RToe]"/&gt;<br />
			    &lt;bone name="NPC L Forearm [LLar]"/&gt;<br />
			    &lt;bone name="NPC R Forearm [RLar]"/&gt;<br />
			    &lt;bone name="NPC L ForearmTwist1 [LLt1]"/&gt;<br />
			    &lt;bone name="NPC R ForearmTwist1 [RLt1]"/&gt;<br />
			    &lt;bone name="NPC L ForearmTwist2 [LLt2]"/&gt;<br />
			    &lt;bone name="NPC R ForearmTwist2 [RLt2]"/&gt;<br />
			    &lt;bone name="NPC L UpperArm [LUar]"/&gt;<br />
			    &lt;bone name="NPC R UpperArm [RUar]"/&gt;<br />
			    &lt;bone name="NPC L UpperarmTwist1 [LUt1]"/&gt;<br />
			    &lt;bone name="NPC R UpperarmTwist1 [RUt1]"/&gt;<br />
			    &lt;bone name="NPC L UpperarmTwist2 [LUt2]"/&gt;<br />
			    &lt;bone name="NPC R UpperarmTwist2 [RUt2]"/&gt;    <br />
			<span style="color:#2ecc71;">&lt;!--    &lt;bone name="L Breast00"/&gt;<br />
			    &lt;bone name="R Breast00"/&gt;<br />
			    &lt;bone name="L Breast01"/&gt; <br />
			    &lt;bone name="L Breast02"/&gt; <br />
			    &lt;bone name="L Breast03"/&gt; <br />
			    &lt;bone name="R Breast01"/&gt; <br />
			    &lt;bone name="R Breast02"/&gt; <br />
			    &lt;bone name="R Breast03"/&gt; --&gt;</span><br />
			    &lt;bone name="NPC Spine [Spn0]"/&gt;<br />
			    &lt;bone name="NPC Spine2 [Spn2]"/&gt;<br />
			    &lt;bone name="NPC Spine1 [Spn1]"/&gt;<br />
			    &lt;bone name="NPC Pelvis [Pelv]"/&gt;<br />
			<span style="color:#2ecc71;">&lt;!--    &lt;bone name="NPC Belly"/&gt; --&gt;</span><br />
			    &lt;bone name="NPC Head [Head]"/&gt;<br />
			    &lt;bone name="NPC L Clavicle [LClv]"/&gt;<br />
			    &lt;bone name="NPC R Clavicle [RClv]"/&gt;<br />
			<span style="color:#2ecc71;">&lt;!--    &lt;bone name="Clitoral"/&gt;<br />
			    &lt;bone name="Clitoral1"/&gt; <br />
			    &lt;bone name="VaginaB"/&gt;<br />
			    &lt;bone name="VaginaB1"/&gt; <br />
			    &lt;bone name="VaginaDeep"/&gt;<br />
			    &lt;bone name="VaginaDeep1"/&gt;     <br />
			    &lt;bone name="NPC L Pussy01"/&gt;<br />
			    &lt;bone name="NPC R Pussy01"/&gt;<br />
			    &lt;bone name="NPC L Pussy02"/&gt; <br />
			    &lt;bone name="NPC R Pussy02"/&gt; <br />
			    &lt;bone name="NPC LT Anus1"/&gt;<br />
			    &lt;bone name="NPC LT Anus2"/&gt;<br />
			    &lt;bone name="NPC RT Anus1"/&gt;    <br />
			    &lt;bone name="NPC RT Anus2"/&gt; <br />
			    &lt;bone name="NPC Anus Deep1"/&gt;<br />
			    &lt;bone name="NPC Anus Deep2"/&gt;     <br />
			    &lt;bone name="NPC LB Anus1"/&gt;<br />
			    &lt;bone name="NPC LB Anus2"/&gt;<br />
			    &lt;bone name="NPC RB Anus1"/&gt;<br />
			    &lt;bone name="NPC RB Anus2"/&gt;    <br />
			    &lt;bone name="NPC L Butt"/&gt; <br />
			    &lt;bone name="NPC R Butt"/&gt; --&gt;</span>
		</p>

		<p>
			    
		</p>

		<p>
			    <br />
			    &lt;bone name="VaginaB1"&gt;<br />
			        &lt;mass&gt;0.20000&lt;/mass&gt;<br />
			        &lt;inertia x="7" y="7" z="7"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;gravity-factor&gt;0&lt;/gravity-factor&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;bone name="VaginaB"&gt;<br />
			        &lt;mass&gt;0.00000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;generic-constraint bodyA="VaginaB1" bodyB="VaginaB"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-0" y="-5" z="0"/&gt;<br />
			        &lt;linearUpperLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;angularLowerLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;angularUpperLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;linearStiffness x="4" y="0.4" z="1.5"/&gt;            <br />
			        &lt;angularStiffness x="6" y="6" z="6"/&gt;        <br />
			        &lt;linearDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;angularDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;linearEquilibrium x="-0" y="0" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			    &lt;/generic-constraint&gt;
		</p>

		<p>
			 
		</p>

		<p>
			        &lt;bone name="VaginaDeep1"&gt;<br />
			        &lt;mass&gt;0.20000&lt;/mass&gt;<br />
			        &lt;inertia x="7" y="7" z="7"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;gravity-factor&gt;0&lt;/gravity-factor&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;bone name="VaginaDeep"&gt;<br />
			        &lt;mass&gt;0.00000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;generic-constraint bodyA="VaginaDeep1" bodyB="VaginaDeep"&gt;<br />
			            &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;        <br />
			        &lt;linearLowerLimit x="-0.2" y="-2" z="-2"/&gt;<br />
			        &lt;linearUpperLimit x="0.2" y="2" z="2"/&gt;<br />
			        &lt;angularLowerLimit x="-0.02" y="-0.02" z="-0.02"/&gt;<br />
			        &lt;angularUpperLimit x="0.02" y="0.02" z="0.02"/&gt;<br />
			        &lt;linearStiffness x="40" y="40" z="40"/&gt;<br />
			        &lt;angularStiffness x="30" y="30" z="30"/&gt;<br />
			        &lt;linearDamping x="2" y="30" z="2"/&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2"/&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			    &lt;/generic-constraint&gt;
		</p>

		<p>
			    &lt;bone name="Clitoral1"&gt;<br />
			        &lt;mass&gt;0.20000&lt;/mass&gt;<br />
			        &lt;inertia x="7" y="7" z="7"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0.6&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;bone name="Clitoral"&gt;<br />
			        &lt;mass&gt;0.00000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;generic-constraint bodyA="Clitoral1" bodyB="Clitoral"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;        <br />
			        &lt;linearLowerLimit x="-0" y="0" z="-0"/&gt;<br />
			        &lt;linearUpperLimit x="0" y="5" z="0"/&gt;<br />
			        &lt;angularLowerLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;angularUpperLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;linearStiffness x="10" y="10" z="10"/&gt;<br />
			        &lt;angularStiffness x="0" y="0" z="0"/&gt;<br />
			        &lt;linearDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;angularDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			    &lt;/generic-constraint&gt;
		</p>

		<p>
			<br />
			    &lt;bone name="NPC L Pussy02"&gt;<br />
			        &lt;mass&gt;0.20000&lt;/mass&gt;<br />
			        &lt;inertia x="7" y="7" z="7"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;bone name="NPC L Pussy01"&gt;<br />
			        &lt;mass&gt;0.0000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;   
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;bone name="NPC R Pussy02"&gt;<br />
			        &lt;mass&gt;0.20000&lt;/mass&gt;<br />
			        &lt;inertia x="7" y="7" z="7"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;bone name="NPC R Pussy01"&gt;<br />
			        &lt;mass&gt;0.00000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;  
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-0.05" y="-0.5" z="-5.0"/&gt;<br />
			        &lt;linearUpperLimit x="4" y="0.5" z="5.0"/&gt;<br />
			        &lt;angularLowerLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;angularUpperLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;linearStiffness x="10" y="10" z="10"/&gt;            <br />
			        &lt;angularStiffness x="0" y="0" z="0"/&gt;        <br />
			        &lt;linearDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;angularDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;linearEquilibrium x="-4" y="0" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			    &lt;/generic-constraint&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-4" y="-0.5" z="-1.0"/&gt;<br />
			        &lt;linearUpperLimit x="0.05" y="0.5" z="1.0"/&gt;<br />
			        &lt;angularLowerLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;angularUpperLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;linearStiffness x="10" y="10" z="10"/&gt;            <br />
			        &lt;angularStiffness x="0" y="0" z="0"/&gt;    <br />
			        &lt;linearDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;angularDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;linearEquilibrium x="4" y="0" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			    &lt;/generic-constraint&gt;<br />
			    <br />
			    &lt;bone name="NPC LT Anus2"&gt;<br />
			        &lt;mass&gt;0.01&lt;/mass&gt;<br />
			        &lt;inertia x="3" y="3" z="3"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.5&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;1&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0.8&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.2&lt;/restitution&gt;<br />
			        &lt;gravity-factor&gt;0&lt;/gravity-factor&gt;<br />
			        &lt;margin-multiplier&gt;0.25&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;bone name="NPC LT Anus1"&gt;<br />
			        &lt;mass&gt;0.00000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;generic-constraint bodyA="NPC LT Anus2" bodyB="NPC LT Anus1"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="0" y="0" z="-0.01"/&gt;<br />
			        &lt;linearUpperLimit x="5" y="0" z="0.01"/&gt;<br />
			        &lt;angularLowerLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;angularUpperLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;linearStiffness x="33400" y="0" z="0"/&gt;                <br />
			        &lt;angularStiffness x="0" y="0" z="0"/&gt;        <br />
			        &lt;linearDamping x="999" y="0" z="0"/&gt;<br />
			        &lt;angularDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;linearEquilibrium x="2" y="0" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			    &lt;/generic-constraint&gt;<br />
			    <br />
			    &lt;bone name="NPC RT Anus2"&gt;<br />
			        &lt;mass&gt;0.01&lt;/mass&gt;<br />
			        &lt;inertia x="3" y="3" z="3"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.5&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;1&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0.8&lt;/friction&gt;<br />
			        &lt;gravity-factor&gt;0&lt;/gravity-factor&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.2&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0.25&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;bone name="NPC RT Anus1"&gt;<br />
			        &lt;mass&gt;0.00000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;generic-constraint bodyA="NPC RT Anus2" bodyB="NPC RT Anus1"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-5" y="0" z="-0.01"/&gt;<br />
			        &lt;linearUpperLimit x="0" y="0" z="0.01"/&gt;<br />
			        &lt;angularLowerLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;angularUpperLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;linearStiffness x="33400" y="0" z="0"/&gt;                <br />
			        &lt;angularStiffness x="0" y="0" z="0"/&gt;            <br />
			        &lt;linearDamping x="999" y="0" z="0"/&gt;<br />
			        &lt;angularDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;linearEquilibrium x="-1" y="0" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			    &lt;/generic-constraint&gt;<br />
			    <br />
			    &lt;bone name="NPC Anus Deep2"&gt;<br />
			        &lt;mass&gt;0.01&lt;/mass&gt;<br />
			        &lt;inertia x="3" y="3" z="3"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.5&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;1&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0.8&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.5&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;bone name="NPC Anus Deep1"&gt;<br />
			        &lt;mass&gt;0.00000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;generic-constraint bodyA="NPC Anus Deep2" bodyB="NPC Anus Deep1"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="0" y="-1" z="-1"/&gt;<br />
			        &lt;linearUpperLimit x="0" y="1" z="10"/&gt;<br />
			        &lt;angularLowerLimit x="0" y="-0.2" z="0"/&gt;<br />
			        &lt;angularUpperLimit x="0" y="0.2" z="0"/&gt;<br />
			        &lt;linearStiffness x="70" y="200" z="200"/&gt;                <br />
			        &lt;angularStiffness x="800" y="300" z="800"/&gt;            <br />
			        &lt;linearDamping x="2" y="2" z="2"/&gt;<br />
			        &lt;angularDamping x="9999" y="0.3" z="9999"/&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			    &lt;/generic-constraint&gt;<br />
			    <br />
			    &lt;bone name="NPC LB Anus2"&gt;<br />
			        &lt;mass&gt;0.01&lt;/mass&gt;<br />
			        &lt;inertia x="3" y="3" z="3"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.5&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;1&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0.8&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.2&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0.25&lt;/margin-multiplier&gt;<br />
			        <br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;bone name="NPC LB Anus1"&gt;<br />
			        &lt;mass&gt;0.00000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;bone name="NPC RB Anus2"&gt;<br />
			        &lt;mass&gt;0.01&lt;/mass&gt;<br />
			        &lt;inertia x="3" y="3" z="3"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.5&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;1&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0.8&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.2&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0.25&lt;/margin-multiplier&gt;     <br />
			    &lt;/bone&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;bone name="NPC RB Anus1"&gt;<br />
			        &lt;mass&gt;0.00000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;generic-constraint bodyA="NPC RB Anus2" bodyB="NPC RB Anus1"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="0" y="0" z="-0.01"/&gt;<br />
			        &lt;linearUpperLimit x="0" y="5" z="0.01"/&gt;<br />
			        &lt;angularLowerLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;angularUpperLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;linearStiffness x="0" y="33500" z="0"/&gt;            <br />
			        &lt;angularStiffness x="0" y="0" z="0"/&gt;        <br />
			        &lt;linearDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;angularDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;linearEquilibrium x="0" y="-4" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			    &lt;/generic-constraint&gt;
		</p>

		<p>
			 
		</p>

		<p>
			    &lt;generic-constraint bodyA="NPC LB Anus2" bodyB="NPC LB Anus1"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="0" y="-5" z="-0.01"/&gt;<br />
			        &lt;linearUpperLimit x="0" y="0" z="0.01"/&gt;<br />
			        &lt;angularLowerLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;angularUpperLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;linearStiffness x="0" y="33500" z="0"/&gt;            <br />
			        &lt;angularStiffness x="0" y="0" z="0"/&gt;        <br />
			        &lt;linearDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;angularDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;linearEquilibrium x="0" y="4" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			    &lt;/generic-constraint&gt;<br />
			    <br />
			    <br />
			    <br />
			    &lt;bone name="L Breast00"&gt;<br />
			        &lt;mass&gt;0.000000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0.01&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;<br />
			    <br />
			    &lt;bone name="R Breast00"&gt;<br />
			        &lt;mass&gt;0.000000&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0.01&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;<br />
			    
		</p>

		<p>
			    &lt;bone name="L Breast01"&gt;<br />
			        &lt;mass&gt;10&lt;/mass&gt;<br />
			        &lt;inertia x="2" y="2" z="2"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			            &lt;origin x="0" y="0" z="0" /&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.5&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.3&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0.05&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.1&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0.01&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;<br />
			        <br />
			    &lt;bone name="R Breast01"&gt;<br />
			        &lt;mass&gt;10&lt;/mass&gt;<br />
			        &lt;inertia x="2" y="2" z="2"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			            &lt;origin x="0" y="0" z="0" /&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.5&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.3&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0.05&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.1&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0.01&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    <br />
			    &lt;bone name="L Breast02"&gt;<br />
			        &lt;mass&gt;1&lt;/mass&gt;<br />
			        &lt;inertia x="2" y="2" z="2"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			            &lt;origin x="0" y="0" z="0" /&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.7&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.3&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0.1&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.2&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0.1&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    <br />
			    &lt;bone name="R Breast02"&gt;<br />
			        &lt;mass&gt;1&lt;/mass&gt;<br />
			        &lt;inertia x="2" y="2" z="2"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			            &lt;origin x="0" y="0" z="0" /&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.7&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.3&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0.1&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.2&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0.1&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    <br />
			    &lt;bone name="L Breast03"&gt;<br />
			        &lt;mass&gt;0.3&lt;/mass&gt;<br />
			        &lt;inertia x="2" y="2" z="2"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			            &lt;origin x="0" y="0" z="0" /&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.8&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.3&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0.15&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0.4&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.8&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0.1&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;bone name="R Breast03"&gt;<br />
			        &lt;mass&gt;0.3&lt;/mass&gt;<br />
			        &lt;inertia x="2" y="2" z="2"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1" /&gt;<br />
			            &lt;origin x="0" y="0" z="0" /&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0.8&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0.3&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0.15&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0.4&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0.8&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0.1&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;generic-constraint bodyA="L Breast01" bodyB="L Breast00"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-2" y="-0.2" z="-6" /&gt;<br />
			        &lt;linearUpperLimit x="1" y="0.5" z="3" /&gt;<br />
			        &lt;angularLowerLimit x="-0.05" y="0" z="-0.05" /&gt;<br />
			        &lt;angularUpperLimit x="0.05" y="0" z="0" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="1200"/&gt;<br />
			        &lt;angularStiffness x="900" y="0" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="20" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="0" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			        &lt;linearBounce x="0.02" y="0.02" z="0.02"/&gt;<br />
			        &lt;angularBounce x="0.02" y="0.02" z="0.02"/&gt;<br />
			    &lt;/generic-constraint&gt;
		</p>

		<p>
			    &lt;generic-constraint bodyA="R Breast01" bodyB="R Breast00"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-1" y="-0.2" z="-6" /&gt;<br />
			        &lt;linearUpperLimit x="2" y="0.5" z="3" /&gt;<br />
			        &lt;angularLowerLimit x="-0.05" y="0" z="0" /&gt;<br />
			        &lt;angularUpperLimit x="0.05" y="0" z="0.05" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="1200"/&gt;<br />
			        &lt;angularStiffness x="900" y="0" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="20" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="0" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			        &lt;linearBounce x="0.02" y="0.02" z="0.02"/&gt;<br />
			        &lt;angularBounce x="0.02" y="0.02" z="0.02"/&gt;<br />
			    &lt;/generic-constraint&gt;
		</p>

		<p>
			<br />
			    &lt;generic-constraint bodyA="L Breast02" bodyB="L Breast01"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="0" y="-0.2" z="-4.5" /&gt;<br />
			        &lt;linearUpperLimit x="0" y="1" z="1.2" /&gt;<br />
			        &lt;angularLowerLimit x="-0.5" y="-0.02" z="-0.3" /&gt;<br />
			        &lt;angularUpperLimit x="0.1" y="0.02" z="0.1" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;angularStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="14" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="8" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-1.2" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			        &lt;linearBounce x="0.02" y="0.02" z="0.02"/&gt;<br />
			        &lt;angularBounce x="0.02" y="0.02" z="0.02"/&gt;<br />
			    &lt;/generic-constraint&gt;
		</p>

		<p>
			    &lt;generic-constraint bodyA="R Breast02" bodyB="R Breast01"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="0" y="-0.2" z="-4.5" /&gt;<br />
			        &lt;linearUpperLimit x="0" y="1" z="1.2" /&gt;<br />
			        &lt;angularLowerLimit x="-0.5" y="-0.02" z="-0.1" /&gt;<br />
			        &lt;angularUpperLimit x="0.1" y="0.02" z="0.3" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;angularStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="14" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="8" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-1.2" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			        &lt;linearBounce x="0.02" y="0.02" z="0.02"/&gt;<br />
			        &lt;angularBounce x="0.02" y="0.02" z="0.02"/&gt;<br />
			    &lt;/generic-constraint&gt;
		</p>

		<p>
			<br />
			    &lt;generic-constraint bodyA="L Breast03" bodyB="L Breast02"&gt;    <br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-10" y="-10" z="-10" /&gt;<br />
			        &lt;linearUpperLimit x="10" y="10" z="10" /&gt;<br />
			        &lt;angularLowerLimit x="-0.1" y="-0.02" z="-0.1" /&gt;<br />
			        &lt;angularUpperLimit x="0.1" y="0.02" z="0.05" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;angularStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-0.8" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			        &lt;linearBounce x="0.9" y="0.9" z="0.9"/&gt;<br />
			        &lt;angularBounce x="0.02" y="0.02" z="0.02"/&gt;<br />
			    &lt;/generic-constraint&gt;<br />
			    <br />
			    &lt;generic-constraint bodyA="R Breast03" bodyB="R Breast02"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-10" y="-10" z="-10" /&gt;<br />
			        &lt;linearUpperLimit x="10" y="10" z="10" /&gt;<br />
			        &lt;angularLowerLimit x="-0.1" y="-0.02" z="-0.05" /&gt;<br />
			        &lt;angularUpperLimit x="0.1" y="0.02" z="0.1" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;angularStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-0.8" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			        &lt;linearBounce x="0.9" y="0.9" z="0.9"/&gt;<br />
			        &lt;angularBounce x="0.02" y="0.02" z="0.02"/&gt;<br />
			    &lt;/generic-constraint&gt;
		</p>

		<p>
			    &lt;generic-constraint bodyA="L Breast03" bodyB="L Breast01"&gt;    <br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-1" y="-0.2" z="-2" /&gt;<br />
			        &lt;linearUpperLimit x="1" y="0.5" z="2" /&gt;<br />
			        &lt;angularLowerLimit x="-0.1" y="-0.02" z="-0.1" /&gt;<br />
			        &lt;angularUpperLimit x="0.1" y="0.02" z="0.05" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;angularStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-0.8" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			        &lt;linearBounce x="0.9" y="0.9" z="0.9"/&gt;<br />
			        &lt;angularBounce x="0.02" y="0.02" z="0.02"/&gt;<br />
			    &lt;/generic-constraint&gt;<br />
			    <br />
			    &lt;generic-constraint bodyA="R Breast03" bodyB="R Breast01"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-1" y="-0.2" z="-2" /&gt;<br />
			        &lt;linearUpperLimit x="1" y="0.5" z="2" /&gt;<br />
			        &lt;angularLowerLimit x="-0.1" y="-0.02" z="-0.05" /&gt;<br />
			        &lt;angularUpperLimit x="0.1" y="0.02" z="0.1" /&gt;<br />
			        &lt;linearStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;angularStiffness x="900" y="900" z="900"/&gt;<br />
			        &lt;linearDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2" /&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="-0.8" /&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0" /&gt;<br />
			        &lt;linearBounce x="0.9" y="0.9" z="0.9"/&gt;<br />
			        &lt;angularBounce x="0.02" y="0.02" z="0.02"/&gt;<br />
			    &lt;/generic-constraint&gt;<br />
			    <br />
			    &lt;bone name="NPC L Butt"&gt;<br />
			        &lt;mass&gt;0.2000&lt;/mass&gt;<br />
			        &lt;inertia x="7" y="7" z="7"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;<br />
			    <br />
			    &lt;bone name="NPC R Butt"&gt;<br />
			        &lt;mass&gt;0.20000&lt;/mass&gt;<br />
			        &lt;inertia x="7" y="7" z="7"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;gravity-factor&gt;0&lt;/gravity-factor&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			        &lt;margin-multiplier&gt;0&lt;/margin-multiplier&gt;<br />
			    &lt;/bone&gt;<br />
			    <br />
			    &lt;generic-constraint bodyA="NPC L Butt" bodyB="NPC L PreButt"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-2" y="-2" z="-2"/&gt;<br />
			        &lt;linearUpperLimit x="2" y="2" z="2"/&gt;<br />
			        &lt;angularLowerLimit x="-0.2" y="-0.2" z="-0.2"/&gt;<br />
			        &lt;angularUpperLimit x="0.2" y="0.2" z="0.2"/&gt;<br />
			        &lt;linearStiffness x="20" y="20" z="20"/&gt;<br />
			        &lt;angularStiffness x="20" y="20" z="20"/&gt;<br />
			        &lt;linearDamping x="0.9" y="0.9" z="0.9"/&gt;<br />
			        &lt;angularDamping x="0.9" y="0.9" z="0.9"/&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;linearBounce x="0.2" y="0.2" z="0.2"/&gt;<br />
			        &lt;angularBounce x="0.2" y="0.2" z="0.2"/&gt;<br />
			    &lt;/generic-constraint&gt;<br />
			    <br />
			    <br />
			    &lt;generic-constraint bodyA="NPC R Butt" bodyB="NPC R PreButt"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-2" y="-2" z="-2"/&gt;<br />
			        &lt;linearUpperLimit x="2" y="2" z="2"/&gt;<br />
			        &lt;angularLowerLimit x="-0.2" y="-0.2" z="-0.2"/&gt;<br />
			        &lt;angularUpperLimit x="0.2" y="0.2" z="0.2"/&gt;<br />
			        &lt;linearStiffness x="20" y="20" z="20"/&gt;<br />
			        &lt;angularStiffness x="20" y="20" z="20"/&gt;<br />
			        &lt;linearDamping x="0.9" y="0.9" z="0.9"/&gt;<br />
			        &lt;angularDamping x="0.9" y="0.9" z="0.9"/&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;linearBounce x="0.2" y="0.2" z="0.2"/&gt;<br />
			        &lt;angularBounce x="0.2" y="0.2" z="0.2"/&gt;<br />
			    &lt;/generic-constraint&gt;<br />
			    <br />
			    &lt;bone name="Belly"&gt;<br />
			        &lt;mass&gt;0&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;
		</p>

		<p>
			    &lt;bone name="NPC Belly"&gt;<br />
			        &lt;mass&gt;0.20000&lt;/mass&gt;<br />
			        &lt;inertia x="5" y="5" z="5"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="-1"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			    &lt;/bone&gt;    
		</p>

		<p>
			    &lt;generic-constraint bodyA="NPC Belly" bodyB="Belly"&gt;<br />
			        &lt;frameInB&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;        <br />
			        &lt;linearLowerLimit x="-0.1" y="-3" z="-5"/&gt;<br />
			        &lt;linearUpperLimit x="0.1" y="2" z="5"/&gt;<br />
			        &lt;angularLowerLimit x="0" y="-0.0" z="0"/&gt;<br />
			        &lt;angularUpperLimit x="0" y="0" z="0"/&gt;<br />
			        &lt;linearStiffness x="70" y="70" z="70"/&gt;<br />
			        &lt;angularStiffness x="3" y="3" z="3"/&gt;<br />
			        &lt;linearDamping x="2" y="30" z="0.5"/&gt;<br />
			        &lt;angularDamping x="2" y="2" z="2"/&gt;<br />
			        &lt;linearEquilibrium x="0" y="2.7" z="2"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;linearBounce x="0.1" y="0.1" z="0.1"/&gt;<br />
			        &lt;angularBounce x="0.1" y="0.1" z="0.1"/&gt;<br />
			    &lt;/generic-constraint&gt;<br />
			    <br />
			    <br />
			        &lt;bone name="NPC L Thigh [LThg]"&gt;<br />
			        &lt;mass&gt;0&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			        &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			        &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			        &lt;/bone&gt;
		</p>

		<p>
			        &lt;bone name="NPC L FrontThigh"&gt;<br />
			        &lt;mass&gt;0.20000&lt;/mass&gt;<br />
			        &lt;inertia x="5" y="5" z="5"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			        &lt;/bone&gt;
		</p>

		<p>
			        &lt;bone name="NPC R Thigh [RThg]"&gt;<br />
			        &lt;mass&gt;0&lt;/mass&gt;<br />
			        &lt;inertia x="0" y="0" z="0"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			        &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			        &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			        &lt;/bone&gt;
		</p>

		<p>
			        &lt;bone name="NPC R FrontThigh"&gt;<br />
			        &lt;mass&gt;0.20000&lt;/mass&gt;<br />
			        &lt;inertia x="5" y="5" z="5"/&gt;<br />
			        &lt;centerOfMassTransform&gt;<br />
			            &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			            &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/centerOfMassTransform&gt;<br />
			        &lt;linearDamping&gt;0&lt;/linearDamping&gt;<br />
			        &lt;angularDamping&gt;0&lt;/angularDamping&gt;<br />
			        &lt;friction&gt;0&lt;/friction&gt;<br />
			        &lt;rollingFriction&gt;0&lt;/rollingFriction&gt;<br />
			        &lt;restitution&gt;0&lt;/restitution&gt;<br />
			        &lt;/bone&gt;
		</p>

		<p>
			        &lt;generic-constraint bodyA="NPC L FrontThigh" bodyB="NPC L Thigh [LThg]"&gt;<br />
			        &lt;frameInB&gt;<br />
			        &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			        &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-1" y="0" z="-1"/&gt;<br />
			        &lt;linearUpperLimit x="1" y="0" z="1"/&gt;<br />
			        &lt;angularLowerLimit x="-0" y="-0" z="-0.0"/&gt;<br />
			        &lt;angularUpperLimit x="0" y="0" z="0.0"/&gt;<br />
			        &lt;linearStiffness x="2" y="2" z="2"/&gt;<br />
			        &lt;angularStiffness x="2" y="2" z="2"/&gt;<br />
			        &lt;linearDamping x="0.3" y="0.3" z="0.3"/&gt;<br />
			        &lt;angularDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;linearBounce x="0.2" y="0.2" z="0.2"/&gt;<br />
			        &lt;angularBounce x="0.2" y="0.2" z="0.2"/&gt;<br />
			    &lt;/generic-constraint&gt;
		</p>

		<p>
			        &lt;generic-constraint bodyA="NPC R FrontThigh" bodyB="NPC R Thigh [RThg]"&gt;<br />
			        &lt;frameInB&gt;<br />
			        &lt;basis x="0" y="0" z="0" w="1"/&gt;<br />
			        &lt;origin x="0" y="0" z="0"/&gt;<br />
			        &lt;/frameInB&gt;<br />
			        &lt;useLinearReferenceFrameA&gt;false&lt;/useLinearReferenceFrameA&gt;<br />
			        &lt;linearLowerLimit x="-1" y="0" z="-1"/&gt;<br />
			        &lt;linearUpperLimit x="1" y="0" z="1"/&gt;<br />
			        &lt;angularLowerLimit x="-0" y="-0" z="-0.0"/&gt;<br />
			        &lt;angularUpperLimit x="0" y="0" z="0.0"/&gt;<br />
			        &lt;linearStiffness x="2" y="2" z="2"/&gt;<br />
			        &lt;angularStiffness x="2" y="2" z="2"/&gt;<br />
			        &lt;linearDamping x="0.3" y="0.3" z="0.3"/&gt;<br />
			        &lt;angularDamping x="0" y="0" z="0"/&gt;<br />
			        &lt;linearEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;angularEquilibrium x="0" y="0" z="0"/&gt;<br />
			        &lt;linearBounce x="0.2" y="0.2" z="0.2"/&gt;<br />
			        &lt;angularBounce x="0.2" y="0.2" z="0.2"/&gt;<br />
			    &lt;/generic-constraint&gt;<br />
			    <br />
			    <br />
			    <br />
			    <br />
			    <br />
			    &lt;per-triangle-shape name="3BBB"&gt;<br />
			        &lt;margin&gt;0.01&lt;/margin&gt;<br />
			        &lt;prenetration&gt;0.01&lt;/prenetration&gt;<br />
			        &lt;shared&gt;public&lt;/shared&gt;      <br />
			        &lt;tag&gt;body&lt;/tag&gt;<br />
			        &lt;no-collide-with-tag&gt;BaseShape&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;hands&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;feet&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;arms&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;legs&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Belly&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;armscollisionM&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;collisionThigh&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Labia&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Genitals&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;MaleBody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;MaleHands&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;MaleFeet&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;MaleGenitals&lt;/no-collide-with-tag&gt; <br />
			        &lt;no-collide-with-tag&gt;VirtualHands&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualBreasts&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualArms&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualLegs&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualGround&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualButt&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualVagina&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualHead&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualClitoris&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualVaginaBack&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualPenis&lt;/no-collide-with-tag&gt;  <br />
			        &lt;no-collide-with-tag&gt;VirtualFeet&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualHighheel&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualCreatureBody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-bone&gt;VaginaDeep1&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;VaginaDeep&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;NPC L Pussy01&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;NPC R Pussy01&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;NPC L Pussy02&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;NPC R Pussy02&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;Clitoral1&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;Clitoral&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;VaginaB1&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;VaginaB&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;L Breast01&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;L Breast02&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;L Breast03&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;R Breast01&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;R Breast02&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;R Breast03&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;NPC L Breast&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;NPC R Breast&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;NPC R Breast01&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;NPC L Breast01&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;NPC Belly&lt;/no-collide-with-bone&gt;<br />
			        &lt;no-collide-with-bone&gt;VirtualAnus&lt;/no-collide-with-bone&gt;<br />
			        &lt;weight-threshold bone="NPC L Clavicle [LClv]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R Clavicle [RClv]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L Forearm [LLar]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R Forearm [RLar]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L ForearmTwist1 [LLt1]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R ForearmTwist1 [RLt1]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L ForearmTwist2 [LLt2]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R ForearmTwist2 [RLt2]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L Hand [LHnd]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R Hand [RHnd]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L Foot [Lft ]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R Foot [Rft ]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L UpperArm [LUar]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R UpperArm [RUar]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L UpperarmTwist1 [LUt1]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R UpperarmTwist1 [RUt1]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L UpperarmTwist2 [LUt2]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R UpperarmTwist2 [RUt2]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC Spine [Spn0]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC Spine2 [Spn2]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC Spine1 [Spn1]"&gt;0.3&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC Pelvis [Pelv]"&gt;0.869&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC Belly"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R Butt"&gt;0.04&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L Butt"&gt;0.04&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L Thigh [LThg]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R Thigh [RThg]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L Calf [LClf]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R Calf [RClf]"&gt;1&lt;/weight-threshold&gt;        <br />
			        &lt;weight-threshold bone="NPC R FrontThigh"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L FrontThigh"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R RearThigh"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L RearThigh"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L RearCalf [LrClf]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R RearCalf [RrClf]"&gt;1&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC L Pussy01"&gt;0.6&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R Pussy01"&gt;0.6&lt;/weight-threshold&gt;        <br />
			        &lt;weight-threshold bone="NPC L Pussy02"&gt;0.6&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="NPC R Pussy02"&gt;0.6&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="Clitoral1"&gt;0.5&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="Clitoral"&gt;0.5&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="VaginaB1"&gt;0.4&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="VaginaB"&gt;0.4&lt;/weight-threshold&gt;<br />
			        &lt;weight-threshold bone="VaginaDeep1"&gt;0.8&lt;/weight-threshold&gt;    <br />
			        &lt;weight-threshold bone="VaginaDeep"&gt;0.8&lt;/weight-threshold&gt;        
		</p>

		<p>
			<br />
			    &lt;/per-triangle-shape&gt;<br />
			    <br />
			    &lt;per-triangle-shape name="3BCA_Head"&gt;<br />
			        &lt;margin&gt;0.01&lt;/margin&gt;<br />
			        &lt;penetration&gt;0.4&lt;/penetration&gt;<br />
			        &lt;shared&gt;private&lt;/shared&gt;<br />
			        &lt;tag&gt;3BCA_Head&lt;/tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Labia&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Lbreast&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Rbreast&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Belly&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_Head&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_H&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_F&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_A&lt;/no-collide-with-tag&gt;<br />
			        <br />
			        &lt;no-collide-with-tag&gt;MaleBody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;MaleHands&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;MaleFeet&lt;/no-collide-with-tag&gt;<br />
			        <br />
			        &lt;no-collide-with-tag&gt;VirtualBreasts&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualArms&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualLegs&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualHead&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualButt&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualVagina&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualHands&lt;/no-collide-with-tag&gt;<br />
			        <br />
			        &lt;no-collide-with-tag&gt;aa1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;vbd&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;skirt&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;cloth&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;dress&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body4&lt;/no-collide-with-tag&gt;        <br />
			        &lt;no-collide-with-tag&gt;body5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;vbody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Vbody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VBody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VBD&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VB&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;vb&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;BD&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;HD&lt;/no-collide-with-tag&gt;<br />
			    &lt;/per-triangle-shape&gt;<br />
			    <br />
			    &lt;per-triangle-shape name="3BCA_Hand"&gt;<br />
			        &lt;margin&gt;0.01&lt;/margin&gt;<br />
			        &lt;penetration&gt;0.15&lt;/penetration&gt;<br />
			        &lt;shared&gt;private&lt;/shared&gt;<br />
			        &lt;tag&gt;3BCA_H&lt;/tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Labia&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Lbreast&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Rbreast&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Belly&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_Head&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_H&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_F&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_A&lt;/no-collide-with-tag&gt;<br />
			        <br />
			        &lt;no-collide-with-tag&gt;MaleBody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;MaleHands&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Malehands&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;MaleFeet&lt;/no-collide-with-tag&gt;<br />
			        <br />
			        &lt;no-collide-with-tag&gt;VirtualBreasts&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualArms&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualLegs&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualHead&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualButt&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualVagina&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualHands&lt;/no-collide-with-tag&gt;<br />
			        <br />
			        &lt;no-collide-with-tag&gt;aa1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;vbd&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;skirt&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;cloth&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;dress&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body4&lt;/no-collide-with-tag&gt;        <br />
			        &lt;no-collide-with-tag&gt;body5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;vbody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Vbody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VBody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VBD&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VB&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;vb&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;BD&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;HD&lt;/no-collide-with-tag&gt;<br />
			    &lt;/per-triangle-shape&gt;<br />
			    <br />
			    &lt;per-triangle-shape name="3BCA_Feet"&gt;<br />
			        &lt;margin&gt;0.01&lt;/margin&gt;<br />
			        &lt;penetration&gt;0.4&lt;/penetration&gt;<br />
			        &lt;shared&gt;private&lt;/shared&gt;<br />
			        &lt;tag&gt;3BCA_F&lt;/tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Labia&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Lbreast&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Rbreast&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Belly&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_Head&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_H&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_F&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_A&lt;/no-collide-with-tag&gt;<br />
			        <br />
			        &lt;no-collide-with-tag&gt;MaleBody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;MaleHands&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Malehands&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;MaleFeet&lt;/no-collide-with-tag&gt;<br />
			        <br />
			        &lt;no-collide-with-tag&gt;VirtualBreasts&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualArms&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualLegs&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualHead&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualButt&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualVagina&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualHands&lt;/no-collide-with-tag&gt;<br />
			        <br />
			        &lt;no-collide-with-tag&gt;aa1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;vbd&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;skirt&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;cloth&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;dress&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body4&lt;/no-collide-with-tag&gt;        <br />
			        &lt;no-collide-with-tag&gt;body5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;vbody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Vbody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VBody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VBD&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VB&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;vb&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;BD&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;HD&lt;/no-collide-with-tag&gt;<br />
			    &lt;/per-triangle-shape&gt;<br />
			    <br />
			    &lt;per-triangle-shape name="3BCA_Arm"&gt;<br />
			        &lt;margin&gt;0.01&lt;/margin&gt;<br />
			        &lt;penetration&gt;0.15&lt;/penetration&gt;<br />
			        &lt;shared&gt;private&lt;/shared&gt;<br />
			        &lt;tag&gt;3BCA_A&lt;/tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Labia&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Lbreast&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Rbreast&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Belly&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_Head&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_H&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_F&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;3BCA_A&lt;/no-collide-with-tag&gt;<br />
			        <br />
			        &lt;no-collide-with-tag&gt;MaleBody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;MaleHands&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Malehands&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;MaleFeet&lt;/no-collide-with-tag&gt;<br />
			        <br />
			        &lt;no-collide-with-tag&gt;VirtualBreasts&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualArms&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualLegs&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualHead&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualButt&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualVagina&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VirtualHands&lt;/no-collide-with-tag&gt;<br />
			        <br />
			        &lt;no-collide-with-tag&gt;aa1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;aa5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;bb5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;e9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;h9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m4&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;m9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;vbd&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;skirt&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;cloth&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;dress&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body1&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body2&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body3&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body4&lt;/no-collide-with-tag&gt;        <br />
			        &lt;no-collide-with-tag&gt;body5&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body6&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body7&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body8&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;body9&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;vbody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;Vbody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VBody&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VBD&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;VB&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;vb&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;BD&lt;/no-collide-with-tag&gt;<br />
			        &lt;no-collide-with-tag&gt;HD&lt;/no-collide-with-tag&gt;<br />
			    &lt;/per-triangle-shape&gt;  <br />
			         <br />
			&lt;/system&gt;<br />
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	I need to improve some parts but, from having a static vagina, to moving, I think the step is remarkable
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:18px;">SMP Female Genitals 01 </span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
				<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2022_10/1203408227_SMPFemaleGenitals.mp4.d9ab42cc9c7b9ed2b55a05d0557a7e35.mp4"><a class="ipsAttachLink" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1545775&amp;key=d5a8f8cb3c9e2f05e37188306c334d1b" data-fileid="1545775" data-fileext="mp4" rel="">SMP Female Genitals.mp4</a>
			</source></video>
			 
		

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:18px;">SMP Female Genitals 02</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			</p><video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo">
				<source type="video/mp4" src="https://static.loverslab.com/uploads/monthly_2022_10/1437707846_SMPFemaleGenitals2.mp4.764cacb8ef1ffa988baa11d8beb5b368.mp4"><a class="ipsAttachLink" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1545778&amp;key=215b380b4e1c21dd4b21d4de483544ae" data-fileid="1545778" data-fileext="mp4" rel="">SMP Female Genitals 2.mp4</a>
			</source></video>
			 
		

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">198780</guid><pubDate>Sat, 08 Oct 2022 15:39:52 +0000</pubDate></item><item><title>SMP CTD on characters of little weight? How I solved</title><link>https://www.loverslab.com/topic/189886-smp-ctd-on-characters-of-little-weight-how-i-solved/</link><description><![CDATA[<p>
	As the title suggests, I had some trouble (CTD) with SMP when a light weight NPC (50 or less) got undressed.
</p>

<p>
	Resolution <span>: </span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:16px;">Before making any changes, test in game with the console, and strip an NPC with light weight ( Ysolda for example ). If CTD occurs, operate according to instructions</span></span>
</p>

<p>
	 
</p>

<p>
	<span>1) Reshape in Bodyslide</span>
</p>

<p>
	<span>2) With Nifskope, change the BaseShape. XML . I used this   </span><a class="ipsAttachLink" data-fileext="xml" data-fileid="1436106" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1436106&amp;key=330a4ddbd23ff2d0f57997ff3afed06d" rel="">BaseShape.xml</a>
</p>

<p>
	3) In game , open console , click on NPC(Ysolda for example) , insert string : <span style="color:#f1c40f;">Inv </span>, to view the equipment , from the list, find the dress code <span style="color:#f1c40f;">0003452E</span>
</p>

<p>
	4) insert string <span style="color:#f1c40f;">removeitem  </span>accompanied by the dress code and, at the end, enter the number 1 to activate the removal
</p>

<p>
	for example, the string will be compiled like this:  <span style="color:#f1c40f;">removeitem 0003452E 1 </span>, press Enter for remove , close console and NPC is Naked
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="ScreenShot47.jpg.3917272491cefedb26b4ddc727620fe0.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1436108" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_05/ScreenShot47.jpg.3917272491cefedb26b4ddc727620fe0.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	To trade with Nifskope, read here  <a href="https://www.loverslab.com/topic/188747-how-to-insert-hdt-smp-skinnedmeshesphysics/" rel="">How to insert HDT-SMP (SkinnedMeshesPhysics)</a> 
</p>
]]></description><guid isPermaLink="false">189886</guid><pubDate>Wed, 11 May 2022 11:23:35 +0000</pubDate></item><item><title>HUD locked after DW Update</title><link>https://www.loverslab.com/topic/189194-hud-locked-after-dw-update/</link><description><![CDATA[<p>
	After performing an update (DW Dripping when aroused) I encountered a number of problems
</p>

<p>
	 
</p>

<p>
	1) In MCM, this results in a duplicate
</p>

<p>
	2) Lock the HUD and any functions except the MCM menu
</p>

<p>
	 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="ScreenShot43.jpg.1fe870a99d6cfd4763cd93e6e5f4966b.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1424515" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_04/ScreenShot43.jpg.1fe870a99d6cfd4763cd93e6e5f4966b.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="ScreenShot44.jpg.b76e6eb0abdf17f86c58e33794c9650a.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1424516" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2022_04/ScreenShot44.jpg.b76e6eb0abdf17f86c58e33794c9650a.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">Solution</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;">1) Uninstall Update DW </span>
</p>

<p>
	<span style="color:#e67e22;">2) Clean Save    <a href="https://www.nexusmods.com/skyrim/mods/52363/" rel="external nofollow">Save game script cleaner</a>   or  <a href="https://www.nexusmods.com/skyrimspecialedition/mods/5031" rel="external nofollow">FallrimTools - Script cleaner and more</a></span>
</p>

<p>
	<span style="color:#e67e22;">3) Install old version DW (2017)</span>
</p>

<p>
	<span style="color:#e67e22;">4) Place the Plugin at the bottom of the load order (just before Alternate Start)</span>
</p>

<p>
	<span style="color:#e67e22;">5) Launch the game</span>
</p>

<p>
	<span style="color:#e67e22;">6)If necessary, wait for MCM to load the mod</span>
</p>

<p>
	 
</p>

<p>
	 It should also work with an existing save. In case use an Autosave 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	For the curious: the body is a mix of COCO (BHUNP) + Tyrande Nude (CBBE)
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1424534" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1424534&amp;key=32c9f8e97127793c47071d72b1bca511" data-fileext="xml" rel="">CBBE Tyrande (nude).xml</a>   It does not fit any type, only a few. Place in Skyrim data \ CalienteTools \ Bodyslide \ SliderPresets
</p>

<p>
	Generally, it does not require any modification of the Sliders
</p>
]]></description><guid isPermaLink="false">189194</guid><pubDate>Sat, 30 Apr 2022 06:15:50 +0000</pubDate></item><item><title>OS +  HDD  Broken down</title><link>https://www.loverslab.com/topic/182356-os-hdd-broken-down/</link><description><![CDATA[<p>
	<span style="font-size:18px;">?? ??? ????? ????????, ?? ???? ????????? ???? ??? ??? ???????? ??. ? ???? ???? ?????? ???? ?? ????? ??? ?? . ??? ???? .</span>
</p>

<p>
	<span style="font-size:18px;">?? ??? ???????? ?? ???? ? ??? ?? ????, ???, ??? ?? ??? ????. ????? ?? ?? ???????? ??? ???? ???? ????? ?? ?? ???? ?????? ?? ??? ???? ?????</span>
</p>

<p>
	<span style="font-size:18px;">????????? ?? ?????? ???? ? ??? ?????</span>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.amazon.it/LogiLink-Adapter-Zoll-SATA-Nero/dp/B001EOO660/ref=sr_1_47?__mk_it_IT=%C3%85M%C3%85%C5%BD%C3%95%C3%91&amp;crid=3LGILHT3NGFEW&amp;keywords=kit+adattatore+ide+sata&amp;qid=1640853130&amp;sprefix=kit+adattatore+ide+sata%2Caps%2C169&amp;sr=8-47" rel="external nofollow">LogiLink Adapter USB 2.0 to 2.5 + 3.5 Zoll IDE + SATA HDD OTB Nero</a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;">??? ??? ?? ???????? ???? ??? ??? ???????? ???????. ???? ??? ?????????</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="1336772" href="https://www.loverslab.com/uploads/monthly_2021_12/SSD.jpg.ff49a90f8fa7e61ec268761a200b51e1.jpg" rel=""><img alt="SSD.thumb.jpg.3bbe6455f06648eb18956ac69291532c.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1336772" data-ratio="75.21" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_12/SSD.thumb.jpg.3bbe6455f06648eb18956ac69291532c.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	How to use ???  
</p>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/watch?v=LDR5xlb32zU&amp;ab_channel=dituttoedipiu%27-byLuigi" rel="external nofollow">How to recover data from a hard drive with a USB / IDE-SATA adapter (LogiLink)</a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;">???? ????????? ??? ???????, ????? ??? ??? ?????? (??? ??????) ???? ??? ??? ???? ?? ????. ????????? ?? ??? ???????? ?? ??? ???? ???? ????</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:22px;">?? ??? ????? ?? ??? ??????????? ??????? ?????? ??? ???? ????????? ??????????</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">?? ?ℭ ??????? ????????</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.f30d3b1fd394e39b018ec8e7e859e0b7.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1336775" data-ratio="43.90" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.f30d3b1fd394e39b018ec8e7e859e0b7.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	My PC with Logilink
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.ab634304171464f50695706054a9bedb.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1336777" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.ab634304171464f50695706054a9bedb.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><span style="color:#f1c40f;">??? ?????????? ??????? ???? ?? ???????. ?? ?? ??????? ?????????? ???? ?? ???????</span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;">??? ?? ?? ???????? ?? ??????? ????????? . ???? ??? ?? ??????, ???? ?????? , ?? ???????? ???? ??? ??? ???? ?? ?? ???? ?? ??? ℌ??</span>
</p>

<p>
	<span style="font-size:18px;">???? ????????, ????? ??? ??? ??????, ?????????? ??? ????? ????, ???? ?????????? ??? ??????? ??????</span>
</p>

<p>
	<span style="font-size:18px;">???? ?? ??? ?????? ????????, ?? ???? ?????? ?? ??? ℌ?? ?? ?? ?? ????? ?????????? ???? ?????????</span>
</p>
]]></description><guid isPermaLink="false">182356</guid><pubDate>Thu, 30 Dec 2021 08:49:33 +0000</pubDate></item></channel></rss>
