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<rss version="2.0"><channel><title>Tutorila TES5Edit Latest Topics</title><link>https://www.loverslab.com/forum/375-tutorila-tes5edit/</link><description>Tutorila TES5Edit Latest Topics</description><language>en</language><item><title>How to create ESP</title><link>https://www.loverslab.com/topic/246085-how-to-create-esp/</link><description><![CDATA[<p>
	With this tutorial, I will illustrate the creation of an ESP , without using CK
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;">Required : SSEdit/Xedit</span>
</p>

<p>
	 
</p>

<p>
	The first thing to do is , go to Skyrim data , choose an ESP , right click/copy, paste, and rename as you want (activate ESP). 
</p>

<p>
	 
</p>

<p>
	Open XEdit , right click/select none, and open our copy ( in the example it is named test) Clean up ESP, leaving only Skyrim and Update masters , right click on ESP and select ADD ARMA-ADDON
</p>

<p>
	 
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<p>
	Select the string you just added , right click , select ADD ARMA-ADDON , we will access the compilation
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<p>
	 
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<p>
	Filling in :
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<p>
	 
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<p>
	Right click on Editor ID,ADD , right click , edit , fill in as desired
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<p>
	First Person Flag : double click and select partition In the example, being a pair of gloves , the partition will be 33Hands
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<p>
	RNAME-Race : right click ADD ,double click, Select Default Race
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<p>
	Female Biped Model : right click, ADD , Extend menu to fill in the nif
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			<img alt="Immagine" data-ratio="56.25" width="1920" src="https://i.ibb.co/rGstHXJ6/Immagine.jpg" />
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<p>
	Right click on MOD3-Model FileName and enter the path and name of the nif
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<p>
	Additional Races : Right click, ADD  , <span style="background-color:rgb(28,28,28);font-size:16px;">the best way is to follow the alphabetical order, so no one is skipped .</span>
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<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-size:16px;"><span style="color:#e67e22;">A = ArgonianRace and ArgonianRaceVampire</span></span>
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<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-size:16px;"><span style="color:#e67e22;">B = BretonRace and BretonRaceVampire</span></span>
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-size:16px;"><span style="color:#e67e22;">D = DA13AfflictedRace " Bretone" , DarkElf and DarkElf vampire</span></span>
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<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-size:16px;"><span style="color:#e67e22;">E = ElderRace and ElderRaceVampire</span></span>
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<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-size:16px;"><span style="color:#e67e22;">H = HighElf and HighElfVampire</span></span>
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<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-size:16px;"><span style="color:#e67e22;">K = KhajiiitRace and KhajiiitRaceVampire</span></span>
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<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-size:16px;"><span style="color:#e67e22;">I = ImperialRace and ImperialRaceVampire</span></span>
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<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-size:16px;"><span style="color:#e67e22;">M = ManakinRace"Nord"</span></span>
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<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-size:16px;"><span style="color:#e67e22;">N = NordRace and NordRaceVampire</span></span>
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<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-size:16px;"><span style="color:#e67e22;">O = OrcRace and OrcRaceVampire</span></span>
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<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-size:16px;"><span style="color:#e67e22;">R = RedguardRace and RedguardRaceVampire</span></span>
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-size:16px;"><span style="color:#e67e22;">W = WoodElfRace and WoodElfRaceVampire</span></span>
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<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	 
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<p>
	Here, we are finished. Let's go back to the ESP, right click,ADD ARMO-Armor
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<p>
	As before, right click on ARMO-Armor, to access the compilation
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<p>
	Filling in :
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<p>
	The process is almost the same as before 
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<p>
	 
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<p>
	For KWDA-Keyword , right click, add , double click and insert the appropriate keyword
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<p>
	Save your work
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			<img alt="Screen-Shot122" data-ratio="56.25" width="1920" src="https://i.ibb.co/7Jpqp0Rz/Screen-Shot122.jpg" />
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</p>
]]></description><guid isPermaLink="false">246085</guid><pubDate>Fri, 14 Feb 2025 19:00:47 +0000</pubDate></item><item><title>How to create and modify permanent effect/spell into weapon</title><link>https://www.loverslab.com/topic/212257-how-to-create-and-modify-permanent-effectspell-into-weapon/</link><description><![CDATA[<p>
	I will explain the steps to generate effects/enchantments for your weapons  .
</p>

<p>
	The first thing to do, of course, is to import your weapon into XEdit. Open XEdit , right click and select NONE . Then import the ESP of your weapon . Wait for the data to load
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1719217" data-ratio="56.25" width="1200" alt="Immagine.jpg.d72ba2fa3c090f417b99735f77fd35c5.jpg" src="https://www.loverslab.com/uploads/monthly_2023_05/Immagine.jpg.d72ba2fa3c090f417b99735f77fd35c5.jpg" />
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		<p>
			 
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1719218" data-ratio="56.25" width="1200" alt="Immagine.jpg.db27c65c6cf6c1965b3c3739f71a8800.jpg" src="https://www.loverslab.com/uploads/monthly_2023_05/Immagine.jpg.db27c65c6cf6c1965b3c3739f71a8800.jpg" />
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<p>
	 
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<p>
	Right-click on the ESP of your weapon and select ADD , and look for strings for modifications : COBJ , MGEF , ENCH
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		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1719221" data-ratio="56.25" width="1200" alt="Immagine.jpg.b74b2001f05d96f19d5cf7746084031a.jpg" src="https://www.loverslab.com/uploads/monthly_2023_05/Immagine.jpg.b74b2001f05d96f19d5cf7746084031a.jpg" />
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<p>
	 
</p>

<p>
	This step must be repeated on each string added. One string may be added at a time.
</p>

<p>
	Co-implementation, requires a specific order, OBJ , being associated with MGEF , will first require the latter to be filled. So let us first compile MGEF
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<p>
	 
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<p>
	 
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<p>
	Select MGEF , right-click and ADD MGEF
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<p>
	Compilation Step 1 :
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		<p>
			 
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		<p>
			This variable determines when the effect will be used. In the example Touch , it will only and exclusively start on contact with an object/NPC
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		<p>
			 
		</p>

		<p>
			DNAM Magic Item Description, it is not necessary to fill it in, but since we are creating it, why not give it an description ?
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1719226" data-ratio="56.25" width="1200" alt="Immagine.jpg.9bb0cd42c9a4b81665061fd676728ddd.jpg" src="https://www.loverslab.com/uploads/monthly_2023_05/Immagine.jpg.9bb0cd42c9a4b81665061fd676728ddd.jpg" />
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<p>
	 
</p>

<p>
	Compilation Step 2 : 
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<p>
	 
</p>

<p>
	As in Step 1, right-click on MGEF, ADD MGEF , and compile
</p>

<p>
	 
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		<p>
			Area, will indicate how far the range of the spells will extend 
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		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1719228" data-ratio="56.25" width="1200" alt="Immagine.jpg.a8efb4daeeac82b3ee5ab545c44f8a6a.jpg" src="https://www.loverslab.com/uploads/monthly_2023_05/Immagine.jpg.a8efb4daeeac82b3ee5ab545c44f8a6a.jpg" />
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<p>
	 
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<p>
	OBJ . As before, right-click on OBJ, ADD ENCH Object Effect
</p>

<p>
	 
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<p>
	 
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<p>
	Compilation :
</p>

<p>
	 
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			Magnitude : Spell power
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		</p>

		<p>
			Area :  Spell extension 
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		<p>
			 
		</p>

		<p>
			Duration : In seconds/milliseconds, the duration of the spell
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		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1719233" data-ratio="56.25" width="1200" alt="Immagine.jpg.9e22aac660bb6dcfa3383a0bd3307836.jpg" src="https://www.loverslab.com/uploads/monthly_2023_05/Immagine.jpg.9e22aac660bb6dcfa3383a0bd3307836.jpg" />
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		<p>
			 
		</p>
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<p>
	 
</p>

<p>
	Weapon . Select it and insert the created effect. DO NOT add EAMT (Enchantment Amount) . This will not require a Soul Gem to use the effects. In fact, they will be permanent 
</p>

<p>
	 
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		<p>
			Various modifications can be decided here <br />
			Weight , normal damage , critical damage , speed 
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		<p>
			 
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		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1719235" data-ratio="56.25" width="1200" alt="Immagine.jpg.1502523566d56594950b2b1fafab7ca3.jpg" src="https://www.loverslab.com/uploads/monthly_2023_05/Immagine.jpg.1502523566d56594950b2b1fafab7ca3.jpg" />
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		<p>
			 
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1719236" data-ratio="56.25" width="1200" alt="Immagine.jpg.063105c22bd31ca9eff42d6710881a92.jpg" src="https://www.loverslab.com/uploads/monthly_2023_05/Immagine.jpg.063105c22bd31ca9eff42d6710881a92.jpg" />
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		<p>
			 
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		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1719237" data-ratio="56.25" width="1200" alt="Immagine.jpg.a652147b3bbd321e91955c4e63a154d2.jpg" src="https://www.loverslab.com/uploads/monthly_2023_05/Immagine.jpg.a652147b3bbd321e91955c4e63a154d2.jpg" />
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<p>
	 
</p>

<p>
	WorldSpace, In fact, it is only informative. You will know where to find the sword in the world of Skyrim . Useful for those who do not want to use AdditemMenu
</p>

<p>
	 
</p>

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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1719238" data-ratio="56.25" width="1200" alt="Immagine.jpg.c45d5a51315f5aa17d8f5a00a44e9af9.jpg" src="https://www.loverslab.com/uploads/monthly_2023_05/Immagine.jpg.c45d5a51315f5aa17d8f5a00a44e9af9.jpg" />
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<p>
	 
</p>

<p>
	The process was carried out by carefully inspecting the ESM of Skyrim \ Weapon\Dawnbreaker , 
</p>

<p>
	Subsequently, recompiled new . For each change, inspect Skyrim's ESM and , create your own effects . 
</p>

<p>
	<span class="ipsEmoji">⚠️</span>If, the effects do not start :<br />
	Incorrect or missing compilation of some parts<br />
	 
</p>

<p>
	Here , demonstration 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.loverslab.com/topic/173613-seraphim-blade/" rel="">Seraphim Blade</a>
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">212257</guid><pubDate>Sun, 28 May 2023 08:25:38 +0000</pubDate></item><item><title>How to add SAR ( Sexlab Aroused ) and naked  into Armor/outfit</title><link>https://www.loverslab.com/topic/180976-how-to-add-sar-sexlab-aroused-and-naked-into-armoroutfit/</link><description><![CDATA[<p>
	Necessary, TES5Edit, Sexlab Aroused mod and of course the dress to edit
</p>

<p>
	 
</p>

<p>
	Open TES5Edit, on the plugins list, right click, select None, activate only Sexlab Aroused and the dress to integrate . Some Plugins (Masters) will select themselves automatically
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.a287ad1541810d44eaa6f4dd31c84fce.jpg" data-fileid="1318140" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="1318140" data-ratio="56.20" width="1200" alt="Immagine.thumb.jpg.41aecdefffe3c5e27584fd730e78b4a9.jpg" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.thumb.jpg.41aecdefffe3c5e27584fd730e78b4a9.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Right click on the dress and select Add Masters ..., activate Sexlab Aroused . From here on, it will be a compulsory Masters for the dress. If you want to share the dress, SAR will be reported as a Requirement
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.48a17eee2d8807602b7eaae9f34248e2.jpg" data-fileid="1318141" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="1318141" data-ratio="56.20" width="1200" alt="Immagine.thumb.jpg.37c2e1ac74ec43d9f413afbfbcecb776.jpg" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.thumb.jpg.37c2e1ac74ec43d9f413afbfbcecb776.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Extend armor menu, in the right panel stop on Keywords
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.d7b834a390a71ccb41b5a94c7cc5b3fe.jpg" data-fileid="1318143" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="1318143" data-ratio="56.20" width="1200" alt="Immagine.thumb.jpg.3140d254cbba8d4b8c418e1c996e48c0.jpg" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.thumb.jpg.3140d254cbba8d4b8c418e1c996e48c0.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Double click on a keyword (it will turn blue) press Key E and select Erotic Armor
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.f2f7988a69574acab5fe9f7e19900300.jpg" data-fileid="1318145" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="1318145" data-ratio="56.20" width="1200" alt="Immagine.thumb.jpg.b5832126eb63775281c9f86b5c51f4c4.jpg" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.thumb.jpg.b5832126eb63775281c9f86b5c51f4c4.jpg" /></a>
		</p>

		<p>
			 
		</p>

		<p>
			<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.66f076b4396bc24aef479949759e64b3.jpg" data-fileid="1318146" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="1318146" data-ratio="56.20" width="1200" alt="Immagine.thumb.jpg.c6256085fb3bde304f585beafc2e19d0.jpg" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.thumb.jpg.c6256085fb3bde304f585beafc2e19d0.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	From now on, SAR will be significantly enhanced . If you want to finish here, close program to save the ESP . 
</p>

<p>
	If, on the other hand, you want to continue, continue with the Tutorial
</p>

<p>
	 
</p>

<p>
	<img alt=":exclamation:" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/exclamation.png" title=":exclamation:" /> <span style="color:#f1c40f;">henceforth, it is at your own risk. After these changes, you will lose the Armor Class. Not even the blacksmith's upgrades will be able to restore it . These steps are reserved for those who want to use the </span><span style="color:#e67e22;">NakedGameplay</span>
</p>

<p>
	 
</p>

<p>
	Don't worry about a lost armor class, <span style="color:#e74c3c;">Dibella</span> will rush to your aid  <a href="https://www.loverslab.com/files/file/5262-dibellas-blessings-naked-gameplay/" rel="">Dibella's Blessings - Naked Gameplay 1.4.0</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	KWDA , right click on the empty space and select Add . This will increase the number of keywords
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.f8f6fb6624b03f4cdfd38cb9f0bce809.jpg" data-fileid="1318147" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="1318147" data-ratio="56.20" width="1200" alt="Immagine.thumb.jpg.0f9c282cc57961727e494631698469ab.jpg" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.thumb.jpg.0f9c282cc57961727e494631698469ab.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Double click on the newly created keywords, type the Key ARM and enter Armor Jewerly
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.1b7bfaa74be58a6a1a4d401c5896708e.jpg" data-fileid="1318148" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="1318148" data-ratio="56.20" width="1200" alt="Immagine.thumb.jpg.13971fd3646e715941f4a9bdb85bf77b.jpg" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.thumb.jpg.13971fd3646e715941f4a9bdb85bf77b.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Repeat the Step with another Keywords and enter CLO , select Clothing necklace
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.a209efb986a025fcea3b756315173571.jpg" data-fileid="1318150" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="1318150" data-ratio="56.20" width="1200" alt="Immagine.thumb.jpg.e3be06a854c600f7836fe0d14baa6a55.jpg" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.thumb.jpg.e3be06a854c600f7836fe0d14baa6a55.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Change the type of dress. from Light / heavy Armor, change to Clothing . Repeat this step in Armor Addon as well
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.f5d96b1970523621813ae2ee10170ffc.jpg" data-fileid="1318151" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="1318151" data-ratio="56.20" width="1200" alt="Immagine.thumb.jpg.674bdb36e0e1029b329358fa9b6f7c69.jpg" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.thumb.jpg.674bdb36e0e1029b329358fa9b6f7c69.jpg" /></a>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.0311b65617714131344932a8742e9772.jpg" data-fileid="1318152" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="1318152" data-ratio="56.20" width="1200" alt="Immagine.thumb.jpg.2bd2377d40a9d77a01ee10c9c2ade784.jpg" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.thumb.jpg.2bd2377d40a9d77a01ee10c9c2ade784.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<img alt=":exclamation:" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/exclamation.png" title=":exclamation:" />  If, the suit features Keywords such as Heavy / light Armor , Armor Cuirass , and / or similar, will be removed and / or replaced with those of SAR
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" href="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.jpg.67f736286822df59e6cf653c9cbdcb0a.jpg" data-fileid="1318155" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="1318155" data-ratio="56.20" width="1200" alt="Immagine.thumb.jpg.ec88ad241be0b75385076a300c70ea31.jpg" src="https://www.loverslab.com/uploads/monthly_2021_12/Immagine.thumb.jpg.ec88ad241be0b75385076a300c70ea31.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	If everything is done correctly, from now on, your PC will be naked in the eyes of Skyrim .  Close program to save the ESP
</p>

<p>
	 
</p>

<p>
	Best confirmation will give you the mod. Under Current Armor, it must be empty or, contain only what you have not modified
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1318156" data-ratio="56.25" width="1200" alt="ScreenShot51.jpg.be5c64e2baaa20b96b6902b58320042c.jpg" src="https://www.loverslab.com/uploads/monthly_2021_12/ScreenShot51.jpg.be5c64e2baaa20b96b6902b58320042c.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	PS:, <span style="color:#f1c40f;">This Tutorial is NOT my creation. I had found it, but, I don't remember who the creator is anymore. Any Credits are not mine</span>
</p>

<p>
	<span style="color:#f1c40f;">If someone identifies as owner / creator, please report them so that credits can be assigned</span>
</p>

<p>
	 
</p>

<p>
	I limited myself exclusively to proposing it again
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">180976</guid><pubDate>Sun, 05 Dec 2021 19:06:31 +0000</pubDate></item><item><title>How to change NPC outfit  without additional mods</title><link>https://www.loverslab.com/topic/180612-how-to-change-npc-outfit-without-additional-mods/</link><description><![CDATA[<p>
	As the title suggests, how to change an NPC's outfit permanently . 
</p>

<p>
	In review, I used the NPC Ysolda, from the Ladies of Whiterun mod . You will find it with the classic citizen suit. After these instructions, she will have the dress of your choice
</p>

<p>
	 
</p>

<p>
	<img alt=":exclamation:" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/exclamation.png" title=":exclamation:" />  <span style="color:#f1c40f;">These steps will force you to have the custom dress mod</span> . If it were a dress that you already have in use, this problem does not exist
</p>

<p>
	 
</p>

<p>
	Open TES5Edit, Right click , Select none , import the mod of the chosen NPC . Scroll the list to <span style="color:#f1c40f;">DOFT Default Outfit</span>
</p>

<p>
	 
</p>

<p>
	The dress worn will be shown here . 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="1313217" href="https://www.loverslab.com/uploads/monthly_2021_11/Immagine.jpg.0cdc286d4c1d0ea770b0498e3184fba1.jpg" rel=""><img alt="Immagine.thumb.jpg.b70cd741715a35a844948d74ffc90eab.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1313217" data-ratio="56.20" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_11/Immagine.thumb.jpg.b70cd741715a35a844948d74ffc90eab.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	To change it to a custom one, you will need to add strings . 
</p>

<p>
	Here, the detailed compilation guide  <a href="https://www.loverslab.com/topic/166114-how-to-add-parts-in-the-armature/" rel="">How to add parts in the armature</a> Follow the instructions of TES5Edit . As mentioned before, if you are using a custom suit, the other steps will not be needed . If you will be using a suit to spawn, follow this entire guide
</p>

<p>
	 
</p>

<p>
	After completing the compilation of the additional strings, right click on the ESP, select <span style="color:#f1c40f;">Add / OTF Outfit</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="1313220" href="https://www.loverslab.com/uploads/monthly_2021_11/Immagine.jpg.b46a691f10f53df206eb91861b6dfbd6.jpg" rel=""><img alt="Immagine.thumb.jpg.9acbf520bdc45235dd09aece4f638cac.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1313220" data-ratio="56.20" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_11/Immagine.thumb.jpg.9acbf520bdc45235dd09aece4f638cac.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Right click of Outfit, select Add/OTF Outfit to be able to compile it
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="1313222" href="https://www.loverslab.com/uploads/monthly_2021_11/Immagine.jpg.fb5ecb3ae58023403806c3069824c31f.jpg" rel=""><img alt="Immagine.thumb.jpg.cd8484ba979e04a88b7ea9155787453e.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1313222" data-ratio="56.20" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_11/Immagine.thumb.jpg.cd8484ba979e04a88b7ea9155787453e.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Here, you can fill in the way that suits you best . It will only serve to change the NPC's outfit
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="1313224" href="https://www.loverslab.com/uploads/monthly_2021_11/Immagine.jpg.8eb33adf78a5f02cd783036387e469e5.jpg" rel=""><img alt="Immagine.thumb.jpg.3872d1cd6b6a4d00b9175c70361bf3ec.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1313224" data-ratio="56.20" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_11/Immagine.thumb.jpg.3872d1cd6b6a4d00b9175c70361bf3ec.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	After the various compilations, go to the NPC you have chosen , and change the dress string . Right click, select Edit change the ID to the one you just created
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="1313225" href="https://www.loverslab.com/uploads/monthly_2021_11/Immagine.jpg.b48af58f96de21e4612f3941f9333732.jpg" rel=""><img alt="Immagine.thumb.jpg.479744fdb827bdd08996df6014e8f9c0.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1313225" data-ratio="56.20" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_11/Immagine.thumb.jpg.479744fdb827bdd08996df6014e8f9c0.jpg" /></a>
		</p>
	</div>
</div>

<p>
	To add other parts (shoes, gloves and / or other), repeat the compilations, adding them to the Outfit . It is possible to add what you want, the ID of the Outfit will be read
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="1313227" href="https://www.loverslab.com/uploads/monthly_2021_11/Immagine.jpg.9c6d312579631e4ea09438973d4c72cf.jpg" rel=""><img alt="Immagine.thumb.jpg.e0a3fa19cdb1ecedf1c252753802dfb1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1313227" data-ratio="56.20" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_11/Immagine.thumb.jpg.e0a3fa19cdb1ecedf1c252753802dfb1.jpg" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="ScreenShot33.jpg.b45825a455df72b9205ef286d9bf2a82.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1313228" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_11/ScreenShot33.jpg.b45825a455df72b9205ef286d9bf2a82.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1313233" data-ratio="56.25" width="1200" alt="ScreenShot34.jpg.9f424f6d1949eee5b428fe03394ee874.jpg" src="https://www.loverslab.com/uploads/monthly_2021_11/ScreenShot34.jpg.9f424f6d1949eee5b428fe03394ee874.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">180612</guid><pubDate>Mon, 29 Nov 2021 08:23:53 +0000</pubDate></item><item><title>How to add recipe and temper into armor and weapon</title><link>https://www.loverslab.com/topic/162614-how-to-add-recipe-and-temper-into-armor-and-weapon/</link><description><![CDATA[<p>
	It often happens that we cannot improve armor or temper a weapon regardless of the enchantment contained or even if it was without enchantment
</p>

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</p>

<p>
	Below, how to add the ability to temper  and upgrade armor with the Blacksmith where it is not possible to do so
</p>

<p>
	 
</p>

<p>
	Required for this operation: <a href="https://www.nexusmods.com/skyrim/mods/25859" rel="external nofollow">TES5Edit</a>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:16px;">Method <span>: </span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">Start the program and, when the Plugins list appears, right click and select NONE . Activate only the reinforcement concerned, click on OK</span></span>
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105128" data-ratio="56.25" width="1200" alt="1725663252_Addrecipe1.jpg.0bf676288e210b422196c77eb28d947d.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/1725663252_Addrecipe1.jpg.0bf676288e210b422196c77eb28d947d.jpg" />
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<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">Right click on the armature and select ADD COBJ Constructible Object</span></span>
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105130" data-ratio="56.25" width="1200" alt="180484557_Addrecipe3.jpg.0d24de3911687492ae7de6dcfa45b9f0.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/180484557_Addrecipe3.jpg.0d24de3911687492ae7de6dcfa45b9f0.jpg" />
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<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">Right click on the Constructible Object  and select ADD COBJ Constructible Object</span></span>
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105133" data-ratio="56.25" width="1200" alt="2026728151_Addrecipe4.jpg.20d6b1af2da03cac28adaea353307676.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/2026728151_Addrecipe4.jpg.20d6b1af2da03cac28adaea353307676.jpg" />
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</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:16px;">Compilation</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Extend the Armature menu to view the various IDs</span></span>
</p>

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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105148" data-ratio="56.25" width="1200" alt="549957455_Addrecipe5.jpg.515621b931eeb22803fff74f80b75f74.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/549957455_Addrecipe5.jpg.515621b931eeb22803fff74f80b75f74.jpg" />
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</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">Right click on the ID Editor and select ADD</span></span>
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105154" data-ratio="56.25" width="1200" alt="1034605194_Addrecipe6.jpg.08e034ecb86485ce0497da2d26eb23b3.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/1034605194_Addrecipe6.jpg.08e034ecb86485ce0497da2d26eb23b3.jpg" />
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<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">Right click on the added part and select EDIT, compile as you like. Since this is a step to be repeated, the first part must contain the word </span></span><span style="color:#e67e22;"><span style="font-size:16px;">Recipe</span></span>
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</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">Right click on Items and select ADD</span></span>
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105168" data-ratio="56.25" width="1200" alt="896853383_Addrecipe8.jpg.aabd10932148e4461faa07e9b0966478.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/896853383_Addrecipe8.jpg.aabd10932148e4461faa07e9b0966478.jpg" />
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<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">Double click on the added object to access the selection menu. Keep in mind the type of armor you are going to modify. Everything must have a certain logic. For example, if it is a metal armor, logically, it will have to contain ingots. You can put the ones you prefer . In the example, since it is a one-piece swimsuit, the metal addition is out of logic, simple leather will suffice . To add the quantity of material needed, double click on Count and modify the quantity as desired</span></span>
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105173" data-ratio="56.25" width="1200" alt="365819653_Addrecipe9.jpg.35e0abbe1e38c32d7267e651cbd0392b.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/365819653_Addrecipe9.jpg.35e0abbe1e38c32d7267e651cbd0392b.jpg" />
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105174" data-ratio="56.25" width="1200" alt="271028858_Addrecipe10.jpg.8e843c88e2e973a2e4efeec06339ac43.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/271028858_Addrecipe10.jpg.8e843c88e2e973a2e4efeec06339ac43.jpg" />
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</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">Right click on CNAM-Create Object and select ADD</span></span>
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105175" data-ratio="56.25" width="1200" alt="1921140768_Addrecipe11.jpg.6dcdda6870321a6dadffe79f9b101d5d.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/1921140768_Addrecipe11.jpg.6dcdda6870321a6dadffe79f9b101d5d.jpg" />
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<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">Right click on NULL Reference and select Edit . For the compilation, it is enough to report only the identification ID</span></span>
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105178" data-ratio="56.25" width="1200" alt="685977071_Addrecipe13.jpg.c1445c273df5189795994d19106bd719.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/685977071_Addrecipe13.jpg.c1445c273df5189795994d19106bd719.jpg" />
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105179" data-ratio="56.25" width="1200" alt="1264945174_Addrecipe14.jpg.fe6c605228c17540d3824b5bddd3a71b.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/1264945174_Addrecipe14.jpg.fe6c605228c17540d3824b5bddd3a71b.jpg" />
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<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">Right click on BNAM- WorkBench Keywords and select ADD . Double click on NULL Reference, SHIFT + C and select Crafting Smithing Forge </span></span>
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105182" data-ratio="56.25" width="1200" alt="276992105_Addrecipe15.jpg.97b8271e4e5ade4f8f890f4f4b4c1b11.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/276992105_Addrecipe15.jpg.97b8271e4e5ade4f8f890f4f4b4c1b11.jpg" />
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105184" data-ratio="56.25" width="1200" alt="839906415_Addrecipe16.jpg.34865448b39619589052f0304cfaf879.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/839906415_Addrecipe16.jpg.34865448b39619589052f0304cfaf879.jpg" />
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<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">Right click on NAM1-Created Object Count and select ADD . Double click on the number and select 1</span></span>
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105187" data-ratio="56.25" width="1200" alt="975759084_Addrecipe17.jpg.aac698df0127414f197787eefb8ca31d.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/975759084_Addrecipe17.jpg.aac698df0127414f197787eefb8ca31d.jpg" />
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105188" data-ratio="56.25" width="1200" alt="2037829240_Addrecipe18.jpg.d5d3f9902862143d9304c94f8a69010e.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/2037829240_Addrecipe18.jpg.d5d3f9902862143d9304c94f8a69010e.jpg" />
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<p>
	<span style="color:#e67e22;"><span style="font-size:16px;">Improve magic armor and weapon</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">This operation is not very different from the previous one. Here too, as before, we should add the OBJ . Once the OBJ has been added, the ID must be renamed with the word </span></span><span style="color:#e67e22;"><span style="font-size:16px;">Temper . </span></span><span style="font-size:16px;"><span style="color:#f1c40f;">The rest of the process remains the same. The only variable is adding the </span><span style="color:#e67e22;">Conditions . </span><span style="color:#f1c40f;">To add Conditions, right click on Conditions and select ADD. Repeat the Step for as many conditions as you want to add .</span><span style="color:#e67e22;"> </span><span style="color:#f1c40f;">Then, repeat the same steps by changing the ID by replacing the word<span style="color:#e67e22;"> </span>Recipe with</span><span style="color:#e67e22;"> Temper. </span><span style="color:#f1c40f;">Under BNAM -Workbench, we will insert </span><span style="color:#e67e22;">CraftingSmithingArmorTable [KYWD:000ADB78]</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">After the process we add the conditions: </span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:18px;">Conditions 0 </span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Right click into Conditions and select ADD </span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Double click into Function and select </span><span style="color:#e67e22;">EPTemperingItemIsEnchanted</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Double click into Unused and fill in with</span><span style="color:#e67e22;"> 54 00</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:18px;">Conditions 1 </span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Double click into Funciton , SHIFT+H and select </span><span style="color:#e67e22;">Has Perk</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Double click into Unused and fill in with</span><span style="color:#e67e22;"> 54 00</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Double click into Perk, SHIFT + A and select</span><span style="color:#e67e22;"> ArcaneBlacksmith "Forgiatura arcana" [PERK:0005218E]</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">CNAM-Created Object , right click and select ADD , right click into NULL Reference, select EDIT and insert ID Armor </span></span>
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">DNAM-Workbench Keywords  Right click , select ADD , </span></span><span style="font-size:16px;"><span style="color:#f1c40f;">right click into NULL Reference, select EDIT and insert </span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">CraftingSmithingArmorTable [KYWD:000ADB78]</span></span>
</p>

<p>
	<span style="color:#f1c40f;">NAM1 </span>- <span style="color:#f1c40f;"><span style="font-size:16px;">Create Object Num    Right click , select ADD , double click into number and write </span></span><span style="color:#e67e22;"><span style="font-size:16px;">1</span></span>
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1105217" data-ratio="56.25" width="1200" alt="Temper1.jpg.d3b6dc7f14d5a23adaf79cd3d8f5ebab.jpg" src="https://www.loverslab.com/uploads/monthly_2021_02/Temper1.jpg.d3b6dc7f14d5a23adaf79cd3d8f5ebab.jpg" />
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]]></description><guid isPermaLink="false">162614</guid><pubDate>Sat, 13 Feb 2021 14:26:29 +0000</pubDate></item><item><title>How to remove High Heels</title><link>https://www.loverslab.com/topic/173866-how-to-remove-high-heels/</link><description><![CDATA[<p>
	We happen to see some nice armor that, unfortunately, contains the High Heels mod, and this forces us to install it.
</p>

<p>
	 
</p>

<p>
	To get around this obstacle we will need the TES5Edit program
</p>

<p>
	 
</p>

<p>
	To remove the High heels mod it is not necessary to install everything, we just need to manually install the ESM file in Skyrim Data. This step will allow us to manipulate the ESP of the armor
</p>

<p>
	 
</p>

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		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1237294" data-ratio="56.25" width="1200" alt="Immagine.jpg.a4997210060118d8a6af4f53af4ea946.jpg" src="https://www.loverslab.com/uploads/monthly_2021_08/Immagine.jpg.a4997210060118d8a6af4f53af4ea946.jpg" />
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<p>
	 
</p>

<p>
	This failure will result in a secure CTD on startup ( close TES5Edit)
</p>

<p>
	 
</p>

<p>
	Manually install High Heel ESM . Restart TES5Edit, right click, select none and select the armature. The High Heel Master will be loaded automatically
</p>

<p>
	 
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1237296" data-ratio="56.25" width="1200" alt="Immagine.jpg.45a18f5b75a152fb3ec2e47ad06971b5.jpg" src="https://www.loverslab.com/uploads/monthly_2021_08/Immagine.jpg.45a18f5b75a152fb3ec2e47ad06971b5.jpg" />
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			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1237297" data-ratio="56.25" width="1200" alt="Immagine.jpg.c901c96780a8904faba47b09d06f0f39.jpg" src="https://www.loverslab.com/uploads/monthly_2021_08/Immagine.jpg.c901c96780a8904faba47b09d06f0f39.jpg" />
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<p>
	 
</p>

<p>
	Extend the armature menu and select Spell
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1237298" data-ratio="56.25" width="1200" alt="Immagine.jpg.7a55e067ac1c9ec2e5bfc6460ae77528.jpg" src="https://www.loverslab.com/uploads/monthly_2021_08/Immagine.jpg.7a55e067ac1c9ec2e5bfc6460ae77528.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1237299" data-ratio="56.25" width="1200" alt="Immagine.jpg.6c27fddc8321cbc1760c888ad99bce79.jpg" src="https://www.loverslab.com/uploads/monthly_2021_08/Immagine.jpg.6c27fddc8321cbc1760c888ad99bce79.jpg" />
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Right click on Spell and select Remove
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1237300" data-ratio="56.25" width="1200" alt="Immagine.jpg.2c1d84a45c4c16bf8d67ec1cc5ddfd43.jpg" src="https://www.loverslab.com/uploads/monthly_2021_08/Immagine.jpg.2c1d84a45c4c16bf8d67ec1cc5ddfd43.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Once removed, extend Armor and look for the shoes / boots it was associated with.
</p>

<p>
	<img alt=":exclamation:" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/exclamation.png" title=":exclamation:" /><span style="color:#f1c40f;">The mod may contain more than one pair of shoes, better check that it has been removed</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1237301" data-ratio="56.25" width="1200" alt="Immagine.jpg.6fa3558e7b51918a557f08c07407cb92.jpg" src="https://www.loverslab.com/uploads/monthly_2021_08/Immagine.jpg.6fa3558e7b51918a557f08c07407cb92.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Remove VMAD: right click and select Remove . Repeat this step for all shoes / boots
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1237302" data-ratio="56.25" width="1200" alt="Immagine.jpg.07cdac7011c626d02e4b7d326a480ca1.jpg" src="https://www.loverslab.com/uploads/monthly_2021_08/Immagine.jpg.07cdac7011c626d02e4b7d326a480ca1.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Once cleaned up, we can proceed to remove the Master, thus effectively eliminating the obligation of the High Heel mod
</p>

<p>
	Select the ESP of the armature, right click and select Clean Masters (= Remove Unused Masters)
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1237303" data-ratio="56.25" width="1200" alt="Immagine.jpg.4dd93200af246857e8709b5a2ea663f3.jpg" src="https://www.loverslab.com/uploads/monthly_2021_08/Immagine.jpg.4dd93200af246857e8709b5a2ea663f3.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	At this point the process is over. Close TES5Edit, remove ESM High Heel from Skyrim Data . Your mod will be free from this restriction
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1237304" data-ratio="56.25" width="1200" alt="Immagine.jpg.5d20620311d8d7e21418416f83de34cd.jpg" src="https://www.loverslab.com/uploads/monthly_2021_08/Immagine.jpg.5d20620311d8d7e21418416f83de34cd.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	For add NiOverride, Read this  <a href="https://www.loverslab.com/topic/173865-how-to-add-nioverride-into-armor/" rel="">How to add NiOverride into armor</a>
</p>
]]></description><guid isPermaLink="false">173866</guid><pubDate>Thu, 12 Aug 2021 10:51:27 +0000</pubDate></item><item><title>How to fix unknown text</title><link>https://www.loverslab.com/topic/166270-how-to-fix-unknown-text/</link><description><![CDATA[<p>
	Sometimes, it happens to find indecipherable things, which makes it impossible to know what it is
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149581" data-ratio="56.25" width="1200" alt="ScreenShot22.jpg.dcac22d40d09b7aebf1503e7640ec897.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/ScreenShot22.jpg.dcac22d40d09b7aebf1503e7640ec897.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Here we are helped by TES5Edit, a good translator and also the folder of the offending mod
</p>

<p>
	 
</p>

<p>
	The first thing to do is to start TES5Edit
</p>

<p>
	 
</p>

<p>
	In the Plugins menu, right click and select NONE , then activate only the Plugin that interests us , wait for the data to load
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149584" data-ratio="56.25" width="1200" alt="Immagine.jpg.0b45a2f2655d2275d3d07d3be0a85144.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.0b45a2f2655d2275d3d07d3be0a85144.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149585" data-ratio="56.25" width="1200" alt="Immagine.jpg.adc9e393a54e02c32e0a4815d2df5773.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.adc9e393a54e02c32e0a4815d2df5773.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Since in this case, it is an armor that is anonymous, extend the mod menu, extend the Armor menu . As you can see, nif's result in an unknown and / or untranslatable language from Skyrim, which is the cause of the text problem
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149601" data-ratio="56.25" width="1200" alt="Immagine.jpg.034efc0fc75438c1ebc786b72b1f00ae.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.034efc0fc75438c1ebc786b72b1f00ae.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	To resolve this detail, simply rename the affected files 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149604" data-ratio="56.25" width="1200" alt="Immagine.jpg.0ad07a2efa00874bcd48bd50564d7da0.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.0ad07a2efa00874bcd48bd50564d7da0.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Right click FULL-Name, EDIT 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149607" data-ratio="56.25" width="1200" alt="Immagine.jpg.66bd7f3913798850c377608f259d95db.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.66bd7f3913798850c377608f259d95db.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	For renaming, we can stick to the ID, or, open Skyrim Data \ Meshes \ name armor, and display the name of the nif . proceed with the steps until all parts are completed. Since Skyrim will read the identification IDs, changing the name, automatically, will also change everything related to the renamed object
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149612" data-ratio="56.25" width="1200" alt="Immagine.jpg.5fea2ccdc673bfea16c87b34ec2e60ab.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.5fea2ccdc673bfea16c87b34ec2e60ab.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149617" data-ratio="56.25" width="1200" alt="Immagine.jpg.edaf509b18cb2e09b6f4fb214b1af520.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.edaf509b18cb2e09b6f4fb214b1af520.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149619" data-ratio="56.25" width="1200" alt="ScreenShot23.jpg.91b2a11ea74c09a7838719d4f2eba788.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/ScreenShot23.jpg.91b2a11ea74c09a7838719d4f2eba788.jpg" />
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	While we're at it, let's spend a few more minutes renaming any other parts . The process to be performed is the same
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149620" data-ratio="56.25" width="1200" alt="Immagine.jpg.74855d929d291aae714078ec298d9efd.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.74855d929d291aae714078ec298d9efd.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149621" data-ratio="56.25" width="1200" alt="Immagine.jpg.c3312588494b2d9d904341fd020181cb.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.c3312588494b2d9d904341fd020181cb.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149622" data-ratio="56.25" width="1200" alt="Immagine.jpg.304bfe12fd64d1a431da44717f94b2d4.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.304bfe12fd64d1a431da44717f94b2d4.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149624" data-ratio="56.25" width="1200" alt="Immagine.jpg.608d0e13dbc09c4f300eab42e9c95305.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.608d0e13dbc09c4f300eab42e9c95305.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1149625" data-ratio="56.25" width="1200" alt="ScreenShot24.jpg.e3c7a3d99981538282e04a3be011b8ce.jpg" src="https://www.loverslab.com/uploads/monthly_2021_04/ScreenShot24.jpg.e3c7a3d99981538282e04a3be011b8ce.jpg" />
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">166270</guid><pubDate>Sat, 10 Apr 2021 14:53:37 +0000</pubDate></item><item><title>How to add parts in the armature</title><link>https://www.loverslab.com/topic/166114-how-to-add-parts-in-the-armature/</link><description><![CDATA[<p>
	As often happens to us, we are interested in some parts of armor / clothes / and / or accessories, and, we find ourselves in the position of having to install a mod, to use a piece of it . With the Tutorial that I am going to present below, a method to get around the problem. Add parts to pre-existing reinforcement , without use CK .
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">Necessary:</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Outfitstudio</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">Nifskope</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">TES5Edit</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;">armor \ dress and \ or chosen accessory</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#bdc3c7;">The first thing to do is, identify the part we want to use. In the example I will use the amulet of the Skin Tight mod . Thus, I will have the amulet without installing any other mods . </span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:16px;">Outfitstudio : </span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.20b2ebaf19175e42700f458ca28a7d92.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147324" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.20b2ebaf19175e42700f458ca28a7d92.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Once we find what we need, SHIFT + CLICK to select the parts we don't need, Right Click and Delete . We are not interested in proceeding until all this is eliminated, only the selected part must remain</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.f27c90f7bac1b3fa74b3888fa528a68c.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147325" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.f27c90f7bac1b3fa74b3888fa528a68c.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Now the first problem will arise: Identify the right Partitions, otherwise the object will not be shown during the game. To overcome this search, let's open Outfitstudio again and import any Amulet, move to Partitions and read the correct one , click on Apply
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<img alt="Immagine.jpg.eadf917843b28c32404d1da2ccfb5061.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147326" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.eadf917843b28c32404d1da2ccfb5061.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">Being an amulet, the choice is quite obvious</span>
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Immagine.jpg.5f56e7a47884c24d5273a99987b77464.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147327" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.5f56e7a47884c24d5273a99987b77464.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Once this is done, File \ Export nif \ and export the object to Skyrim Data \ Meshes </span>
</p>

<p>
	If we want to associate it with a pre-existing mod, we will insert it in the appropriate folder. For example, I will use a pre-existing folder, without the chosen object . Rename the Nif
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.1d2f4738176b3d7116a46c29f0660b22.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147328" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.1d2f4738176b3d7116a46c29f0660b22.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">After exporting the nif, the Textures will be needed. Just copy the necessary ones in the appropriate Textures folder</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.661643f7b6bf7cc036d613f4e821c5ec.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147330" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.661643f7b6bf7cc036d613f4e821c5ec.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:16px;">Nifskope</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#bdc3c7;">File \ Open and import the nif</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.705a2f9a0b0a0b60392095d1a44fed72.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147333" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.705a2f9a0b0a0b60392095d1a44fed72.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Click on the object (it will turn green), Block details and extend the menu until you find <span style="color:#f1c40f;">BSShaderTextureSet . </span><span style="color:#bdc3c7;">Click on the latter to go to the Textures</span></span>
</p>

<p>
	 
</p>

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			<img alt="Immagine.jpg.430e8eee5dc7d09f69c452fb8e388819.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147335" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.430e8eee5dc7d09f69c452fb8e388819.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Right click on the Textures to open the search menu. Having previously copied the textures, the search will be faster</span>
</p>

<p>
	 
</p>

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			<img alt="Immagine.jpg.10a46e4d58a2525957d4e7947bd37612.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147336" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.10a46e4d58a2525957d4e7947bd37612.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Look for the chosen texture and apply it. proceed for all those necessary, respecting order and position</span>
</p>

<p>
	 
</p>

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		</p>

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			<img alt="Immagine.jpg.c7fd43fed2eeaabba95c4cc465072955.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147337" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.c7fd43fed2eeaabba95c4cc465072955.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Immagine.jpg.eca7cd34275b614d2fd6451e09297f14.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147338" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.eca7cd34275b614d2fd6451e09297f14.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">File \ Save to automatically overwrite the nif</span>
</p>

<p>
	 
</p>

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	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
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	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.73da7ed728f7de5f686aec6245173b9b.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147339" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.73da7ed728f7de5f686aec6245173b9b.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:16px;">TES5Edit</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#bdc3c7;">Start TES5Edit, right click and Select None, activate only the plugin where we want to insert the amulet . Associated Masters (ESM) will be added automatically . Wait for the data to load</span></span>
</p>

<p>
	 
</p>

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		<p>
			 
		</p>

		<p>
			<img alt="Immagine.jpg.6b1dddae91730ba881f1ee98acdecd71.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147340" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.6b1dddae91730ba881f1ee98acdecd71.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Immagine.jpg.04a987b9827e727285c398cd1075cb15.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147341" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.04a987b9827e727285c398cd1075cb15.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">When ESP has loaded, extend Armor menu until you find<span style="color:#f1c40f;"> Armor Addon and Armor </span>(extend the latter as well) . Right click on Armor Addon and, from the list select <span style="color:#f1c40f;">Arma-Armor Addon </span>. Here you don't see the whole list because this process has already been applied . A new identification ID code will be automatically generated which must be filled in . To compile, right click on the part concerned, select ADD, right click on it to access the compilation</span>
</p>

<p>
	 
</p>

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	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Immagine.jpg.b1a757ec94eb804739b1a12d5585863d.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147349" data-ratio="43.18" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.b1a757ec94eb804739b1a12d5585863d.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Immagine.jpg.dee4629cd489173eab8c194b1be95afb.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147353" data-ratio="33.70" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.dee4629cd489173eab8c194b1be95afb.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">For additional races (24) the best way is to follow the alphabetical order, so no one is skipped . Press the Race Initial key to find the race to enter</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">A = ArgonianRace and ArgonianRaceVampire</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">B = BretonRace and BretonRaceVampire</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">D = DA13AfflictedRace " Bretone" , DarkElf and DarkElf vampire</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">E = ElderRace and ElderRaceVampire</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">H = HighElf and HighElfVampire</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">K = KhajiiitRace and KhajiiitRaceVampire</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">I = ImperialRace and ImperialRaceVampire</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">M = ManakinRace"Nord"</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">N = NordRace and NordRaceVampire</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">O = OrcRace and OrcRaceVampire</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">R = RedguardRace and RedguardRaceVampire</span></span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#e67e22;">W = WoodElfRace and WoodElfRaceVampire</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#bdc3c7;">After this phase compilation, we move on to </span><span style="color:#f1c40f;">Armor</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#bdc3c7;">The process to be performed is practically the same with the only difference that the identification ID will be another</span></span>
</p>

<p>
	 
</p>

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		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<img alt="Immagine.jpg.786e86e5a19255e99360962d7f5a71d3.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147361" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.786e86e5a19255e99360962d7f5a71d3.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;">In some cases, for compilation it is sufficient to right-click on the interested part and compile only the ID code without having to write the entire string . For example, to compile MODL - Model File Name , it is sufficient to enter the ID found in the Armo-Addon , to generate the entire string</span>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Immagine.jpg.90801cc123d9767cb5884a8d44271b2a.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147362" data-ratio="17.86" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/Immagine.jpg.90801cc123d9767cb5884a8d44271b2a.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Once compiled in all its parts, click on the red cross at the top right to overwrite and generate a Backup file. Test in the game</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<img alt="ScreenShot15.jpg.437caa0d7089a8cd1ec0b4d0badbd608.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147366" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/ScreenShot15.jpg.437caa0d7089a8cd1ec0b4d0badbd608.jpg" />
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="ScreenShot17.jpg.439cf60022f68475c24c99414cbe9a3e.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="1147367" data-ratio="56.25" width="1200" src="https://www.loverslab.com/uploads/monthly_2021_04/ScreenShot17.jpg.439cf60022f68475c24c99414cbe9a3e.jpg" />
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Possible causes that make the object invisible:</span>
</p>

<p>
	<span style="font-size:16px;">1) Wrong keywords. They are not suitable for the object. To find the right ones, in TES5Edit, extend the SKyrim \ Armor menu and search for the one concerned, read the ID of the Keywords and copy it into those of the created object</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">2) Another system, open TES5Edit again, import a Custom armor showing the same type of object, read the relevant Keywords<br />
	and recompile those of the created object</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">3) Incompatible Partitions. As above, and recompile with the correct one</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">4)  Removal of a part if the item is equipped. Partitions equal to the base object. If we compile with Partitions <span style="color:#f1c40f;">32_SB_32_Body</span>, the armature will be removed, replace it with the appropriate one</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">5) Partitions not equal to that identified in Outfitstudio. This will generate a conflict making it impossible to create the object. Open Outfitstudio, import the nif, read the Partition and, if necessary, recompile in TES5Edit</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">6) Textures absent or incorrectly applied. The applied textures are not found in the folder indicated with TES5Edit. Move the Textures (DDS) to the appropriate folder, or reapply them with Nifskope, or recompile in TES5Edit</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:16px;"><img alt=":exclamation:" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/exclamation.png" title=":exclamation:" /> Before making any other changes, make sure it is working properly</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">To make the object Craftable and temperable</span></span>
</p>

<p>
	<span style="font-size:16px;"><a href="https://www.loverslab.com/topic/162614-how-to-add-recipe-and-temper-into-armor-and-weapon/" rel="">How to add recipe and temper into armor and weapon</a></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;">To add permanent magical effect</span></span>
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;"><a href="https://www.loverslab.com/topic/156023-tes5edit-how-to-add-permanent-effect/" rel="">TES5Edit : How to add permanent effect</a></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">166114</guid><pubDate>Wed, 07 Apr 2021 21:16:30 +0000</pubDate></item><item><title>TES5Edit : How to add permanent effect</title><link>https://www.loverslab.com/topic/156023-tes5edit-how-to-add-permanent-effect/</link><description><![CDATA[<p>
	<a href="https://www.loverslab.com/blogs/entry/12144-tes5edit-modify-esp-2-how-to-add-permanent-effect/" rel="">How to add permanent effect</a>
</p>]]></description><guid isPermaLink="false">156023</guid><pubDate>Fri, 30 Oct 2020 17:33:03 +0000</pubDate></item><item><title>TES5Edit : How To Add Heels Sound</title><link>https://www.loverslab.com/topic/156022-tes5edit-how-to-add-heels-sound/</link><description><![CDATA[<p>
	<a href="https://www.loverslab.com/blogs/entry/12141-tes5edit-modify-esp-1-how-to-add-heels-sound/" rel="">How to add Heels Sound</a>
</p>]]></description><guid isPermaLink="false">156022</guid><pubDate>Fri, 30 Oct 2020 17:29:34 +0000</pubDate></item><item><title>TES5Edit : Match Maker Extended actor</title><link>https://www.loverslab.com/topic/156021-tes5edit-match-maker-extended-actor/</link><description><![CDATA[<p>
	TES5Edit 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.loverslab.com/blogs/entry/12077-match-maker-extended-actors/" rel="">Match Maker extended actors</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">156021</guid><pubDate>Fri, 30 Oct 2020 17:23:50 +0000</pubDate></item></channel></rss>
